1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3  * This file is part of the LibreOffice project.
4  *
5  * This Source Code Form is subject to the terms of the Mozilla Public
6  * License, v. 2.0. If a copy of the MPL was not distributed with this
7  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8  */
9 
10 #include <sal/log.hxx>
11 
12 #include <opengl/framebuffer.hxx>
13 
14 #include <vcl/opengl/OpenGLHelper.hxx>
15 
OpenGLFramebuffer()16 OpenGLFramebuffer::OpenGLFramebuffer() :
17     mnId( 0 ),
18     mnWidth( 0 ),
19     mnHeight( 0 ),
20     mnAttachedTexture( 0 ),
21     mpPrevFramebuffer( nullptr )
22 {
23     glGenFramebuffers( 1, &mnId );
24     CHECK_GL_ERROR();
25     VCL_GL_INFO( "Created framebuffer " << static_cast<int>(mnId) );
26 }
27 
~OpenGLFramebuffer()28 OpenGLFramebuffer::~OpenGLFramebuffer()
29 {
30     glDeleteFramebuffers( 1, &mnId );
31     VCL_GL_INFO( "Deleted framebuffer " << static_cast<int>(mnId) );
32     CHECK_GL_ERROR();
33 }
34 
Bind(GLenum eTarget)35 void OpenGLFramebuffer::Bind(GLenum eTarget)
36 {
37     VCL_GL_INFO( "Binding framebuffer " << static_cast<int>(mnId) );
38     glBindFramebuffer(eTarget, mnId);
39     CHECK_GL_ERROR();
40 }
41 
Unbind(GLenum eTarget)42 void OpenGLFramebuffer::Unbind(GLenum eTarget)
43 {
44     glBindFramebuffer(eTarget, 0);
45     CHECK_GL_ERROR();
46     VCL_GL_INFO( "Binding default framebuffer" );
47 }
48 
IsFree() const49 bool OpenGLFramebuffer::IsFree() const
50 {
51     return !mnAttachedTexture;
52 }
53 
IsAttached(GLuint nTexture) const54 bool OpenGLFramebuffer::IsAttached( GLuint nTexture ) const
55 {
56     return mnAttachedTexture == nTexture;
57 }
58 
IsAttached(const OpenGLTexture & rTexture) const59 bool OpenGLFramebuffer::IsAttached( const OpenGLTexture& rTexture ) const
60 {
61     return mnAttachedTexture == rTexture.Id();
62 }
63 
AttachTexture(const OpenGLTexture & rTexture)64 void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture )
65 {
66     if( rTexture.Id() == mnAttachedTexture )
67         return;
68 
69     VCL_GL_INFO( "Attaching texture " << rTexture.Id() << " to framebuffer " << static_cast<int>(mnId) );
70     mnAttachedTexture = rTexture.Id();
71     mnWidth = rTexture.GetWidth();
72     mnHeight = rTexture.GetHeight();
73     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mnAttachedTexture, 0);
74     CHECK_GL_ERROR();
75 
76     GLuint nStencil = rTexture.StencilId();
77     if( nStencil )
78     {
79         VCL_GL_INFO( "Attaching stencil " << nStencil << " to framebuffer " << static_cast<int>(mnId) );
80         glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
81                                    GL_RENDERBUFFER, nStencil );
82         CHECK_GL_ERROR();
83     }
84 
85     GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
86     CHECK_GL_ERROR();
87     if (status != GL_FRAMEBUFFER_COMPLETE)
88     {
89         SAL_WARN("vcl.opengl", "Framebuffer incomplete");
90     }
91 }
92 
DetachTexture()93 void OpenGLFramebuffer::DetachTexture()
94 {
95     if( mnAttachedTexture != 0 )
96     {
97         mnAttachedTexture = 0;
98         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 );
99         CHECK_GL_ERROR();
100 
101         // FIXME: we could make this conditional on having a stencil ?
102         glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
103                                    GL_RENDERBUFFER, 0 );
104         CHECK_GL_ERROR();
105     }
106 }
107 
108 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
109