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25 
26 #include "timelineoverviewrenderer_p.h"
27 #include "timelinerenderstate.h"
28 
29 namespace Timeline {
30 
TimelineOverviewRenderer(QQuickItem * parent)31 TimelineOverviewRenderer::TimelineOverviewRenderer(QQuickItem *parent) :
32     TimelineAbstractRenderer(*(new TimelineOverviewRendererPrivate), parent)
33 {
34 }
35 
TimelineOverviewRendererPrivate()36 TimelineOverviewRenderer::TimelineOverviewRendererPrivate::TimelineOverviewRendererPrivate() :
37     renderState(nullptr)
38 {
39 }
40 
~TimelineOverviewRendererPrivate()41 TimelineOverviewRenderer::TimelineOverviewRendererPrivate::~TimelineOverviewRendererPrivate()
42 {
43     delete renderState;
44 }
45 
updatePaintNode(QSGNode * oldNode,UpdatePaintNodeData * updatePaintNodeData)46 QSGNode *TimelineOverviewRenderer::updatePaintNode(QSGNode *oldNode,
47                                                   UpdatePaintNodeData *updatePaintNodeData)
48 {
49     Q_D(TimelineOverviewRenderer);
50 
51     if (!d->model || d->model->isEmpty() || !d->zoomer || d->zoomer->traceDuration() <= 0) {
52         delete oldNode;
53         return nullptr;
54     }
55 
56     if (d->modelDirty) {
57         delete d->renderState;
58         d->renderState = nullptr;
59     }
60 
61     if (d->renderState == nullptr) {
62         d->renderState = new TimelineRenderState(d->zoomer->traceStart(), d->zoomer->traceEnd(),
63                                                  1.0, d->renderPasses.size());
64     }
65 
66     float xSpacing = static_cast<float>(width() / d->zoomer->traceDuration());
67     float ySpacing = static_cast<float>(
68                 height() / (d->model->collapsedRowCount() * TimelineModel::defaultRowHeight()));
69 
70     for (int i = 0; i < d->renderPasses.length(); ++i) {
71         d->renderState->setPassState(i, d->renderPasses[i]->update(this, d->renderState,
72                                                                    d->renderState->passState(i),
73                                                                    0, d->model->count(), true,
74                                                                    xSpacing));
75     }
76 
77     if (d->renderState->isEmpty())
78         d->renderState->assembleNodeTree(d->model, d->model->height(), 0);
79 
80     TimelineAbstractRenderer::updatePaintNode(nullptr, updatePaintNodeData);
81 
82     QMatrix4x4 matrix;
83     matrix.scale(xSpacing, ySpacing, 1);
84     return d->renderState->finalize(oldNode, false, matrix);
85 }
86 
87 }
88 
89