1 /* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
2  * This Source Code Form is subject to the terms of the Mozilla Public
3  * License, v. 2.0. If a copy of the MPL was not distributed with this
4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 
6 package org.mozilla.gecko.gfx;
7 
8 import android.graphics.Rect;
9 import android.opengl.GLES20;
10 import android.util.Log;
11 
12 import java.nio.ByteBuffer;
13 
14 /**
15  * Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
16  * ES.
17  */
18 public abstract class TileLayer extends Layer {
19     private static final String LOGTAG = "GeckoTileLayer";
20 
21     private final Rect mDirtyRect;
22     private IntSize mSize;
23     private int[] mTextureIDs;
24 
25     protected final CairoImage mImage;
26 
getImage()27     public CairoImage getImage() {
28         return mImage;
29     }
30 
31     public enum PaintMode { NORMAL, REPEAT, STRETCH };
32     private PaintMode mPaintMode;
33 
TileLayer(CairoImage image, PaintMode paintMode)34     public TileLayer(CairoImage image, PaintMode paintMode) {
35         super(image == null ? null : image.getSize());
36 
37         mPaintMode = paintMode;
38         mImage = image;
39         mSize = new IntSize(0, 0);
40         mDirtyRect = new Rect();
41     }
42 
repeats()43     protected boolean repeats() { return mPaintMode == PaintMode.REPEAT; }
stretches()44     protected boolean stretches() { return mPaintMode == PaintMode.STRETCH; }
getTextureID()45     protected int getTextureID() { return mTextureIDs[0]; }
initialized()46     protected boolean initialized() { return mImage != null && mTextureIDs != null; }
47 
48     @Override
finalize()49     protected void finalize() throws Throwable {
50         try {
51             if (mTextureIDs != null)
52                 TextureReaper.get().add(mTextureIDs);
53         } finally {
54             super.finalize();
55         }
56     }
57 
destroy()58     public void destroy() {
59         try {
60             if (mImage != null) {
61                 mImage.destroy();
62             }
63         } catch (Exception ex) {
64             Log.e(LOGTAG, "error clearing buffers: ", ex);
65         }
66     }
67 
setPaintMode(PaintMode mode)68     public void setPaintMode(PaintMode mode) {
69         mPaintMode = mode;
70     }
71 
72     /**
73      * Invalidates the entire buffer so that it will be uploaded again. Only valid inside a
74      * transaction.
75      */
invalidate()76     public void invalidate() {
77         if (!inTransaction())
78             throw new RuntimeException("invalidate() is only valid inside a transaction");
79         IntSize bufferSize = mImage.getSize();
80         mDirtyRect.set(0, 0, bufferSize.width, bufferSize.height);
81     }
82 
validateTexture()83     private void validateTexture() {
84         /* Calculate the ideal texture size. This must be a power of two if
85          * the texture is repeated or OpenGL ES 2.0 isn't supported, as
86          * OpenGL ES 2.0 is required for NPOT texture support (without
87          * extensions), but doesn't support repeating NPOT textures.
88          *
89          * XXX Currently, we don't pick a GLES 2.0 context, so always round.
90          */
91         IntSize textureSize = mImage.getSize().nextPowerOfTwo();
92 
93         if (!textureSize.equals(mSize)) {
94             mSize = textureSize;
95 
96             // Delete the old texture
97             if (mTextureIDs != null) {
98                 TextureReaper.get().add(mTextureIDs);
99                 mTextureIDs = null;
100 
101                 // Free the texture immediately, so we don't incur a
102                 // temporarily increased memory usage.
103                 TextureReaper.get().reap();
104             }
105         }
106     }
107 
108     @Override
performUpdates(RenderContext context)109     protected void performUpdates(RenderContext context) {
110         super.performUpdates(context);
111 
112         // Reallocate the texture if the size has changed
113         validateTexture();
114 
115         // Don't do any work if the image has an invalid size.
116         if (!mImage.getSize().isPositive())
117             return;
118 
119         // If we haven't allocated a texture, assume the whole region is dirty
120         if (mTextureIDs == null) {
121             uploadFullTexture();
122         } else {
123             uploadDirtyRect(mDirtyRect);
124         }
125 
126         mDirtyRect.setEmpty();
127     }
128 
uploadFullTexture()129     private void uploadFullTexture() {
130         IntSize bufferSize = mImage.getSize();
131         uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
132     }
133 
uploadDirtyRect(Rect dirtyRect)134     private void uploadDirtyRect(Rect dirtyRect) {
135         // If we have nothing to upload, just return for now
136         if (dirtyRect.isEmpty())
137             return;
138 
139         // It's possible that the buffer will be null, check for that and return
140         ByteBuffer imageBuffer = mImage.getBuffer();
141         if (imageBuffer == null)
142             return;
143 
144         if (mTextureIDs == null) {
145             mTextureIDs = new int[1];
146             GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
147         }
148 
149         int cairoFormat = mImage.getFormat();
150         CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
151 
152         bindAndSetGLParameters();
153 
154         // XXX TexSubImage2D is too broken to rely on Adreno, and very slow
155         //     on other chipsets, so we always upload the entire buffer.
156         IntSize bufferSize = mImage.getSize();
157 
158         GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
159                             mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
160 
161     }
162 
bindAndSetGLParameters()163     private void bindAndSetGLParameters() {
164         GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
165         GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
166         GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
167                                GLES20.GL_LINEAR);
168         GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
169                                GLES20.GL_LINEAR);
170 
171         int repeatMode = repeats() ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
172         GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
173         GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
174     }
175 }
176 
177