1 /********************************************************************************************** 2 * 3 * raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) 4 * 5 * FEATURES: 6 * - NO external dependencies, all required libraries included with raylib 7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, 8 * MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5. 9 * - Written in plain C code (C99) in PascalCase/camelCase notation 10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) 11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] 12 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts) 13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) 14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! 15 * - Flexible Materials system, supporting classic maps and PBR maps 16 * - Animated 3D models supported (skeletal bones animation) (IQM, glTF) 17 * - Shaders support, including Model shaders and Postprocessing shaders 18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] 19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) 20 * - VR stereo rendering with configurable HMD device parameters 21 * - Bindings to multiple programming languages available! 22 * 23 * NOTES: 24 * One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] 25 * One default Texture2D is loaded on rlglInit() [rlgl] (OpenGL 3.3 or ES2) 26 * One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) 27 * One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) 28 * 29 * DEPENDENCIES (included): 30 * [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP) 31 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) 32 * [raudio] miniaudio (David Reid - github.com/dr-soft/miniaudio) for audio device/context management 33 * 34 * OPTIONAL DEPENDENCIES (included): 35 * [core] msf_gif (Miles Fogle) for GIF recording 36 * [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm 37 * [core] sdefl (Micha Mettke) for DEFLATE compression algorythm 38 * [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) 39 * [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG) 40 * [textures] stb_image_resize (Sean Barret) for image resizing algorithms 41 * [textures] stb_perlin (Sean Barret) for Perlin noise image generation 42 * [text] stb_truetype (Sean Barret) for ttf fonts loading 43 * [text] stb_rect_pack (Sean Barret) for rectangles packing 44 * [models] par_shapes (Philip Rideout) for parametric 3d shapes generation 45 * [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) 46 * [models] cgltf (Johannes Kuhlmann) for models loading (glTF) 47 * [raudio] dr_wav (David Reid) for WAV audio file loading 48 * [raudio] dr_flac (David Reid) for FLAC audio file loading 49 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading 50 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading 51 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading 52 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading 53 * 54 * 55 * LICENSE: zlib/libpng 56 * 57 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, 58 * BSD-like license that allows static linking with closed source software: 59 * 60 * Copyright (c) 2013-2021 Ramon Santamaria (@raysan5) 61 * 62 * This software is provided "as-is", without any express or implied warranty. In no event 63 * will the authors be held liable for any damages arising from the use of this software. 64 * 65 * Permission is granted to anyone to use this software for any purpose, including commercial 66 * applications, and to alter it and redistribute it freely, subject to the following restrictions: 67 * 68 * 1. The origin of this software must not be misrepresented; you must not claim that you 69 * wrote the original software. If you use this software in a product, an acknowledgment 70 * in the product documentation would be appreciated but is not required. 71 * 72 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented 73 * as being the original software. 74 * 75 * 3. This notice may not be removed or altered from any source distribution. 76 * 77 **********************************************************************************************/ 78 79 #ifndef RAYLIB_H 80 #define RAYLIB_H 81 82 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback 83 84 #if defined(_WIN32) 85 // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll 86 #if defined(BUILD_LIBTYPE_SHARED) 87 #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll) 88 #elif defined(USE_LIBTYPE_SHARED) 89 #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) 90 #else 91 #define RLAPI // We are building or using raylib as a static library 92 #endif 93 #else 94 #define RLAPI // We are building or using raylib as a static library (or Linux shared library) 95 #endif 96 97 //---------------------------------------------------------------------------------- 98 // Some basic Defines 99 //---------------------------------------------------------------------------------- 100 #ifndef PI 101 #define PI 3.14159265358979323846f 102 #endif 103 104 #define DEG2RAD (PI/180.0f) 105 #define RAD2DEG (180.0f/PI) 106 107 // Allow custom memory allocators 108 #ifndef RL_MALLOC 109 #define RL_MALLOC(sz) malloc(sz) 110 #endif 111 #ifndef RL_CALLOC 112 #define RL_CALLOC(n,sz) calloc(n,sz) 113 #endif 114 #ifndef RL_REALLOC 115 #define RL_REALLOC(ptr,sz) realloc(ptr,sz) 116 #endif 117 #ifndef RL_FREE 118 #define RL_FREE(ptr) free(ptr) 119 #endif 120 121 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) 122 // Plain structures in C++ (without constructors) can be initialized from { } initializers. 123 #if defined(__cplusplus) 124 #define CLITERAL(type) type 125 #else 126 #define CLITERAL(type) (type) 127 #endif 128 129 // Some Basic Colors 130 // NOTE: Custom raylib color palette for amazing visuals on WHITE background 131 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray 132 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray 133 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray 134 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow 135 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold 136 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange 137 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink 138 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red 139 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon 140 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green 141 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime 142 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green 143 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue 144 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue 145 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue 146 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple 147 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet 148 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple 149 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige 150 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown 151 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown 152 153 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White 154 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black 155 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) 156 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta 157 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) 158 159 // Temporal hacks to avoid breaking old codebases using 160 // deprecated raylib implementation or definitions 161 #define FormatText TextFormat 162 #define LoadText LoadFileText 163 #define GetExtension GetFileExtension 164 #define GetImageData LoadImageColors 165 #define FILTER_POINT TEXTURE_FILTER_POINT 166 #define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR 167 #define MAP_DIFFUSE MATERIAL_MAP_DIFFUSE 168 #define PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 PIXELFORMAT_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 169 170 //---------------------------------------------------------------------------------- 171 // Structures Definition 172 //---------------------------------------------------------------------------------- 173 // Boolean type 174 #if defined(__STDC__) && __STDC_VERSION__ >= 199901L 175 #include <stdbool.h> 176 #elif !defined(__cplusplus) && !defined(bool) 177 typedef enum { false, true } bool; 178 #endif 179 180 // Vector2 type 181 typedef struct Vector2 { 182 float x; 183 float y; 184 } Vector2; 185 186 // Vector3 type 187 typedef struct Vector3 { 188 float x; 189 float y; 190 float z; 191 } Vector3; 192 193 // Vector4 type 194 typedef struct Vector4 { 195 float x; 196 float y; 197 float z; 198 float w; 199 } Vector4; 200 201 // Quaternion type, same as Vector4 202 typedef Vector4 Quaternion; 203 204 // Matrix type (OpenGL style 4x4 - right handed, column major) 205 typedef struct Matrix { 206 float m0, m4, m8, m12; 207 float m1, m5, m9, m13; 208 float m2, m6, m10, m14; 209 float m3, m7, m11, m15; 210 } Matrix; 211 212 // Color type, RGBA (32bit) 213 typedef struct Color { 214 unsigned char r; 215 unsigned char g; 216 unsigned char b; 217 unsigned char a; 218 } Color; 219 220 // Rectangle type 221 typedef struct Rectangle { 222 float x; 223 float y; 224 float width; 225 float height; 226 } Rectangle; 227 228 // Image type, bpp always RGBA (32bit) 229 // NOTE: Data stored in CPU memory (RAM) 230 typedef struct Image { 231 void *data; // Image raw data 232 int width; // Image base width 233 int height; // Image base height 234 int mipmaps; // Mipmap levels, 1 by default 235 int format; // Data format (PixelFormat type) 236 } Image; 237 238 // Texture type 239 // NOTE: Data stored in GPU memory 240 typedef struct Texture { 241 unsigned int id; // OpenGL texture id 242 int width; // Texture base width 243 int height; // Texture base height 244 int mipmaps; // Mipmap levels, 1 by default 245 int format; // Data format (PixelFormat type) 246 } Texture; 247 248 // Texture2D type, same as Texture 249 typedef Texture Texture2D; 250 251 // TextureCubemap type, actually, same as Texture 252 typedef Texture TextureCubemap; 253 254 // RenderTexture type, for texture rendering 255 typedef struct RenderTexture { 256 unsigned int id; // OpenGL framebuffer object id 257 Texture texture; // Color buffer attachment texture 258 Texture depth; // Depth buffer attachment texture 259 } RenderTexture; 260 261 // RenderTexture2D type, same as RenderTexture 262 typedef RenderTexture RenderTexture2D; 263 264 // N-Patch layout info 265 typedef struct NPatchInfo { 266 Rectangle source; // Texture source rectangle 267 int left; // Left border offset 268 int top; // Top border offset 269 int right; // Right border offset 270 int bottom; // Bottom border offset 271 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 272 } NPatchInfo; 273 274 // Font character info 275 typedef struct CharInfo { 276 int value; // Character value (Unicode) 277 int offsetX; // Character offset X when drawing 278 int offsetY; // Character offset Y when drawing 279 int advanceX; // Character advance position X 280 Image image; // Character image data 281 } CharInfo; 282 283 // Font type, includes texture and charSet array data 284 typedef struct Font { 285 int baseSize; // Base size (default chars height) 286 int charsCount; // Number of characters 287 int charsPadding; // Padding around the chars 288 Texture2D texture; // Characters texture atlas 289 Rectangle *recs; // Characters rectangles in texture 290 CharInfo *chars; // Characters info data 291 } Font; 292 293 #define SpriteFont Font // SpriteFont type fallback, defaults to Font 294 295 // Camera type, defines a camera position/orientation in 3d space 296 typedef struct Camera3D { 297 Vector3 position; // Camera position 298 Vector3 target; // Camera target it looks-at 299 Vector3 up; // Camera up vector (rotation over its axis) 300 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic 301 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC 302 } Camera3D; 303 304 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D 305 306 // Camera2D type, defines a 2d camera 307 typedef struct Camera2D { 308 Vector2 offset; // Camera offset (displacement from target) 309 Vector2 target; // Camera target (rotation and zoom origin) 310 float rotation; // Camera rotation in degrees 311 float zoom; // Camera zoom (scaling), should be 1.0f by default 312 } Camera2D; 313 314 // Vertex data definning a mesh 315 // NOTE: Data stored in CPU memory (and GPU) 316 typedef struct Mesh { 317 int vertexCount; // Number of vertices stored in arrays 318 int triangleCount; // Number of triangles stored (indexed or not) 319 320 // Default vertex data 321 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) 322 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) 323 float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) 324 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) 325 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) 326 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) 327 unsigned short *indices;// Vertex indices (in case vertex data comes indexed) 328 329 // Animation vertex data 330 float *animVertices; // Animated vertex positions (after bones transformations) 331 float *animNormals; // Animated normals (after bones transformations) 332 int *boneIds; // Vertex bone ids, up to 4 bones influence by vertex (skinning) 333 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) 334 335 // OpenGL identifiers 336 unsigned int vaoId; // OpenGL Vertex Array Object id 337 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) 338 } Mesh; 339 340 // Shader type (generic) 341 typedef struct Shader { 342 unsigned int id; // Shader program id 343 int *locs; // Shader locations array (MAX_SHADER_LOCATIONS) 344 } Shader; 345 346 // Material texture map 347 typedef struct MaterialMap { 348 Texture2D texture; // Material map texture 349 Color color; // Material map color 350 float value; // Material map value 351 } MaterialMap; 352 353 // Material type (generic) 354 typedef struct Material { 355 Shader shader; // Material shader 356 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) 357 float params[4]; // Material generic parameters (if required) 358 } Material; 359 360 // Transformation properties 361 typedef struct Transform { 362 Vector3 translation; // Translation 363 Quaternion rotation; // Rotation 364 Vector3 scale; // Scale 365 } Transform; 366 367 // Bone information 368 typedef struct BoneInfo { 369 char name[32]; // Bone name 370 int parent; // Bone parent 371 } BoneInfo; 372 373 // Model type 374 typedef struct Model { 375 Matrix transform; // Local transform matrix 376 377 int meshCount; // Number of meshes 378 int materialCount; // Number of materials 379 Mesh *meshes; // Meshes array 380 Material *materials; // Materials array 381 int *meshMaterial; // Mesh material number 382 383 // Animation data 384 int boneCount; // Number of bones 385 BoneInfo *bones; // Bones information (skeleton) 386 Transform *bindPose; // Bones base transformation (pose) 387 } Model; 388 389 // Model animation 390 typedef struct ModelAnimation { 391 int boneCount; // Number of bones 392 int frameCount; // Number of animation frames 393 BoneInfo *bones; // Bones information (skeleton) 394 Transform **framePoses; // Poses array by frame 395 } ModelAnimation; 396 397 // Ray type (useful for raycast) 398 typedef struct Ray { 399 Vector3 position; // Ray position (origin) 400 Vector3 direction; // Ray direction 401 } Ray; 402 403 // Raycast hit information 404 typedef struct RayHitInfo { 405 bool hit; // Did the ray hit something? 406 float distance; // Distance to nearest hit 407 Vector3 position; // Position of nearest hit 408 Vector3 normal; // Surface normal of hit 409 } RayHitInfo; 410 411 // Bounding box type 412 typedef struct BoundingBox { 413 Vector3 min; // Minimum vertex box-corner 414 Vector3 max; // Maximum vertex box-corner 415 } BoundingBox; 416 417 // Wave type, defines audio wave data 418 typedef struct Wave { 419 unsigned int sampleCount; // Total number of samples 420 unsigned int sampleRate; // Frequency (samples per second) 421 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 422 unsigned int channels; // Number of channels (1-mono, 2-stereo) 423 void *data; // Buffer data pointer 424 } Wave; 425 426 typedef struct rAudioBuffer rAudioBuffer; 427 428 // Audio stream type 429 // NOTE: Useful to create custom audio streams not bound to a specific file 430 typedef struct AudioStream { 431 rAudioBuffer *buffer; // Pointer to internal data used by the audio system 432 433 unsigned int sampleRate; // Frequency (samples per second) 434 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) 435 unsigned int channels; // Number of channels (1-mono, 2-stereo) 436 } AudioStream; 437 438 // Sound source type 439 typedef struct Sound { 440 AudioStream stream; // Audio stream 441 unsigned int sampleCount; // Total number of samples 442 } Sound; 443 444 // Music stream type (audio file streaming from memory) 445 // NOTE: Anything longer than ~10 seconds should be streamed 446 typedef struct Music { 447 AudioStream stream; // Audio stream 448 unsigned int sampleCount; // Total number of samples 449 bool looping; // Music looping enable 450 451 int ctxType; // Type of music context (audio filetype) 452 void *ctxData; // Audio context data, depends on type 453 } Music; 454 455 // Head-Mounted-Display device parameters 456 typedef struct VrDeviceInfo { 457 int hResolution; // Horizontal resolution in pixels 458 int vResolution; // Vertical resolution in pixels 459 float hScreenSize; // Horizontal size in meters 460 float vScreenSize; // Vertical size in meters 461 float vScreenCenter; // Screen center in meters 462 float eyeToScreenDistance; // Distance between eye and display in meters 463 float lensSeparationDistance; // Lens separation distance in meters 464 float interpupillaryDistance; // IPD (distance between pupils) in meters 465 float lensDistortionValues[4]; // Lens distortion constant parameters 466 float chromaAbCorrection[4]; // Chromatic aberration correction parameters 467 } VrDeviceInfo; 468 469 // VR Stereo rendering configuration for simulator 470 typedef struct VrStereoConfig { 471 Matrix projection[2]; // VR projection matrices (per eye) 472 Matrix viewOffset[2]; // VR view offset matrices (per eye) 473 float leftLensCenter[2]; // VR left lens center 474 float rightLensCenter[2]; // VR right lens center 475 float leftScreenCenter[2]; // VR left screen center 476 float rightScreenCenter[2]; // VR right screen center 477 float scale[2]; // VR distortion scale 478 float scaleIn[2]; // VR distortion scale in 479 } VrStereoConfig; 480 481 //---------------------------------------------------------------------------------- 482 // Enumerators Definition 483 //---------------------------------------------------------------------------------- 484 // System/Window config flags 485 // NOTE: Every bit registers one state (use it with bit masks) 486 // By default all flags are set to 0 487 typedef enum { 488 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU 489 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen 490 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window 491 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) 492 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window 493 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) 494 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) 495 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused 496 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top 497 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized 498 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer 499 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI 500 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X 501 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) 502 } ConfigFlags; 503 504 // Trace log level 505 typedef enum { 506 LOG_ALL = 0, // Display all logs 507 LOG_TRACE, 508 LOG_DEBUG, 509 LOG_INFO, 510 LOG_WARNING, 511 LOG_ERROR, 512 LOG_FATAL, 513 LOG_NONE // Disable logging 514 } TraceLogLevel; 515 516 // Keyboard keys (US keyboard layout) 517 // NOTE: Use GetKeyPressed() to allow redefining 518 // required keys for alternative layouts 519 typedef enum { 520 KEY_NULL = 0, 521 // Alphanumeric keys 522 KEY_APOSTROPHE = 39, 523 KEY_COMMA = 44, 524 KEY_MINUS = 45, 525 KEY_PERIOD = 46, 526 KEY_SLASH = 47, 527 KEY_ZERO = 48, 528 KEY_ONE = 49, 529 KEY_TWO = 50, 530 KEY_THREE = 51, 531 KEY_FOUR = 52, 532 KEY_FIVE = 53, 533 KEY_SIX = 54, 534 KEY_SEVEN = 55, 535 KEY_EIGHT = 56, 536 KEY_NINE = 57, 537 KEY_SEMICOLON = 59, 538 KEY_EQUAL = 61, 539 KEY_A = 65, 540 KEY_B = 66, 541 KEY_C = 67, 542 KEY_D = 68, 543 KEY_E = 69, 544 KEY_F = 70, 545 KEY_G = 71, 546 KEY_H = 72, 547 KEY_I = 73, 548 KEY_J = 74, 549 KEY_K = 75, 550 KEY_L = 76, 551 KEY_M = 77, 552 KEY_N = 78, 553 KEY_O = 79, 554 KEY_P = 80, 555 KEY_Q = 81, 556 KEY_R = 82, 557 KEY_S = 83, 558 KEY_T = 84, 559 KEY_U = 85, 560 KEY_V = 86, 561 KEY_W = 87, 562 KEY_X = 88, 563 KEY_Y = 89, 564 KEY_Z = 90, 565 566 // Function keys 567 KEY_SPACE = 32, 568 KEY_ESCAPE = 256, 569 KEY_ENTER = 257, 570 KEY_TAB = 258, 571 KEY_BACKSPACE = 259, 572 KEY_INSERT = 260, 573 KEY_DELETE = 261, 574 KEY_RIGHT = 262, 575 KEY_LEFT = 263, 576 KEY_DOWN = 264, 577 KEY_UP = 265, 578 KEY_PAGE_UP = 266, 579 KEY_PAGE_DOWN = 267, 580 KEY_HOME = 268, 581 KEY_END = 269, 582 KEY_CAPS_LOCK = 280, 583 KEY_SCROLL_LOCK = 281, 584 KEY_NUM_LOCK = 282, 585 KEY_PRINT_SCREEN = 283, 586 KEY_PAUSE = 284, 587 KEY_F1 = 290, 588 KEY_F2 = 291, 589 KEY_F3 = 292, 590 KEY_F4 = 293, 591 KEY_F5 = 294, 592 KEY_F6 = 295, 593 KEY_F7 = 296, 594 KEY_F8 = 297, 595 KEY_F9 = 298, 596 KEY_F10 = 299, 597 KEY_F11 = 300, 598 KEY_F12 = 301, 599 KEY_LEFT_SHIFT = 340, 600 KEY_LEFT_CONTROL = 341, 601 KEY_LEFT_ALT = 342, 602 KEY_LEFT_SUPER = 343, 603 KEY_RIGHT_SHIFT = 344, 604 KEY_RIGHT_CONTROL = 345, 605 KEY_RIGHT_ALT = 346, 606 KEY_RIGHT_SUPER = 347, 607 KEY_KB_MENU = 348, 608 KEY_LEFT_BRACKET = 91, 609 KEY_BACKSLASH = 92, 610 KEY_RIGHT_BRACKET = 93, 611 KEY_GRAVE = 96, 612 613 // Keypad keys 614 KEY_KP_0 = 320, 615 KEY_KP_1 = 321, 616 KEY_KP_2 = 322, 617 KEY_KP_3 = 323, 618 KEY_KP_4 = 324, 619 KEY_KP_5 = 325, 620 KEY_KP_6 = 326, 621 KEY_KP_7 = 327, 622 KEY_KP_8 = 328, 623 KEY_KP_9 = 329, 624 KEY_KP_DECIMAL = 330, 625 KEY_KP_DIVIDE = 331, 626 KEY_KP_MULTIPLY = 332, 627 KEY_KP_SUBTRACT = 333, 628 KEY_KP_ADD = 334, 629 KEY_KP_ENTER = 335, 630 KEY_KP_EQUAL = 336, 631 // Android key buttons 632 KEY_BACK = 4, 633 KEY_MENU = 82, 634 KEY_VOLUME_UP = 24, 635 KEY_VOLUME_DOWN = 25 636 } KeyboardKey; 637 638 // Mouse buttons 639 typedef enum { 640 MOUSE_LEFT_BUTTON = 0, 641 MOUSE_RIGHT_BUTTON = 1, 642 MOUSE_MIDDLE_BUTTON = 2 643 } MouseButton; 644 645 // Mouse cursor 646 typedef enum { 647 MOUSE_CURSOR_DEFAULT = 0, 648 MOUSE_CURSOR_ARROW = 1, 649 MOUSE_CURSOR_IBEAM = 2, 650 MOUSE_CURSOR_CROSSHAIR = 3, 651 MOUSE_CURSOR_POINTING_HAND = 4, 652 MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape 653 MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape 654 MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape 655 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape 656 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape 657 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape 658 } MouseCursor; 659 660 // Gamepad buttons 661 typedef enum { 662 // This is here just for error checking 663 GAMEPAD_BUTTON_UNKNOWN = 0, 664 665 // This is normally a DPAD 666 GAMEPAD_BUTTON_LEFT_FACE_UP, 667 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, 668 GAMEPAD_BUTTON_LEFT_FACE_DOWN, 669 GAMEPAD_BUTTON_LEFT_FACE_LEFT, 670 671 // This normally corresponds with PlayStation and Xbox controllers 672 // XBOX: [Y,X,A,B] 673 // PS3: [Triangle,Square,Cross,Circle] 674 // No support for 6 button controllers though.. 675 GAMEPAD_BUTTON_RIGHT_FACE_UP, 676 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, 677 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, 678 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, 679 680 // Triggers 681 GAMEPAD_BUTTON_LEFT_TRIGGER_1, 682 GAMEPAD_BUTTON_LEFT_TRIGGER_2, 683 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, 684 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, 685 686 // These are buttons in the center of the gamepad 687 GAMEPAD_BUTTON_MIDDLE_LEFT, // PS3 Select 688 GAMEPAD_BUTTON_MIDDLE, // PS Button/XBOX Button 689 GAMEPAD_BUTTON_MIDDLE_RIGHT, // PS3 Start 690 691 // These are the joystick press in buttons 692 GAMEPAD_BUTTON_LEFT_THUMB, 693 GAMEPAD_BUTTON_RIGHT_THUMB 694 } GamepadButton; 695 696 // Gamepad axis 697 typedef enum { 698 // Left stick 699 GAMEPAD_AXIS_LEFT_X = 0, 700 GAMEPAD_AXIS_LEFT_Y = 1, 701 702 // Right stick 703 GAMEPAD_AXIS_RIGHT_X = 2, 704 GAMEPAD_AXIS_RIGHT_Y = 3, 705 706 // Pressure levels for the back triggers 707 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // [1..-1] (pressure-level) 708 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level) 709 } GamepadAxis; 710 711 // Material map index 712 typedef enum { 713 MATERIAL_MAP_ALBEDO = 0, // MATERIAL_MAP_DIFFUSE 714 MATERIAL_MAP_METALNESS = 1, // MATERIAL_MAP_SPECULAR 715 MATERIAL_MAP_NORMAL = 2, 716 MATERIAL_MAP_ROUGHNESS = 3, 717 MATERIAL_MAP_OCCLUSION, 718 MATERIAL_MAP_EMISSION, 719 MATERIAL_MAP_HEIGHT, 720 MATERIAL_MAP_BRDG, 721 MATERIAL_MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP 722 MATERIAL_MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP 723 MATERIAL_MAP_PREFILTER // NOTE: Uses GL_TEXTURE_CUBE_MAP 724 } MaterialMapIndex; 725 726 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO 727 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS 728 729 // Shader location index 730 typedef enum { 731 SHADER_LOC_VERTEX_POSITION = 0, 732 SHADER_LOC_VERTEX_TEXCOORD01, 733 SHADER_LOC_VERTEX_TEXCOORD02, 734 SHADER_LOC_VERTEX_NORMAL, 735 SHADER_LOC_VERTEX_TANGENT, 736 SHADER_LOC_VERTEX_COLOR, 737 SHADER_LOC_MATRIX_MVP, 738 SHADER_LOC_MATRIX_VIEW, 739 SHADER_LOC_MATRIX_PROJECTION, 740 SHADER_LOC_MATRIX_MODEL, 741 SHADER_LOC_MATRIX_NORMAL, 742 SHADER_LOC_VECTOR_VIEW, 743 SHADER_LOC_COLOR_DIFFUSE, 744 SHADER_LOC_COLOR_SPECULAR, 745 SHADER_LOC_COLOR_AMBIENT, 746 SHADER_LOC_MAP_ALBEDO, // SHADER_LOC_MAP_DIFFUSE 747 SHADER_LOC_MAP_METALNESS, // SHADER_LOC_MAP_SPECULAR 748 SHADER_LOC_MAP_NORMAL, 749 SHADER_LOC_MAP_ROUGHNESS, 750 SHADER_LOC_MAP_OCCLUSION, 751 SHADER_LOC_MAP_EMISSION, 752 SHADER_LOC_MAP_HEIGHT, 753 SHADER_LOC_MAP_CUBEMAP, 754 SHADER_LOC_MAP_IRRADIANCE, 755 SHADER_LOC_MAP_PREFILTER, 756 SHADER_LOC_MAP_BRDF 757 } ShaderLocationIndex; 758 759 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO 760 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS 761 762 // Shader uniform data type 763 typedef enum { 764 SHADER_UNIFORM_FLOAT = 0, 765 SHADER_UNIFORM_VEC2, 766 SHADER_UNIFORM_VEC3, 767 SHADER_UNIFORM_VEC4, 768 SHADER_UNIFORM_INT, 769 SHADER_UNIFORM_IVEC2, 770 SHADER_UNIFORM_IVEC3, 771 SHADER_UNIFORM_IVEC4, 772 SHADER_UNIFORM_SAMPLER2D 773 } ShaderUniformDataType; 774 775 // Pixel formats 776 // NOTE: Support depends on OpenGL version and platform 777 typedef enum { 778 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) 779 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) 780 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp 781 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp 782 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) 783 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) 784 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp 785 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) 786 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) 787 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) 788 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) 789 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) 790 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp 791 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp 792 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp 793 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp 794 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp 795 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp 796 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp 797 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp 798 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp 799 } PixelFormat; 800 801 // Texture parameters: filter mode 802 // NOTE 1: Filtering considers mipmaps if available in the texture 803 // NOTE 2: Filter is accordingly set for minification and magnification 804 typedef enum { 805 TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation 806 TEXTURE_FILTER_BILINEAR, // Linear filtering 807 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) 808 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x 809 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x 810 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x 811 } TextureFilter; 812 813 // Texture parameters: wrap mode 814 typedef enum { 815 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode 816 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode 817 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode 818 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode 819 } TextureWrap; 820 821 // Cubemap layouts 822 typedef enum { 823 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type 824 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces 825 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces 826 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces 827 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces 828 CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map) 829 } CubemapLayout; 830 831 // Font type, defines generation method 832 typedef enum { 833 FONT_DEFAULT = 0, // Default font generation, anti-aliased 834 FONT_BITMAP, // Bitmap font generation, no anti-aliasing 835 FONT_SDF // SDF font generation, requires external shader 836 } FontType; 837 838 // Color blending modes (pre-defined) 839 typedef enum { 840 BLEND_ALPHA = 0, // Blend textures considering alpha (default) 841 BLEND_ADDITIVE, // Blend textures adding colors 842 BLEND_MULTIPLIED, // Blend textures multiplying colors 843 BLEND_ADD_COLORS, // Blend textures adding colors (alternative) 844 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) 845 BLEND_CUSTOM // Belnd textures using custom src/dst factors (use rlSetBlendMode()) 846 } BlendMode; 847 848 // Gestures 849 // NOTE: It could be used as flags to enable only some gestures 850 typedef enum { 851 GESTURE_NONE = 0, 852 GESTURE_TAP = 1, 853 GESTURE_DOUBLETAP = 2, 854 GESTURE_HOLD = 4, 855 GESTURE_DRAG = 8, 856 GESTURE_SWIPE_RIGHT = 16, 857 GESTURE_SWIPE_LEFT = 32, 858 GESTURE_SWIPE_UP = 64, 859 GESTURE_SWIPE_DOWN = 128, 860 GESTURE_PINCH_IN = 256, 861 GESTURE_PINCH_OUT = 512 862 } Gestures; 863 864 // Camera system modes 865 typedef enum { 866 CAMERA_CUSTOM = 0, 867 CAMERA_FREE, 868 CAMERA_ORBITAL, 869 CAMERA_FIRST_PERSON, 870 CAMERA_THIRD_PERSON 871 } CameraMode; 872 873 // Camera projection 874 typedef enum { 875 CAMERA_PERSPECTIVE = 0, 876 CAMERA_ORTHOGRAPHIC 877 } CameraProjection; 878 879 // N-patch layout 880 typedef enum { 881 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles 882 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles 883 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles 884 } NPatchLayout; 885 886 // Callbacks to hook some internal functions 887 // WARNING: This callbacks are intended for advance users 888 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages 889 typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead); // FileIO: Load binary data 890 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data 891 typedef char *(*LoadFileTextCallback)(const char* fileName); // FileIO: Load text data 892 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data 893 894 895 #if defined(__cplusplus) 896 extern "C" { // Prevents name mangling of functions 897 #endif 898 899 //------------------------------------------------------------------------------------ 900 // Global Variables Definition 901 //------------------------------------------------------------------------------------ 902 // It's lonely here... 903 904 //------------------------------------------------------------------------------------ 905 // Window and Graphics Device Functions (Module: core) 906 //------------------------------------------------------------------------------------ 907 908 // Window-related functions 909 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context 910 RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed 911 RLAPI void CloseWindow(void); // Close window and unload OpenGL context 912 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully 913 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen 914 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) 915 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) 916 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) 917 RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) 918 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame 919 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled 920 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags 921 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags 922 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) 923 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) 924 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) 925 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) 926 RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) 927 RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) 928 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) 929 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) 930 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) 931 RLAPI void SetWindowSize(int width, int height); // Set window dimensions 932 RLAPI void *GetWindowHandle(void); // Get native window handle 933 RLAPI int GetScreenWidth(void); // Get current screen width 934 RLAPI int GetScreenHeight(void); // Get current screen height 935 RLAPI int GetMonitorCount(void); // Get number of connected monitors 936 RLAPI int GetCurrentMonitor(void); // Get current connected monitor 937 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position 938 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor) 939 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor) 940 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres 941 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres 942 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate 943 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor 944 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor 945 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor 946 RLAPI void SetClipboardText(const char *text); // Set clipboard text content 947 RLAPI const char *GetClipboardText(void); // Get clipboard text content 948 949 // Cursor-related functions 950 RLAPI void ShowCursor(void); // Shows cursor 951 RLAPI void HideCursor(void); // Hides cursor 952 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible 953 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) 954 RLAPI void DisableCursor(void); // Disables cursor (lock cursor) 955 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen. 956 957 // Drawing-related functions 958 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) 959 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing 960 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) 961 RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D) 962 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera 963 RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D) 964 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode 965 RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing 966 RLAPI void EndTextureMode(void); // Ends drawing to render texture 967 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing 968 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) 969 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) 970 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) 971 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) 972 RLAPI void EndScissorMode(void); // End scissor mode 973 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) 974 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) 975 976 // VR stereo config functions for VR simulator 977 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters 978 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config 979 980 // Shader management functions 981 // NOTE: Shader functionality is not available on OpenGL 1.1 982 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations 983 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations 984 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location 985 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location 986 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value 987 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector 988 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) 989 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) 990 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) 991 992 // Screen-space-related functions 993 RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position 994 RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) 995 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix 996 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position 997 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position 998 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position 999 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position 1000 1001 // Timing-related functions 1002 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) 1003 RLAPI int GetFPS(void); // Returns current FPS 1004 RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time) 1005 RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow() 1006 1007 // Misc. functions 1008 RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included) 1009 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) 1010 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) 1011 1012 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR) 1013 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level 1014 RLAPI void *MemAlloc(int size); // Internal memory allocator 1015 RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator 1016 RLAPI void MemFree(void *ptr); // Internal memory free 1017 1018 // Set custom callbacks 1019 // WARNING: Callbacks setup is intended for advance users 1020 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log 1021 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader 1022 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver 1023 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader 1024 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver 1025 1026 // Files management functions 1027 RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) 1028 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() 1029 RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success 1030 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string 1031 RLAPI void UnloadFileText(unsigned char *text); // Unload file text data allocated by LoadFileText() 1032 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success 1033 RLAPI bool FileExists(const char *fileName); // Check if file exists 1034 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists 1035 RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav) 1036 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: ".png") 1037 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string 1038 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) 1039 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) 1040 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) 1041 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) 1042 RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed) 1043 RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory) 1044 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success 1045 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window 1046 RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed) 1047 RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory) 1048 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) 1049 1050 RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm) 1051 RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm) 1052 1053 // Persistent storage management 1054 RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success 1055 RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position) 1056 1057 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) 1058 1059 //------------------------------------------------------------------------------------ 1060 // Input Handling Functions (Module: core) 1061 //------------------------------------------------------------------------------------ 1062 1063 // Input-related functions: keyboard 1064 RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once 1065 RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed 1066 RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once 1067 RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed 1068 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) 1069 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued 1070 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued 1071 1072 // Input-related functions: gamepads 1073 RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available 1074 RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) 1075 RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id 1076 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once 1077 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed 1078 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once 1079 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed 1080 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed 1081 RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad 1082 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis 1083 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) 1084 1085 // Input-related functions: mouse 1086 RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once 1087 RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed 1088 RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once 1089 RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed 1090 RLAPI int GetMouseX(void); // Returns mouse position X 1091 RLAPI int GetMouseY(void); // Returns mouse position Y 1092 RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY 1093 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY 1094 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset 1095 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling 1096 RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y 1097 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor 1098 1099 // Input-related functions: touch 1100 RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size) 1101 RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size) 1102 RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size) 1103 1104 //------------------------------------------------------------------------------------ 1105 // Gestures and Touch Handling Functions (Module: gestures) 1106 //------------------------------------------------------------------------------------ 1107 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags 1108 RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected 1109 RLAPI int GetGestureDetected(void); // Get latest detected gesture 1110 RLAPI int GetTouchPointsCount(void); // Get touch points count 1111 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds 1112 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector 1113 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle 1114 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta 1115 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle 1116 1117 //------------------------------------------------------------------------------------ 1118 // Camera System Functions (Module: camera) 1119 //------------------------------------------------------------------------------------ 1120 RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) 1121 RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode 1122 1123 RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera) 1124 RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera) 1125 RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera) 1126 RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras) 1127 1128 //------------------------------------------------------------------------------------ 1129 // Basic Shapes Drawing Functions (Module: shapes) 1130 //------------------------------------------------------------------------------------ 1131 // Set texture and rectangle to be used on shapes drawing 1132 // NOTE: It can be useful when using basic shapes and one single font, 1133 // defining a font char white rectangle would allow drawing everything in a single draw call 1134 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); 1135 1136 // Basic shapes drawing functions 1137 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel 1138 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) 1139 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line 1140 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) 1141 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness 1142 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out 1143 RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point 1144 RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence 1145 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle 1146 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle 1147 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline 1148 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle 1149 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) 1150 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline 1151 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse 1152 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline 1153 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring 1154 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline 1155 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle 1156 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) 1157 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle 1158 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters 1159 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle 1160 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle 1161 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors 1162 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline 1163 RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters 1164 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges 1165 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline 1166 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1167 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) 1168 RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) 1169 RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points 1170 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) 1171 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides 1172 1173 // Basic shapes collision detection functions 1174 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles 1175 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles 1176 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle 1177 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle 1178 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle 1179 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle 1180 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference 1181 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision 1182 1183 //------------------------------------------------------------------------------------ 1184 // Texture Loading and Drawing Functions (Module: textures) 1185 //------------------------------------------------------------------------------------ 1186 1187 // Image loading functions 1188 // NOTE: This functions do not require GPU access 1189 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) 1190 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data 1191 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) 1192 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. ".png" 1193 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) 1194 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success 1195 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success 1196 1197 // Image generation functions 1198 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color 1199 RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient 1200 RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient 1201 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient 1202 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked 1203 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise 1204 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise 1205 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells 1206 1207 // Image manipulation functions 1208 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) 1209 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece 1210 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) 1211 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) 1212 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format 1213 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) 1214 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle 1215 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value 1216 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color 1217 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image 1218 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel 1219 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) 1220 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) 1221 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color 1222 RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image 1223 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) 1224 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically 1225 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally 1226 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg 1227 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg 1228 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint 1229 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert 1230 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale 1231 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) 1232 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) 1233 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color 1234 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) 1235 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit) 1236 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() 1237 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() 1238 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle 1239 1240 // Image drawing functions 1241 // NOTE: Image software-rendering functions (CPU) 1242 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color 1243 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image 1244 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) 1245 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image 1246 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) 1247 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image 1248 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version) 1249 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image 1250 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) 1251 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image 1252 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image 1253 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) 1254 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) 1255 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) 1256 1257 // Texture loading functions 1258 // NOTE: These functions require GPU access 1259 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) 1260 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data 1261 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported 1262 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) 1263 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) 1264 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) 1265 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data 1266 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data 1267 RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image 1268 RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) 1269 1270 // Texture configuration functions 1271 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture 1272 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode 1273 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode 1274 1275 // Texture drawing functions 1276 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D 1277 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 1278 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters 1279 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle 1280 RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters 1281 RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest. 1282 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters 1283 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely 1284 RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon 1285 1286 // Color/pixel related functions 1287 RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f 1288 RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color 1289 RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1] 1290 RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1] 1291 RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color, hue [0..360], saturation/value [0..1] 1292 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values, hue [0..360], saturation/value [0..1] 1293 RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f 1294 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint 1295 RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value 1296 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format 1297 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer 1298 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format 1299 1300 //------------------------------------------------------------------------------------ 1301 // Font Loading and Text Drawing Functions (Module: text) 1302 //------------------------------------------------------------------------------------ 1303 1304 // Font loading/unloading functions 1305 RLAPI Font GetFontDefault(void); // Get the default Font 1306 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) 1307 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters 1308 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) 1309 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf" 1310 RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use 1311 RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info 1312 RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM) 1313 RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) 1314 1315 // Text drawing functions 1316 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS 1317 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) 1318 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters 1319 RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits 1320 RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, 1321 int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection 1322 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) 1323 1324 // Text misc. functions 1325 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font 1326 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font 1327 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font 1328 1329 // Text strings management functions (no utf8 strings, only byte chars) 1330 // NOTE: Some strings allocate memory internally for returned strings, just be careful! 1331 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied 1332 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal 1333 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending 1334 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style) 1335 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string 1336 RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory must be freed!) 1337 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory must be freed!) 1338 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter 1339 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings 1340 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! 1341 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string 1342 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string 1343 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string 1344 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string 1345 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) 1346 RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!) 1347 1348 // UTF8 text strings management functions 1349 RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters 1350 RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string 1351 RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure 1352 RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter) 1353 1354 //------------------------------------------------------------------------------------ 1355 // Basic 3d Shapes Drawing Functions (Module: models) 1356 //------------------------------------------------------------------------------------ 1357 1358 // Basic geometric 3D shapes drawing functions 1359 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space 1360 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line 1361 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space 1362 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) 1363 RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points 1364 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube 1365 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) 1366 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires 1367 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) 1368 RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured 1369 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere 1370 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters 1371 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires 1372 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone 1373 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires 1374 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ 1375 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line 1376 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) 1377 1378 //------------------------------------------------------------------------------------ 1379 // Model 3d Loading and Drawing Functions (Module: models) 1380 //------------------------------------------------------------------------------------ 1381 1382 // Model loading/unloading functions 1383 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) 1384 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) 1385 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) 1386 RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM) 1387 1388 // Mesh loading/unloading functions 1389 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids 1390 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index 1391 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform 1392 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms 1393 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU 1394 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success 1395 1396 // Material loading/unloading functions 1397 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file 1398 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) 1399 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) 1400 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) 1401 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh 1402 1403 // Model animations loading/unloading functions 1404 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file 1405 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose 1406 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data 1407 RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data 1408 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match 1409 1410 // Mesh generation functions 1411 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh 1412 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) 1413 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh 1414 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) 1415 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) 1416 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh 1417 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh 1418 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh 1419 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data 1420 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data 1421 1422 // Mesh manipulation functions 1423 RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits 1424 RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents 1425 RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals 1426 1427 // Model drawing functions 1428 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) 1429 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters 1430 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) 1431 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters 1432 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) 1433 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture 1434 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source 1435 1436 // Collision detection functions 1437 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres 1438 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes 1439 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere 1440 RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere 1441 RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point 1442 RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box 1443 RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh 1444 RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); // Get collision info between ray and model 1445 RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle 1446 RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane) 1447 1448 //------------------------------------------------------------------------------------ 1449 // Audio Loading and Playing Functions (Module: audio) 1450 //------------------------------------------------------------------------------------ 1451 1452 // Audio device management functions 1453 RLAPI void InitAudioDevice(void); // Initialize audio device and context 1454 RLAPI void CloseAudioDevice(void); // Close the audio device and context 1455 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully 1456 RLAPI void SetMasterVolume(float volume); // Set master volume (listener) 1457 1458 // Wave/Sound loading/unloading functions 1459 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file 1460 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav" 1461 RLAPI Sound LoadSound(const char *fileName); // Load sound from file 1462 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data 1463 RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data 1464 RLAPI void UnloadWave(Wave wave); // Unload wave data 1465 RLAPI void UnloadSound(Sound sound); // Unload sound 1466 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success 1467 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success 1468 1469 // Wave/Sound management functions 1470 RLAPI void PlaySound(Sound sound); // Play a sound 1471 RLAPI void StopSound(Sound sound); // Stop playing a sound 1472 RLAPI void PauseSound(Sound sound); // Pause a sound 1473 RLAPI void ResumeSound(Sound sound); // Resume a paused sound 1474 RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool) 1475 RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool) 1476 RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel 1477 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing 1478 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) 1479 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) 1480 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format 1481 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave 1482 RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range 1483 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array 1484 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() 1485 1486 // Music management functions 1487 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file 1488 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data 1489 RLAPI void UnloadMusicStream(Music music); // Unload music stream 1490 RLAPI void PlayMusicStream(Music music); // Start music playing 1491 RLAPI bool IsMusicPlaying(Music music); // Check if music is playing 1492 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming 1493 RLAPI void StopMusicStream(Music music); // Stop music playing 1494 RLAPI void PauseMusicStream(Music music); // Pause music playing 1495 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music 1496 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) 1497 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) 1498 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) 1499 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) 1500 1501 // AudioStream management functions 1502 RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) 1503 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data 1504 RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory 1505 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill 1506 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream 1507 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream 1508 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream 1509 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing 1510 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream 1511 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) 1512 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) 1513 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams 1514 1515 #if defined(__cplusplus) 1516 } 1517 #endif 1518 1519 #endif // RAYLIB_H 1520