1 /*
2     Copyright (c) 2005-2020 Intel Corporation
3 
4     Licensed under the Apache License, Version 2.0 (the "License");
5     you may not use this file except in compliance with the License.
6     You may obtain a copy of the License at
7 
8         http://www.apache.org/licenses/LICENSE-2.0
9 
10     Unless required by applicable law or agreed to in writing, software
11     distributed under the License is distributed on an "AS IS" BASIS,
12     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13     See the License for the specific language governing permissions and
14     limitations under the License.
15 */
16 
17 /*
18 LodePNG version 20160409
19 
20 Copyright (c) 2005-2016 Lode Vandevenne
21 
22 This software is provided 'as-is', without any express or implied
23 warranty. In no event will the authors be held liable for any damages
24 arising from the use of this software.
25 
26 Permission is granted to anyone to use this software for any purpose,
27 including commercial applications, and to alter it and redistribute it
28 freely, subject to the following restrictions:
29 
30     1. The origin of this software must not be misrepresented; you must not
31     claim that you wrote the original software. If you use this software
32     in a product, an acknowledgment in the product documentation would be
33     appreciated but is not required.
34 
35     2. Altered source versions must be plainly marked as such, and must not be
36     misrepresented as being the original software.
37 
38     3. This notice may not be removed or altered from any source
39     distribution.
40 */
41 
42 #ifndef LODEPNG_H
43 #define LODEPNG_H
44 
45 #include <string.h> /*for size_t*/
46 
47 extern const char* LODEPNG_VERSION_STRING;
48 
49 /*
50 The following #defines are used to create code sections. They can be disabled
51 to disable code sections, which can give faster compile time and smaller binary.
52 The "NO_COMPILE" defines are designed to be used to pass as defines to the
53 compiler command to disable them without modifying this header, e.g.
54 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
55 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
56 allow implementing a custom lodepng_crc32.
57 */
58 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
59 the custom_zlib field of the compress and decompress settings*/
60 #ifndef LODEPNG_NO_COMPILE_ZLIB
61 #define LODEPNG_COMPILE_ZLIB
62 #endif
63 /*png encoder and png decoder*/
64 #ifndef LODEPNG_NO_COMPILE_PNG
65 #define LODEPNG_COMPILE_PNG
66 #endif
67 /*deflate&zlib decoder and png decoder*/
68 #ifndef LODEPNG_NO_COMPILE_DECODER
69 #define LODEPNG_COMPILE_DECODER
70 #endif
71 /*deflate&zlib encoder and png encoder*/
72 #ifndef LODEPNG_NO_COMPILE_ENCODER
73 #define LODEPNG_COMPILE_ENCODER
74 #endif
75 /*the optional built in harddisk file loading and saving functions*/
76 #ifndef LODEPNG_NO_COMPILE_DISK
77 #define LODEPNG_COMPILE_DISK
78 #endif
79 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
80 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
81 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
82 #endif
83 /*ability to convert error numerical codes to English text string*/
84 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
85 #define LODEPNG_COMPILE_ERROR_TEXT
86 #endif
87 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
88 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
89 source files with custom allocators.*/
90 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
91 #define LODEPNG_COMPILE_ALLOCATORS
92 #endif
93 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
94 #ifdef __cplusplus
95 #ifndef LODEPNG_NO_COMPILE_CPP
96 #define LODEPNG_COMPILE_CPP
97 #endif
98 #endif
99 
100 #ifdef LODEPNG_COMPILE_CPP
101 #include <vector>
102 #include <string>
103 #endif /*LODEPNG_COMPILE_CPP*/
104 
105 #ifdef LODEPNG_COMPILE_PNG
106 /*The PNG color types (also used for raw).*/
107 typedef enum LodePNGColorType
108 {
109   LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
110   LCT_RGB = 2, /*RGB: 8,16 bit*/
111   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
112   LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
113   LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
114 } LodePNGColorType;
115 
116 #ifdef LODEPNG_COMPILE_DECODER
117 /*
118 Converts PNG data in memory to raw pixel data.
119 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
120      After decoding, its size is w * h * (bytes per pixel) bytes larger than
121      initially. Bytes per pixel depends on colortype and bitdepth.
122      Must be freed after usage with free(*out).
123      Note: for 16-bit per channel colors, uses big endian format like PNG does.
124 w: Output parameter. Pointer to width of pixel data.
125 h: Output parameter. Pointer to height of pixel data.
126 in: Memory buffer with the PNG file.
127 insize: size of the in buffer.
128 colortype: the desired color type for the raw output image. See explanation on PNG color types.
129 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
130 Return value: LodePNG error code (0 means no error).
131 */
132 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
133                                const unsigned char* in, size_t insize,
134                                LodePNGColorType colortype, unsigned bitdepth);
135 
136 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
137 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
138                           const unsigned char* in, size_t insize);
139 
140 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
141 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
142                           const unsigned char* in, size_t insize);
143 
144 #ifdef LODEPNG_COMPILE_DISK
145 /*
146 Load PNG from disk, from file with given name.
147 Same as the other decode functions, but instead takes a filename as input.
148 */
149 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
150                              const char* filename,
151                              LodePNGColorType colortype, unsigned bitdepth);
152 
153 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
154 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
155                                const char* filename);
156 
157 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
158 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
159                                const char* filename);
160 #endif /*LODEPNG_COMPILE_DISK*/
161 #endif /*LODEPNG_COMPILE_DECODER*/
162 
163 
164 #ifdef LODEPNG_COMPILE_ENCODER
165 /*
166 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
167   of the output PNG image cannot be chosen, they are automatically determined
168   by the colortype, bitdepth and content of the input pixel data.
169   Note: for 16-bit per channel colors, needs big endian format like PNG does.
170 out: Output parameter. Pointer to buffer that will contain the PNG image data.
171      Must be freed after usage with free(*out).
172 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
173 image: The raw pixel data to encode. The size of this buffer should be
174        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
175 w: width of the raw pixel data in pixels.
176 h: height of the raw pixel data in pixels.
177 colortype: the color type of the raw input image. See explanation on PNG color types.
178 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
179 Return value: LodePNG error code (0 means no error).
180 */
181 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
182                                const unsigned char* image, unsigned w, unsigned h,
183                                LodePNGColorType colortype, unsigned bitdepth);
184 
185 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
186 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
187                           const unsigned char* image, unsigned w, unsigned h);
188 
189 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
190 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
191                           const unsigned char* image, unsigned w, unsigned h);
192 
193 #ifdef LODEPNG_COMPILE_DISK
194 /*
195 Converts raw pixel data into a PNG file on disk.
196 Same as the other encode functions, but instead takes a filename as output.
197 NOTE: This overwrites existing files without warning!
198 */
199 unsigned lodepng_encode_file(const char* filename,
200                              const unsigned char* image, unsigned w, unsigned h,
201                              LodePNGColorType colortype, unsigned bitdepth);
202 
203 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
204 unsigned lodepng_encode32_file(const char* filename,
205                                const unsigned char* image, unsigned w, unsigned h);
206 
207 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
208 unsigned lodepng_encode24_file(const char* filename,
209                                const unsigned char* image, unsigned w, unsigned h);
210 #endif /*LODEPNG_COMPILE_DISK*/
211 #endif /*LODEPNG_COMPILE_ENCODER*/
212 
213 
214 #ifdef LODEPNG_COMPILE_CPP
215 namespace lodepng
216 {
217 #ifdef LODEPNG_COMPILE_DECODER
218 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
219 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
220 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
221                 const unsigned char* in, size_t insize,
222                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
223 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
224                 const std::vector<unsigned char>& in,
225                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
226 #ifdef LODEPNG_COMPILE_DISK
227 /*
228 Converts PNG file from disk to raw pixel data in memory.
229 Same as the other decode functions, but instead takes a filename as input.
230 */
231 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
232                 const std::string& filename,
233                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
234 #endif /* LODEPNG_COMPILE_DISK */
235 #endif /* LODEPNG_COMPILE_DECODER */
236 
237 #ifdef LODEPNG_COMPILE_ENCODER
238 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
239 is that of the raw input data. The output PNG color type will be auto chosen.*/
240 unsigned encode(std::vector<unsigned char>& out,
241                 const unsigned char* in, unsigned w, unsigned h,
242                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
243 unsigned encode(std::vector<unsigned char>& out,
244                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
245                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
246 #ifdef LODEPNG_COMPILE_DISK
247 /*
248 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
249 Same as the other encode functions, but instead takes a filename as output.
250 NOTE: This overwrites existing files without warning!
251 */
252 unsigned encode(const std::string& filename,
253                 const unsigned char* in, unsigned w, unsigned h,
254                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
255 unsigned encode(const std::string& filename,
256                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
257                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
258 #endif /* LODEPNG_COMPILE_DISK */
259 #endif /* LODEPNG_COMPILE_ENCODER */
260 } /* namespace lodepng */
261 #endif /*LODEPNG_COMPILE_CPP*/
262 #endif /*LODEPNG_COMPILE_PNG*/
263 
264 #ifdef LODEPNG_COMPILE_ERROR_TEXT
265 /*Returns an English description of the numerical error code.*/
266 const char* lodepng_error_text(unsigned code);
267 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
268 
269 #ifdef LODEPNG_COMPILE_DECODER
270 /*Settings for zlib decompression*/
271 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
272 struct LodePNGDecompressSettings
273 {
274   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
275 
276   /*use custom zlib decoder instead of built in one (default: null)*/
277   unsigned (*custom_zlib)(unsigned char**, size_t*,
278                           const unsigned char*, size_t,
279                           const LodePNGDecompressSettings*);
280   /*use custom deflate decoder instead of built in one (default: null)
281   if custom_zlib is used, custom_deflate is ignored since only the built in
282   zlib function will call custom_deflate*/
283   unsigned (*custom_inflate)(unsigned char**, size_t*,
284                              const unsigned char*, size_t,
285                              const LodePNGDecompressSettings*);
286 
287   const void* custom_context; /*optional custom settings for custom functions*/
288 };
289 
290 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
291 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
292 #endif /*LODEPNG_COMPILE_DECODER*/
293 
294 #ifdef LODEPNG_COMPILE_ENCODER
295 /*
296 Settings for zlib compression. Tweaking these settings tweaks the balance
297 between speed and compression ratio.
298 */
299 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
300 struct LodePNGCompressSettings /*deflate = compress*/
301 {
302   /*LZ77 related settings*/
303   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
304   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
305   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
306   unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
307   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
308   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
309 
310   /*use custom zlib encoder instead of built in one (default: null)*/
311   unsigned (*custom_zlib)(unsigned char**, size_t*,
312                           const unsigned char*, size_t,
313                           const LodePNGCompressSettings*);
314   /*use custom deflate encoder instead of built in one (default: null)
315   if custom_zlib is used, custom_deflate is ignored since only the built in
316   zlib function will call custom_deflate*/
317   unsigned (*custom_deflate)(unsigned char**, size_t*,
318                              const unsigned char*, size_t,
319                              const LodePNGCompressSettings*);
320 
321   const void* custom_context; /*optional custom settings for custom functions*/
322 };
323 
324 extern const LodePNGCompressSettings lodepng_default_compress_settings;
325 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
326 #endif /*LODEPNG_COMPILE_ENCODER*/
327 
328 #ifdef LODEPNG_COMPILE_PNG
329 /*
330 Color mode of an image. Contains all information required to decode the pixel
331 bits to RGBA colors. This information is the same as used in the PNG file
332 format, and is used both for PNG and raw image data in LodePNG.
333 */
334 typedef struct LodePNGColorMode
335 {
336   /*header (IHDR)*/
337   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
338   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
339 
340   /*
341   palette (PLTE and tRNS)
342 
343   Dynamically allocated with the colors of the palette, including alpha.
344   When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
345   lodepng_palette_clear, then for each color use lodepng_palette_add.
346   If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
347 
348   When decoding, by default you can ignore this palette, since LodePNG already
349   fills the palette colors in the pixels of the raw RGBA output.
350 
351   The palette is only supported for color type 3.
352   */
353   unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
354   size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
355 
356   /*
357   transparent color key (tRNS)
358 
359   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
360   For greyscale PNGs, r, g and b will all 3 be set to the same.
361 
362   When decoding, by default you can ignore this information, since LodePNG sets
363   pixels with this key to transparent already in the raw RGBA output.
364 
365   The color key is only supported for color types 0 and 2.
366   */
367   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
368   unsigned key_r;       /*red/greyscale component of color key*/
369   unsigned key_g;       /*green component of color key*/
370   unsigned key_b;       /*blue component of color key*/
371 } LodePNGColorMode;
372 
373 /*init, cleanup and copy functions to use with this struct*/
374 void lodepng_color_mode_init(LodePNGColorMode* info);
375 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
376 /*return value is error code (0 means no error)*/
377 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
378 
379 void lodepng_palette_clear(LodePNGColorMode* info);
380 /*add 1 color to the palette*/
381 unsigned lodepng_palette_add(LodePNGColorMode* info,
382                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
383 
384 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
385 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
386 /*get the amount of color channels used, based on colortype in the struct.
387 If a palette is used, it counts as 1 channel.*/
388 unsigned lodepng_get_channels(const LodePNGColorMode* info);
389 /*is it a greyscale type? (only colortype 0 or 4)*/
390 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
391 /*has it got an alpha channel? (only colortype 2 or 6)*/
392 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
393 /*has it got a palette? (only colortype 3)*/
394 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
395 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
396 Loops through the palette to check this.*/
397 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
398 /*
399 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
400 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
401 Returns false if the image can only have opaque pixels.
402 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
403 or if "key_defined" is true.
404 */
405 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
406 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
407 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
408 
409 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
410 /*The information of a Time chunk in PNG.*/
411 typedef struct LodePNGTime
412 {
413   unsigned year;    /*2 bytes used (0-65535)*/
414   unsigned month;   /*1-12*/
415   unsigned day;     /*1-31*/
416   unsigned hour;    /*0-23*/
417   unsigned minute;  /*0-59*/
418   unsigned second;  /*0-60 (to allow for leap seconds)*/
419 } LodePNGTime;
420 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
421 
422 /*Information about the PNG image, except pixels, width and height.*/
423 typedef struct LodePNGInfo
424 {
425   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
426   unsigned compression_method;/*compression method of the original file. Always 0.*/
427   unsigned filter_method;     /*filter method of the original file*/
428   unsigned interlace_method;  /*interlace method of the original file*/
429   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
430 
431 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
432   /*
433   suggested background color chunk (bKGD)
434   This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
435 
436   For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
437   the encoder writes the red one. For palette PNGs: When decoding, the RGB value
438   will be stored, not a palette index. But when encoding, specify the index of
439   the palette in background_r, the other two are then ignored.
440 
441   The decoder does not use this background color to edit the color of pixels.
442   */
443   unsigned background_defined; /*is a suggested background color given?*/
444   unsigned background_r;       /*red component of suggested background color*/
445   unsigned background_g;       /*green component of suggested background color*/
446   unsigned background_b;       /*blue component of suggested background color*/
447 
448   /*
449   non-international text chunks (tEXt and zTXt)
450 
451   The char** arrays each contain num strings. The actual messages are in
452   text_strings, while text_keys are keywords that give a short description what
453   the actual text represents, e.g. Title, Author, Description, or anything else.
454 
455   A keyword is minimum 1 character and maximum 79 characters long. It's
456   discouraged to use a single line length longer than 79 characters for texts.
457 
458   Don't allocate these text buffers yourself. Use the init/cleanup functions
459   correctly and use lodepng_add_text and lodepng_clear_text.
460   */
461   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
462   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
463   char** text_strings; /*the actual text*/
464 
465   /*
466   international text chunks (iTXt)
467   Similar to the non-international text chunks, but with additional strings
468   "langtags" and "transkeys".
469   */
470   size_t itext_num; /*the amount of international texts in this PNG*/
471   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
472   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
473   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
474   char** itext_strings; /*the actual international text - UTF-8 string*/
475 
476   /*time chunk (tIME)*/
477   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
478   LodePNGTime time;
479 
480   /*phys chunk (pHYs)*/
481   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
482   unsigned phys_x; /*pixels per unit in x direction*/
483   unsigned phys_y; /*pixels per unit in y direction*/
484   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
485 
486   /*
487   unknown chunks
488   There are 3 buffers, one for each position in the PNG where unknown chunks can appear
489   each buffer contains all unknown chunks for that position consecutively
490   The 3 buffers are the unknown chunks between certain critical chunks:
491   0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
492   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
493   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
494   */
495   unsigned char* unknown_chunks_data[3];
496   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
497 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
498 } LodePNGInfo;
499 
500 /*init, cleanup and copy functions to use with this struct*/
501 void lodepng_info_init(LodePNGInfo* info);
502 void lodepng_info_cleanup(LodePNGInfo* info);
503 /*return value is error code (0 means no error)*/
504 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
505 
506 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
507 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
508 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
509 
510 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
511 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
512                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
513 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
514 
515 /*
516 Converts raw buffer from one color type to another color type, based on
517 LodePNGColorMode structs to describe the input and output color type.
518 See the reference manual at the end of this header file to see which color conversions are supported.
519 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
520 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
521 of the output color type (lodepng_get_bpp).
522 For < 8 bpp images, there should not be padding bits at the end of scanlines.
523 For 16-bit per channel colors, uses big endian format like PNG does.
524 Return value is LodePNG error code
525 */
526 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
527                          const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
528                          unsigned w, unsigned h);
529 
530 #ifdef LODEPNG_COMPILE_DECODER
531 /*
532 Settings for the decoder. This contains settings for the PNG and the Zlib
533 decoder, but not the Info settings from the Info structs.
534 */
535 typedef struct LodePNGDecoderSettings
536 {
537   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
538 
539   unsigned ignore_crc; /*ignore CRC checksums*/
540 
541   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
542 
543 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
544   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
545   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
546   unsigned remember_unknown_chunks;
547 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
548 } LodePNGDecoderSettings;
549 
550 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
551 #endif /*LODEPNG_COMPILE_DECODER*/
552 
553 #ifdef LODEPNG_COMPILE_ENCODER
554 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
555 typedef enum LodePNGFilterStrategy
556 {
557   /*every filter at zero*/
558   LFS_ZERO,
559   /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
560   LFS_MINSUM,
561   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
562   on the image, this is better or worse than minsum.*/
563   LFS_ENTROPY,
564   /*
565   Brute-force-search PNG filters by compressing each filter for each scanline.
566   Experimental, very slow, and only rarely gives better compression than MINSUM.
567   */
568   LFS_BRUTE_FORCE,
569   /*use predefined_filters buffer: you specify the filter type for each scanline*/
570   LFS_PREDEFINED
571 } LodePNGFilterStrategy;
572 
573 /*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
574 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
575 typedef struct LodePNGColorProfile
576 {
577   unsigned colored; /*not greyscale*/
578   unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
579   unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
580   unsigned short key_g;
581   unsigned short key_b;
582   unsigned alpha; /*alpha channel or alpha palette required*/
583   unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
584   unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
585   unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
586 } LodePNGColorProfile;
587 
588 void lodepng_color_profile_init(LodePNGColorProfile* profile);
589 
590 /*Get a LodePNGColorProfile of the image.*/
591 unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
592                                    const unsigned char* image, unsigned w, unsigned h,
593                                    const LodePNGColorMode* mode_in);
594 /*The function LodePNG uses internally to decide the PNG color with auto_convert.
595 Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
596 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
597                                    const unsigned char* image, unsigned w, unsigned h,
598                                    const LodePNGColorMode* mode_in);
599 
600 /*Settings for the encoder.*/
601 typedef struct LodePNGEncoderSettings
602 {
603   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
604 
605   unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
606 
607   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
608   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
609   completely follow the official PNG heuristic, filter_palette_zero must be true and
610   filter_strategy must be LFS_MINSUM*/
611   unsigned filter_palette_zero;
612   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
613   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
614   LodePNGFilterStrategy filter_strategy;
615   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
616   the same length as the amount of scanlines in the image, and each value must <= 5. You
617   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
618   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
619   const unsigned char* predefined_filters;
620 
621   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
622   If colortype is 3, PLTE is _always_ created.*/
623   unsigned force_palette;
624 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
625   /*add LodePNG identifier and version as a text chunk, for debugging*/
626   unsigned add_id;
627   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
628   unsigned text_compression;
629 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
630 } LodePNGEncoderSettings;
631 
632 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
633 #endif /*LODEPNG_COMPILE_ENCODER*/
634 
635 
636 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
637 /*The settings, state and information for extended encoding and decoding.*/
638 typedef struct LodePNGState
639 {
640 #ifdef LODEPNG_COMPILE_DECODER
641   LodePNGDecoderSettings decoder; /*the decoding settings*/
642 #endif /*LODEPNG_COMPILE_DECODER*/
643 #ifdef LODEPNG_COMPILE_ENCODER
644   LodePNGEncoderSettings encoder; /*the encoding settings*/
645 #endif /*LODEPNG_COMPILE_ENCODER*/
646   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
647   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
648   unsigned error;
649 #ifdef LODEPNG_COMPILE_CPP
650   /* For the lodepng::State subclass. */
~LodePNGStateLodePNGState651   virtual ~LodePNGState(){}
652 #endif
653 } LodePNGState;
654 
655 /*init, cleanup and copy functions to use with this struct*/
656 void lodepng_state_init(LodePNGState* state);
657 void lodepng_state_cleanup(LodePNGState* state);
658 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
659 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
660 
661 #ifdef LODEPNG_COMPILE_DECODER
662 /*
663 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
664 getting much more information about the PNG image and color mode.
665 */
666 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
667                         LodePNGState* state,
668                         const unsigned char* in, size_t insize);
669 
670 /*
671 Read the PNG header, but not the actual data. This returns only the information
672 that is in the header chunk of the PNG, such as width, height and color type. The
673 information is placed in the info_png field of the LodePNGState.
674 */
675 unsigned lodepng_inspect(unsigned* w, unsigned* h,
676                          LodePNGState* state,
677                          const unsigned char* in, size_t insize);
678 #endif /*LODEPNG_COMPILE_DECODER*/
679 
680 
681 #ifdef LODEPNG_COMPILE_ENCODER
682 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
683 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
684                         const unsigned char* image, unsigned w, unsigned h,
685                         LodePNGState* state);
686 #endif /*LODEPNG_COMPILE_ENCODER*/
687 
688 /*
689 The lodepng_chunk functions are normally not needed, except to traverse the
690 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
691 It also allows traversing the chunks of an encoded PNG file yourself.
692 
693 PNG standard chunk naming conventions:
694 First byte: uppercase = critical, lowercase = ancillary
695 Second byte: uppercase = public, lowercase = private
696 Third byte: must be uppercase
697 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
698 */
699 
700 /*
701 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
702 There must be at least 4 bytes to read from. If the result value is too large,
703 it may be corrupt data.
704 */
705 unsigned lodepng_chunk_length(const unsigned char* chunk);
706 
707 /*puts the 4-byte type in null terminated string*/
708 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
709 
710 /*check if the type is the given type*/
711 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
712 
713 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
714 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
715 
716 /*0: public, 1: private (see PNG standard)*/
717 unsigned char lodepng_chunk_private(const unsigned char* chunk);
718 
719 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
720 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
721 
722 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
723 unsigned char* lodepng_chunk_data(unsigned char* chunk);
724 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
725 
726 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
727 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
728 
729 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
730 void lodepng_chunk_generate_crc(unsigned char* chunk);
731 
732 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
733 unsigned char* lodepng_chunk_next(unsigned char* chunk);
734 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
735 
736 /*
737 Appends chunk to the data in out. The given chunk should already have its chunk header.
738 The out variable and outlength are updated to reflect the new reallocated buffer.
739 Returns error code (0 if it went ok)
740 */
741 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
742 
743 /*
744 Appends new chunk to out. The chunk to append is given by giving its length, type
745 and data separately. The type is a 4-letter string.
746 The out variable and outlength are updated to reflect the new reallocated buffer.
747 Returne error code (0 if it went ok)
748 */
749 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
750                               const char* type, const unsigned char* data);
751 
752 
753 /*Calculate CRC32 of buffer*/
754 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
755 #endif /*LODEPNG_COMPILE_PNG*/
756 
757 
758 #ifdef LODEPNG_COMPILE_ZLIB
759 /*
760 This zlib part can be used independently to zlib compress and decompress a
761 buffer. It cannot be used to create gzip files however, and it only supports the
762 part of zlib that is required for PNG, it does not support dictionaries.
763 */
764 
765 #ifdef LODEPNG_COMPILE_DECODER
766 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
767 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
768                          const unsigned char* in, size_t insize,
769                          const LodePNGDecompressSettings* settings);
770 
771 /*
772 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
773 data must be according to the zlib specification.
774 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
775 buffer and *outsize its size in bytes. out must be freed by user after usage.
776 */
777 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
778                                  const unsigned char* in, size_t insize,
779                                  const LodePNGDecompressSettings* settings);
780 #endif /*LODEPNG_COMPILE_DECODER*/
781 
782 #ifdef LODEPNG_COMPILE_ENCODER
783 /*
784 Compresses data with Zlib. Reallocates the out buffer and appends the data.
785 Zlib adds a small header and trailer around the deflate data.
786 The data is output in the format of the zlib specification.
787 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
788 buffer and *outsize its size in bytes. out must be freed by user after usage.
789 */
790 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
791                                const unsigned char* in, size_t insize,
792                                const LodePNGCompressSettings* settings);
793 
794 /*
795 Find length-limited Huffman code for given frequencies. This function is in the
796 public interface only for tests, it's used internally by lodepng_deflate.
797 */
798 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
799                                       size_t numcodes, unsigned maxbitlen);
800 
801 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
802 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
803                          const unsigned char* in, size_t insize,
804                          const LodePNGCompressSettings* settings);
805 
806 #endif /*LODEPNG_COMPILE_ENCODER*/
807 #endif /*LODEPNG_COMPILE_ZLIB*/
808 
809 #ifdef LODEPNG_COMPILE_DISK
810 /*
811 Load a file from disk into buffer. The function allocates the out buffer, and
812 after usage you should free it.
813 out: output parameter, contains pointer to loaded buffer.
814 outsize: output parameter, size of the allocated out buffer
815 filename: the path to the file to load
816 return value: error code (0 means ok)
817 */
818 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
819 
820 /*
821 Save a file from buffer to disk. Warning, if it exists, this function overwrites
822 the file without warning!
823 buffer: the buffer to write
824 buffersize: size of the buffer to write
825 filename: the path to the file to save to
826 return value: error code (0 means ok)
827 */
828 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
829 #endif /*LODEPNG_COMPILE_DISK*/
830 
831 #ifdef LODEPNG_COMPILE_CPP
832 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
833 namespace lodepng
834 {
835 #ifdef LODEPNG_COMPILE_PNG
836 class State : public LodePNGState
837 {
838   public:
839     State();
840     State(const State& other);
841     virtual ~State();
842     State& operator=(const State& other);
843 };
844 
845 #ifdef LODEPNG_COMPILE_DECODER
846 /* Same as other lodepng::decode, but using a State for more settings and information. */
847 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
848                 State& state,
849                 const unsigned char* in, size_t insize);
850 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
851                 State& state,
852                 const std::vector<unsigned char>& in);
853 #endif /*LODEPNG_COMPILE_DECODER*/
854 
855 #ifdef LODEPNG_COMPILE_ENCODER
856 /* Same as other lodepng::encode, but using a State for more settings and information. */
857 unsigned encode(std::vector<unsigned char>& out,
858                 const unsigned char* in, unsigned w, unsigned h,
859                 State& state);
860 unsigned encode(std::vector<unsigned char>& out,
861                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
862                 State& state);
863 #endif /*LODEPNG_COMPILE_ENCODER*/
864 
865 #ifdef LODEPNG_COMPILE_DISK
866 /*
867 Load a file from disk into an std::vector.
868 return value: error code (0 means ok)
869 */
870 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
871 
872 /*
873 Save the binary data in an std::vector to a file on disk. The file is overwritten
874 without warning.
875 */
876 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
877 #endif /* LODEPNG_COMPILE_DISK */
878 #endif /* LODEPNG_COMPILE_PNG */
879 
880 #ifdef LODEPNG_COMPILE_ZLIB
881 #ifdef LODEPNG_COMPILE_DECODER
882 /* Zlib-decompress an unsigned char buffer */
883 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
884                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
885 
886 /* Zlib-decompress an std::vector */
887 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
888                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
889 #endif /* LODEPNG_COMPILE_DECODER */
890 
891 #ifdef LODEPNG_COMPILE_ENCODER
892 /* Zlib-compress an unsigned char buffer */
893 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
894                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
895 
896 /* Zlib-compress an std::vector */
897 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
898                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
899 #endif /* LODEPNG_COMPILE_ENCODER */
900 #endif /* LODEPNG_COMPILE_ZLIB */
901 } /* namespace lodepng */
902 #endif /*LODEPNG_COMPILE_CPP*/
903 
904 /*
905 TODO:
906 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
907 [.] check compatibility with various compilers  - done but needs to be redone for every newer version
908 [X] converting color to 16-bit per channel types
909 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
910 [ ] make sure encoder generates no chunks with size > (2^31)-1
911 [ ] partial decoding (stream processing)
912 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
913 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
914 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
915 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
916 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
917 [ ] allow user to give data (void*) to custom allocator
918 */
919 
920 #endif /*LODEPNG_H inclusion guard*/
921 
922 /*
923 LodePNG Documentation
924 ---------------------
925 
926 0. table of contents
927 --------------------
928 
929   1. about
930    1.1. supported features
931    1.2. features not supported
932   2. C and C++ version
933   3. security
934   4. decoding
935   5. encoding
936   6. color conversions
937     6.1. PNG color types
938     6.2. color conversions
939     6.3. padding bits
940     6.4. A note about 16-bits per channel and endianness
941   7. error values
942   8. chunks and PNG editing
943   9. compiler support
944   10. examples
945    10.1. decoder C++ example
946    10.2. decoder C example
947   11. state settings reference
948   12. changes
949   13. contact information
950 
951 
952 1. about
953 --------
954 
955 PNG is a file format to store raster images losslessly with good compression,
956 supporting different color types and alpha channel.
957 
958 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
959 Specification (Second Edition) - W3C Recommendation 10 November 2003.
960 
961 The specifications used are:
962 
963 *) Portable Network Graphics (PNG) Specification (Second Edition):
964      http://www.w3.org/TR/2003/REC-PNG-20031110
965 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
966      http://www.gzip.org/zlib/rfc-zlib.html
967 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
968      http://www.gzip.org/zlib/rfc-deflate.html
969 
970 The most recent version of LodePNG can currently be found at
971 http://lodev.org/lodepng/
972 
973 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
974 extra functionality.
975 
976 LodePNG exists out of two files:
977 -lodepng.h: the header file for both C and C++
978 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
979 
980 If you want to start using LodePNG right away without reading this doc, get the
981 examples from the LodePNG website to see how to use it in code, or check the
982 smaller examples in chapter 13 here.
983 
984 LodePNG is simple but only supports the basic requirements. To achieve
985 simplicity, the following design choices were made: There are no dependencies
986 on any external library. There are functions to decode and encode a PNG with
987 a single function call, and extended versions of these functions taking a
988 LodePNGState struct allowing to specify or get more information. By default
989 the colors of the raw image are always RGB or RGBA, no matter what color type
990 the PNG file uses. To read and write files, there are simple functions to
991 convert the files to/from buffers in memory.
992 
993 This all makes LodePNG suitable for loading textures in games, demos and small
994 programs, ... It's less suitable for full fledged image editors, loading PNGs
995 over network (it requires all the image data to be available before decoding can
996 begin), life-critical systems, ...
997 
998 1.1. supported features
999 -----------------------
1000 
1001 The following features are supported by the decoder:
1002 
1003 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1004    or the same color type as the PNG
1005 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1006 *) Adam7 interlace and deinterlace for any color type
1007 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1008 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1009 *) zlib decompression (inflate)
1010 *) zlib compression (deflate)
1011 *) CRC32 and ADLER32 checksums
1012 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1013 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
1014     IHDR: header information
1015     PLTE: color palette
1016     IDAT: pixel data
1017     IEND: the final chunk
1018     tRNS: transparency for palettized images
1019     tEXt: textual information
1020     zTXt: compressed textual information
1021     iTXt: international textual information
1022     bKGD: suggested background color
1023     pHYs: physical dimensions
1024     tIME: modification time
1025 
1026 1.2. features not supported
1027 ---------------------------
1028 
1029 The following features are _not_ supported:
1030 
1031 *) some features needed to make a conformant PNG-Editor might be still missing.
1032 *) partial loading/stream processing. All data must be available and is processed in one call.
1033 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
1034     cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
1035    Some of these are not supported on purpose: LodePNG wants to provide the RGB values
1036    stored in the pixels, not values modified by system dependent gamma or color models.
1037 
1038 
1039 2. C and C++ version
1040 --------------------
1041 
1042 The C version uses buffers allocated with alloc that you need to free()
1043 yourself. You need to use init and cleanup functions for each struct whenever
1044 using a struct from the C version to avoid exploits and memory leaks.
1045 
1046 The C++ version has extra functions with std::vectors in the interface and the
1047 lodepng::State class which is a LodePNGState with constructor and destructor.
1048 
1049 These files work without modification for both C and C++ compilers because all
1050 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1051 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1052 
1053 To use the C++ version, you need to rename the source file to lodepng.cpp
1054 (instead of lodepng.c), and compile it with a C++ compiler.
1055 
1056 To use the C version, you need to rename the source file to lodepng.c (instead
1057 of lodepng.cpp), and compile it with a C compiler.
1058 
1059 
1060 3. Security
1061 -----------
1062 
1063 Even if carefully designed, it's always possible that LodePNG contains possible
1064 exploits. If you discover one, please let me know, and it will be fixed.
1065 
1066 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1067 as the C-style structs when working with C++. The following conventions are used
1068 for all C-style structs:
1069 
1070 -if a struct has a corresponding init function, always call the init function when making a new one
1071 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1072 -if a struct has a corresponding copy function, use the copy function instead of "=".
1073  The destination must also be inited already.
1074 
1075 
1076 4. Decoding
1077 -----------
1078 
1079 Decoding converts a PNG compressed image to a raw pixel buffer.
1080 
1081 Most documentation on using the decoder is at its declarations in the header
1082 above. For C, simple decoding can be done with functions such as
1083 lodepng_decode32, and more advanced decoding can be done with the struct
1084 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1085 various lodepng::decode functions, and lodepng::State can be used for advanced
1086 features.
1087 
1088 When using the LodePNGState, it uses the following fields for decoding:
1089 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1090 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1091 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1092 
1093 LodePNGInfo info_png
1094 --------------------
1095 
1096 After decoding, this contains extra information of the PNG image, except the actual
1097 pixels, width and height because these are already gotten directly from the decoder
1098 functions.
1099 
1100 It contains for example the original color type of the PNG image, text comments,
1101 suggested background color, etc... More details about the LodePNGInfo struct are
1102 at its declaration documentation.
1103 
1104 LodePNGColorMode info_raw
1105 -------------------------
1106 
1107 When decoding, here you can specify which color type you want
1108 the resulting raw image to be. If this is different from the colortype of the
1109 PNG, then the decoder will automatically convert the result. This conversion
1110 always works, except if you want it to convert a color PNG to greyscale or to
1111 a palette with missing colors.
1112 
1113 By default, 32-bit color is used for the result.
1114 
1115 LodePNGDecoderSettings decoder
1116 ------------------------------
1117 
1118 The settings can be used to ignore the errors created by invalid CRC and Adler32
1119 chunks, and to disable the decoding of tEXt chunks.
1120 
1121 There's also a setting color_convert, true by default. If false, no conversion
1122 is done, the resulting data will be as it was in the PNG (after decompression)
1123 and you'll have to puzzle the colors of the pixels together yourself using the
1124 color type information in the LodePNGInfo.
1125 
1126 
1127 5. Encoding
1128 -----------
1129 
1130 Encoding converts a raw pixel buffer to a PNG compressed image.
1131 
1132 Most documentation on using the encoder is at its declarations in the header
1133 above. For C, simple encoding can be done with functions such as
1134 lodepng_encode32, and more advanced decoding can be done with the struct
1135 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1136 various lodepng::encode functions, and lodepng::State can be used for advanced
1137 features.
1138 
1139 Like the decoder, the encoder can also give errors. However it gives less errors
1140 since the encoder input is trusted, the decoder input (a PNG image that could
1141 be forged by anyone) is not trusted.
1142 
1143 When using the LodePNGState, it uses the following fields for encoding:
1144 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1145 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1146 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1147 
1148 LodePNGInfo info_png
1149 --------------------
1150 
1151 When encoding, you use this the opposite way as when decoding: for encoding,
1152 you fill in the values you want the PNG to have before encoding. By default it's
1153 not needed to specify a color type for the PNG since it's automatically chosen,
1154 but it's possible to choose it yourself given the right settings.
1155 
1156 The encoder will not always exactly match the LodePNGInfo struct you give,
1157 it tries as close as possible. Some things are ignored by the encoder. The
1158 encoder uses, for example, the following settings from it when applicable:
1159 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1160 background color, the interlace method, unknown chunks, ...
1161 
1162 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1163 If the palette contains any colors for which the alpha channel is not 255 (so
1164 there are translucent colors in the palette), it'll add a tRNS chunk.
1165 
1166 LodePNGColorMode info_raw
1167 -------------------------
1168 
1169 You specify the color type of the raw image that you give to the input here,
1170 including a possible transparent color key and palette you happen to be using in
1171 your raw image data.
1172 
1173 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1174 format with 4 bytes (unsigned chars) per pixel.
1175 
1176 LodePNGEncoderSettings encoder
1177 ------------------------------
1178 
1179 The following settings are supported (some are in sub-structs):
1180 *) auto_convert: when this option is enabled, the encoder will
1181 automatically choose the smallest possible color mode (including color key) that
1182 can encode the colors of all pixels without information loss.
1183 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1184    2 = dynamic huffman tree (best compression). Should be 2 for proper
1185    compression.
1186 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1187    true for proper compression.
1188 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1189    2048 by default, but can be set to 32768 for better, but slow, compression.
1190 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1191    chunk if force_palette is true. This can used as suggested palette to convert
1192    to by viewers that don't support more than 256 colors (if those still exist)
1193 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1194 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1195   zTXt chunks use zlib compression on the text. This gives a smaller result on
1196   large texts but a larger result on small texts (such as a single program name).
1197   It's all tEXt or all zTXt though, there's no separate setting per text yet.
1198 
1199 
1200 6. color conversions
1201 --------------------
1202 
1203 An important thing to note about LodePNG, is that the color type of the PNG, and
1204 the color type of the raw image, are completely independent. By default, when
1205 you decode a PNG, you get the result as a raw image in the color type you want,
1206 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1207 And if you encode an image, by default LodePNG will automatically choose the PNG
1208 color type that gives good compression based on the values of colors and amount
1209 of colors in the image. It can be configured to let you control it instead as
1210 well, though.
1211 
1212 To be able to do this, LodePNG does conversions from one color mode to another.
1213 It can convert from almost any color type to any other color type, except the
1214 following conversions: RGB to greyscale is not supported, and converting to a
1215 palette when the palette doesn't have a required color is not supported. This is
1216 not supported on purpose: this is information loss which requires a color
1217 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to grey
1218 is easy, but there are multiple ways if you want to give some channels more
1219 weight).
1220 
1221 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1222 color, no matter what color type the PNG has. And by default when encoding,
1223 LodePNG automatically picks the best color model for the output PNG, and expects
1224 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1225 the color format of the images yourself, you can skip this chapter.
1226 
1227 6.1. PNG color types
1228 --------------------
1229 
1230 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1231 as well as palettized color modes. After the zlib decompression and unfiltering
1232 in the PNG image is done, the raw pixel data will have that color type and thus
1233 a certain amount of bits per pixel. If you want the output raw image after
1234 decoding to have another color type, a conversion is done by LodePNG.
1235 
1236 The PNG specification gives the following color types:
1237 
1238 0: greyscale, bit depths 1, 2, 4, 8, 16
1239 2: RGB, bit depths 8 and 16
1240 3: palette, bit depths 1, 2, 4 and 8
1241 4: greyscale with alpha, bit depths 8 and 16
1242 6: RGBA, bit depths 8 and 16
1243 
1244 Bit depth is the amount of bits per pixel per color channel. So the total amount
1245 of bits per pixel is: amount of channels * bitdepth.
1246 
1247 6.2. color conversions
1248 ----------------------
1249 
1250 As explained in the sections about the encoder and decoder, you can specify
1251 color types and bit depths in info_png and info_raw to change the default
1252 behaviour.
1253 
1254 If, when decoding, you want the raw image to be something else than the default,
1255 you need to set the color type and bit depth you want in the LodePNGColorMode,
1256 or the parameters colortype and bitdepth of the simple decoding function.
1257 
1258 If, when encoding, you use another color type than the default in the raw input
1259 image, you need to specify its color type and bit depth in the LodePNGColorMode
1260 of the raw image, or use the parameters colortype and bitdepth of the simple
1261 encoding function.
1262 
1263 If, when encoding, you don't want LodePNG to choose the output PNG color type
1264 but control it yourself, you need to set auto_convert in the encoder settings
1265 to false, and specify the color type you want in the LodePNGInfo of the
1266 encoder (including palette: it can generate a palette if auto_convert is true,
1267 otherwise not).
1268 
1269 If the input and output color type differ (whether user chosen or auto chosen),
1270 LodePNG will do a color conversion, which follows the rules below, and may
1271 sometimes result in an error.
1272 
1273 To avoid some confusion:
1274 -the decoder converts from PNG to raw image
1275 -the encoder converts from raw image to PNG
1276 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1277 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1278 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1279  is enabled, it is automatically generated instead
1280 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1281  PNG image, but it can be ignored since the raw image has the color type you requested instead
1282 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1283  between the color types is done if the color types are supported. If it is not
1284  supported, an error is returned. If the types are the same, no conversion is done.
1285 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1286  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1287  the raw image correctly before encoding.
1288 -both encoder and decoder use the same color converter.
1289 
1290 Non supported color conversions:
1291 -color to greyscale: no error is thrown, but the result will look ugly because
1292 only the red channel is taken
1293 -anything to palette when that palette does not have that color in it: in this
1294 case an error is thrown
1295 
1296 Supported color conversions:
1297 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1298 -any grey or grey+alpha, to grey or grey+alpha
1299 -anything to a palette, as long as the palette has the requested colors in it
1300 -removing alpha channel
1301 -higher to smaller bitdepth, and vice versa
1302 
1303 If you want no color conversion to be done (e.g. for speed or control):
1304 -In the encoder, you can make it save a PNG with any color type by giving the
1305 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1306 false.
1307 -In the decoder, you can make it store the pixel data in the same color type
1308 as the PNG has, by setting the color_convert setting to false. Settings in
1309 info_raw are then ignored.
1310 
1311 The function lodepng_convert does the color conversion. It is available in the
1312 interface but normally isn't needed since the encoder and decoder already call
1313 it.
1314 
1315 6.3. padding bits
1316 -----------------
1317 
1318 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1319 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1320 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1321 The raw input image you give to the encoder, and the raw output image you get from the decoder
1322 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1323 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1324 not the first bit of a new byte.
1325 
1326 6.4. A note about 16-bits per channel and endianness
1327 ----------------------------------------------------
1328 
1329 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1330 for any other color format. The 16-bit values are stored in big endian (most
1331 significant byte first) in these arrays. This is the opposite order of the
1332 little endian used by x86 CPU's.
1333 
1334 LodePNG always uses big endian because the PNG file format does so internally.
1335 Conversions to other formats than PNG uses internally are not supported by
1336 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1337 colors, the order in which you store R, G, B and A, and so on. Supporting and
1338 converting to/from all that is outside the scope of LodePNG.
1339 
1340 This may mean that, depending on your use case, you may want to convert the big
1341 endian output of LodePNG to little endian with a for loop. This is certainly not
1342 always needed, many applications and libraries support big endian 16-bit colors
1343 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1344 unsigned short* buffer on x86 CPUs.
1345 
1346 
1347 7. error values
1348 ---------------
1349 
1350 All functions in LodePNG that return an error code, return 0 if everything went
1351 OK, or a non-zero code if there was an error.
1352 
1353 The meaning of the LodePNG error values can be retrieved with the function
1354 lodepng_error_text: given the numerical error code, it returns a description
1355 of the error in English as a string.
1356 
1357 Check the implementation of lodepng_error_text to see the meaning of each code.
1358 
1359 
1360 8. chunks and PNG editing
1361 -------------------------
1362 
1363 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1364 editor that should follow the rules about handling of unknown chunks, or if your
1365 program is able to read other types of chunks than the ones handled by LodePNG,
1366 then that's possible with the chunk functions of LodePNG.
1367 
1368 A PNG chunk has the following layout:
1369 
1370 4 bytes length
1371 4 bytes type name
1372 length bytes data
1373 4 bytes CRC
1374 
1375 8.1. iterating through chunks
1376 -----------------------------
1377 
1378 If you have a buffer containing the PNG image data, then the first chunk (the
1379 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1380 signature of the PNG and are not part of a chunk. But if you start at byte 8
1381 then you have a chunk, and can check the following things of it.
1382 
1383 NOTE: none of these functions check for memory buffer boundaries. To avoid
1384 exploits, always make sure the buffer contains all the data of the chunks.
1385 When using lodepng_chunk_next, make sure the returned value is within the
1386 allocated memory.
1387 
1388 unsigned lodepng_chunk_length(const unsigned char* chunk):
1389 
1390 Get the length of the chunk's data. The total chunk length is this length + 12.
1391 
1392 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1393 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1394 
1395 Get the type of the chunk or compare if it's a certain type
1396 
1397 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1398 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1399 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1400 
1401 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1402 Check if the chunk is private (public chunks are part of the standard, private ones not).
1403 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1404 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1405 program doesn't handle that type of unknown chunk.
1406 
1407 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1408 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1409 
1410 Get a pointer to the start of the data of the chunk.
1411 
1412 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1413 void lodepng_chunk_generate_crc(unsigned char* chunk):
1414 
1415 Check if the crc is correct or generate a correct one.
1416 
1417 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1418 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1419 
1420 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1421 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1422 data available in the buffer to be able to go to the next chunk.
1423 
1424 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1425 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1426                               const char* type, const unsigned char* data):
1427 
1428 These functions are used to create new chunks that are appended to the data in *out that has
1429 length *outlength. The append function appends an existing chunk to the new data. The create
1430 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1431 name of the chunk.
1432 
1433 8.2. chunks in info_png
1434 -----------------------
1435 
1436 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1437 buffers (each with size) to contain 3 types of unknown chunks:
1438 the ones that come before the PLTE chunk, the ones that come between the PLTE
1439 and the IDAT chunks, and the ones that come after the IDAT chunks.
1440 It's necessary to make the distionction between these 3 cases because the PNG
1441 standard forces to keep the ordering of unknown chunks compared to the critical
1442 chunks, but does not force any other ordering rules.
1443 
1444 info_png.unknown_chunks_data[0] is the chunks before PLTE
1445 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1446 info_png.unknown_chunks_data[2] is the chunks after IDAT
1447 
1448 The chunks in these 3 buffers can be iterated through and read by using the same
1449 way described in the previous subchapter.
1450 
1451 When using the decoder to decode a PNG, you can make it store all unknown chunks
1452 if you set the option settings.remember_unknown_chunks to 1. By default, this
1453 option is off (0).
1454 
1455 The encoder will always encode unknown chunks that are stored in the info_png.
1456 If you need it to add a particular chunk that isn't known by LodePNG, you can
1457 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1458 info_png.unknown_chunks_data[x].
1459 
1460 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1461 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1462 parameters there instead.
1463 
1464 
1465 9. compiler support
1466 -------------------
1467 
1468 No libraries other than the current standard C library are needed to compile
1469 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1470 Add the files lodepng.c(pp) and lodepng.h to your project, include
1471 lodepng.h where needed, and your program can read/write PNG files.
1472 
1473 It is compatible with C90 and up, and C++03 and up.
1474 
1475 If performance is important, use optimization when compiling! For both the
1476 encoder and decoder, this makes a large difference.
1477 
1478 Make sure that LodePNG is compiled with the same compiler of the same version
1479 and with the same settings as the rest of the program, or the interfaces with
1480 std::vectors and std::strings in C++ can be incompatible.
1481 
1482 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1483 
1484 *) gcc and g++
1485 
1486 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1487 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1488 version 4.7.1 on Linux, 32-bit and 64-bit.
1489 
1490 *) Clang
1491 
1492 Fully supported and warning-free.
1493 
1494 *) Mingw
1495 
1496 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1497 LodePNG.
1498 
1499 *) Visual Studio and Visual C++ Express Edition
1500 
1501 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1502 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1503 where it wants to use a non-standard function fopen_s instead of the standard C
1504 fopen.
1505 
1506 Visual Studio may want "stdafx.h" files to be included in each source file and
1507 give an error "unexpected end of file while looking for precompiled header".
1508 This is not standard C++ and will not be added to the stock LodePNG. You can
1509 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1510 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1511 
1512 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1513 VS6, are not guaranteed to work.
1514 
1515 *) Compilers on Macintosh
1516 
1517 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1518 C and C++.
1519 
1520 *) Other Compilers
1521 
1522 If you encounter problems on any compilers, feel free to let me know and I may
1523 try to fix it if the compiler is modern and standards compliant.
1524 
1525 
1526 10. examples
1527 ------------
1528 
1529 This decoder example shows the most basic usage of LodePNG. More complex
1530 examples can be found on the LodePNG website.
1531 
1532 10.1. decoder C++ example
1533 -------------------------
1534 
1535 #include "lodepng.h"
1536 #include <iostream>
1537 
1538 int main(int argc, char *argv[])
1539 {
1540   const char* filename = argc > 1 ? argv[1] : "test.png";
1541 
1542   //load and decode
1543   std::vector<unsigned char> image;
1544   unsigned width, height;
1545   unsigned error = lodepng::decode(image, width, height, filename);
1546 
1547   //if there's an error, display it
1548   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1549 
1550   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1551 }
1552 
1553 10.2. decoder C example
1554 -----------------------
1555 
1556 #include "lodepng.h"
1557 
1558 int main(int argc, char *argv[])
1559 {
1560   unsigned error;
1561   unsigned char* image;
1562   size_t width, height;
1563   const char* filename = argc > 1 ? argv[1] : "test.png";
1564 
1565   error = lodepng_decode32_file(&image, &width, &height, filename);
1566 
1567   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1568 
1569   / * use image here * /
1570 
1571   free(image);
1572   return 0;
1573 }
1574 
1575 11. state settings reference
1576 ----------------------------
1577 
1578 A quick reference of some settings to set on the LodePNGState
1579 
1580 For decoding:
1581 
1582 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1583 state.decoder.zlibsettings.custom_...: use custom inflate function
1584 state.decoder.ignore_crc: ignore CRC checksums
1585 state.decoder.color_convert: convert internal PNG color to chosen one
1586 state.decoder.read_text_chunks: whether to read in text metadata chunks
1587 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1588 state.info_raw.colortype: desired color type for decoded image
1589 state.info_raw.bitdepth: desired bit depth for decoded image
1590 state.info_raw....: more color settings, see struct LodePNGColorMode
1591 state.info_png....: no settings for decoder but output, see struct LodePNGInfo
1592 
1593 For encoding:
1594 
1595 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1596 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1597 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1598 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1599 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1600 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1601 state.encoder.zlibsettings.custom_...: use custom deflate function
1602 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1603 state.encoder.filter_palette_zero: PNG filter strategy for palette
1604 state.encoder.filter_strategy: PNG filter strategy to encode with
1605 state.encoder.force_palette: add palette even if not encoding to one
1606 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1607 state.encoder.text_compression: use compressed text chunks for metadata
1608 state.info_raw.colortype: color type of raw input image you provide
1609 state.info_raw.bitdepth: bit depth of raw input image you provide
1610 state.info_raw: more color settings, see struct LodePNGColorMode
1611 state.info_png.color.colortype: desired color type if auto_convert is false
1612 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1613 state.info_png.color....: more color settings, see struct LodePNGColorMode
1614 state.info_png....: more PNG related settings, see struct LodePNGInfo
1615 
1616 
1617 12. changes
1618 -----------
1619 
1620 The version number of LodePNG is the date of the change given in the format
1621 yyyymmdd.
1622 
1623 Some changes aren't backwards compatible. Those are indicated with a (!)
1624 symbol.
1625 
1626 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1627    the limits of pure C90).
1628 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1629 *) 24 okt 2015: Bugfix with decoding to palette output.
1630 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1631 *) 23 aug 2014: Reduced needless memory usage of decoder.
1632 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1633     simplicity. Made ColorProfile public.
1634 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1635 *) 22 dec 2013: Power of two windowsize required for optimization.
1636 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1637 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1638 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1639     prefix for the custom allocators and made it possible with a new #define to
1640     use custom ones in your project without needing to change lodepng's code.
1641 *) 28 jan 2013: Bugfix with color key.
1642 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1643 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1644     (no palette). Better deflate tree encoding. New compression tweak settings.
1645     Faster color conversions while decoding. Some internal cleanups.
1646 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1647 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1648     and made it work with function pointers instead.
1649 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1650     and free functions and toggle #defines from compiler flags. Small fixes.
1651 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1652 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1653     redundant C++ codec classes. Reduced amount of structs. Everything changed,
1654     but it is cleaner now imho and functionality remains the same. Also fixed
1655     several bugs and shrunk the implementation code. Made new samples.
1656 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1657     PNG color model and bit depth, based on the amount and type of colors of the
1658     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1659 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1660 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1661 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1662     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1663     better ones (it's quite significant). A setting to do an experimental, slow,
1664     brute force search for PNG filter types is added.
1665 *) 17 aug 2011 (!): changed some C zlib related function names.
1666 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1667 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1668 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1669 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1670     to optimize long sequences of zeros.
1671 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1672     LodePNG_InfoColor_canHaveAlpha functions for convenience.
1673 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1674 *) 30 okt 2010: made decoding slightly faster
1675 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1676      Reorganized the documentation and the declaration order in the header.
1677 *) 08 aug 2010: only changed some comments and external samples.
1678 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1679 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1680 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1681     read by ignoring the problem but windows apps couldn't.
1682 *) 06 jun 2008: added more error checks for out of memory cases.
1683 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1684 *) 06 mar 2008: crash with encoding of strings fixed
1685 *) 02 feb 2008: support for international text chunks added (iTXt)
1686 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1687 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1688 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1689 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1690     Also various fixes, such as in the deflate and the padding bits code.
1691 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1692     filtering code of encoder.
1693 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1694     C++ wrapper around this provides an interface almost identical to before.
1695     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1696     are together in these files but it works both for C and C++ compilers.
1697 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1698 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1699 *) 09 aug 2007: some VS2005 warnings removed again
1700 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1701 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1702 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1703     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1704 *) 02 jun 2007: made the encoder add a tag with version by default
1705 *) 27 may 2007: zlib and png code separated (but still in the same file),
1706     simple encoder/decoder functions added for more simple usage cases
1707 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1708     moved some examples from here to lodepng_examples.cpp
1709 *) 12 may 2007: palette decoding bug fixed
1710 *) 24 apr 2007: changed the license from BSD to the zlib license
1711 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1712 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1713     palettized PNG images. Plus little interface change with palette and texts.
1714 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1715     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1716 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1717     and supported by the encoder, resulting in smaller PNGs at the output.
1718 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1719 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1720     greyscale type to 8-bit greyscale with or without alpha.
1721 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1722     to convert to and is more uniform. See the manual for how it works now.
1723 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1724     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1725     at last made the decoder give errors for incorrect Adler32 or Crc.
1726 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1727 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1728     cleaned out code as well as making certain parts faster.
1729 *) 28 dec 2006: Added "Settings" to the encoder.
1730 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1731     Removed some code duplication in the decoder. Fixed little bug in an example.
1732 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1733     Fixed a bug of the decoder with 16-bit per color.
1734 *) 15 okt 2006: Changed documentation structure
1735 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1736     given image buffer, however for now it's not compressed.
1737 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1738 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1739     way. Renamed decodePNG to decodePNGGeneric.
1740 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1741     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1742 *) 28 jul 2006: Cleaned the code and added new error checks.
1743     Corrected terminology "deflate" into "inflate".
1744 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1745     example allows easy debugging by displaying the PNG and its transparency.
1746 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1747     loadFile function for convenience. Made decodePNG32 faster.
1748 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1749     Changed position of palette in info vector. Fixed an important bug that
1750     happened on PNGs with an uncompressed block.
1751 *) 16 jun 2006: Internally changed unsigned into unsigned where
1752     needed, and performed some optimizations.
1753 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1754     in LodePNG namespace. Changed the order of the parameters. Rewrote the
1755     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1756 *) 22 apr 2006: Optimized and improved some code
1757 *) 07 sep 2005: (!) Changed to std::vector interface
1758 *) 12 aug 2005: Initial release (C++, decoder only)
1759 
1760 
1761 13. contact information
1762 -----------------------
1763 
1764 Feel free to contact me with suggestions, problems, comments, ... concerning
1765 LodePNG. If you encounter a PNG image that doesn't work properly with this
1766 decoder, feel free to send it and I'll use it to find and fix the problem.
1767 
1768 My email address is (puzzle the account and domain together with an @ symbol):
1769 Domain: gmail dot com.
1770 Account: lode dot vandevenne.
1771 
1772 
1773 Copyright (c) 2005-2016 Lode Vandevenne
1774 */
1775