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19 
20 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
21 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
22 
23 
24 using namespace com::sun::star;
25 
26 
27 namespace drawinglayer
28 {
29     namespace primitive2d
30     {
PointArrayPrimitive2D(const std::vector<basegfx::B2DPoint> & rPositions,const basegfx::BColor & rRGBColor)31         PointArrayPrimitive2D::PointArrayPrimitive2D(
32             const std::vector< basegfx::B2DPoint >& rPositions,
33             const basegfx::BColor& rRGBColor)
34         :   BasePrimitive2D(),
35             maPositions(rPositions),
36             maRGBColor(rRGBColor),
37             maB2DRange()
38         {
39         }
40 
operator ==(const BasePrimitive2D & rPrimitive) const41         bool PointArrayPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
42         {
43             if(BasePrimitive2D::operator==(rPrimitive))
44             {
45                 const PointArrayPrimitive2D& rCompare = static_cast<const PointArrayPrimitive2D&>(rPrimitive);
46 
47                 return (getPositions() == rCompare.getPositions()
48                     && getRGBColor() == rCompare.getRGBColor());
49             }
50 
51             return false;
52         }
53 
getB2DRange(const geometry::ViewInformation2D &) const54         basegfx::B2DRange PointArrayPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
55         {
56             if(maB2DRange.isEmpty())
57             {
58                 basegfx::B2DRange aNewRange;
59 
60                 // get the basic range from the position vector
61                 for (auto const& pos : getPositions())
62                 {
63                     aNewRange.expand(pos);
64                 }
65 
66                 // assign to buffered value
67                 const_cast< PointArrayPrimitive2D* >(this)->maB2DRange = aNewRange;
68             }
69 
70             return maB2DRange;
71         }
72 
73         // provide unique ID
74         ImplPrimitive2DIDBlock(PointArrayPrimitive2D, PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D)
75 
76     } // end of namespace primitive2d
77 } // end of namespace drawinglayer
78 
79 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
80