1 // dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 
4 // Implemented features:
5 //  [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
6 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
7 //  [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
8 // Missing features:
9 //  [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice).
10 
11 IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd);
12 IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown();
13 IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame();
14 
15 // Handler for Win32 messages, update mouse/keyboard data.
16 // You may or not need this for your implementation, but it can serve as reference for handling inputs.
17 // Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
18 /*
19 IMGUI_IMPL_API LRESULT  ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
20 */
21