1 #ifndef GIM_CONTACT_H_INCLUDED
2 #define GIM_CONTACT_H_INCLUDED
3 
4 /*! \file gim_contact.h
5 \author Francisco Leon Najera
6 */
7 /*
8 -----------------------------------------------------------------------------
9 This source file is part of GIMPACT Library.
10 
11 For the latest info, see http://gimpact.sourceforge.net/
12 
13 Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
14 email: projectileman@yahoo.com
15 
16  This library is free software; you can redistribute it and/or
17  modify it under the terms of EITHER:
18    (1) The GNU Lesser General Public License as published by the Free
19        Software Foundation; either version 2.1 of the License, or (at
20        your option) any later version. The text of the GNU Lesser
21        General Public License is included with this library in the
22        file GIMPACT-LICENSE-LGPL.TXT.
23    (2) The BSD-style license that is included with this library in
24        the file GIMPACT-LICENSE-BSD.TXT.
25    (3) The zlib/libpng license that is included with this library in
26        the file GIMPACT-LICENSE-ZLIB.TXT.
27 
28  This library is distributed in the hope that it will be useful,
29  but WITHOUT ANY WARRANTY; without even the implied warranty of
30  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
31  GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
32 
33 -----------------------------------------------------------------------------
34 */
35 #include "gim_geometry.h"
36 #include "gim_radixsort.h"
37 #include "gim_array.h"
38 
39 /**
40 Configuration var for applying interpolation of  contact normals
41 */
42 #ifndef NORMAL_CONTACT_AVERAGE
43 #define NORMAL_CONTACT_AVERAGE 1
44 #endif
45 
46 #ifndef CONTACT_DIFF_EPSILON
47 #define CONTACT_DIFF_EPSILON 0.00001f
48 #endif
49 
50 #ifndef BT_CONTACT_H_STRUCTS_INCLUDED
51 
52 /// Structure for collision results
53 ///Functions for managing and sorting contacts resulting from a collision query.
54 ///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
55 ///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
56 ///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
57 class GIM_CONTACT
58 {
59 public:
60 	btVector3 m_point;
61 	btVector3 m_normal;
62 	GREAL m_depth;     //Positive value indicates interpenetration
63 	GREAL m_distance;  //Padding not for use
64 	GUINT m_feature1;  //Face number
65 	GUINT m_feature2;  //Face number
66 public:
GIM_CONTACT()67 	GIM_CONTACT()
68 	{
69 	}
70 
GIM_CONTACT(const GIM_CONTACT & contact)71 	GIM_CONTACT(const GIM_CONTACT &contact) : m_point(contact.m_point),
72 											  m_normal(contact.m_normal),
73 											  m_depth(contact.m_depth),
74 											  m_feature1(contact.m_feature1),
75 											  m_feature2(contact.m_feature2)
76 	{
77 		m_point = contact.m_point;
78 		m_normal = contact.m_normal;
79 		m_depth = contact.m_depth;
80 		m_feature1 = contact.m_feature1;
81 		m_feature2 = contact.m_feature2;
82 	}
83 
GIM_CONTACT(const btVector3 & point,const btVector3 & normal,GREAL depth,GUINT feature1,GUINT feature2)84 	GIM_CONTACT(const btVector3 &point, const btVector3 &normal,
85 				GREAL depth, GUINT feature1, GUINT feature2) : m_point(point),
86 															   m_normal(normal),
87 															   m_depth(depth),
88 															   m_feature1(feature1),
89 															   m_feature2(feature2)
90 	{
91 	}
92 
93 	//! Calcs key for coord classification
calc_key_contact()94 	SIMD_FORCE_INLINE GUINT calc_key_contact() const
95 	{
96 		GINT _coords[] = {
97 			(GINT)(m_point[0] * 1000.0f + 1.0f),
98 			(GINT)(m_point[1] * 1333.0f),
99 			(GINT)(m_point[2] * 2133.0f + 3.0f)};
100 		GUINT _hash = 0;
101 		GUINT *_uitmp = (GUINT *)(&_coords[0]);
102 		_hash = *_uitmp;
103 		_uitmp++;
104 		_hash += (*_uitmp) << 4;
105 		_uitmp++;
106 		_hash += (*_uitmp) << 8;
107 		return _hash;
108 	}
109 
interpolate_normals(btVector3 * normals,GUINT normal_count)110 	SIMD_FORCE_INLINE void interpolate_normals(btVector3 *normals, GUINT normal_count)
111 	{
112 		btVector3 vec_sum(m_normal);
113 		for (GUINT i = 0; i < normal_count; i++)
114 		{
115 			vec_sum += normals[i];
116 		}
117 
118 		GREAL vec_sum_len = vec_sum.length2();
119 		if (vec_sum_len < CONTACT_DIFF_EPSILON) return;
120 
121 		GIM_INV_SQRT(vec_sum_len, vec_sum_len);  // 1/sqrt(vec_sum_len)
122 
123 		m_normal = vec_sum * vec_sum_len;
124 	}
125 };
126 
127 #endif
128 
129 class gim_contact_array : public gim_array<GIM_CONTACT>
130 {
131 public:
gim_contact_array()132 	gim_contact_array() : gim_array<GIM_CONTACT>(64)
133 	{
134 	}
135 
push_contact(const btVector3 & point,const btVector3 & normal,GREAL depth,GUINT feature1,GUINT feature2)136 	SIMD_FORCE_INLINE void push_contact(const btVector3 &point, const btVector3 &normal,
137 										GREAL depth, GUINT feature1, GUINT feature2)
138 	{
139 		push_back_mem();
140 		GIM_CONTACT &newele = back();
141 		newele.m_point = point;
142 		newele.m_normal = normal;
143 		newele.m_depth = depth;
144 		newele.m_feature1 = feature1;
145 		newele.m_feature2 = feature2;
146 	}
147 
push_triangle_contacts(const GIM_TRIANGLE_CONTACT_DATA & tricontact,GUINT feature1,GUINT feature2)148 	SIMD_FORCE_INLINE void push_triangle_contacts(
149 		const GIM_TRIANGLE_CONTACT_DATA &tricontact,
150 		GUINT feature1, GUINT feature2)
151 	{
152 		for (GUINT i = 0; i < tricontact.m_point_count; i++)
153 		{
154 			push_back_mem();
155 			GIM_CONTACT &newele = back();
156 			newele.m_point = tricontact.m_points[i];
157 			newele.m_normal = tricontact.m_separating_normal;
158 			newele.m_depth = tricontact.m_penetration_depth;
159 			newele.m_feature1 = feature1;
160 			newele.m_feature2 = feature2;
161 		}
162 	}
163 
164 	void merge_contacts(const gim_contact_array &contacts, bool normal_contact_average = true);
165 	void merge_contacts_unique(const gim_contact_array &contacts);
166 };
167 
168 #endif  // GIM_CONTACT_H_INCLUDED
169