1void main(
2 float2 aPosition,
3 float4 aColor,
4 uniform float4x4 wvp,
5 out float4 vPosition : POSITION,
6 out float4 vColor : COLOR,
7 out float pSize : PSIZE
8)
9{
10 vPosition = mul(float4(aPosition, 1.f, 0.5f), wvp);
11 vColor = aColor;
12 pSize = 1.f;
13}
14