1 /*
2  * Copyright (c) 2015, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Word Boundary Assertion (\\b or \\B)
31  */
32 #include "ComponentWordBoundary.h"
33 #include "buildstate.h"
34 #include "parse_error.h"
35 #include "Parser.h"
36 #include "position_info.h"
37 #include "nfagraph/ng_builder.h"
38 
39 using namespace std;
40 
41 namespace ue2 {
42 
ComponentWordBoundary(u32 loc_in,bool neg,const ParseMode & mode)43 ComponentWordBoundary::ComponentWordBoundary(u32 loc_in, bool neg,
44                                              const ParseMode &mode)
45     : loc(loc_in), position(GlushkovBuildState::POS_UNINITIALIZED),
46       negated(neg), ucp(mode.ucp), prefilter(false) {}
47 
~ComponentWordBoundary()48 ComponentWordBoundary::~ComponentWordBoundary() {
49     // empty
50 }
51 
clone() const52 ComponentWordBoundary * ComponentWordBoundary::clone() const {
53     return new ComponentWordBoundary(*this);
54 }
55 
first() const56 vector<PositionInfo> ComponentWordBoundary::first() const {
57     vector<PositionInfo> firsts;
58     firsts.push_back(position);
59     return firsts;
60 }
61 
last() const62 vector<PositionInfo> ComponentWordBoundary::last() const {
63     // Same as firsts
64     return first();
65 }
66 
empty() const67 bool ComponentWordBoundary::empty() const {
68     return false;
69 }
70 
repeatable() const71 bool ComponentWordBoundary::repeatable() const {
72     return false;
73 }
74 
notePositions(GlushkovBuildState & bs)75 void ComponentWordBoundary::notePositions(GlushkovBuildState &bs) {
76     NFABuilder &builder = bs.getBuilder();
77     position = builder.makePositions(1);
78 
79     if (ucp) {
80         assert(prefilter); // only in prefiltering mode!
81         if (negated) {
82             builder.setAssertFlag(position, POS_FLAG_ASSERT_WORD_TO_WORD_UCP
83                                   | POS_FLAG_ASSERT_NONWORD_TO_NONWORD_UCP);
84         } else {
85             builder.setAssertFlag(position, POS_FLAG_ASSERT_WORD_TO_NONWORD_UCP
86                                   | POS_FLAG_ASSERT_NONWORD_TO_WORD_UCP);
87         }
88     } else {
89         if (negated) {
90             builder.setAssertFlag(position, POS_FLAG_ASSERT_WORD_TO_WORD
91                                   | POS_FLAG_ASSERT_NONWORD_TO_NONWORD);
92         } else {
93             builder.setAssertFlag(position, POS_FLAG_ASSERT_WORD_TO_NONWORD
94                                   | POS_FLAG_ASSERT_NONWORD_TO_WORD);
95         }
96     }
97     recordPosBounds(position, position + 1);
98 }
99 
buildFollowSet(GlushkovBuildState &,const vector<PositionInfo> &)100 void ComponentWordBoundary::buildFollowSet(GlushkovBuildState&,
101                                            const vector<PositionInfo>&) {
102     // No internal connections, nowt to do
103 }
104 
105 } // namespace ue2
106