1 /*
2  * Copyright (c) 2015-2017, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
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8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief Parse/Compile exceptions.
31  */
32 
33 #ifndef PARSE_ERROR_H
34 #define PARSE_ERROR_H
35 
36 #include "util/compile_error.h"
37 
38 #include <string>
39 
40 namespace ue2 {
41 
42 /** \brief Error thrown internally by the Parser interface. */
43 class ParseError : public CompileError {
44 public:
45     // Note: 'why' should describe why the error occurred and end with a
46     // full stop, but no line break.
ParseError(std::string why)47     explicit ParseError(std::string why) : CompileError(std::move(why)) {}
48 
49     ~ParseError() override;
50 };
51 
52 class LocatedParseError : public ParseError {
53 public:
LocatedParseError(std::string why)54     explicit LocatedParseError(std::string why) : ParseError(".") {
55         reason = std::move(why); // don't use ParseError ctor
56     }
57 
58     ~LocatedParseError() override;
59 
60     void locate(size_t offset);
61 private:
62     bool finalized = false; //!< true when locate() has been called.
63 };
64 
65 } // namespace ue2
66 
67 #endif /* PARSE_ERROR_H */
68