1 /// @ref core
2 /// @file glm/ext/matrix_double4x3_precision.hpp
3 
4 #pragma once
5 #include "../detail/type_mat4x3.hpp"
6 
7 namespace glm
8 {
9 	/// @addtogroup core_matrix_precision
10 	/// @{
11 
12 	/// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 	///
14 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
16 	typedef mat<4, 3, double, lowp>		lowp_dmat4x3;
17 
18 	/// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 	///
20 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
21 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
22 	typedef mat<4, 3, double, mediump>	mediump_dmat4x3;
23 
24 	/// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 	///
26 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
27 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
28 	typedef mat<4, 3, double, highp>	highp_dmat4x3;
29 
30 	/// @}
31 }//namespace glm
32