1 /// @ref core 2 /// @file glm/ext/matrix_double4x3.hpp 3 4 #pragma once 5 #include "../detail/type_mat4x3.hpp" 6 7 namespace glm 8 { 9 /// @addtogroup core_matrix 10 /// @{ 11 12 /// 4 columns of 3 components matrix of double-precision floating-point numbers. 13 /// 14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 15 typedef mat<4, 3, double, defaultp> dmat4x3; 16 17 /// @} 18 }//namespace glm 19