1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines a hash set that can be used to remove duplication of nodes
11 // in a graph. This code was originally created by Chris Lattner for use with
12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
13 //
14 //===----------------------------------------------------------------------===//
15
16 #ifndef LLVM_ADT_FOLDINGSET_H
17 #define LLVM_ADT_FOLDINGSET_H
18
19 #include "llvm/ADT/SmallVector.h"
20 #include "llvm/ADT/StringRef.h"
21 #include "llvm/ADT/iterator.h"
22 #include "llvm/Support/Allocator.h"
23 #include "llvm/Support/DataTypes.h"
24
25 namespace llvm {
26 /// This folding set used for two purposes:
27 /// 1. Given information about a node we want to create, look up the unique
28 /// instance of the node in the set. If the node already exists, return
29 /// it, otherwise return the bucket it should be inserted into.
30 /// 2. Given a node that has already been created, remove it from the set.
31 ///
32 /// This class is implemented as a single-link chained hash table, where the
33 /// "buckets" are actually the nodes themselves (the next pointer is in the
34 /// node). The last node points back to the bucket to simplify node removal.
35 ///
36 /// Any node that is to be included in the folding set must be a subclass of
37 /// FoldingSetNode. The node class must also define a Profile method used to
38 /// establish the unique bits of data for the node. The Profile method is
39 /// passed a FoldingSetNodeID object which is used to gather the bits. Just
40 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
41 /// NOTE: That the folding set does not own the nodes and it is the
42 /// responsibility of the user to dispose of the nodes.
43 ///
44 /// Eg.
45 /// class MyNode : public FoldingSetNode {
46 /// private:
47 /// std::string Name;
48 /// unsigned Value;
49 /// public:
50 /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
51 /// ...
52 /// void Profile(FoldingSetNodeID &ID) const {
53 /// ID.AddString(Name);
54 /// ID.AddInteger(Value);
55 /// }
56 /// ...
57 /// };
58 ///
59 /// To define the folding set itself use the FoldingSet template;
60 ///
61 /// Eg.
62 /// FoldingSet<MyNode> MyFoldingSet;
63 ///
64 /// Four public methods are available to manipulate the folding set;
65 ///
66 /// 1) If you have an existing node that you want add to the set but unsure
67 /// that the node might already exist then call;
68 ///
69 /// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
70 ///
71 /// If The result is equal to the input then the node has been inserted.
72 /// Otherwise, the result is the node existing in the folding set, and the
73 /// input can be discarded (use the result instead.)
74 ///
75 /// 2) If you are ready to construct a node but want to check if it already
76 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
77 /// check;
78 ///
79 /// FoldingSetNodeID ID;
80 /// ID.AddString(Name);
81 /// ID.AddInteger(Value);
82 /// void *InsertPoint;
83 ///
84 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
85 ///
86 /// If found then M with be non-NULL, else InsertPoint will point to where it
87 /// should be inserted using InsertNode.
88 ///
89 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
90 /// node with FindNodeOrInsertPos;
91 ///
92 /// InsertNode(N, InsertPoint);
93 ///
94 /// 4) Finally, if you want to remove a node from the folding set call;
95 ///
96 /// bool WasRemoved = RemoveNode(N);
97 ///
98 /// The result indicates whether the node existed in the folding set.
99
100 class FoldingSetNodeID;
101
102 //===----------------------------------------------------------------------===//
103 /// FoldingSetImpl - Implements the folding set functionality. The main
104 /// structure is an array of buckets. Each bucket is indexed by the hash of
105 /// the nodes it contains. The bucket itself points to the nodes contained
106 /// in the bucket via a singly linked list. The last node in the list points
107 /// back to the bucket to facilitate node removal.
108 ///
109 class FoldingSetImpl {
110
111 protected:
112 /// Buckets - Array of bucket chains.
113 ///
114 void **Buckets;
115
116 /// NumBuckets - Length of the Buckets array. Always a power of 2.
117 ///
118 unsigned NumBuckets;
119
120 /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
121 /// is greater than twice the number of buckets.
122 unsigned NumNodes;
123
124 explicit FoldingSetImpl(unsigned Log2InitSize = 6);
125 FoldingSetImpl(FoldingSetImpl &&Arg);
126 FoldingSetImpl &operator=(FoldingSetImpl &&RHS);
127 ~FoldingSetImpl();
128
129 public:
130 //===--------------------------------------------------------------------===//
131 /// Node - This class is used to maintain the singly linked bucket list in
132 /// a folding set.
133 ///
134 class Node {
135 private:
136 // NextInFoldingSetBucket - next link in the bucket list.
137 void *NextInFoldingSetBucket;
138
139 public:
Node()140 Node() : NextInFoldingSetBucket(nullptr) {}
141
142 // Accessors
getNextInBucket()143 void *getNextInBucket() const { return NextInFoldingSetBucket; }
SetNextInBucket(void * N)144 void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
145 };
146
147 /// clear - Remove all nodes from the folding set.
148 void clear();
149
150 /// RemoveNode - Remove a node from the folding set, returning true if one
151 /// was removed or false if the node was not in the folding set.
152 bool RemoveNode(Node *N);
153
154 /// GetOrInsertNode - If there is an existing simple Node exactly
155 /// equal to the specified node, return it. Otherwise, insert 'N' and return
156 /// it instead.
157 Node *GetOrInsertNode(Node *N);
158
159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
160 /// return it. If not, return the insertion token that will make insertion
161 /// faster.
162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
163
164 /// InsertNode - Insert the specified node into the folding set, knowing that
165 /// it is not already in the folding set. InsertPos must be obtained from
166 /// FindNodeOrInsertPos.
167 void InsertNode(Node *N, void *InsertPos);
168
169 /// InsertNode - Insert the specified node into the folding set, knowing that
170 /// it is not already in the folding set.
InsertNode(Node * N)171 void InsertNode(Node *N) {
172 Node *Inserted = GetOrInsertNode(N);
173 (void)Inserted;
174 assert(Inserted == N && "Node already inserted!");
175 }
176
177 /// size - Returns the number of nodes in the folding set.
size()178 unsigned size() const { return NumNodes; }
179
180 /// empty - Returns true if there are no nodes in the folding set.
empty()181 bool empty() const { return NumNodes == 0; }
182
183 private:
184 /// GrowHashTable - Double the size of the hash table and rehash everything.
185 ///
186 void GrowHashTable();
187
188 protected:
189 /// GetNodeProfile - Instantiations of the FoldingSet template implement
190 /// this function to gather data bits for the given node.
191 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
192 /// NodeEquals - Instantiations of the FoldingSet template implement
193 /// this function to compare the given node with the given ID.
194 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
195 FoldingSetNodeID &TempID) const=0;
196 /// ComputeNodeHash - Instantiations of the FoldingSet template implement
197 /// this function to compute a hash value for the given node.
198 virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
199 };
200
201 //===----------------------------------------------------------------------===//
202
203 template<typename T> struct FoldingSetTrait;
204
205 /// DefaultFoldingSetTrait - This class provides default implementations
206 /// for FoldingSetTrait implementations.
207 ///
208 template<typename T> struct DefaultFoldingSetTrait {
ProfileDefaultFoldingSetTrait209 static void Profile(const T &X, FoldingSetNodeID &ID) {
210 X.Profile(ID);
211 }
ProfileDefaultFoldingSetTrait212 static void Profile(T &X, FoldingSetNodeID &ID) {
213 X.Profile(ID);
214 }
215
216 // Equals - Test if the profile for X would match ID, using TempID
217 // to compute a temporary ID if necessary. The default implementation
218 // just calls Profile and does a regular comparison. Implementations
219 // can override this to provide more efficient implementations.
220 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
221 FoldingSetNodeID &TempID);
222
223 // ComputeHash - Compute a hash value for X, using TempID to
224 // compute a temporary ID if necessary. The default implementation
225 // just calls Profile and does a regular hash computation.
226 // Implementations can override this to provide more efficient
227 // implementations.
228 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
229 };
230
231 /// FoldingSetTrait - This trait class is used to define behavior of how
232 /// to "profile" (in the FoldingSet parlance) an object of a given type.
233 /// The default behavior is to invoke a 'Profile' method on an object, but
234 /// through template specialization the behavior can be tailored for specific
235 /// types. Combined with the FoldingSetNodeWrapper class, one can add objects
236 /// to FoldingSets that were not originally designed to have that behavior.
237 template<typename T> struct FoldingSetTrait
238 : public DefaultFoldingSetTrait<T> {};
239
240 template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
241
242 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
243 /// for ContextualFoldingSets.
244 template<typename T, typename Ctx>
245 struct DefaultContextualFoldingSetTrait {
ProfileDefaultContextualFoldingSetTrait246 static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
247 X.Profile(ID, Context);
248 }
249 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
250 FoldingSetNodeID &TempID, Ctx Context);
251 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
252 Ctx Context);
253 };
254
255 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
256 /// ContextualFoldingSets.
257 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
258 : public DefaultContextualFoldingSetTrait<T, Ctx> {};
259
260 //===--------------------------------------------------------------------===//
261 /// FoldingSetNodeIDRef - This class describes a reference to an interned
262 /// FoldingSetNodeID, which can be a useful to store node id data rather
263 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
264 /// is often much larger than necessary, and the possibility of heap
265 /// allocation means it requires a non-trivial destructor call.
266 class FoldingSetNodeIDRef {
267 const unsigned *Data;
268 size_t Size;
269
270 public:
FoldingSetNodeIDRef()271 FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
FoldingSetNodeIDRef(const unsigned * D,size_t S)272 FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
273
274 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
275 /// used to lookup the node in the FoldingSetImpl.
276 unsigned ComputeHash() const;
277
278 bool operator==(FoldingSetNodeIDRef) const;
279
280 bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
281
282 /// Used to compare the "ordering" of two nodes as defined by the
283 /// profiled bits and their ordering defined by memcmp().
284 bool operator<(FoldingSetNodeIDRef) const;
285
getData()286 const unsigned *getData() const { return Data; }
getSize()287 size_t getSize() const { return Size; }
288 };
289
290 //===--------------------------------------------------------------------===//
291 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
292 /// a node. When all the bits are gathered this class is used to produce a
293 /// hash value for the node.
294 ///
295 class FoldingSetNodeID {
296 /// Bits - Vector of all the data bits that make the node unique.
297 /// Use a SmallVector to avoid a heap allocation in the common case.
298 SmallVector<unsigned, 32> Bits;
299
300 public:
FoldingSetNodeID()301 FoldingSetNodeID() {}
302
FoldingSetNodeID(FoldingSetNodeIDRef Ref)303 FoldingSetNodeID(FoldingSetNodeIDRef Ref)
304 : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
305
306 /// Add* - Add various data types to Bit data.
307 ///
308 void AddPointer(const void *Ptr);
309 void AddInteger(signed I);
310 void AddInteger(unsigned I);
311 void AddInteger(long I);
312 void AddInteger(unsigned long I);
313 void AddInteger(long long I);
314 void AddInteger(unsigned long long I);
AddBoolean(bool B)315 void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
316 void AddString(StringRef String);
317 void AddNodeID(const FoldingSetNodeID &ID);
318
319 template <typename T>
Add(const T & x)320 inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
321
322 /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
323 /// object to be used to compute a new profile.
clear()324 inline void clear() { Bits.clear(); }
325
326 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
327 /// to lookup the node in the FoldingSetImpl.
328 unsigned ComputeHash() const;
329
330 /// operator== - Used to compare two nodes to each other.
331 ///
332 bool operator==(const FoldingSetNodeID &RHS) const;
333 bool operator==(const FoldingSetNodeIDRef RHS) const;
334
335 bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
336 bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
337
338 /// Used to compare the "ordering" of two nodes as defined by the
339 /// profiled bits and their ordering defined by memcmp().
340 bool operator<(const FoldingSetNodeID &RHS) const;
341 bool operator<(const FoldingSetNodeIDRef RHS) const;
342
343 /// Intern - Copy this node's data to a memory region allocated from the
344 /// given allocator and return a FoldingSetNodeIDRef describing the
345 /// interned data.
346 FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
347 };
348
349 // Convenience type to hide the implementation of the folding set.
350 typedef FoldingSetImpl::Node FoldingSetNode;
351 template<class T> class FoldingSetIterator;
352 template<class T> class FoldingSetBucketIterator;
353
354 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
355 // require the definition of FoldingSetNodeID.
356 template<typename T>
357 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID)358 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
359 unsigned /*IDHash*/,
360 FoldingSetNodeID &TempID) {
361 FoldingSetTrait<T>::Profile(X, TempID);
362 return TempID == ID;
363 }
364 template<typename T>
365 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID)366 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
367 FoldingSetTrait<T>::Profile(X, TempID);
368 return TempID.ComputeHash();
369 }
370 template<typename T, typename Ctx>
371 inline bool
Equals(T & X,const FoldingSetNodeID & ID,unsigned,FoldingSetNodeID & TempID,Ctx Context)372 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
373 const FoldingSetNodeID &ID,
374 unsigned /*IDHash*/,
375 FoldingSetNodeID &TempID,
376 Ctx Context) {
377 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
378 return TempID == ID;
379 }
380 template<typename T, typename Ctx>
381 inline unsigned
ComputeHash(T & X,FoldingSetNodeID & TempID,Ctx Context)382 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
383 FoldingSetNodeID &TempID,
384 Ctx Context) {
385 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
386 return TempID.ComputeHash();
387 }
388
389 //===----------------------------------------------------------------------===//
390 /// FoldingSet - This template class is used to instantiate a specialized
391 /// implementation of the folding set to the node class T. T must be a
392 /// subclass of FoldingSetNode and implement a Profile function.
393 ///
394 /// Note that this set type is movable and move-assignable. However, its
395 /// moved-from state is not a valid state for anything other than
396 /// move-assigning and destroying. This is primarily to enable movable APIs
397 /// that incorporate these objects.
398 template <class T> class FoldingSet final : public FoldingSetImpl {
399 private:
400 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
401 /// way to convert nodes into a unique specifier.
GetNodeProfile(Node * N,FoldingSetNodeID & ID)402 void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
403 T *TN = static_cast<T *>(N);
404 FoldingSetTrait<T>::Profile(*TN, ID);
405 }
406 /// NodeEquals - Instantiations may optionally provide a way to compare a
407 /// node with a specified ID.
NodeEquals(Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)408 bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
409 FoldingSetNodeID &TempID) const override {
410 T *TN = static_cast<T *>(N);
411 return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
412 }
413 /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
414 /// hash value directly from a node.
ComputeNodeHash(Node * N,FoldingSetNodeID & TempID)415 unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
416 T *TN = static_cast<T *>(N);
417 return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
418 }
419
420 public:
421 explicit FoldingSet(unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)422 : FoldingSetImpl(Log2InitSize) {}
423
FoldingSet(FoldingSet && Arg)424 FoldingSet(FoldingSet &&Arg) : FoldingSetImpl(std::move(Arg)) {}
425 FoldingSet &operator=(FoldingSet &&RHS) {
426 (void)FoldingSetImpl::operator=(std::move(RHS));
427 return *this;
428 }
429
430 typedef FoldingSetIterator<T> iterator;
begin()431 iterator begin() { return iterator(Buckets); }
end()432 iterator end() { return iterator(Buckets+NumBuckets); }
433
434 typedef FoldingSetIterator<const T> const_iterator;
begin()435 const_iterator begin() const { return const_iterator(Buckets); }
end()436 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
437
438 typedef FoldingSetBucketIterator<T> bucket_iterator;
439
bucket_begin(unsigned hash)440 bucket_iterator bucket_begin(unsigned hash) {
441 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
442 }
443
bucket_end(unsigned hash)444 bucket_iterator bucket_end(unsigned hash) {
445 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
446 }
447
448 /// GetOrInsertNode - If there is an existing simple Node exactly
449 /// equal to the specified node, return it. Otherwise, insert 'N' and
450 /// return it instead.
GetOrInsertNode(Node * N)451 T *GetOrInsertNode(Node *N) {
452 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
453 }
454
455 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
456 /// return it. If not, return the insertion token that will make insertion
457 /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)458 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
459 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
460 }
461 };
462
463 //===----------------------------------------------------------------------===//
464 /// ContextualFoldingSet - This template class is a further refinement
465 /// of FoldingSet which provides a context argument when calling
466 /// Profile on its nodes. Currently, that argument is fixed at
467 /// initialization time.
468 ///
469 /// T must be a subclass of FoldingSetNode and implement a Profile
470 /// function with signature
471 /// void Profile(llvm::FoldingSetNodeID &, Ctx);
472 template <class T, class Ctx>
473 class ContextualFoldingSet final : public FoldingSetImpl {
474 // Unfortunately, this can't derive from FoldingSet<T> because the
475 // construction vtable for FoldingSet<T> requires
476 // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
477 // requires a single-argument T::Profile().
478
479 private:
480 Ctx Context;
481
482 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
483 /// way to convert nodes into a unique specifier.
GetNodeProfile(FoldingSetImpl::Node * N,FoldingSetNodeID & ID)484 void GetNodeProfile(FoldingSetImpl::Node *N,
485 FoldingSetNodeID &ID) const override {
486 T *TN = static_cast<T *>(N);
487 ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
488 }
NodeEquals(FoldingSetImpl::Node * N,const FoldingSetNodeID & ID,unsigned IDHash,FoldingSetNodeID & TempID)489 bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
490 unsigned IDHash, FoldingSetNodeID &TempID) const override {
491 T *TN = static_cast<T *>(N);
492 return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
493 Context);
494 }
ComputeNodeHash(FoldingSetImpl::Node * N,FoldingSetNodeID & TempID)495 unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
496 FoldingSetNodeID &TempID) const override {
497 T *TN = static_cast<T *>(N);
498 return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
499 }
500
501 public:
502 explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
FoldingSetImpl(Log2InitSize)503 : FoldingSetImpl(Log2InitSize), Context(Context)
504 {}
505
getContext()506 Ctx getContext() const { return Context; }
507
508 typedef FoldingSetIterator<T> iterator;
begin()509 iterator begin() { return iterator(Buckets); }
end()510 iterator end() { return iterator(Buckets+NumBuckets); }
511
512 typedef FoldingSetIterator<const T> const_iterator;
begin()513 const_iterator begin() const { return const_iterator(Buckets); }
end()514 const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
515
516 typedef FoldingSetBucketIterator<T> bucket_iterator;
517
bucket_begin(unsigned hash)518 bucket_iterator bucket_begin(unsigned hash) {
519 return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
520 }
521
bucket_end(unsigned hash)522 bucket_iterator bucket_end(unsigned hash) {
523 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
524 }
525
526 /// GetOrInsertNode - If there is an existing simple Node exactly
527 /// equal to the specified node, return it. Otherwise, insert 'N'
528 /// and return it instead.
GetOrInsertNode(Node * N)529 T *GetOrInsertNode(Node *N) {
530 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
531 }
532
533 /// FindNodeOrInsertPos - Look up the node specified by ID. If it
534 /// exists, return it. If not, return the insertion token that will
535 /// make insertion faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)536 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
537 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
538 }
539 };
540
541 //===----------------------------------------------------------------------===//
542 /// FoldingSetVector - This template class combines a FoldingSet and a vector
543 /// to provide the interface of FoldingSet but with deterministic iteration
544 /// order based on the insertion order. T must be a subclass of FoldingSetNode
545 /// and implement a Profile function.
546 template <class T, class VectorT = SmallVector<T*, 8> >
547 class FoldingSetVector {
548 FoldingSet<T> Set;
549 VectorT Vector;
550
551 public:
552 explicit FoldingSetVector(unsigned Log2InitSize = 6)
Set(Log2InitSize)553 : Set(Log2InitSize) {
554 }
555
556 typedef pointee_iterator<typename VectorT::iterator> iterator;
begin()557 iterator begin() { return Vector.begin(); }
end()558 iterator end() { return Vector.end(); }
559
560 typedef pointee_iterator<typename VectorT::const_iterator> const_iterator;
begin()561 const_iterator begin() const { return Vector.begin(); }
end()562 const_iterator end() const { return Vector.end(); }
563
564 /// clear - Remove all nodes from the folding set.
clear()565 void clear() { Set.clear(); Vector.clear(); }
566
567 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
568 /// return it. If not, return the insertion token that will make insertion
569 /// faster.
FindNodeOrInsertPos(const FoldingSetNodeID & ID,void * & InsertPos)570 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
571 return Set.FindNodeOrInsertPos(ID, InsertPos);
572 }
573
574 /// GetOrInsertNode - If there is an existing simple Node exactly
575 /// equal to the specified node, return it. Otherwise, insert 'N' and
576 /// return it instead.
GetOrInsertNode(T * N)577 T *GetOrInsertNode(T *N) {
578 T *Result = Set.GetOrInsertNode(N);
579 if (Result == N) Vector.push_back(N);
580 return Result;
581 }
582
583 /// InsertNode - Insert the specified node into the folding set, knowing that
584 /// it is not already in the folding set. InsertPos must be obtained from
585 /// FindNodeOrInsertPos.
InsertNode(T * N,void * InsertPos)586 void InsertNode(T *N, void *InsertPos) {
587 Set.InsertNode(N, InsertPos);
588 Vector.push_back(N);
589 }
590
591 /// InsertNode - Insert the specified node into the folding set, knowing that
592 /// it is not already in the folding set.
InsertNode(T * N)593 void InsertNode(T *N) {
594 Set.InsertNode(N);
595 Vector.push_back(N);
596 }
597
598 /// size - Returns the number of nodes in the folding set.
size()599 unsigned size() const { return Set.size(); }
600
601 /// empty - Returns true if there are no nodes in the folding set.
empty()602 bool empty() const { return Set.empty(); }
603 };
604
605 //===----------------------------------------------------------------------===//
606 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
607 /// folding sets, which knows how to walk the folding set hash table.
608 class FoldingSetIteratorImpl {
609 protected:
610 FoldingSetNode *NodePtr;
611 FoldingSetIteratorImpl(void **Bucket);
612 void advance();
613
614 public:
615 bool operator==(const FoldingSetIteratorImpl &RHS) const {
616 return NodePtr == RHS.NodePtr;
617 }
618 bool operator!=(const FoldingSetIteratorImpl &RHS) const {
619 return NodePtr != RHS.NodePtr;
620 }
621 };
622
623 template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
624 public:
FoldingSetIterator(void ** Bucket)625 explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
626
627 T &operator*() const {
628 return *static_cast<T*>(NodePtr);
629 }
630
631 T *operator->() const {
632 return static_cast<T*>(NodePtr);
633 }
634
635 inline FoldingSetIterator &operator++() { // Preincrement
636 advance();
637 return *this;
638 }
639 FoldingSetIterator operator++(int) { // Postincrement
640 FoldingSetIterator tmp = *this; ++*this; return tmp;
641 }
642 };
643
644 //===----------------------------------------------------------------------===//
645 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
646 /// shared by all folding sets, which knows how to walk a particular bucket
647 /// of a folding set hash table.
648
649 class FoldingSetBucketIteratorImpl {
650 protected:
651 void *Ptr;
652
653 explicit FoldingSetBucketIteratorImpl(void **Bucket);
654
FoldingSetBucketIteratorImpl(void ** Bucket,bool)655 FoldingSetBucketIteratorImpl(void **Bucket, bool)
656 : Ptr(Bucket) {}
657
advance()658 void advance() {
659 void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
660 uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
661 Ptr = reinterpret_cast<void*>(x);
662 }
663
664 public:
665 bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
666 return Ptr == RHS.Ptr;
667 }
668 bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
669 return Ptr != RHS.Ptr;
670 }
671 };
672
673 template <class T>
674 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
675 public:
FoldingSetBucketIterator(void ** Bucket)676 explicit FoldingSetBucketIterator(void **Bucket) :
677 FoldingSetBucketIteratorImpl(Bucket) {}
678
FoldingSetBucketIterator(void ** Bucket,bool)679 FoldingSetBucketIterator(void **Bucket, bool) :
680 FoldingSetBucketIteratorImpl(Bucket, true) {}
681
682 T &operator*() const { return *static_cast<T*>(Ptr); }
683 T *operator->() const { return static_cast<T*>(Ptr); }
684
685 inline FoldingSetBucketIterator &operator++() { // Preincrement
686 advance();
687 return *this;
688 }
689 FoldingSetBucketIterator operator++(int) { // Postincrement
690 FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
691 }
692 };
693
694 //===----------------------------------------------------------------------===//
695 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
696 /// types in an enclosing object so that they can be inserted into FoldingSets.
697 template <typename T>
698 class FoldingSetNodeWrapper : public FoldingSetNode {
699 T data;
700
701 public:
702 template <typename... Ts>
FoldingSetNodeWrapper(Ts &&...Args)703 explicit FoldingSetNodeWrapper(Ts &&... Args)
704 : data(std::forward<Ts>(Args)...) {}
705
Profile(FoldingSetNodeID & ID)706 void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
707
getValue()708 T &getValue() { return data; }
getValue()709 const T &getValue() const { return data; }
710
711 operator T&() { return data; }
712 operator const T&() const { return data; }
713 };
714
715 //===----------------------------------------------------------------------===//
716 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
717 /// a FoldingSetNodeID value rather than requiring the node to recompute it
718 /// each time it is needed. This trades space for speed (which can be
719 /// significant if the ID is long), and it also permits nodes to drop
720 /// information that would otherwise only be required for recomputing an ID.
721 class FastFoldingSetNode : public FoldingSetNode {
722 FoldingSetNodeID FastID;
723
724 protected:
FastFoldingSetNode(const FoldingSetNodeID & ID)725 explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
726
727 public:
Profile(FoldingSetNodeID & ID)728 void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
729 };
730
731 //===----------------------------------------------------------------------===//
732 // Partial specializations of FoldingSetTrait.
733
734 template<typename T> struct FoldingSetTrait<T*> {
735 static inline void Profile(T *X, FoldingSetNodeID &ID) {
736 ID.AddPointer(X);
737 }
738 };
739 template <typename T1, typename T2>
740 struct FoldingSetTrait<std::pair<T1, T2>> {
741 static inline void Profile(const std::pair<T1, T2> &P,
742 llvm::FoldingSetNodeID &ID) {
743 ID.Add(P.first);
744 ID.Add(P.second);
745 }
746 };
747 } // End of namespace llvm.
748
749 #endif
750