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39 
40 /*!
41     \class QGLPixelBuffer
42     \inmodule QtOpenGL
43     \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
44     \since 4.1
45     \obsolete
46 
47     \ingroup painting-3D
48 
49     Rendering into a pbuffer is normally done using full hardware
50     acceleration. This can be significantly faster than rendering
51     into a QPixmap.
52 
53     There are three approaches to using this class:
54 
55     \list 1
56     \li \b{We can draw into the pbuffer and convert it to a QImage
57        using toImage().} This is normally much faster than calling
58        QGLWidget::renderPixmap().
59 
60     \li \b{We can draw into the pbuffer and copy the contents into
61        an OpenGL texture using updateDynamicTexture().} This allows
62        us to create dynamic textures and works on all systems
63        with pbuffer support.
64 
65     \li \b{On systems that support it, we can bind the pbuffer to
66        an OpenGL texture.} The texture is then updated automatically
67        when the pbuffer contents change, eliminating the need for
68        additional copy operations. This is supported only on Windows
69        and \macos systems that provide the \c render_texture
70        extension. Note that under Windows, a multi-sampled pbuffer
71        can't be used in conjunction with the \c render_texture
72        extension. If a multi-sampled pbuffer is requested under
73        Windows, the \c render_texture extension is turned off for that
74        pbuffer.
75 
76 
77     \endlist
78 
79     \note This class has been deprecated, use QOpenGLFramebufferObject
80     for offscreen rendering.
81 
82     \section1 Threading
83 
84     As of Qt 4.8, it's possible to render into a QGLPixelBuffer using
85     a QPainter in a separate thread. Note that OpenGL 2.0 or OpenGL ES
86     2.0 is required for this to work.
87 
88     Pbuffers are provided by the OpenGL \c pbuffer extension; call
89     hasOpenGLPbuffer() to find out if the system provides pbuffers.
90 */
91 
92 #include <private/qopenglextensions_p.h>
93 
94 #include <QtCore/qglobal.h>
95 #include <QtGui/qopenglframebufferobject.h>
96 
97 #include "gl2paintengineex/qpaintengineex_opengl2_p.h"
98 
99 #include <qglframebufferobject.h>
100 #include <qglpixelbuffer.h>
101 #include <private/qglpixelbuffer_p.h>
102 #include <private/qfont_p.h>
103 #include <qimage.h>
104 
105 QT_BEGIN_NAMESPACE
106 
107 extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool);
108 
109 
context() const110 QGLContext* QGLPBufferGLPaintDevice::context() const
111 {
112     return pbuf->d_func()->qctx;
113 }
114 
beginPaint()115 void QGLPBufferGLPaintDevice::beginPaint()
116 {
117     pbuf->makeCurrent();
118     QGLPaintDevice::beginPaint();
119 }
120 
endPaint()121 void QGLPBufferGLPaintDevice::endPaint()
122 {
123     QOpenGLContext::currentContext()->functions()->glFlush();
124     QGLPaintDevice::endPaint();
125 }
126 
setFbo(GLuint fbo)127 void QGLPBufferGLPaintDevice::setFbo(GLuint fbo)
128 {
129     m_thisFBO = fbo;
130 }
131 
setPBuffer(QGLPixelBuffer * pb)132 void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
133 {
134     pbuf = pb;
135 }
136 
common_init(const QSize & size,const QGLFormat & format,QGLWidget * shareWidget)137 void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
138 {
139     Q_Q(QGLPixelBuffer);
140     if(init(size, format, shareWidget)) {
141         req_size = size;
142         req_format = format;
143         req_shareWidget = shareWidget;
144         invalid = false;
145         glDevice.setPBuffer(q);
146     }
147 }
148 
149 /*!
150     Constructs an OpenGL pbuffer of the given \a size. If no \a
151     format is specified, the \l{QGLFormat::defaultFormat()}{default
152     format} is used. If the \a shareWidget parameter points to a
153     valid QGLWidget, the pbuffer will share its context with \a
154     shareWidget.
155 
156     If you intend to bind this pbuffer as a dynamic texture, the width
157     and height components of \c size must be powers of two (e.g., 512
158     x 128).
159 
160     \sa size(), format()
161 */
QGLPixelBuffer(const QSize & size,const QGLFormat & format,QGLWidget * shareWidget)162 QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
163     : d_ptr(new QGLPixelBufferPrivate(this))
164 {
165     Q_D(QGLPixelBuffer);
166     d->common_init(size, format, shareWidget);
167 }
168 
169 
170 /*! \overload
171 
172     Constructs an OpenGL pbuffer with the \a width and \a height. If
173     no \a format is specified, the
174     \l{QGLFormat::defaultFormat()}{default format} is used. If the \a
175     shareWidget parameter points to a valid QGLWidget, the pbuffer
176     will share its context with \a shareWidget.
177 
178     If you intend to bind this pbuffer as a dynamic texture, the width
179     and height components of \c size must be powers of two (e.g., 512
180     x 128).
181 
182     \sa size(), format()
183 */
QGLPixelBuffer(int width,int height,const QGLFormat & format,QGLWidget * shareWidget)184 QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
185     : d_ptr(new QGLPixelBufferPrivate(this))
186 {
187     Q_D(QGLPixelBuffer);
188     d->common_init(QSize(width, height), format, shareWidget);
189 }
190 
191 
192 /*! \fn QGLPixelBuffer::~QGLPixelBuffer()
193 
194     Destroys the pbuffer and frees any allocated resources.
195 */
~QGLPixelBuffer()196 QGLPixelBuffer::~QGLPixelBuffer()
197 {
198     Q_D(QGLPixelBuffer);
199 
200     // defined in qpaintengine_opengl.cpp
201     QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
202     if (current != d->qctx)
203         makeCurrent();
204     d->cleanup();
205     if (current && current != d->qctx)
206         current->makeCurrent();
207 }
208 
209 /*! \fn bool QGLPixelBuffer::makeCurrent()
210 
211     Makes this pbuffer the current OpenGL rendering context. Returns
212     true on success; otherwise returns \c false.
213 
214     \sa QGLContext::makeCurrent(), doneCurrent()
215 */
216 
makeCurrent()217 bool QGLPixelBuffer::makeCurrent()
218 {
219     Q_D(QGLPixelBuffer);
220     if (d->invalid)
221         return false;
222     d->qctx->makeCurrent();
223     if (!d->fbo) {
224         QOpenGLFramebufferObjectFormat format;
225         if (d->req_format.stencil())
226             format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
227         else if (d->req_format.depth())
228             format.setAttachment(QOpenGLFramebufferObject::Depth);
229         if (d->req_format.sampleBuffers())
230             format.setSamples(d->req_format.samples());
231         d->fbo = new QOpenGLFramebufferObject(d->req_size, format);
232         d->fbo->bind();
233         d->glDevice.setFbo(d->fbo->handle());
234         QOpenGLContext::currentContext()->functions()->glViewport(0, 0, d->req_size.width(), d->req_size.height());
235     }
236     return true;
237 }
238 
239 /*! \fn bool QGLPixelBuffer::doneCurrent()
240 
241     Makes no context the current OpenGL context. Returns \c true on
242     success; otherwise returns \c false.
243 */
244 
doneCurrent()245 bool QGLPixelBuffer::doneCurrent()
246 {
247     Q_D(QGLPixelBuffer);
248     if (d->invalid)
249         return false;
250     d->qctx->doneCurrent();
251     return true;
252 }
253 
254 /*!
255     Returns the context of this pixelbuffer.
256 */
context() const257 QGLContext *QGLPixelBuffer::context() const
258 {
259     Q_D(const QGLPixelBuffer);
260     return d->qctx;
261 }
262 
263 /*!
264     \fn GLuint QGLPixelBuffer::generateDynamicTexture() const
265 
266     Generates and binds a 2D GL texture that is the same size as the
267     pbuffer, and returns the texture's ID. This can be used in
268     conjunction with bindToDynamicTexture() and
269     updateDynamicTexture().
270 
271     \sa size()
272 */
273 
274 /*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
275 
276     Binds the texture specified by \a texture_id to this pbuffer.
277     Returns \c true on success; otherwise returns \c false.
278 
279     The texture must be of the same size and format as the pbuffer.
280 
281     To unbind the texture, call releaseFromDynamicTexture(). While
282     the texture is bound, it is updated automatically when the
283     pbuffer contents change, eliminating the need for additional copy
284     operations.
285 
286     Example:
287 
288     \snippet code/src_opengl_qglpixelbuffer.cpp 0
289 
290     \warning This function uses the \c {render_texture} extension,
291     which is currently not supported under X11. An alternative that
292     works on all systems (including X11) is to manually copy the
293     pbuffer contents to a texture using updateDynamicTexture().
294 
295     \warning For the bindToDynamicTexture() call to succeed on the
296     \macos, the pbuffer needs a shared context, i.e. the
297     QGLPixelBuffer must be created with a share widget.
298 
299     \sa generateDynamicTexture(), releaseFromDynamicTexture()
300 */
301 
302 /*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
303 
304     Releases the pbuffer from any previously bound texture.
305 
306     \sa bindToDynamicTexture()
307 */
308 
309 /*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
310 
311     Returns \c true if the OpenGL \c pbuffer extension is present on
312     this system; otherwise returns \c false.
313 */
314 
315 /*!
316     Copies the pbuffer contents into the texture specified with \a
317     texture_id.
318 
319     The texture must be of the same size and format as the pbuffer.
320 
321     Example:
322 
323     \snippet code/src_opengl_qglpixelbuffer.cpp 1
324 
325     An alternative on Windows and \macos systems that support the
326     \c render_texture extension is to use bindToDynamicTexture() to
327     get dynamic updates of the texture.
328 
329     \sa generateDynamicTexture(), bindToDynamicTexture()
330 */
updateDynamicTexture(GLuint texture_id) const331 void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
332 {
333     Q_D(const QGLPixelBuffer);
334     if (d->invalid || !d->fbo)
335         return;
336 
337     const QGLContext *ctx = QGLContext::currentContext();
338     if (!ctx)
339         return;
340 
341 #undef glBindFramebuffer
342 
343 #ifndef GL_READ_FRAMEBUFFER
344 #define GL_READ_FRAMEBUFFER 0x8CA8
345 #endif
346 
347 #ifndef GL_DRAW_FRAMEBUFFER
348 #define GL_DRAW_FRAMEBUFFER 0x8CA9
349 #endif
350 
351     QOpenGLExtensions extensions(ctx->contextHandle());
352 
353     ctx->d_ptr->refreshCurrentFbo();
354 
355     if (d->blit_fbo) {
356         QOpenGLFramebufferObject::blitFramebuffer(d->blit_fbo, d->fbo);
357         extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, d->blit_fbo->handle());
358     }
359 
360     extensions.glBindTexture(GL_TEXTURE_2D, texture_id);
361 #ifndef QT_OPENGL_ES
362     GLenum format = ctx->contextHandle()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
363     extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, d->req_size.width(), d->req_size.height(), 0);
364 #else
365     extensions.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
366 #endif
367 
368     if (d->blit_fbo)
369         extensions.glBindFramebuffer(GL_READ_FRAMEBUFFER, ctx->d_func()->current_fbo);
370 }
371 
372 /*!
373     Returns the size of the pbuffer.
374 */
size() const375 QSize QGLPixelBuffer::size() const
376 {
377     Q_D(const QGLPixelBuffer);
378     return d->req_size;
379 }
380 
381 /*!
382     Returns the contents of the pbuffer as a QImage.
383 */
toImage() const384 QImage QGLPixelBuffer::toImage() const
385 {
386     Q_D(const QGLPixelBuffer);
387     if (d->invalid)
388         return QImage();
389 
390     const_cast<QGLPixelBuffer *>(this)->makeCurrent();
391     if (d->fbo)
392         d->fbo->bind();
393     return qt_gl_read_frame_buffer(d->req_size, d->format.alpha(), true);
394 }
395 
396 /*!
397     Returns the native pbuffer handle.
398 */
handle() const399 Qt::HANDLE QGLPixelBuffer::handle() const
400 {
401     Q_D(const QGLPixelBuffer);
402     if (d->invalid)
403         return 0;
404     return (Qt::HANDLE) d->pbuf;
405 }
406 
407 /*!
408     Returns \c true if this pbuffer is valid; otherwise returns \c false.
409 */
isValid() const410 bool QGLPixelBuffer::isValid() const
411 {
412     Q_D(const QGLPixelBuffer);
413     return !d->invalid;
414 }
415 
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>,qt_buffer_2_engine)416 Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine)
417 
418 /*! \reimp */
419 QPaintEngine *QGLPixelBuffer::paintEngine() const
420 {
421     return qt_buffer_2_engine()->engine();
422 }
423 
424 /*! \reimp */
metric(PaintDeviceMetric metric) const425 int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
426 {
427     Q_D(const QGLPixelBuffer);
428 
429     float dpmx = qt_defaultDpiX()*100./2.54;
430     float dpmy = qt_defaultDpiY()*100./2.54;
431     int w = d->req_size.width();
432     int h = d->req_size.height();
433     switch (metric) {
434     case PdmWidth:
435         return w;
436 
437     case PdmHeight:
438         return h;
439 
440     case PdmWidthMM:
441         return qRound(w * 1000 / dpmx);
442 
443     case PdmHeightMM:
444         return qRound(h * 1000 / dpmy);
445 
446     case PdmNumColors:
447         return 0;
448 
449     case PdmDepth:
450         return 32;//d->depth;
451 
452     case PdmDpiX:
453         return qRound(dpmx * 0.0254);
454 
455     case PdmDpiY:
456         return qRound(dpmy * 0.0254);
457 
458     case PdmPhysicalDpiX:
459         return qRound(dpmx * 0.0254);
460 
461     case PdmPhysicalDpiY:
462         return qRound(dpmy * 0.0254);
463 
464     case QPaintDevice::PdmDevicePixelRatio:
465         return 1;
466 
467     case QPaintDevice::PdmDevicePixelRatioScaled:
468         return QPaintDevice::devicePixelRatioFScale();
469 
470     default:
471         qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
472         break;
473     }
474     return 0;
475 }
476 
477 /*!
478     Generates and binds a 2D GL texture to the current context, based
479     on \a image. The generated texture id is returned and can be used
480     in later glBindTexture() calls.
481 
482     The \a target parameter specifies the texture target.
483 
484     Equivalent to calling QGLContext::bindTexture().
485 
486     \sa deleteTexture()
487 */
bindTexture(const QImage & image,GLenum target)488 GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
489 {
490     Q_D(QGLPixelBuffer);
491 #ifndef QT_OPENGL_ES
492     GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
493     return d->qctx->bindTexture(image, target, GLint(format));
494 #else
495     return d->qctx->bindTexture(image, target, GL_RGBA);
496 #endif
497 }
498 
499 /*! \overload
500 
501     Generates and binds a 2D GL texture based on \a pixmap.
502 
503     Equivalent to calling QGLContext::bindTexture().
504 
505     \sa deleteTexture()
506 */
bindTexture(const QPixmap & pixmap,GLenum target)507 GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
508 {
509     Q_D(QGLPixelBuffer);
510 #ifndef QT_OPENGL_ES
511     GLenum format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8;
512     return d->qctx->bindTexture(pixmap, target, GLint(format));
513 #else
514     return d->qctx->bindTexture(pixmap, target, GL_RGBA);
515 #endif
516 }
517 
518 /*! \overload
519 
520     Reads the DirectDrawSurface (DDS) compressed file \a fileName and
521     generates a 2D GL texture from it.
522 
523     Equivalent to calling QGLContext::bindTexture().
524 
525     \sa deleteTexture()
526 */
bindTexture(const QString & fileName)527 GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
528 {
529     Q_D(QGLPixelBuffer);
530     return d->qctx->bindTexture(fileName);
531 }
532 
533 /*!
534     Removes the texture identified by \a texture_id from the texture cache.
535 
536     Equivalent to calling QGLContext::deleteTexture().
537  */
deleteTexture(GLuint texture_id)538 void QGLPixelBuffer::deleteTexture(GLuint texture_id)
539 {
540     Q_D(QGLPixelBuffer);
541     d->qctx->deleteTexture(texture_id);
542 }
543 
544 /*!
545     \since 4.4
546 
547     Draws the given texture, \a textureId, to the given target rectangle,
548     \a target, in OpenGL model space. The \a textureTarget should be a 2D
549     texture target.
550 
551     Equivalent to the corresponding QGLContext::drawTexture().
552 */
drawTexture(const QRectF & target,GLuint textureId,GLenum textureTarget)553 void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
554 {
555     Q_D(QGLPixelBuffer);
556     d->qctx->drawTexture(target, textureId, textureTarget);
557 }
558 
559 /*!
560     \since 4.4
561 
562     Draws the given texture, \a textureId, at the given \a point in OpenGL model
563     space. The textureTarget parameter should be a 2D texture target.
564 
565     Equivalent to the corresponding QGLContext::drawTexture().
566 */
drawTexture(const QPointF & point,GLuint textureId,GLenum textureTarget)567 void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
568 {
569     Q_D(QGLPixelBuffer);
570     d->qctx->drawTexture(point, textureId, textureTarget);
571 }
572 
573 /*!
574     Returns the format of the pbuffer. The format may be different
575     from the one that was requested.
576 */
format() const577 QGLFormat QGLPixelBuffer::format() const
578 {
579     Q_D(const QGLPixelBuffer);
580     return d->format;
581 }
582 
583 /*! \fn int QGLPixelBuffer::devType() const
584     \internal
585 */
586 
init(const QSize &,const QGLFormat & f,QGLWidget * shareWidget)587 bool QGLPixelBufferPrivate::init(const QSize &, const QGLFormat &f, QGLWidget *shareWidget)
588 {
589     widget = new QGLWidget(f, 0, shareWidget);
590     widget->resize(1, 1);
591     qctx = const_cast<QGLContext *>(widget->context());
592     return widget->isValid();
593 }
594 
cleanup()595 bool QGLPixelBufferPrivate::cleanup()
596 {
597     delete fbo;
598     fbo = 0;
599     delete blit_fbo;
600     blit_fbo = 0;
601     delete widget;
602     widget = 0;
603     return true;
604 }
605 
bindToDynamicTexture(GLuint texture_id)606 bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
607 {
608     Q_UNUSED(texture_id);
609     return false;
610 }
611 
releaseFromDynamicTexture()612 void QGLPixelBuffer::releaseFromDynamicTexture()
613 {
614 }
615 
generateDynamicTexture() const616 GLuint QGLPixelBuffer::generateDynamicTexture() const
617 {
618     Q_D(const QGLPixelBuffer);
619     if (!d->fbo)
620         return 0;
621 
622     if (d->fbo->format().samples() > 0
623         && QOpenGLExtensions(QOpenGLContext::currentContext())
624            .hasOpenGLExtension(QOpenGLExtensions::FramebufferBlit))
625     {
626         if (!d->blit_fbo)
627             const_cast<QOpenGLFramebufferObject *&>(d->blit_fbo) = new QOpenGLFramebufferObject(d->req_size);
628     } else {
629         return d->fbo->texture();
630     }
631 
632     GLuint texture;
633     QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
634 
635     funcs->glGenTextures(1, &texture);
636     funcs->glBindTexture(GL_TEXTURE_2D, texture);
637 
638     funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
639     funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
640     funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
641     funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
642 
643     funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, d->req_size.width(), d->req_size.height(), 0,
644                         GL_RGBA, GL_UNSIGNED_BYTE, 0);
645 
646     return texture;
647 }
648 
hasOpenGLPbuffers()649 bool QGLPixelBuffer::hasOpenGLPbuffers()
650 {
651     return QGLFramebufferObject::hasOpenGLFramebufferObjects();
652 }
653 
654 QT_END_NAMESPACE
655