1 /**
2  * @file d3d9types.h
3  * Copyright 2012, 2013 MinGW.org project
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 /* Written by Filip Navara <xnavara@volny.cz> */
25 #ifndef _D3D9_TYPES_H
26 #define _D3D9_TYPES_H
27 #pragma GCC system_header
28 #include <_mingw.h>
29 
30 #ifndef DIRECT3D_VERSION
31 #define DIRECT3D_VERSION  0x0900
32 #endif
33 
34 #if (DIRECT3D_VERSION >= 0x0900)
35 
36 #include <pshpack4.h>
37 
38 #define D3DCLEAR_TARGET	0x01
39 #define D3DCLEAR_ZBUFFER	0x02
40 #define D3DCLEAR_STENCIL	0x04
41 #define D3DCLIPPLANE0	0x01
42 #define D3DCLIPPLANE1	0x02
43 #define D3DCLIPPLANE2	0x04
44 #define D3DCLIPPLANE3	0x08
45 #define D3DCLIPPLANE4	0x10
46 #define D3DCLIPPLANE5	0x20
47 #define D3DCOLOR_ARGB(a,r,g,b)	((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
48 #define D3DCOLOR_COLORVALUE(r,g,b,a)	D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
49 #define D3DCOLOR_RGBA(r,g,b,a)	D3DCOLOR_ARGB(a,r,g,b)
50 #define D3DCOLOR_XRGB(r,g,b)	D3DCOLOR_ARGB(0xff,r,g,b)
51 #define D3DCOLOR_XYUV(y,u,v)	D3DCOLOR_ARGB(0xff,y,u,v)
52 #define D3DCOLOR_AYUV(a,y,u,v)	D3DCOLOR_ARGB(a,y,u,v)
53 #define D3DCOLORWRITEENABLE_RED	0x01
54 #define D3DCOLORWRITEENABLE_GREEN	0x02
55 #define D3DCOLORWRITEENABLE_BLUE	0x04
56 #define D3DCOLORWRITEENABLE_ALPHA	0x08
57 #define D3DCS_LEFT	0x01
58 #define D3DCS_RIGHT	0x02
59 #define D3DCS_TOP	0x04
60 #define D3DCS_BOTTOM	0x08
61 #define D3DCS_FRONT	0x10
62 #define D3DCS_BACK	0x20
63 #define D3DCS_PLANE0	0x40
64 #define D3DCS_PLANE1	0x80
65 #define D3DCS_PLANE2	0x100
66 #define D3DCS_PLANE3	0x200
67 #define D3DCS_PLANE4	0x400
68 #define D3DCS_PLANE5	0x800
69 #define D3DCS_ALL	(D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
70 #define D3DDECL_END()	{0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
71 #define D3DDP_MAXTEXCOORD	8
72 #define D3DPV_DONOTCOPYDATA	0x01
73 #define D3DTA_SELECTMASK	0x0f
74 #define D3DTA_DIFFUSE	0x00
75 #define D3DTA_CURRENT	0x01
76 #define D3DTA_TEXTURE	0x02
77 #define D3DTA_TFACTOR	0x03
78 #define D3DTA_SPECULAR	0x04
79 #define D3DTA_TEMP	0x05
80 #define D3DTA_CONSTANT	0x06
81 #define D3DTA_COMPLEMENT	0x10
82 #define D3DTA_ALPHAREPLICATE	0x20
83 #define D3DFVF_RESERVED0	0x01
84 #define D3DFVF_POSITION_MASK	0x4000E
85 #define D3DFVF_XYZ	0x02
86 #define D3DFVF_XYZRHW	0x04
87 #define D3DFVF_XYZB1	0x06
88 #define D3DFVF_XYZB2	0x08
89 #define D3DFVF_XYZB3	0x0a
90 #define D3DFVF_XYZB4	0x0c
91 #define D3DFVF_XYZB5	0x0e
92 #define D3DFVF_XYZW	0x4002
93 #define D3DFVF_NORMAL	0x10
94 #define D3DFVF_PSIZE	0x20
95 #define D3DFVF_DIFFUSE	0x40
96 #define D3DFVF_SPECULAR	0x80
97 #define D3DFVF_TEXCOUNT_MASK	0xf00
98 #define D3DFVF_TEXCOUNT_SHIFT	8
99 #define D3DFVF_TEX0	0x0000
100 #define D3DFVF_TEX1	0x0100
101 #define D3DFVF_TEX2	0x0200
102 #define D3DFVF_TEX3	0x0300
103 #define D3DFVF_TEX4	0x0400
104 #define D3DFVF_TEX5	0x0500
105 #define D3DFVF_TEX6	0x0600
106 #define D3DFVF_TEX7	0x0700
107 #define D3DFVF_TEX8	0x0800
108 #define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
109 #define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
110 #define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
111 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
112 #define D3DFVF_TEXTUREFORMAT1	3
113 #define D3DFVF_TEXTUREFORMAT2	0
114 #define D3DFVF_TEXTUREFORMAT3	1
115 #define D3DFVF_TEXTUREFORMAT4	2
116 #define D3DFVF_LASTBETA_UBYTE4	0x1000
117 #define D3DFVF_LASTBETA_D3DCOLOR	0x8000
118 #define D3DFVF_RESERVED2	0x6000
119 #define D3DDMAPSAMPLER	256
120 #define D3DVERTEXTEXTURESAMPLER0	(D3DDMAPSAMPLER+1)
121 #define D3DVERTEXTEXTURESAMPLER1	(D3DDMAPSAMPLER+2)
122 #define D3DVERTEXTEXTURESAMPLER2	(D3DDMAPSAMPLER+3)
123 #define D3DVERTEXTEXTURESAMPLER3	(D3DDMAPSAMPLER+4)
124 #define D3DVS_ADDRESSMODE_SHIFT	13
125 #define D3DVS_ADDRESSMODE_MASK	(1 << D3DVS_ADDRESSMODE_SHIFT)
126 #define D3DVS_SWIZZLE_SHIFT     16
127 #define D3DVS_SWIZZLE_MASK      0x00FF0000
128 #define D3DVS_X_X	(0 << D3DVS_SWIZZLE_SHIFT)
129 #define D3DVS_X_Y	(1 << D3DVS_SWIZZLE_SHIFT)
130 #define D3DVS_X_Z	(2 << D3DVS_SWIZZLE_SHIFT)
131 #define D3DVS_X_W	(3 << D3DVS_SWIZZLE_SHIFT)
132 #define D3DVS_Y_X	(0 << (D3DVS_SWIZZLE_SHIFT + 2))
133 #define D3DVS_Y_Y	(1 << (D3DVS_SWIZZLE_SHIFT + 2))
134 #define D3DVS_Y_Z	(2 << (D3DVS_SWIZZLE_SHIFT + 2))
135 #define D3DVS_Y_W	(3 << (D3DVS_SWIZZLE_SHIFT + 2))
136 #define D3DVS_Z_X	(0 << (D3DVS_SWIZZLE_SHIFT + 4))
137 #define D3DVS_Z_Y	(1 << (D3DVS_SWIZZLE_SHIFT + 4))
138 #define D3DVS_Z_Z	(2 << (D3DVS_SWIZZLE_SHIFT + 4))
139 #define D3DVS_Z_W	(3 << (D3DVS_SWIZZLE_SHIFT + 4))
140 #define D3DVS_W_X	(0 << (D3DVS_SWIZZLE_SHIFT + 6))
141 #define D3DVS_W_Y	(1 << (D3DVS_SWIZZLE_SHIFT + 6))
142 #define D3DVS_W_Z	(2 << (D3DVS_SWIZZLE_SHIFT + 6))
143 #define D3DVS_W_W	(3 << (D3DVS_SWIZZLE_SHIFT + 6))
144 #define D3DVS_NOSWIZZLE	(D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
145 #define D3DPRESENT_RATE_DEFAULT	0
146 #define D3DRENDERSTATE_WRAPBIAS	128UL
147 #define D3DSHADER_ADDRESSMODE_SHIFT	13
148 #define D3DSHADER_ADDRESSMODE_MASK	(1 << D3DSHADER_ADDRESSMODE_SHIFT)
149 #define D3DSHADER_COMPARISON_SHIFT	D3DSP_OPCODESPECIFICCONTROL_SHIFT
150 #define D3DSHADER_COMPARISON_MASK	(0x07 << D3DSHADER_COMPARISON_SHIFT)
151 #define D3DSHADER_INSTRUCTION_PREDICATED	0x10000000
152 #define D3DSI_COISSUE	0x40000000
153 #define D3DSI_COMMENTSIZE_SHIFT	16
154 #define D3DSI_COMMENTSIZE_MASK	0x7fff0000
155 #define D3DSI_OPCODE_MASK	0xffff
156 #define D3DSI_INSTLENGTH_MASK	0xf000000
157 #define D3DSI_INSTLENGTH_SHIFT	24
158 #define D3DSI_TEXLD_PROJECT	(0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
159 #define D3DSI_TEXLD_BIAS	(0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
160 #define D3DSINCOSCONST1	-1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
161 #define D3DSINCOSCONST2	-0.020833334f, -0.12500000f, 1.0f, 0.50000000f
162 #define D3DSP_OPCODESPECIFICCONTROL_MASK	0xff0000
163 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT	16
164 #define D3DSP_DCL_USAGE_SHIFT	0
165 #define D3DSP_DCL_USAGE_MASK	0x0000000f
166 #define D3DSP_DCL_USAGEINDEX_SHIFT	16
167 #define D3DSP_DCL_USAGEINDEX_MASK	0x000f0000
168 #define D3DSP_TEXTURETYPE_SHIFT	27
169 #define D3DSP_TEXTURETYPE_MASK	0x78000000
170 #define D3DSP_REGNUM_MASK	0x7ff
171 #define D3DSP_WRITEMASK_0	0x10000
172 #define D3DSP_WRITEMASK_1	0x20000
173 #define D3DSP_WRITEMASK_2	0x40000
174 #define D3DSP_WRITEMASK_3	0x80000
175 #define D3DSP_WRITEMASK_ALL	0xf0000
176 #define D3DSP_DSTMOD_SHIFT	20
177 #define D3DSP_DSTMOD_MASK	0xf00000
178 #define D3DSPDM_NONE	0
179 #define D3DSPDM_SATURATE	(1 << D3DSP_DSTMOD_SHIFT)
180 #define D3DSPDM_PARTIALPRECISION	(2 << D3DSP_DSTMOD_SHIFT)
181 #define D3DSPDM_MSAMPCENTROID	(4 << D3DSP_DSTMOD_SHIFT)
182 #define D3DSP_DSTSHIFT_SHIFT	24
183 #define D3DSP_DSTSHIFT_MASK	0xf000000
184 #define D3DSP_NOSWIZZLE	((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
185 #define D3DSP_REPLICATERED	0
186 #define D3DSP_REPLICATEGREEN	((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
187 #define D3DSP_REPLICATEBLUE	((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
188 #define D3DSP_REPLICATEALPHA	((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
189 #define D3DSP_REGTYPE_SHIFT	28
190 #define D3DSP_REGTYPE_SHIFT2	8
191 #define D3DSP_REGTYPE_MASK	0x70000000
192 #define D3DSP_REGTYPE_MASK2	0x1800
193 #define D3DSP_SRCMOD_SHIFT	24
194 #define D3DSP_SRCMOD_MASK	0xf000000
195 #define D3DSP_SWIZZLE_SHIFT	16
196 #define D3DSP_SWIZZLE_MASK	0xff0000
197 #define D3DTS_WORLDMATRIX(index)	(D3DTRANSFORMSTATETYPE)(index + 256)
198 #define D3DTS_WORLD	D3DTS_WORLDMATRIX(0)
199 #define D3DTS_WORLD1	D3DTS_WORLDMATRIX(1)
200 #define D3DTS_WORLD2	D3DTS_WORLDMATRIX(2)
201 #define D3DTS_WORLD3	D3DTS_WORLDMATRIX(3)
202 #define D3DTSS_TCI_PASSTHRU	0x00
203 #define D3DTSS_TCI_CAMERASPACENORMAL	0x10000
204 #define D3DTSS_TCI_CAMERASPACEPOSITION	0x20000
205 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR	0x30000
206 #define D3DTSS_TCI_SPHEREMAP	0x40000
207 #define D3DUSAGE_RENDERTARGET	0x01
208 #define D3DUSAGE_DEPTHSTENCIL	0x02
209 #define D3DUSAGE_WRITEONLY	0x08
210 #define D3DUSAGE_SOFTWAREPROCESSING	0x10
211 #define D3DUSAGE_DONOTCLIP	0x20
212 #define D3DUSAGE_POINTS	0x40
213 #define D3DUSAGE_RTPATCHES	0x80
214 #define D3DUSAGE_NPATCHES	0x100
215 #define D3DUSAGE_DYNAMIC	0x200
216 #define D3DUSAGE_AUTOGENMIPMAP	0x400
217 #define D3DUSAGE_DMAP	0x4000
218 #define D3DUSAGE_QUERY_LEGACYBUMPMAP	0x8000
219 #define D3DUSAGE_QUERY_SRGBREAD	0x10000
220 #define D3DUSAGE_QUERY_FILTER	0x20000
221 #define D3DUSAGE_QUERY_SRGBWRITE	0x40000
222 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING	0x80000
223 #define D3DUSAGE_QUERY_VERTEXTEXTURE	0x100000
224 #define D3DWRAP_U	0x01
225 #define D3DWRAP_V	0x02
226 #define D3DWRAP_W	0x04
227 #define D3DWRAPCOORD_0	0x01
228 #define D3DWRAPCOORD_1	0x02
229 #define D3DWRAPCOORD_2	0x04
230 #define D3DWRAPCOORD_3	0x08
231 #define MAX_DEVICE_IDENTIFIER_STRING	512
232 #define MAXD3DDECLLENGTH	64
233 #define MAXD3DDECLMETHOD	D3DDECLMETHOD_LOOKUPPRESAMPLED
234 #define MAXD3DDECLTYPE	D3DDECLTYPE_UNUSED
235 #define MAXD3DDECLUSAGE	D3DDECLUSAGE_SAMPLE
236 #define MAXD3DDECLUSAGEINDEX	15
237 #define D3DMAXUSERCLIPPLANES	32
238 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS	4
239 #define D3DPS_VERSION(major,minor)	(0xffff0000 | ((major) << 8) | (minor))
240 #define D3DVS_VERSION(major,minor)	(0xfffe0000 | ((major) << 8) | (minor))
241 #define D3DSHADER_VERSION_MAJOR(version)	(((version) >> 8) & 0xff)
242 #define D3DSHADER_VERSION_MINOR(version)	(((version) >> 0) & 0xff)
243 #define D3DSHADER_COMMENT(s)	((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
244 #define D3DPS_END()	0xffff
245 #define D3DVS_END()	0xffff
246 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER	0x01
247 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL	0x02
248 #define D3DPRESENTFLAG_DEVICECLIP	0x04
249 #define D3DPRESENTFLAG_VIDEO	0x10
250 #define D3DLOCK_READONLY	0x10
251 #define D3DLOCK_NOSYSLOCK	0x800
252 #define D3DLOCK_NOOVERWRITE	0x1000
253 #define D3DLOCK_DISCARD	0x2000
254 #define D3DLOCK_DONOTWAIT	0x4000
255 #define D3DLOCK_NO_DIRTY_UPDATE	0x8000
256 #define D3DISSUE_END	0x01
257 #define D3DISSUE_BEGIN	0x02
258 #define D3DGETDATA_FLUSH	0x01
259 #define D3DRTYPECOUNT	(D3DRTYPE_INDEXBUFFER+1)
260 
261 #define MAKEFOURCC(a,b,c,d)  \
262 	((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) |  \
263 	((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))
264 
265 typedef DWORD D3DCOLOR;
266 
267 typedef enum _D3DBACKBUFFER_TYPE {
268 	D3DBACKBUFFER_TYPE_MONO = 0,
269 	D3DBACKBUFFER_TYPE_LEFT = 1,
270 	D3DBACKBUFFER_TYPE_RIGHT = 2,
271 	D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
272 } D3DBACKBUFFER_TYPE;
273 
274 typedef enum _D3DBASISTYPE {
275 	D3DBASIS_BEZIER = 0,
276 	D3DBASIS_BSPLINE = 1,
277 	D3DBASIS_INTERPOLATE = 2,
278 	D3DBASIS_FORCE_DWORD = 0xffffffff
279 } D3DBASISTYPE;
280 
281 typedef enum _D3DBLEND {
282 	D3DBLEND_ZERO = 1,
283 	D3DBLEND_ONE = 2,
284 	D3DBLEND_SRCCOLOR = 3,
285 	D3DBLEND_INVSRCCOLOR = 4,
286 	D3DBLEND_SRCALPHA = 5,
287 	D3DBLEND_INVSRCALPHA = 6,
288 	D3DBLEND_DESTALPHA = 7,
289 	D3DBLEND_INVDESTALPHA = 8,
290 	D3DBLEND_DESTCOLOR = 9,
291 	D3DBLEND_INVDESTCOLOR = 10,
292 	D3DBLEND_SRCALPHASAT = 11,
293 	D3DBLEND_BOTHSRCALPHA = 12,
294 	D3DBLEND_BOTHINVSRCALPHA = 13,
295 	D3DBLEND_BLENDFACTOR = 14,
296 	D3DBLEND_INVBLENDFACTOR = 15,
297 	D3DBLEND_FORCE_DWORD = 0xffffffff
298 } D3DBLEND;
299 
300 typedef enum _D3DBLENDOP {
301 	D3DBLENDOP_ADD = 1,
302 	D3DBLENDOP_SUBTRACT = 2,
303 	D3DBLENDOP_REVSUBTRACT = 3,
304 	D3DBLENDOP_MIN = 4,
305 	D3DBLENDOP_MAX = 5,
306 	D3DBLENDOP_FORCE_DWORD = 0x7fffffff
307 } D3DBLENDOP;
308 
309 typedef enum _D3DCMPFUNC {
310 	D3DCMP_NEVER = 1,
311 	D3DCMP_LESS = 2,
312 	D3DCMP_EQUAL = 3,
313 	D3DCMP_LESSEQUAL = 4,
314 	D3DCMP_GREATER = 5,
315 	D3DCMP_NOTEQUAL = 6,
316 	D3DCMP_GREATEREQUAL = 7,
317 	D3DCMP_ALWAYS = 8,
318 	D3DCMP_FORCE_DWORD = 0xffffffff
319 } D3DCMPFUNC;
320 
321 typedef enum _D3DCUBEMAP_FACES {
322 	D3DCUBEMAP_FACE_POSITIVE_X = 0,
323 	D3DCUBEMAP_FACE_NEGATIVE_X = 1,
324 	D3DCUBEMAP_FACE_POSITIVE_Y = 2,
325 	D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
326 	D3DCUBEMAP_FACE_POSITIVE_Z = 4,
327 	D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
328 	D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
329 } D3DCUBEMAP_FACES;
330 
331 typedef enum _D3DCULL {
332 	D3DCULL_NONE = 1,
333 	D3DCULL_CW = 2,
334 	D3DCULL_CCW = 3,
335 	D3DCULL_FORCE_DWORD = 0xffffffff
336 } D3DCULL;
337 
338 typedef enum _D3DDEBUGMONITORTOKENS {
339 	D3DDMT_ENABLE = 0,
340 	D3DDMT_DISABLE = 1,
341 	D3DDMT_FORCE_DWORD = 0xffffffff
342 } D3DDEBUGMONITORTOKENS;
343 
344 typedef enum _D3DDECLMETHOD
345 {
346 	D3DDECLMETHOD_DEFAULT = 0,
347 	D3DDECLMETHOD_PARTIALU = 1,
348 	D3DDECLMETHOD_PARTIALV = 2,
349 	D3DDECLMETHOD_CROSSUV = 3,
350 	D3DDECLMETHOD_UV = 4,
351 	D3DDECLMETHOD_LOOKUP = 5,
352 	D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
353 } D3DDECLMETHOD;
354 
355 typedef enum _D3DDECLTYPE
356 {
357 	D3DDECLTYPE_FLOAT1 = 0,
358 	D3DDECLTYPE_FLOAT2 = 1,
359 	D3DDECLTYPE_FLOAT3 = 2,
360 	D3DDECLTYPE_FLOAT4 = 3,
361 	D3DDECLTYPE_D3DCOLOR = 4,
362 	D3DDECLTYPE_UBYTE4 = 5,
363 	D3DDECLTYPE_SHORT2 = 6,
364 	D3DDECLTYPE_SHORT4 = 7,
365 	D3DDECLTYPE_UBYTE4N = 8,
366 	D3DDECLTYPE_SHORT2N = 9,
367 	D3DDECLTYPE_SHORT4N = 10,
368 	D3DDECLTYPE_USHORT2N = 11,
369 	D3DDECLTYPE_USHORT4N = 12,
370 	D3DDECLTYPE_UDEC3 = 13,
371 	D3DDECLTYPE_DEC3N = 14,
372 	D3DDECLTYPE_FLOAT16_2 = 15,
373 	D3DDECLTYPE_FLOAT16_4 = 16,
374 	D3DDECLTYPE_UNUSED = 17,
375 } D3DDECLTYPE;
376 
377 typedef enum _D3DDECLUSAGE
378 {
379 	D3DDECLUSAGE_POSITION = 0,
380 	D3DDECLUSAGE_BLENDWEIGHT = 1,
381 	D3DDECLUSAGE_BLENDINDICES = 2,
382 	D3DDECLUSAGE_NORMAL = 3,
383 	D3DDECLUSAGE_PSIZE = 4,
384 	D3DDECLUSAGE_TEXCOORD = 5,
385 	D3DDECLUSAGE_TANGENT = 6,
386 	D3DDECLUSAGE_BINORMAL = 7,
387 	D3DDECLUSAGE_TESSFACTOR = 8,
388 	D3DDECLUSAGE_POSITIONT = 9,
389 	D3DDECLUSAGE_COLOR = 10,
390 	D3DDECLUSAGE_FOG = 11,
391 	D3DDECLUSAGE_DEPTH = 12,
392 	D3DDECLUSAGE_SAMPLE = 13
393 } D3DDECLUSAGE;
394 
395 typedef enum _D3DDEGREETYPE {
396 	D3DDEGREE_LINEAR = 1,
397 	D3DDEGREE_QUADRATIC = 2,
398 	D3DDEGREE_CUBIC = 3,
399 	D3DDEGREE_QUINTIC = 5,
400 	D3DDEGREE_FORCE_DWORD = 0xffffffff,
401 } D3DDEGREETYPE;
402 
403 typedef enum _D3DDEVTYPE {
404 	D3DDEVTYPE_HAL = 1,
405 	D3DDEVTYPE_REF = 2,
406 	D3DDEVTYPE_SW = 3,
407 	D3DDEVTYPE_FORCE_DWORD = 0xffffffff
408 } D3DDEVTYPE;
409 
410 typedef enum _D3DFILLMODE {
411 	D3DFILL_POINT = 1,
412 	D3DFILL_WIREFRAME = 2,
413 	D3DFILL_SOLID = 3,
414 	D3DFILL_FORCE_DWORD = 0xffffffff
415 } D3DFILLMODE;
416 
417 typedef enum _D3DFOGMODE {
418 	D3DFOG_NONE = 0,
419 	D3DFOG_EXP = 1,
420 	D3DFOG_EXP2 = 2,
421 	D3DFOG_LINEAR = 3,
422 	D3DFOG_FORCE_DWORD = 0xffffffff
423 } D3DFOGMODE;
424 
425 typedef enum _D3DFORMAT {
426 	D3DFMT_UNKNOWN = 0,
427 	D3DFMT_R8G8B8 = 20,
428 	D3DFMT_A8R8G8B8 = 21,
429 	D3DFMT_X8R8G8B8 = 22,
430 	D3DFMT_R5G6B5 = 23,
431 	D3DFMT_X1R5G5B5 = 24,
432 	D3DFMT_A1R5G5B5 = 25,
433 	D3DFMT_A4R4G4B4 = 26,
434 	D3DFMT_R3G3B2 = 27,
435 	D3DFMT_A8 = 28,
436 	D3DFMT_A8R3G3B2 = 29,
437 	D3DFMT_X4R4G4B4 = 30,
438 	D3DFMT_A2B10G10R10 = 31,
439 	D3DFMT_A8B8G8R8 = 32,
440 	D3DFMT_X8B8G8R8 = 33,
441 	D3DFMT_G16R16 = 34,
442 	D3DFMT_A2R10G10B10 = 35,
443 	D3DFMT_A16B16G16R16 = 36,
444 	D3DFMT_A8P8 = 40,
445 	D3DFMT_P8 = 41,
446 	D3DFMT_L8 = 50,
447 	D3DFMT_A8L8 = 51,
448 	D3DFMT_A4L4 = 52,
449 	D3DFMT_V8U8 = 60,
450 	D3DFMT_L6V5U5 = 61,
451 	D3DFMT_X8L8V8U8 = 62,
452 	D3DFMT_Q8W8V8U8 = 63,
453 	D3DFMT_V16U16 = 64,
454     D3DFMT_A2W10V10U10 = 67,
455 	D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'),
456 	D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'),
457 	D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'),
458 	D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'),
459 	D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'),
460 	D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'),
461 	D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'),
462 	D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'),
463 	D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'),
464 	D3DFMT_D16_LOCKABLE = 70,
465 	D3DFMT_D32 = 71,
466 	D3DFMT_D15S1 = 73,
467 	D3DFMT_D24S8 = 75,
468 	D3DFMT_D24X8 = 77,
469 	D3DFMT_D24X4S4 = 79,
470 	D3DFMT_D16 = 80,
471 	D3DFMT_L16 = 81,
472 	D3DFMT_D32F_LOCKABLE = 82,
473 	D3DFMT_D24FS8 = 83,
474 	D3DFMT_VERTEXDATA = 100,
475 	D3DFMT_INDEX16 = 101,
476 	D3DFMT_INDEX32 = 102,
477 	D3DFMT_Q16W16V16U16 = 110,
478 	D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
479 	D3DFMT_R16F = 111,
480 	D3DFMT_G16R16F = 112,
481 	D3DFMT_A16B16G16R16F = 113,
482 	D3DFMT_R32F = 114,
483 	D3DFMT_G32R32F = 115,
484 	D3DFMT_A32B32G32R32F = 116,
485 	D3DFMT_CxV8U8 = 117,
486 	D3DFMT_FORCE_DWORD = 0xffffffff
487 } D3DFORMAT;
488 
489 typedef enum _D3DLIGHTTYPE {
490 	D3DLIGHT_POINT = 1,
491 	D3DLIGHT_SPOT = 2,
492 	D3DLIGHT_DIRECTIONAL = 3,
493 	D3DLIGHT_FORCE_DWORD = 0xffffffff
494 } D3DLIGHTTYPE;
495 
496 typedef enum _D3DMATERIALCOLORSOURCE
497 {
498 	D3DMCS_MATERIAL = 0,
499 	D3DMCS_COLOR1 = 1,
500 	D3DMCS_COLOR2 = 2,
501 	D3DMCS_FORCE_DWORD = 0xffffffff
502 } D3DMATERIALCOLORSOURCE;
503 
504 typedef enum _D3DMULTISAMPLE_TYPE {
505 	D3DMULTISAMPLE_NONE = 0,
506 	D3DMULTISAMPLE_NONMASKABLE = 1,
507 	D3DMULTISAMPLE_2_SAMPLES = 2,
508 	D3DMULTISAMPLE_3_SAMPLES = 3,
509 	D3DMULTISAMPLE_4_SAMPLES = 4,
510 	D3DMULTISAMPLE_5_SAMPLES = 5,
511 	D3DMULTISAMPLE_6_SAMPLES = 6,
512 	D3DMULTISAMPLE_7_SAMPLES = 7,
513 	D3DMULTISAMPLE_8_SAMPLES = 8,
514 	D3DMULTISAMPLE_9_SAMPLES = 9,
515 	D3DMULTISAMPLE_10_SAMPLES = 10,
516 	D3DMULTISAMPLE_11_SAMPLES = 11,
517 	D3DMULTISAMPLE_12_SAMPLES = 12,
518 	D3DMULTISAMPLE_13_SAMPLES = 13,
519 	D3DMULTISAMPLE_14_SAMPLES = 14,
520 	D3DMULTISAMPLE_15_SAMPLES = 15,
521 	D3DMULTISAMPLE_16_SAMPLES = 16,
522 	D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
523 } D3DMULTISAMPLE_TYPE;
524 
525 typedef enum _D3DORDERTYPE {
526 	D3DORDER_LINEAR = 1,
527 	D3DORDER_QUADRATIC = 2,
528 	D3DORDER_CUBIC = 3,
529 	D3DORDER_QUINTIC = 5,
530 	D3DORDER_FORCE_DWORD = 0xffffffff
531 } D3DORDERTYPE;
532 
533 typedef enum _D3DPATCHEDGESTYLE
534 {
535 	D3DPATCHEDGE_DISCRETE = 0,
536 	D3DPATCHEDGE_CONTINUOUS = 1,
537 	D3DPATCHEDGE_FORCE_DWORD = 0xffffffff
538 } D3DPATCHEDGESTYLE;
539 
540 typedef enum _D3DPOOL {
541 	D3DPOOL_DEFAULT = 0,
542 	D3DPOOL_MANAGED = 1,
543 	D3DPOOL_SYSTEMMEM = 2,
544 	D3DPOOL_SCRATCH = 3,
545 	D3DPOOL_FORCE_DWORD = 0xffffffff
546 } D3DPOOL;
547 
548 typedef enum _D3DPRIMITIVETYPE {
549 	D3DPT_POINTLIST = 1,
550 	D3DPT_LINELIST = 2,
551 	D3DPT_LINESTRIP = 3,
552 	D3DPT_TRIANGLELIST = 4,
553 	D3DPT_TRIANGLESTRIP = 5,
554 	D3DPT_TRIANGLEFAN = 6,
555 	D3DPT_FORCE_DWORD = 0xffffffff
556 } D3DPRIMITIVETYPE;
557 
558 typedef enum _D3DQUERYTYPE {
559 	D3DQUERYTYPE_VCACHE = 4,
560 	D3DQUERYTYPE_RESOURCEMANAGER = 5,
561 	D3DQUERYTYPE_VERTEXSTATS = 6,
562 	D3DQUERYTYPE_EVENT = 8,
563 	D3DQUERYTYPE_OCCLUSION = 9
564 } D3DQUERYTYPE;
565 
566 typedef enum _D3DRENDERSTATETYPE {
567 	D3DRS_ZENABLE = 7,
568 	D3DRS_FILLMODE = 8,
569 	D3DRS_SHADEMODE = 9,
570 	D3DRS_ZWRITEENABLE = 14,
571 	D3DRS_ALPHATESTENABLE = 15,
572 	D3DRS_LASTPIXEL = 16,
573 	D3DRS_SRCBLEND = 19,
574 	D3DRS_DESTBLEND = 20,
575 	D3DRS_CULLMODE = 22,
576 	D3DRS_ZFUNC = 23,
577 	D3DRS_ALPHAREF = 24,
578 	D3DRS_ALPHAFUNC = 25,
579 	D3DRS_DITHERENABLE = 26,
580 	D3DRS_ALPHABLENDENABLE = 27,
581 	D3DRS_FOGENABLE = 28,
582 	D3DRS_SPECULARENABLE = 29,
583 	D3DRS_FOGCOLOR = 34,
584 	D3DRS_FOGTABLEMODE = 35,
585 	D3DRS_FOGSTART = 36,
586 	D3DRS_FOGEND = 37,
587 	D3DRS_FOGDENSITY = 38,
588 	D3DRS_RANGEFOGENABLE = 48,
589 	D3DRS_STENCILENABLE = 52,
590 	D3DRS_STENCILFAIL = 53,
591 	D3DRS_STENCILZFAIL = 54,
592 	D3DRS_STENCILPASS = 55,
593 	D3DRS_STENCILFUNC = 56,
594 	D3DRS_STENCILREF = 57,
595 	D3DRS_STENCILMASK = 58,
596 	D3DRS_STENCILWRITEMASK = 59,
597 	D3DRS_TEXTUREFACTOR = 60,
598 	D3DRS_WRAP0 = 128,
599 	D3DRS_WRAP1 = 129,
600 	D3DRS_WRAP2 = 130,
601 	D3DRS_WRAP3 = 131,
602 	D3DRS_WRAP4 = 132,
603 	D3DRS_WRAP5 = 133,
604 	D3DRS_WRAP6 = 134,
605 	D3DRS_WRAP7 = 135,
606 	D3DRS_CLIPPING = 136,
607 	D3DRS_LIGHTING = 137,
608 	D3DRS_AMBIENT = 139,
609 	D3DRS_FOGVERTEXMODE = 140,
610 	D3DRS_COLORVERTEX = 141,
611 	D3DRS_LOCALVIEWER = 142,
612 	D3DRS_NORMALIZENORMALS = 143,
613 	D3DRS_DIFFUSEMATERIALSOURCE = 145,
614 	D3DRS_SPECULARMATERIALSOURCE = 146,
615 	D3DRS_AMBIENTMATERIALSOURCE = 147,
616 	D3DRS_EMISSIVEMATERIALSOURCE = 148,
617 	D3DRS_VERTEXBLEND = 151,
618 	D3DRS_CLIPPLANEENABLE = 152,
619 	D3DRS_POINTSIZE = 154,
620 	D3DRS_POINTSIZE_MIN = 155,
621 	D3DRS_POINTSPRITEENABLE = 156,
622 	D3DRS_POINTSCALEENABLE = 157,
623 	D3DRS_POINTSCALE_A = 158,
624 	D3DRS_POINTSCALE_B = 159,
625 	D3DRS_POINTSCALE_C = 160,
626 	D3DRS_MULTISAMPLEANTIALIAS = 161,
627 	D3DRS_MULTISAMPLEMASK = 162,
628 	D3DRS_PATCHEDGESTYLE = 163,
629 	D3DRS_DEBUGMONITORTOKEN = 165,
630 	D3DRS_POINTSIZE_MAX = 166,
631 	D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
632 	D3DRS_COLORWRITEENABLE = 168,
633 	D3DRS_TWEENFACTOR = 170,
634 	D3DRS_BLENDOP = 171,
635 	D3DRS_POSITIONDEGREE = 172,
636 	D3DRS_NORMALDEGREE = 173,
637 	D3DRS_SCISSORTESTENABLE = 174,
638 	D3DRS_SLOPESCALEDEPTHBIAS = 175,
639 	D3DRS_ANTIALIASEDLINEENABLE = 176,
640 	D3DRS_MINTESSELLATIONLEVEL = 178,
641 	D3DRS_MAXTESSELLATIONLEVEL = 179,
642 	D3DRS_ADAPTIVETESS_X = 180,
643 	D3DRS_ADAPTIVETESS_Y = 181,
644 	D3DRS_ADAPTIVETESS_Z = 182,
645 	D3DRS_ADAPTIVETESS_W = 183,
646 	D3DRS_ENABLEADAPTIVETESSELLATION = 184,
647 	D3DRS_TWOSIDEDSTENCILMODE = 185,
648 	D3DRS_CCW_STENCILFAIL = 186,
649 	D3DRS_CCW_STENCILZFAIL = 187,
650 	D3DRS_CCW_STENCILPASS = 188,
651 	D3DRS_CCW_STENCILFUNC = 189,
652 	D3DRS_COLORWRITEENABLE1 = 190,
653 	D3DRS_COLORWRITEENABLE2 = 191,
654 	D3DRS_COLORWRITEENABLE3 = 192,
655 	D3DRS_BLENDFACTOR = 193,
656 	D3DRS_SRGBWRITEENABLE = 194,
657 	D3DRS_DEPTHBIAS = 195,
658 	D3DRS_WRAP8 = 198,
659 	D3DRS_WRAP9 = 199,
660 	D3DRS_WRAP10 = 200,
661 	D3DRS_WRAP11 = 201,
662 	D3DRS_WRAP12 = 202,
663 	D3DRS_WRAP13 = 203,
664 	D3DRS_WRAP14 = 204,
665 	D3DRS_WRAP15 = 205,
666 	D3DRS_SEPARATEALPHABLENDENABLE = 206,
667 	D3DRS_SRCBLENDALPHA = 207,
668 	D3DRS_DESTBLENDALPHA = 208,
669 	D3DRS_BLENDOPALPHA = 209,
670 	D3DRS_FORCE_DWORD = 0xffffffff
671 } D3DRENDERSTATETYPE;
672 
673 typedef enum _D3DRESOURCETYPE {
674 	D3DRTYPE_SURFACE = 1,
675 	D3DRTYPE_VOLUME = 2,
676 	D3DRTYPE_TEXTURE = 3,
677 	D3DRTYPE_VOLUMETEXTURE = 4,
678 	D3DRTYPE_CUBETEXTURE = 5,
679 	D3DRTYPE_VERTEXBUFFER = 6,
680 	D3DRTYPE_INDEXBUFFER = 7,
681 	D3DRTYPE_FORCE_DWORD = 0xffffffff
682 } D3DRESOURCETYPE;
683 
684 typedef enum _D3DSAMPLER_TEXTURE_TYPE
685 {
686 	D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
687 	D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
688 	D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
689 	D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
690 	D3DSTT_FORCE_DWORD = 0xffffffff
691 } D3DSAMPLER_TEXTURE_TYPE;
692 
693 typedef enum _D3DSAMPLERSTATETYPE {
694 	D3DSAMP_ADDRESSU = 1,
695 	D3DSAMP_ADDRESSV = 2,
696 	D3DSAMP_ADDRESSW = 3,
697 	D3DSAMP_BORDERCOLOR = 4,
698 	D3DSAMP_MAGFILTER = 5,
699 	D3DSAMP_MINFILTER = 6,
700 	D3DSAMP_MIPFILTER = 7,
701 	D3DSAMP_MIPMAPLODBIAS = 8,
702 	D3DSAMP_MAXMIPLEVEL = 9,
703 	D3DSAMP_MAXANISOTROPY = 10,
704 	D3DSAMP_SRGBTEXTURE = 11,
705 	D3DSAMP_ELEMENTINDEX = 12,
706 	D3DSAMP_DMAPOFFSET = 13,
707 	D3DSAMP_FORCE_DWORD = 0xffffffff,
708 } D3DSAMPLERSTATETYPE;
709 
710 typedef enum _D3DSHADEMODE {
711 	D3DSHADE_FLAT = 1,
712 	D3DSHADE_GOURAUD = 2,
713 	D3DSHADE_PHONG = 3,
714 	D3DSHADE_FORCE_DWORD = 0xffffffff
715 } D3DSHADEMODE;
716 
717 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
718 {
719 	D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
720 	D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
721 	D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff
722 } D3DSHADER_ADDRESSMODE_TYPE;
723 
724 typedef enum _D3DSHADER_COMPARISON
725 {
726 	D3DSPC_RESERVED0 = 0,
727 	D3DSPC_GT = 1,
728 	D3DSPC_EQ = 2,
729 	D3DSPC_GE = 3,
730 	D3DSPC_LT = 4,
731 	D3DSPC_NE = 5,
732 	D3DSPC_LE = 6,
733 	D3DSPC_RESERVED1 = 7
734 } D3DSHADER_COMPARISON;
735 
736 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
737 {
738 	D3DSIO_NOP = 0,
739 	D3DSIO_MOV = 1,
740 	D3DSIO_ADD = 2,
741 	D3DSIO_SUB = 3,
742 	D3DSIO_MAD = 4,
743 	D3DSIO_MUL = 5,
744 	D3DSIO_RCP = 6,
745 	D3DSIO_RSQ = 7,
746 	D3DSIO_DP3 = 8,
747 	D3DSIO_DP4 = 9,
748 	D3DSIO_MIN = 10,
749 	D3DSIO_MAX = 11,
750 	D3DSIO_SLT = 12,
751 	D3DSIO_SGE = 13,
752 	D3DSIO_EXP = 14,
753 	D3DSIO_LOG = 15,
754 	D3DSIO_LIT = 16,
755 	D3DSIO_DST = 17,
756 	D3DSIO_LRP = 18,
757 	D3DSIO_FRC = 19,
758 	D3DSIO_M4x4 = 20,
759 	D3DSIO_M4x3 = 21,
760 	D3DSIO_M3x4 = 22,
761 	D3DSIO_M3x3 = 23,
762 	D3DSIO_M3x2 = 24,
763 	D3DSIO_CALL = 25,
764 	D3DSIO_CALLNZ = 26,
765 	D3DSIO_LOOP = 27,
766 	D3DSIO_RET = 28,
767 	D3DSIO_ENDLOOP = 29,
768 	D3DSIO_LABEL = 30,
769 	D3DSIO_DCL = 31,
770 	D3DSIO_POW = 32,
771 	D3DSIO_CRS = 33,
772 	D3DSIO_SGN = 34,
773 	D3DSIO_ABS = 35,
774 	D3DSIO_NRM = 36,
775 	D3DSIO_SINCOS = 37,
776 	D3DSIO_REP = 38,
777 	D3DSIO_ENDREP = 39,
778 	D3DSIO_IF = 40,
779 	D3DSIO_IFC = 41,
780 	D3DSIO_ELSE = 42,
781 	D3DSIO_ENDIF = 43,
782 	D3DSIO_BREAK = 44,
783 	D3DSIO_BREAKC = 45,
784 	D3DSIO_MOVA = 46,
785 	D3DSIO_DEFB = 47,
786 	D3DSIO_DEFI = 48,
787 	D3DSIO_TEXCOORD = 64,
788 	D3DSIO_TEXKILL = 65,
789 	D3DSIO_TEX = 66,
790 	D3DSIO_TEXBEM = 67,
791 	D3DSIO_TEXBEML = 68,
792 	D3DSIO_TEXREG2AR = 69,
793 	D3DSIO_TEXREG2GB = 70,
794 	D3DSIO_TEXM3x2PAD = 71,
795 	D3DSIO_TEXM3x2TEX = 72,
796 	D3DSIO_TEXM3x3PAD = 73,
797 	D3DSIO_TEXM3x3TEX = 74,
798 	D3DSIO_RESERVED0 = 75,
799 	D3DSIO_TEXM3x3SPEC = 76,
800 	D3DSIO_TEXM3x3VSPEC = 77,
801 	D3DSIO_EXPP = 78,
802 	D3DSIO_LOGP = 79,
803 	D3DSIO_CND = 80,
804 	D3DSIO_DEF = 81,
805 	D3DSIO_TEXREG2RGB = 82,
806 	D3DSIO_TEXDP3TEX = 83,
807 	D3DSIO_TEXM3x2DEPTH = 84,
808 	D3DSIO_TEXDP3 = 85,
809 	D3DSIO_TEXM3x3 = 86,
810 	D3DSIO_TEXDEPTH = 87,
811 	D3DSIO_CMP = 88,
812 	D3DSIO_BEM = 89,
813 	D3DSIO_DP2ADD = 90,
814 	D3DSIO_DSX = 91,
815 	D3DSIO_DSY = 92,
816 	D3DSIO_TEXLDD = 93,
817 	D3DSIO_SETP = 94,
818 	D3DSIO_TEXLDL = 95,
819 	D3DSIO_BREAKP = 96,
820 	D3DSIO_PHASE = 0xfffd,
821 	D3DSIO_COMMENT = 0xfffe,
822 	D3DSIO_END = 0xffff,
823 	D3DSIO_FORCE_DWORD = 0xffffffff
824 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
825 
826 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
827 {
828 	D3DSMO_POSITION = 0,
829 	D3DSMO_FACE = 1
830 } D3DSHADER_MISCTYPE_OFFSETS;
831 
832 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
833 {
834 	D3DSPR_TEMP = 0,
835 	D3DSPR_INPUT = 1,
836 	D3DSPR_CONST = 2,
837 	D3DSPR_ADDR = 3,
838 	D3DSPR_TEXTURE = 3,
839 	D3DSPR_RASTOUT = 4,
840 	D3DSPR_ATTROUT = 5,
841 	D3DSPR_TEXCRDOUT = 6,
842 	D3DSPR_OUTPUT = 6,
843 	D3DSPR_CONSTINT = 7,
844 	D3DSPR_COLOROUT = 8,
845 	D3DSPR_DEPTHOUT = 9,
846 	D3DSPR_SAMPLER = 10,
847 	D3DSPR_CONST2 = 11,
848 	D3DSPR_CONST3 = 12,
849 	D3DSPR_CONST4 = 13,
850 	D3DSPR_CONSTBOOL = 14,
851 	D3DSPR_LOOP = 15,
852 	D3DSPR_TEMPFLOAT16 = 16,
853 	D3DSPR_MISCTYPE = 17,
854 	D3DSPR_LABEL = 18,
855 	D3DSPR_PREDICATE = 19,
856 	D3DSPR_FORCE_DWORD = 0xffffffff
857 } D3DSHADER_PARAM_REGISTER_TYPE;
858 
859 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
860 {
861 	D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
862 	D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
863 	D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
864 	D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
865 	D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
866 	D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
867 	D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
868 	D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
869 	D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
870 	D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
871 	D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
872 	D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
873 	D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
874 	D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
875 	D3DSPSM_FORCE_DWORD = 0xffffffff
876 } D3DSHADER_PARAM_SRCMOD_TYPE;
877 
878 typedef enum _D3DVS_ADDRESSMODE_TYPE
879 {
880 	D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
881 	D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
882 	D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff
883 } D3DVS_ADDRESSMODE_TYPE;
884 
885 typedef enum _D3DVS_RASTOUT_OFFSETS
886 {
887 	D3DSRO_POSITION = 0,
888 	D3DSRO_FOG = 1,
889 	D3DSRO_POINT_SIZE = 2,
890 	D3DSRO_FORCE_DWORD = 0xffffffff
891 } D3DVS_RASTOUT_OFFSETS;
892 
893 typedef enum _D3DSTENCILOP {
894 	D3DSTENCILOP_KEEP = 1,
895 	D3DSTENCILOP_ZERO = 2,
896 	D3DSTENCILOP_REPLACE = 3,
897 	D3DSTENCILOP_INCRSAT = 4,
898 	D3DSTENCILOP_DECRSAT = 5,
899 	D3DSTENCILOP_INVERT = 6,
900 	D3DSTENCILOP_INCR = 7,
901 	D3DSTENCILOP_DECR = 8,
902 	D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
903 } D3DSTENCILOP;
904 
905 typedef enum _D3DSTATEBLOCKTYPE {
906 	D3DSBT_ALL = 1,
907 	D3DSBT_PIXELSTATE = 2,
908 	D3DSBT_VERTEXSTATE = 3,
909 	D3DSBT_FORCE_DWORD = 0xffffffff
910 } D3DSTATEBLOCKTYPE;
911 
912 typedef enum _D3DSWAPEFFECT {
913 	D3DSWAPEFFECT_DISCARD = 1,
914 	D3DSWAPEFFECT_FLIP = 2,
915 	D3DSWAPEFFECT_COPY = 3,
916 	D3DSWAPEFFECT_COPY_VSYNC = 4,
917 	D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
918 } D3DSWAPEFFECT;
919 
920 typedef enum _D3DTEXTUREADDRESS {
921 	D3DTADDRESS_WRAP = 1,
922 	D3DTADDRESS_MIRROR = 2,
923 	D3DTADDRESS_CLAMP = 3,
924 	D3DTADDRESS_BORDER = 4,
925 	D3DTADDRESS_MIRRORONCE = 5,
926 	D3DTADDRESS_FORCE_DWORD = 0xffffffff
927 } D3DTEXTUREADDRESS;
928 
929 typedef enum _D3DTEXTUREFILTERTYPE {
930 	D3DTEXF_NONE = 0,
931 	D3DTEXF_POINT = 1,
932 	D3DTEXF_LINEAR = 2,
933 	D3DTEXF_ANISOTROPIC = 3,
934 	D3DTEXF_PYRAMIDALQUAD = 6,
935 	D3DTEXF_GAUSSIANQUAD = 7,
936 	D3DTEXF_FORCE_DWORD = 0xffffffff
937 } D3DTEXTUREFILTERTYPE;
938 
939 typedef enum _D3DTEXTURESTAGESTATETYPE {
940 	D3DTSS_COLOROP = 1,
941 	D3DTSS_COLORARG1 = 2,
942 	D3DTSS_COLORARG2 = 3,
943 	D3DTSS_ALPHAOP = 4,
944 	D3DTSS_ALPHAARG1 = 5,
945 	D3DTSS_ALPHAARG2 = 6,
946 	D3DTSS_BUMPENVMAT00 = 7,
947 	D3DTSS_BUMPENVMAT01 = 8,
948 	D3DTSS_BUMPENVMAT10 = 9,
949 	D3DTSS_BUMPENVMAT11 = 10,
950 	D3DTSS_TEXCOORDINDEX = 11,
951 	D3DTSS_BUMPENVLSCALE = 22,
952 	D3DTSS_BUMPENVLOFFSET = 23,
953 	D3DTSS_TEXTURETRANSFORMFLAGS = 24,
954 	D3DTSS_ADDRESSW = 25,
955 	D3DTSS_COLORARG0 = 26,
956 	D3DTSS_ALPHAARG0 = 27,
957 	D3DTSS_RESULTARG = 28,
958 	D3DTSS_CONSTANT = 32,
959 	D3DTSS_FORCE_DWORD = 0xffffffff
960 } D3DTEXTURESTAGESTATETYPE;
961 
962 typedef enum _D3DTEXTUREOP {
963 	D3DTOP_DISABLE = 1,
964 	D3DTOP_SELECTARG1 = 2,
965 	D3DTOP_SELECTARG2 = 3,
966 	D3DTOP_MODULATE = 4,
967 	D3DTOP_MODULATE2X = 5,
968 	D3DTOP_MODULATE4X = 6,
969 	D3DTOP_ADD = 7,
970 	D3DTOP_ADDSIGNED = 8,
971 	D3DTOP_ADDSIGNED2X = 9,
972 	D3DTOP_SUBTRACT = 10,
973 	D3DTOP_ADDSMOOTH = 11,
974 	D3DTOP_BLENDDIFFUSEALPHA = 12,
975 	D3DTOP_BLENDTEXTUREALPHA = 13,
976 	D3DTOP_BLENDFACTORALPHA = 14,
977 	D3DTOP_BLENDTEXTUREALPHAPM = 15,
978 	D3DTOP_BLENDCURRENTALPHA = 16,
979 	D3DTOP_PREMODULATE = 17,
980 	D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
981 	D3DTOP_MODULATECOLOR_ADDALPHA = 19,
982 	D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
983 	D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
984 	D3DTOP_BUMPENVMAP = 22,
985 	D3DTOP_BUMPENVMAPLUMINANCE = 23,
986 	D3DTOP_DOTPRODUCT3 = 24,
987 	D3DTOP_MULTIPLYADD = 25,
988 	D3DTOP_LERP = 26,
989 	D3DTOP_FORCE_DWORD = 0xffffffff,
990 } D3DTEXTUREOP;
991 
992 typedef enum _D3DTEXTURETRANSFORMFLAGS {
993 	D3DTTFF_DISABLE = 0,
994 	D3DTTFF_COUNT1 = 1,
995 	D3DTTFF_COUNT2 = 2,
996 	D3DTTFF_COUNT3 = 3,
997 	D3DTTFF_COUNT4 = 4,
998 	D3DTTFF_PROJECTED = 256,
999 	D3DTTFF_FORCE_DWORD = 0xffffffff,
1000 } D3DTEXTURETRANSFORMFLAGS;
1001 
1002 typedef enum _D3DTRANSFORMSTATETYPE {
1003 	D3DTS_VIEW = 2,
1004 	D3DTS_PROJECTION = 3,
1005 	D3DTS_TEXTURE0 = 16,
1006 	D3DTS_TEXTURE1 = 17,
1007 	D3DTS_TEXTURE2 = 18,
1008 	D3DTS_TEXTURE3 = 19,
1009 	D3DTS_TEXTURE4 = 20,
1010 	D3DTS_TEXTURE5 = 21,
1011 	D3DTS_TEXTURE6 = 22,
1012 	D3DTS_TEXTURE7 = 23,
1013 	D3DTS_FORCE_DWORD = 0xffffffff
1014 } D3DTRANSFORMSTATETYPE;
1015 
1016 typedef enum _D3DVERTEXBLENDFLAGS
1017 {
1018 	D3DVBF_DISABLE = 0,
1019 	D3DVBF_1WEIGHTS = 1,
1020 	D3DVBF_2WEIGHTS = 2,
1021 	D3DVBF_3WEIGHTS = 3,
1022 	D3DVBF_TWEENING = 255,
1023 	D3DVBF_0WEIGHTS = 256,
1024 	D3DVBF_FORCE_DWORD = 0xffffffff
1025 } D3DVERTEXBLENDFLAGS;
1026 
1027 typedef enum _D3DZBUFFERTYPE {
1028 	D3DZB_FALSE = 0,
1029 	D3DZB_TRUE = 1,
1030 	D3DZB_USEW = 2,
1031 	D3DZB_FORCE_DWORD = 0xffffffff
1032 } D3DZBUFFERTYPE;
1033 
1034 typedef struct _D3DADAPTER_IDENTIFIER9 {
1035 	char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1036 	char Description[MAX_DEVICE_IDENTIFIER_STRING];
1037 	char DeviceName[32];
1038 	LARGE_INTEGER DriverVersion;
1039     DWORD VendorId;
1040     DWORD DeviceId;
1041     DWORD SubSysId;
1042     DWORD Revision;
1043     GUID DeviceIdentifier;
1044     DWORD WHQLLevel;
1045 } D3DADAPTER_IDENTIFIER9;
1046 
1047 typedef struct _D3DBOX {
1048 	UINT Left;
1049 	UINT Top;
1050 	UINT Right;
1051 	UINT Bottom;
1052 	UINT Front;
1053 	UINT Back;
1054 } D3DBOX;
1055 
1056 typedef struct _D3DCLIPSTATUS9 {
1057 	DWORD ClipUnion;
1058 	DWORD ClipIntersection;
1059 } D3DCLIPSTATUS9;
1060 
1061 typedef struct _D3DCOLORVALUE {
1062 	float r;
1063 	float g;
1064 	float b;
1065 	float a;
1066 } D3DCOLORVALUE;
1067 
1068 typedef struct _D3DRESOURCESTATS
1069 {
1070 	BOOL bThrashing;
1071 	DWORD ApproxBytesDownloaded;
1072 	DWORD NumEvicts;
1073 	DWORD NumVidCreates;
1074 	DWORD LastPri;
1075 	DWORD NumUsed;
1076 	DWORD NumUsedInVidMem;
1077 	DWORD WorkingSet;
1078 	DWORD WorkingSetBytes;
1079 	DWORD TotalManaged;
1080 	DWORD TotalBytes;
1081 } D3DRESOURCESTATS;
1082 
1083 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1084 	UINT AdapterOrdinal;
1085 	D3DDEVTYPE DeviceType;
1086 	HWND hFocusWindow;
1087 	DWORD BehaviorFlags;
1088 } D3DDEVICE_CREATION_PARAMETERS;
1089 
1090 typedef struct _D3DDEVINFO_RESOURCEMANAGER {
1091 	D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1092 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1093 
1094 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1095 	DWORD NumRenderedTriangles;
1096 	DWORD NumExtraClippingTriangles;
1097 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1098 
1099 typedef struct _D3DDEVINFO_VCACHE {
1100 	DWORD Pattern;
1101 	DWORD OptMethod;
1102 	DWORD CacheSize;
1103 	DWORD MagicNumber;
1104 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1105 
1106 typedef struct _D3DDISPLAYMODE {
1107 	UINT Width;
1108 	UINT Height;
1109 	UINT RefreshRate;
1110 	D3DFORMAT Format;
1111 } D3DDISPLAYMODE;
1112 
1113 typedef struct _D3DGAMMARAMP {
1114 	WORD red[256];
1115 	WORD green[256];
1116 	WORD blue[256];
1117 } D3DGAMMARAMP;
1118 
1119 typedef struct _D3DINDEXBUFFER_DESC {
1120 	D3DFORMAT Format;
1121 	D3DRESOURCETYPE Type;
1122 	DWORD Usage;
1123 	D3DPOOL Pool;
1124 	UINT Size;
1125 } D3DINDEXBUFFER_DESC;
1126 
1127 typedef struct _D3DVECTOR {
1128 	float x;
1129 	float y;
1130 	float z;
1131 } D3DVECTOR;
1132 
1133 typedef struct _D3DLIGHT9 {
1134 	D3DLIGHTTYPE Type;
1135 	D3DCOLORVALUE Diffuse;
1136 	D3DCOLORVALUE Specular;
1137 	D3DCOLORVALUE Ambient;
1138 	D3DVECTOR Position;
1139 	D3DVECTOR Direction;
1140 	float Range;
1141 	float Falloff;
1142 	float Attenuation0;
1143 	float Attenuation1;
1144 	float Attenuation2;
1145 	float Theta;
1146 	float Phi;
1147 } D3DLIGHT9;
1148 
1149 typedef struct _D3DLOCKED_BOX {
1150 	INT RowPitch;
1151 	INT SlicePitch;
1152 	void *pBits;
1153 } D3DLOCKED_BOX;
1154 
1155 typedef struct _D3DLOCKED_RECT {
1156 	INT Pitch;
1157 	void *pBits;
1158 } D3DLOCKED_RECT;
1159 
1160 typedef struct _D3DMATERIAL9 {
1161 	D3DCOLORVALUE Diffuse;
1162 	D3DCOLORVALUE Ambient;
1163 	D3DCOLORVALUE Specular;
1164 	D3DCOLORVALUE Emissive;
1165 	float Power;
1166 } D3DMATERIAL9;
1167 
1168 typedef struct _D3DMATRIX {
1169 	union {
1170 		struct {
1171 			float _11, _12, _13, _14;
1172 			float _21, _22, _23, _24;
1173 			float _31, _32, _33, _34;
1174 			float _41, _42, _43, _44;
1175 		};
1176 		float m[4][4];
1177 	};
1178 } D3DMATRIX;
1179 
1180 typedef struct _D3DPRESENT_PARAMETERS {
1181 	UINT BackBufferWidth;
1182 	UINT BackBufferHeight;
1183 	D3DFORMAT BackBufferFormat;
1184 	UINT BackBufferCount;
1185 	D3DMULTISAMPLE_TYPE MultiSampleType;
1186 	DWORD MultiSampleQuality;
1187 	D3DSWAPEFFECT SwapEffect;
1188 	HWND hDeviceWindow;
1189 	BOOL Windowed;
1190 	BOOL EnableAutoDepthStencil;
1191 	D3DFORMAT AutoDepthStencilFormat;
1192 	DWORD Flags;
1193 	UINT FullScreen_RefreshRateInHz;
1194 	UINT PresentationInterval;
1195 } D3DPRESENT_PARAMETERS;
1196 
1197 typedef struct _D3DRANGE
1198 {
1199 	UINT Offset;
1200 	UINT Size;
1201 } D3DRANGE;
1202 
1203 typedef struct _D3DRASTER_STATUS {
1204 	BOOL InVBlank;
1205 	UINT ScanLine;
1206 } D3DRASTER_STATUS;
1207 
1208 typedef struct _D3DRECT {
1209 	LONG x1;
1210 	LONG y1;
1211 	LONG x2;
1212 	LONG y2;
1213 } D3DRECT;
1214 
1215 typedef struct _D3DRECTPATCH_INFO {
1216 	UINT StartVertexOffsetWidth;
1217 	UINT StartVertexOffsetHeight;
1218 	UINT Width;
1219 	UINT Height;
1220 	UINT Stride;
1221 	D3DBASISTYPE Basis;
1222 	D3DORDERTYPE Order;
1223 } D3DRECTPATCH_INFO;
1224 
1225 typedef struct _D3DSURFACE_DESC {
1226 	D3DFORMAT Format;
1227 	D3DRESOURCETYPE Type;
1228 	DWORD Usage;
1229 	D3DPOOL Pool;
1230 	UINT Size;
1231 	D3DMULTISAMPLE_TYPE MultiSampleType;
1232 	UINT Width;
1233 	UINT Height;
1234 } D3DSURFACE_DESC;
1235 
1236 typedef struct _D3DTRIPATCH_INFO {
1237 	UINT StartVertexOffset;
1238 	UINT NumVertices;
1239 	D3DBASISTYPE Basis;
1240 	D3DORDERTYPE Order;
1241 } D3DTRIPATCH_INFO;
1242 
1243 typedef struct _D3DVERTEXBUFFER_DESC {
1244 	D3DFORMAT Format;
1245 	D3DRESOURCETYPE Type;
1246 	DWORD Usage;
1247 	D3DPOOL Pool;
1248 	UINT Size;
1249 	DWORD FVF;
1250 } D3DVERTEXBUFFER_DESC;
1251 
1252 typedef struct _D3DVERTEXELEMENT9 {
1253 	WORD Stream;
1254 	WORD Offset;
1255 	BYTE Type;
1256 	BYTE Method;
1257 	BYTE Usage;
1258 	BYTE UsageIndex;
1259 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
1260 
1261 typedef struct _D3DVIEWPORT9 {
1262 	DWORD X;
1263 	DWORD Y;
1264 	DWORD Width;
1265 	DWORD Height;
1266 	float MinZ;
1267 	float MaxZ;
1268 } D3DVIEWPORT9;
1269 
1270 typedef struct _D3DVOLUME_DESC {
1271 	D3DFORMAT Format;
1272 	D3DRESOURCETYPE Type;
1273 	DWORD Usage;
1274 	D3DPOOL Pool;
1275 	UINT Width;
1276 	UINT Height;
1277 	UINT Depth;
1278 } D3DVOLUME_DESC;
1279 
1280 #include <poppack.h>
1281 
1282 #endif /* (DIRECT3D_VERSION >= 0x0900) */
1283 
1284 #endif
1285