1 /// @ref core
2 /// @file glm/ext/matrix_double4x3.hpp
3 
4 #pragma once
5 #include "../detail/type_mat4x3.hpp"
6 
7 namespace glm
8 {
9 	/// @addtogroup core_matrix
10 	/// @{
11 
12 	/// 4 columns of 3 components matrix of double-precision floating-point numbers.
13 	///
14 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 	typedef mat<4, 3, double, defaultp>		dmat4x3;
16 
17 	/// @}
18 }//namespace glm
19