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25 
26 #include "timelinenotesrenderpass.h"
27 #include "timelinerenderstate.h"
28 #include "timelinenotesmodel.h"
29 
30 #include <utils/theme/theme.h>
31 
32 namespace Timeline {
33 
34 struct Point2DWithDistanceFromTop {
35     float x, y; // vec4 vertexCoord
36     float d; // float distanceFromTop
37     void set(float nx, float ny, float nd);
38 };
39 
40 class NotesMaterial : public QSGMaterial
41 {
42 public:
43     QSGMaterialType *type() const final;
44 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
45     QSGMaterialShader *createShader() const final;
46 #else // < Qt 6
47     QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const final;
48 #endif // < Qt 6
49 };
50 
51 struct NotesGeometry
52 {
53     static const int maxNotes;
54     static const QSGGeometry::AttributeSet &point2DWithDistanceFromTop();
55 
56     static QSGGeometry *createGeometry(QVector<int> &ids, const TimelineModel *model,
57                                        const TimelineRenderState *parentState, bool collapsed);
58 };
59 
60 const int NotesGeometry::maxNotes = 0xffff / 2;
61 
62 class TimelineNotesRenderPassState : public TimelineRenderPass::State
63 {
64 public:
65     TimelineNotesRenderPassState(int expandedRows);
66     ~TimelineNotesRenderPassState();
67 
expandedRow(int row) const68     QSGNode *expandedRow(int row) const { return m_expandedRows[row]; }
collapsedOverlay() const69     QSGNode *collapsedOverlay() const final { return m_collapsedOverlay; }
expandedRows() const70     const QVector<QSGNode *> &expandedRows() const final { return m_expandedRows; }
71 
nullGeometry()72     QSGGeometry *nullGeometry() { return &m_nullGeometry; }
material()73     NotesMaterial *material() { return &m_material; }
74 
75 private:
76     QSGGeometryNode *createNode();
77 
78     NotesMaterial m_material;
79     QSGGeometry m_nullGeometry;
80     QSGGeometryNode *m_collapsedOverlay;
81     QVector<QSGNode *> m_expandedRows;
82 };
83 
point2DWithDistanceFromTop()84 const QSGGeometry::AttributeSet &NotesGeometry::point2DWithDistanceFromTop()
85 {
86     static const QSGGeometry::Attribute data[] = {
87         // vec4 vertexCoord
88         QSGGeometry::Attribute::createWithAttributeType(0, 2, QSGGeometry::FloatType,
89                                                         QSGGeometry::PositionAttribute),
90         // float distanceFromTop
91         QSGGeometry::Attribute::createWithAttributeType(1, 1, QSGGeometry::FloatType,
92                                                         QSGGeometry::UnknownAttribute),
93     };
94     static const QSGGeometry::AttributeSet attrs = {
95         sizeof(data) / sizeof(data[0]),
96         sizeof(Point2DWithDistanceFromTop),
97         data
98     };
99     return attrs;
100 }
101 
instance()102 const TimelineNotesRenderPass *TimelineNotesRenderPass::instance()
103 {
104     static const TimelineNotesRenderPass pass;
105     return &pass;
106 }
107 
TimelineNotesRenderPass()108 TimelineNotesRenderPass::TimelineNotesRenderPass()
109 {
110 }
111 
update(const TimelineAbstractRenderer * renderer,const TimelineRenderState * parentState,State * oldState,int firstIndex,int lastIndex,bool stateChanged,float spacing) const112 TimelineRenderPass::State *TimelineNotesRenderPass::update(const TimelineAbstractRenderer *renderer,
113                                                            const TimelineRenderState *parentState,
114                                                            State *oldState, int firstIndex,
115                                                            int lastIndex, bool stateChanged,
116                                                            float spacing) const
117 {
118     Q_UNUSED(firstIndex)
119     Q_UNUSED(lastIndex)
120     Q_UNUSED(spacing)
121 
122     const TimelineNotesModel *notes = renderer->notes();
123     const TimelineModel *model = renderer->model();
124 
125     if (!model || !notes)
126         return oldState;
127 
128     TimelineNotesRenderPassState *state;
129     if (oldState == nullptr) {
130         state = new TimelineNotesRenderPassState(model->expandedRowCount());
131     } else {
132         if (!stateChanged && !renderer->notesDirty())
133             return oldState;
134         state = static_cast<TimelineNotesRenderPassState *>(oldState);
135     }
136 
137     QVector<QVector<int> > expanded(model->expandedRowCount());
138     QVector<int> collapsed;
139 
140     for (int i = 0; i < qMin(notes->count(), NotesGeometry::maxNotes); ++i) {
141         if (notes->timelineModel(i) != model->modelId())
142             continue;
143         int timelineIndex = notes->timelineIndex(i);
144         if (model->startTime(timelineIndex) > parentState->end() ||
145                 model->endTime(timelineIndex) < parentState->start())
146             continue;
147         expanded[model->expandedRow(timelineIndex)] << timelineIndex;
148         collapsed << timelineIndex;
149     }
150 
151     QSGGeometryNode *collapsedNode = static_cast<QSGGeometryNode *>(state->collapsedOverlay());
152 
153     if (!collapsed.isEmpty()) {
154         collapsedNode->setGeometry(NotesGeometry::createGeometry(collapsed, model, parentState,
155                                                                  true));
156         collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
157     } else {
158         collapsedNode->setGeometry(state->nullGeometry());
159         collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
160     }
161 
162     for (int row = 0; row < model->expandedRowCount(); ++row) {
163         QSGGeometryNode *rowNode = static_cast<QSGGeometryNode *>(state->expandedRow(row));
164         if (expanded[row].isEmpty()) {
165             rowNode->setGeometry(state->nullGeometry());
166             rowNode->setFlag(QSGGeometryNode::OwnsGeometry, false);
167         } else {
168             rowNode->setGeometry(NotesGeometry::createGeometry(expanded[row], model, parentState,
169                                                                false));
170             collapsedNode->setFlag(QSGGeometryNode::OwnsGeometry, true);
171         }
172     }
173 
174     return state;
175 }
176 
TimelineNotesRenderPassState(int numExpandedRows)177 TimelineNotesRenderPassState::TimelineNotesRenderPassState(int numExpandedRows) :
178     m_nullGeometry(NotesGeometry::point2DWithDistanceFromTop(), 0)
179 {
180     m_material.setFlag(QSGMaterial::Blending, true);
181 #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
182     m_material.setFlag(QSGMaterial::CustomCompileStep, true);
183 #endif // >= Qt 6
184     m_expandedRows.reserve(numExpandedRows);
185     for (int i = 0; i < numExpandedRows; ++i)
186         m_expandedRows << createNode();
187     m_collapsedOverlay = createNode();
188 }
189 
~TimelineNotesRenderPassState()190 TimelineNotesRenderPassState::~TimelineNotesRenderPassState()
191 {
192     qDeleteAll(m_expandedRows);
193     delete m_collapsedOverlay;
194 }
195 
createNode()196 QSGGeometryNode *TimelineNotesRenderPassState::createNode()
197 {
198     QSGGeometryNode *node = new QSGGeometryNode;
199     node->setGeometry(&m_nullGeometry);
200     node->setMaterial(&m_material);
201     node->setFlag(QSGNode::OwnedByParent, false);
202     return node;
203 }
204 
createGeometry(QVector<int> & ids,const TimelineModel * model,const TimelineRenderState * parentState,bool collapsed)205 QSGGeometry *NotesGeometry::createGeometry(QVector<int> &ids, const TimelineModel *model,
206                                            const TimelineRenderState *parentState, bool collapsed)
207 {
208     float rowHeight = TimelineModel::defaultRowHeight();
209     QSGGeometry *geometry = new QSGGeometry(point2DWithDistanceFromTop(),
210                                             ids.count() * 2);
211     Q_ASSERT(geometry->vertexData());
212     geometry->setDrawingMode(QSGGeometry::DrawLines);
213     geometry->setLineWidth(3);
214     Point2DWithDistanceFromTop *v =
215             static_cast<Point2DWithDistanceFromTop *>(geometry->vertexData());
216     for (int i = 0; i < ids.count(); ++i) {
217         int timelineIndex = ids[i];
218         float horizontalCenter = ((model->startTime(timelineIndex) +
219                                    model->endTime(timelineIndex)) / (qint64)2 -
220                                   parentState->start()) * parentState->scale();
221         float verticalStart = (collapsed ? (model->collapsedRow(timelineIndex) + 0.1) : 0.1) *
222                 rowHeight;
223         float verticalEnd = verticalStart + 0.8 * rowHeight;
224         v[i * 2].set(horizontalCenter, verticalStart, 0);
225         v[i * 2 + 1].set(horizontalCenter, verticalEnd, 1);
226     }
227     return geometry;
228 }
229 
230 class NotesMaterialShader : public QSGMaterialShader
231 {
232 public:
233     NotesMaterialShader();
234 
235 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
236     void updateState(const RenderState &state, QSGMaterial *newEffect,
237                      QSGMaterial *oldEffect) override;
238     char const *const *attributeNames() const override;
239 #else // < Qt 6
240     bool updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *) override;
241 #endif // < Qt 6
242 
243 private:
244 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
245     void initialize() override;
246 
247     int m_matrix_id;
248     int m_z_range_id;
249     int m_color_id;
250 #endif // < Qt 6
251 };
252 
NotesMaterialShader()253 NotesMaterialShader::NotesMaterialShader()
254     : QSGMaterialShader()
255 {
256 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
257     setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/QtCreator/Tracing/notes.vert"));
258     setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/QtCreator/Tracing/notes.frag"));
259 #else // < Qt 6
260     setShaderFileName(VertexStage, ":/QtCreator/Tracing/notes_qt6.vert.qsb");
261     setShaderFileName(FragmentStage, ":/QtCreator/Tracing/notes_qt6.frag.qsb");
262 #endif // < Qt 6
263 }
264 
notesColor()265 static QColor notesColor()
266 {
267     return Utils::creatorTheme()
268             ? Utils::creatorTheme()->color(Utils::Theme::Timeline_HighlightColor)
269             : QColor(255, 165, 0);
270 }
271 
272 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
updateState(const RenderState & state,QSGMaterial *,QSGMaterial *)273 void NotesMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *)
274 {
275     if (state.isMatrixDirty()) {
276         program()->setUniformValue(m_matrix_id, state.combinedMatrix());
277         program()->setUniformValue(m_z_range_id, GLfloat(1.0));
278         program()->setUniformValue(m_color_id, notesColor());
279     }
280 }
281 #else // < Qt 6
updateUniformData(RenderState & state,QSGMaterial *,QSGMaterial *)282 bool NotesMaterialShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *)
283 {
284     QByteArray *buf = state.uniformData();
285 
286     // mat4 matrix
287     if (state.isMatrixDirty()) {
288         const QMatrix4x4 m = state.combinedMatrix();
289         memcpy(buf->data(), m.constData(), 64);
290     }
291 
292     // vec4 notesColor
293     const QColor color = notesColor();
294     const float colorArray[] = { color.redF(), color.greenF(), color.blueF(), color.alphaF() };
295     memcpy(buf->data() + 64, colorArray, 16);
296 
297     return true;
298 }
299 #endif // < Qt 6
300 
301 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
attributeNames() const302 char const *const *NotesMaterialShader::attributeNames() const
303 {
304     static const char *const attr[] = {"vertexCoord", "distanceFromTop", nullptr};
305     return attr;
306 }
307 
initialize()308 void NotesMaterialShader::initialize()
309 {
310     m_matrix_id = program()->uniformLocation("matrix");
311     m_z_range_id = program()->uniformLocation("_qt_zRange");
312     m_color_id = program()->uniformLocation("notesColor");
313 }
314 #endif // < Qt 6
315 
type() const316 QSGMaterialType *NotesMaterial::type() const
317 {
318     static QSGMaterialType type;
319     return &type;
320 }
321 
322 #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
createShader() const323 QSGMaterialShader *NotesMaterial::createShader() const
324 #else // < Qt 6
325 QSGMaterialShader *NotesMaterial::createShader(QSGRendererInterface::RenderMode) const
326 #endif // < Qt 6
327 {
328     return new NotesMaterialShader;
329 }
330 
set(float nx,float ny,float nd)331 void Point2DWithDistanceFromTop::set(float nx, float ny, float nd)
332 {
333     x = nx; y = ny; d = nd;
334 }
335 
336 } // namespace Timeline
337