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19 
20 #include <sdr/contact/viewobjectcontactofe3d.hxx>
21 #include <sdr/contact/viewcontactofe3d.hxx>
22 #include <basegfx/color/bcolor.hxx>
23 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
24 
25 namespace sdr::contact
26 {
ViewObjectContactOfE3d(ObjectContact & rObjectContact,ViewContact & rViewContact)27         ViewObjectContactOfE3d::ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact)
28         :   ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
29         {
30         }
31 
~ViewObjectContactOfE3d()32         ViewObjectContactOfE3d::~ViewObjectContactOfE3d()
33         {
34         }
35 
getPrimitive3DContainer(const DisplayInfo & rDisplayInfo) const36         drawinglayer::primitive3d::Primitive3DContainer ViewObjectContactOfE3d::getPrimitive3DContainer(const DisplayInfo& rDisplayInfo) const
37         {
38             // get the view-independent Primitive from the viewContact
39             const ViewContactOfE3d& rViewContactOfE3d(dynamic_cast< const ViewContactOfE3d& >(GetViewContact()));
40             drawinglayer::primitive3d::Primitive3DContainer xRetval(rViewContactOfE3d.getViewIndependentPrimitive3DContainer());
41 
42             // handle ghosted
43             if(isPrimitiveGhosted(rDisplayInfo))
44             {
45                 const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0);
46                 const ::basegfx::BColorModifierSharedPtr aBColorModifier =
47                     std::make_shared<basegfx::BColorModifier_interpolate>(
48                         aRGBWhite,
49                         0.5);
50                 const drawinglayer::primitive3d::Primitive3DReference xReference(
51                     new drawinglayer::primitive3d::ModifiedColorPrimitive3D(
52                         xRetval,
53                         aBColorModifier));
54 
55                 xRetval = { xReference };
56             }
57 
58             return xRetval;
59         }
60 
createPrimitive2DSequence(const DisplayInfo & rDisplayInfo) const61         drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3d::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const
62         {
63             const ViewContactOfE3d& rViewContact = static_cast< const ViewContactOfE3d& >(GetViewContact());
64 
65             // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
66             return rViewContact.impCreateWithGivenPrimitive3DContainer(getPrimitive3DContainer(rDisplayInfo));
67         }
68 
69 
70 } // end of namespace
71 
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73