1 /// @ref core 2 /// @file glm/ext/matrix_double4x3_precision.hpp 3 4 #pragma once 5 #include "../detail/type_mat4x3.hpp" 6 7 namespace glm 8 { 9 /// @addtogroup core_matrix_precision 10 /// @{ 11 12 /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. 13 /// 14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 15 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 16 typedef mat<4, 3, double, lowp> lowp_dmat4x3; 17 18 /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. 19 /// 20 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 21 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 22 typedef mat<4, 3, double, mediump> mediump_dmat4x3; 23 24 /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. 25 /// 26 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> 27 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> 28 typedef mat<4, 3, double, highp> highp_dmat4x3; 29 30 /// @} 31 }//namespace glm 32