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19 
20 #ifndef INCLUDED_FILTER_SOURCE_GRAPHICFILTER_IDXF_DXFVEC_HXX
21 #define INCLUDED_FILTER_SOURCE_GRAPHICFILTER_IDXF_DXFVEC_HXX
22 
23 #include <sal/types.h>
24 #include <vcl/lineinfo.hxx>
25 
26 class Point;
27 
28 class DXFLineInfo {
29 public:
30     LineStyle       eStyle;
31     sal_Int32       nDashCount;
32     double          fDashLen;
33     sal_Int32       nDotCount;
34     double          fDotLen;
35     double          fDistance;
36 
DXFLineInfo()37     DXFLineInfo() :
38         eStyle(LineStyle::Solid),
39         nDashCount(0),
40         fDashLen(0),
41         nDotCount(0),
42         fDotLen(0),
43         fDistance(0) {}
44 };
45 
46 
47 //---------------------------- DXFVector ---------------------------------------
48 
49 // common 3D vector with doubles
50 
51 class DXFVector {
52 
53 public:
54 
55     double fx,fy,fz; // public ! - why not?
56 
57     inline DXFVector(double fX=0.0, double fY=0.0, double fZ=0.0);
58 
59     // summation/subtraktion:
60     DXFVector & operator += (const DXFVector & rV);
61     DXFVector   operator +  (const DXFVector & rV) const;
62     DXFVector   operator -  (const DXFVector & rV) const;
63 
64     // vector product
65     DXFVector   operator *  (const DXFVector & rV) const;
66 
67     // scalar product:
68     double SProd(const DXFVector & rV) const;
69 
70     // multiplication with scalar:
71     DXFVector & operator *= (double fs);
72     DXFVector   operator *  (double fs) const;
73 
74     // length:
75     double Abs() const;
76 
77     // vector with same direction and a length of 1:
78     DXFVector Unit() const;
79 
80     // equivalence or net:
81     bool operator == (const DXFVector & rV) const;
82 };
83 
84 
85 //---------------------------- DXFTransform ------------------------------------
86 
87 // a transformation matrice specialized for our problem
88 
89 class DXFTransform {
90 
91 public:
92 
93     DXFTransform();
94         // destination coordinate = source coordinate
95 
96     DXFTransform(double fScaleX, double fScaleY, double fScaleZ,
97                  const DXFVector & rShift);
98         // dest coordinate = translate(scale(source coordinate))
99 
100     DXFTransform(double fScaleX, double fScaleY, double fScaleZ,
101                  double fRotAngle,
102                  const DXFVector & rShift);
103         // dest coordinate = translate(rotate(scale(source coordinate)))
104         // rotation around z-axis, fRotAngle in degrees.
105 
106     DXFTransform(const DXFVector & rExtrusion);
107         // Transformation "ECS->WCS" via "Entity Extrusion Direction"
108         // ant the "Arbitrary Axis Algorithm"
109         // (See DXF-Docu from AutoDesk)
110 
111     DXFTransform(const DXFVector & rViewDir, const DXFVector & rViewTarget);
112         // Transformation object space->picture space on the basis of direction
113         // destination point of a viewport
114         // (See DXF-Docu from AutoDesk: VPORT)
115 
116     DXFTransform(const DXFTransform & rT1, const DXFTransform & rT2);
117         // destination coordinate = rT2(rT1(source coordinate))
118 
119 
120     void Transform(const DXFVector & rSrc, DXFVector & rTgt) const;
121         // Transformation from DXFVector to DXFVector
122 
123     void Transform(const DXFVector & rSrc, Point & rTgt) const;
124         // Transformation from DXFVector to SvPoint
125 
126     void TransDir(const DXFVector & rSrc, DXFVector & rTgt) const;
127         // Transformation of a relative vector (so no translation)
128 
129     bool TransCircleToEllipse(double fRadius, double & rEx, double & rEy) const;
130         // Attempt to transform a circle (in xy plane) so that it results
131         // in an aligned ellipse. If the does not work because an ellipse of
132         // arbitrary position would be created, sal_False is returned.
133         // (The center point will not be transformed, use Transform(..))
134 
135     double CalcRotAngle() const;
136         // Calculates the rotation angle around z-axis (in degrees)
137 
138     bool Mirror() const;
139         // Returns sal_True, if the matrice represents a left-handed coordinate system
140 
141     LineInfo Transform(const DXFLineInfo& aDXFLineInfo) const;
142         // Transform to LineInfo
143 
144 private:
145     DXFVector aMX;
146     DXFVector aMY;
147     DXFVector aMZ;
148     DXFVector aMP;
149 };
150 
151 
152 //------------------------------- inlines --------------------------------------
153 
154 
DXFVector(double fX,double fY,double fZ)155 inline DXFVector::DXFVector(double fX, double fY, double fZ)
156 {
157     fx=fX; fy=fY; fz=fZ;
158 }
159 
160 
operator +=(const DXFVector & rV)161 inline DXFVector & DXFVector::operator += (const DXFVector & rV)
162 {
163     fx+=rV.fx; fy+=rV.fy; fz+=rV.fz;
164     return *this;
165 }
166 
167 
operator +(const DXFVector & rV) const168 inline DXFVector DXFVector::operator + (const DXFVector & rV) const
169 {
170     return DXFVector(fx+rV.fx, fy+rV.fy, fz+rV.fz);
171 }
172 
173 
operator -(const DXFVector & rV) const174 inline DXFVector DXFVector::operator - (const DXFVector & rV) const
175 {
176     return DXFVector(fx-rV.fx, fy-rV.fy, fz-rV.fz);
177 }
178 
179 
operator *(const DXFVector & rV) const180 inline DXFVector DXFVector::operator *  (const DXFVector & rV) const
181 {
182     return DXFVector(
183         fy * rV.fz - fz * rV.fy,
184         fz * rV.fx - fx * rV.fz,
185         fx * rV.fy - fy * rV.fx
186     );
187 }
188 
189 
SProd(const DXFVector & rV) const190 inline double DXFVector::SProd(const DXFVector & rV) const
191 {
192     return fx*rV.fx + fy*rV.fy + fz*rV.fz;
193 }
194 
195 
operator *=(double fs)196 inline DXFVector & DXFVector::operator *= (double fs)
197 {
198     fx*=fs; fy*=fs; fz*=fs;
199     return *this;
200 }
201 
202 
operator *(double fs) const203 inline DXFVector DXFVector::operator * (double fs) const
204 {
205     return DXFVector(fx*fs,fy*fs,fz*fs);
206 }
207 
208 
operator ==(const DXFVector & rV) const209 inline bool DXFVector::operator == (const DXFVector & rV) const
210 {
211     if (fx==rV.fx && fy==rV.fy && fz==rV.fz) return true;
212     else return false;
213 }
214 
215 
216 #endif
217 
218 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
219