1 #![allow(unused_imports)]
2 use super::*;
3 use wasm_bindgen::prelude::*;
4 #[wasm_bindgen]
5 extern "C" {
6     # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadButtonEventInit)]
7     #[derive(Debug, Clone, PartialEq, Eq)]
8     #[doc = "The `GamepadButtonEventInit` dictionary."]
9     #[doc = ""]
10     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
11     pub type GamepadButtonEventInit;
12 }
13 impl GamepadButtonEventInit {
14     #[doc = "Construct a new `GamepadButtonEventInit`."]
15     #[doc = ""]
16     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
new() -> Self17     pub fn new() -> Self {
18         #[allow(unused_mut)]
19         let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
20         ret
21     }
22     #[doc = "Change the `bubbles` field of this object."]
23     #[doc = ""]
24     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
bubbles(&mut self, val: bool) -> &mut Self25     pub fn bubbles(&mut self, val: bool) -> &mut Self {
26         use wasm_bindgen::JsValue;
27         let r = ::js_sys::Reflect::set(
28             self.as_ref(),
29             &JsValue::from("bubbles"),
30             &JsValue::from(val),
31         );
32         debug_assert!(
33             r.is_ok(),
34             "setting properties should never fail on our dictionary objects"
35         );
36         let _ = r;
37         self
38     }
39     #[doc = "Change the `cancelable` field of this object."]
40     #[doc = ""]
41     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
cancelable(&mut self, val: bool) -> &mut Self42     pub fn cancelable(&mut self, val: bool) -> &mut Self {
43         use wasm_bindgen::JsValue;
44         let r = ::js_sys::Reflect::set(
45             self.as_ref(),
46             &JsValue::from("cancelable"),
47             &JsValue::from(val),
48         );
49         debug_assert!(
50             r.is_ok(),
51             "setting properties should never fail on our dictionary objects"
52         );
53         let _ = r;
54         self
55     }
56     #[doc = "Change the `composed` field of this object."]
57     #[doc = ""]
58     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
composed(&mut self, val: bool) -> &mut Self59     pub fn composed(&mut self, val: bool) -> &mut Self {
60         use wasm_bindgen::JsValue;
61         let r = ::js_sys::Reflect::set(
62             self.as_ref(),
63             &JsValue::from("composed"),
64             &JsValue::from(val),
65         );
66         debug_assert!(
67             r.is_ok(),
68             "setting properties should never fail on our dictionary objects"
69         );
70         let _ = r;
71         self
72     }
73     #[cfg(feature = "Gamepad")]
74     #[doc = "Change the `gamepad` field of this object."]
75     #[doc = ""]
76     #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadButtonEventInit`*"]
gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self77     pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self {
78         use wasm_bindgen::JsValue;
79         let r = ::js_sys::Reflect::set(
80             self.as_ref(),
81             &JsValue::from("gamepad"),
82             &JsValue::from(val),
83         );
84         debug_assert!(
85             r.is_ok(),
86             "setting properties should never fail on our dictionary objects"
87         );
88         let _ = r;
89         self
90     }
91     #[doc = "Change the `button` field of this object."]
92     #[doc = ""]
93     #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
button(&mut self, val: u32) -> &mut Self94     pub fn button(&mut self, val: u32) -> &mut Self {
95         use wasm_bindgen::JsValue;
96         let r =
97             ::js_sys::Reflect::set(self.as_ref(), &JsValue::from("button"), &JsValue::from(val));
98         debug_assert!(
99             r.is_ok(),
100             "setting properties should never fail on our dictionary objects"
101         );
102         let _ = r;
103         self
104     }
105 }
106 impl Default for GamepadButtonEventInit {
default() -> Self107     fn default() -> Self {
108         Self::new()
109     }
110 }
111