1 // dear imgui, v1.70 WIP
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawData
12 // [SECTION] Helpers ShadeVertsXXX functions
13 // [SECTION] ImFontConfig
14 // [SECTION] ImFontAtlas
15 // [SECTION] ImFontAtlas glyph ranges helpers
16 // [SECTION] ImFontGlyphRangesBuilder
17 // [SECTION] ImFont
18 // [SECTION] Internal Render Helpers
19 // [SECTION] Decompression code
20 // [SECTION] Default font data (ProggyClean.ttf)
21 
22 */
23 
24 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
25 #define _CRT_SECURE_NO_WARNINGS
26 #endif
27 
28 #include "imgui.h"
29 #ifndef IMGUI_DEFINE_MATH_OPERATORS
30 #define IMGUI_DEFINE_MATH_OPERATORS
31 #endif
32 #include "imgui_internal.h"
33 
34 #include <stdio.h>      // vsnprintf, sscanf, printf
35 #if !defined(alloca)
36 #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
37 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
38 #elif defined(_WIN32)
39 #include <malloc.h>     // alloca
40 #if !defined(alloca)
41 #define alloca _alloca  // for clang with MS Codegen
42 #endif
43 #else
44 #include <stdlib.h>     // alloca
45 #endif
46 #endif
47 
48 // Visual Studio warnings
49 #ifdef _MSC_VER
50 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
51 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
52 #endif
53 
54 // Clang/GCC warnings with -Weverything
55 #ifdef __clang__
56 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
57 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
58 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference is.
59 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
60 #if __has_warning("-Wzero-as-null-pointer-constant")
61 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning : zero as null pointer constant              // some standard header variations use #define NULL 0
62 #endif
63 #if __has_warning("-Wcomma")
64 #pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
65 #endif
66 #if __has_warning("-Wreserved-id-macro")
67 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
68 #endif
69 #if __has_warning("-Wdouble-promotion")
70 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
71 #endif
72 #elif defined(__GNUC__)
73 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
74 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
75 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
76 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
77 #if __GNUC__ >= 8
78 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
79 #endif
80 #endif
81 
82 //-------------------------------------------------------------------------
83 // [SECTION] STB libraries implementation
84 //-------------------------------------------------------------------------
85 
86 // Compile time options:
87 //#define IMGUI_STB_NAMESPACE           ImStb
88 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
89 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
90 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
91 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
92 
93 #ifdef IMGUI_STB_NAMESPACE
94 namespace IMGUI_STB_NAMESPACE
95 {
96 #endif
97 
98 #ifdef _MSC_VER
99 #pragma warning (push)
100 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
101 #endif
102 
103 #ifdef __clang__
104 #pragma clang diagnostic push
105 #pragma clang diagnostic ignored "-Wunused-function"
106 #pragma clang diagnostic ignored "-Wmissing-prototypes"
107 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
108 #pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
109 #endif
110 
111 #ifdef __GNUC__
112 #pragma GCC diagnostic push
113 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
114 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
115 #endif
116 
117 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
118 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
119 #define STBRP_STATIC
120 #define STBRP_ASSERT(x)     IM_ASSERT(x)
121 #define STBRP_SORT          ImQsort
122 #define STB_RECT_PACK_IMPLEMENTATION
123 #endif
124 #ifdef IMGUI_STB_RECT_PACK_FILENAME
125 #include IMGUI_STB_RECT_PACK_FILENAME
126 #else
127 #include "imstb_rectpack.h"
128 #endif
129 #endif
130 
131 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
133 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
134 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
135 #define STBTT_assert(x)     IM_ASSERT(x)
136 #define STBTT_fmod(x,y)     ImFmod(x,y)
137 #define STBTT_sqrt(x)       ImSqrt(x)
138 #define STBTT_pow(x,y)      ImPow(x,y)
139 #define STBTT_fabs(x)       ImFabs(x)
140 #define STBTT_ifloor(x)     ((int)ImFloorStd(x))
141 #define STBTT_iceil(x)      ((int)ImCeil(x))
142 #define STBTT_STATIC
143 #define STB_TRUETYPE_IMPLEMENTATION
144 #else
145 #define STBTT_DEF extern
146 #endif
147 #ifdef IMGUI_STB_TRUETYPE_FILENAME
148 #include IMGUI_STB_TRUETYPE_FILENAME
149 #else
150 #include "imstb_truetype.h"
151 #endif
152 #endif
153 
154 #ifdef __GNUC__
155 #pragma GCC diagnostic pop
156 #endif
157 
158 #ifdef __clang__
159 #pragma clang diagnostic pop
160 #endif
161 
162 #ifdef _MSC_VER
163 #pragma warning (pop)
164 #endif
165 
166 #ifdef IMGUI_STB_NAMESPACE
167 } // namespace ImStb
168 using namespace IMGUI_STB_NAMESPACE;
169 #endif
170 
171 //-----------------------------------------------------------------------------
172 // [SECTION] Style functions
173 //-----------------------------------------------------------------------------
174 
StyleColorsDark(ImGuiStyle * dst)175 void ImGui::StyleColorsDark(ImGuiStyle* dst)
176 {
177     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
178     ImVec4* colors = style->Colors;
179 
180     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
181     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
182     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
183     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
184     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
185     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
186     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
188     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
189     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
190     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
191     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
192     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
193     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
194     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
195     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
196     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
197     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
198     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
199     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
200     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
201     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
202     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
203     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
204     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
205     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
206     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
207     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
208     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
209     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
210     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
211     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
212     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
213     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
214     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
215     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
216     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
217     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
218     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
219     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
220     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
221     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
222     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
223     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
224     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
225     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
226     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
227     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
228 }
229 
StyleColorsClassic(ImGuiStyle * dst)230 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
231 {
232     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
233     ImVec4* colors = style->Colors;
234 
235     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
236     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
237     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
238     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
239     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
240     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
241     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
242     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
243     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
244     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
245     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
246     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
247     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
248     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
249     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
250     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
251     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
252     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
253     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
254     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
255     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
256     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
257     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
258     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
259     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
260     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
261     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
262     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
263     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
264     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
265     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
266     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
267     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
268     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
269     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
270     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
271     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
272     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
273     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
274     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
275     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
276     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
277     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
278     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
279     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
280     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
281     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
282     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
283 }
284 
285 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)286 void ImGui::StyleColorsLight(ImGuiStyle* dst)
287 {
288     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
289     ImVec4* colors = style->Colors;
290 
291     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
292     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
293     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
294     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
295     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
296     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
297     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
298     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
299     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
300     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
301     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
302     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
303     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
304     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
305     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
306     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
307     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
308     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
309     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
310     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
311     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
312     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
313     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
314     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
315     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
316     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
317     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
318     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
319     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
320     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
321     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
322     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
323     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
324     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
325     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
326     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
327     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
328     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
329     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
330     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
331     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
332     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
333     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
334     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
335     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
336     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
337     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
338     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
339 }
340 
341 //-----------------------------------------------------------------------------
342 // ImDrawList
343 //-----------------------------------------------------------------------------
344 
ImDrawListSharedData()345 ImDrawListSharedData::ImDrawListSharedData()
346 {
347     Font = NULL;
348     FontSize = 0.0f;
349     CurveTessellationTol = 0.0f;
350     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
351 
352     // Const data
353     for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
354     {
355         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
356         CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
357     }
358 }
359 
Clear()360 void ImDrawList::Clear()
361 {
362     CmdBuffer.resize(0);
363     IdxBuffer.resize(0);
364     VtxBuffer.resize(0);
365     Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
366     _VtxCurrentIdx = 0;
367     _VtxWritePtr = NULL;
368     _IdxWritePtr = NULL;
369     _ClipRectStack.resize(0);
370     _TextureIdStack.resize(0);
371     _Path.resize(0);
372     _ChannelsCurrent = 0;
373     _ChannelsCount = 1;
374     // NB: Do not clear channels so our allocations are re-used after the first frame.
375 }
376 
ClearFreeMemory()377 void ImDrawList::ClearFreeMemory()
378 {
379     CmdBuffer.clear();
380     IdxBuffer.clear();
381     VtxBuffer.clear();
382     _VtxCurrentIdx = 0;
383     _VtxWritePtr = NULL;
384     _IdxWritePtr = NULL;
385     _ClipRectStack.clear();
386     _TextureIdStack.clear();
387     _Path.clear();
388     _ChannelsCurrent = 0;
389     _ChannelsCount = 1;
390     for (int i = 0; i < _Channels.Size; i++)
391     {
392         if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
393         _Channels[i].CmdBuffer.clear();
394         _Channels[i].IdxBuffer.clear();
395     }
396     _Channels.clear();
397 }
398 
CloneOutput() const399 ImDrawList* ImDrawList::CloneOutput() const
400 {
401     ImDrawList* dst = IM_NEW(ImDrawList(NULL));
402     dst->CmdBuffer = CmdBuffer;
403     dst->IdxBuffer = IdxBuffer;
404     dst->VtxBuffer = VtxBuffer;
405     dst->Flags = Flags;
406     return dst;
407 }
408 
409 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
410 #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
411 #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : (ImTextureID)NULL)
412 
AddDrawCmd()413 void ImDrawList::AddDrawCmd()
414 {
415     ImDrawCmd draw_cmd;
416     draw_cmd.ClipRect = GetCurrentClipRect();
417     draw_cmd.TextureId = GetCurrentTextureId();
418 
419     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
420     CmdBuffer.push_back(draw_cmd);
421 }
422 
AddCallback(ImDrawCallback callback,void * callback_data)423 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
424 {
425     ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
426     if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
427     {
428         AddDrawCmd();
429         current_cmd = &CmdBuffer.back();
430     }
431     current_cmd->UserCallback = callback;
432     current_cmd->UserCallbackData = callback_data;
433 
434     AddDrawCmd(); // Force a new command after us (see comment below)
435 }
436 
437 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
438 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
UpdateClipRect()439 void ImDrawList::UpdateClipRect()
440 {
441     // If current command is used with different settings we need to add a new command
442     const ImVec4 curr_clip_rect = GetCurrentClipRect();
443     ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
444     if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
445     {
446         AddDrawCmd();
447         return;
448     }
449 
450     // Try to merge with previous command if it matches, else use current command
451     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
452     if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
453         CmdBuffer.pop_back();
454     else
455         curr_cmd->ClipRect = curr_clip_rect;
456 }
457 
UpdateTextureID()458 void ImDrawList::UpdateTextureID()
459 {
460     // If current command is used with different settings we need to add a new command
461     const ImTextureID curr_texture_id = GetCurrentTextureId();
462     ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
463     if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
464     {
465         AddDrawCmd();
466         return;
467     }
468 
469     // Try to merge with previous command if it matches, else use current command
470     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
471     if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
472         CmdBuffer.pop_back();
473     else
474         curr_cmd->TextureId = curr_texture_id;
475 }
476 
477 #undef GetCurrentClipRect
478 #undef GetCurrentTextureId
479 
480 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)481 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
482 {
483     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
484     if (intersect_with_current_clip_rect && _ClipRectStack.Size)
485     {
486         ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
487         if (cr.x < current.x) cr.x = current.x;
488         if (cr.y < current.y) cr.y = current.y;
489         if (cr.z > current.z) cr.z = current.z;
490         if (cr.w > current.w) cr.w = current.w;
491     }
492     cr.z = ImMax(cr.x, cr.z);
493     cr.w = ImMax(cr.y, cr.w);
494 
495     _ClipRectStack.push_back(cr);
496     UpdateClipRect();
497 }
498 
PushClipRectFullScreen()499 void ImDrawList::PushClipRectFullScreen()
500 {
501     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
502 }
503 
PopClipRect()504 void ImDrawList::PopClipRect()
505 {
506     IM_ASSERT(_ClipRectStack.Size > 0);
507     _ClipRectStack.pop_back();
508     UpdateClipRect();
509 }
510 
PushTextureID(ImTextureID texture_id)511 void ImDrawList::PushTextureID(ImTextureID texture_id)
512 {
513     _TextureIdStack.push_back(texture_id);
514     UpdateTextureID();
515 }
516 
PopTextureID()517 void ImDrawList::PopTextureID()
518 {
519     IM_ASSERT(_TextureIdStack.Size > 0);
520     _TextureIdStack.pop_back();
521     UpdateTextureID();
522 }
523 
ChannelsSplit(int channels_count)524 void ImDrawList::ChannelsSplit(int channels_count)
525 {
526     IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
527     int old_channels_count = _Channels.Size;
528     if (old_channels_count < channels_count)
529         _Channels.resize(channels_count);
530     _ChannelsCount = channels_count;
531 
532     // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
533     // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
534     // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
535     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
536     for (int i = 1; i < channels_count; i++)
537     {
538         if (i >= old_channels_count)
539         {
540             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
541         }
542         else
543         {
544             _Channels[i].CmdBuffer.resize(0);
545             _Channels[i].IdxBuffer.resize(0);
546         }
547         if (_Channels[i].CmdBuffer.Size == 0)
548         {
549             ImDrawCmd draw_cmd;
550             draw_cmd.ClipRect = _ClipRectStack.back();
551             draw_cmd.TextureId = _TextureIdStack.back();
552             _Channels[i].CmdBuffer.push_back(draw_cmd);
553         }
554     }
555 }
556 
ChannelsMerge()557 void ImDrawList::ChannelsMerge()
558 {
559     // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
560     if (_ChannelsCount <= 1)
561         return;
562 
563     ChannelsSetCurrent(0);
564     if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
565         CmdBuffer.pop_back();
566 
567     int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
568     for (int i = 1; i < _ChannelsCount; i++)
569     {
570         ImDrawChannel& ch = _Channels[i];
571         if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
572             ch.CmdBuffer.pop_back();
573         new_cmd_buffer_count += ch.CmdBuffer.Size;
574         new_idx_buffer_count += ch.IdxBuffer.Size;
575     }
576     CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
577     IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
578 
579     ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
580     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
581     for (int i = 1; i < _ChannelsCount; i++)
582     {
583         ImDrawChannel& ch = _Channels[i];
584         if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
585         if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
586     }
587     UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
588     _ChannelsCount = 1;
589 }
590 
ChannelsSetCurrent(int idx)591 void ImDrawList::ChannelsSetCurrent(int idx)
592 {
593     IM_ASSERT(idx < _ChannelsCount);
594     if (_ChannelsCurrent == idx) return;
595     memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
596     memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
597     _ChannelsCurrent = idx;
598     memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
599     memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
600     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
601 }
602 
603 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
PrimReserve(int idx_count,int vtx_count)604 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
605 {
606     ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
607     draw_cmd.ElemCount += idx_count;
608 
609     int vtx_buffer_old_size = VtxBuffer.Size;
610     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
611     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
612 
613     int idx_buffer_old_size = IdxBuffer.Size;
614     IdxBuffer.resize(idx_buffer_old_size + idx_count);
615     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
616 }
617 
618 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)619 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
620 {
621     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
622     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
623     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
624     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
625     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
626     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
627     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
628     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
629     _VtxWritePtr += 4;
630     _VtxCurrentIdx += 4;
631     _IdxWritePtr += 6;
632 }
633 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)634 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
635 {
636     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
637     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
638     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
639     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
640     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
641     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
642     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
643     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
644     _VtxWritePtr += 4;
645     _VtxCurrentIdx += 4;
646     _IdxWritePtr += 6;
647 }
648 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)649 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
650 {
651     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
652     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
653     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
654     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
655     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
656     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
657     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
658     _VtxWritePtr += 4;
659     _VtxCurrentIdx += 4;
660     _IdxWritePtr += 6;
661 }
662 
663 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
664 // Those macros expects l-values.
665 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)                         { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
666 #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX)  { float d2 = VX*VX + VY*VY; if (d2 > EPS)  { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
667 
668 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
669 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)670 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
671 {
672     if (points_count < 2)
673         return;
674 
675     const ImVec2 uv = _Data->TexUvWhitePixel;
676 
677     int count = points_count;
678     if (!closed)
679         count = points_count-1;
680 
681     const bool thick_line = thickness > 1.0f;
682     if (Flags & ImDrawListFlags_AntiAliasedLines)
683     {
684         // Anti-aliased stroke
685         const float AA_SIZE = 1.0f;
686         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
687 
688         const int idx_count = thick_line ? count*18 : count*12;
689         const int vtx_count = thick_line ? points_count*4 : points_count*3;
690         PrimReserve(idx_count, vtx_count);
691 
692         // Temporary buffer
693         ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
694         ImVec2* temp_points = temp_normals + points_count;
695 
696         for (int i1 = 0; i1 < count; i1++)
697         {
698             const int i2 = (i1+1) == points_count ? 0 : i1+1;
699             float dx = points[i2].x - points[i1].x;
700             float dy = points[i2].y - points[i1].y;
701             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
702             temp_normals[i1].x = dy;
703             temp_normals[i1].y = -dx;
704         }
705         if (!closed)
706             temp_normals[points_count-1] = temp_normals[points_count-2];
707 
708         if (!thick_line)
709         {
710             if (!closed)
711             {
712                 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
713                 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
714                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
715                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
716             }
717 
718             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
719             unsigned int idx1 = _VtxCurrentIdx;
720             for (int i1 = 0; i1 < count; i1++)
721             {
722                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
723                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
724 
725                 // Average normals
726                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
727                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
728                 IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
729                 dm_x *= AA_SIZE;
730                 dm_y *= AA_SIZE;
731 
732                 // Add temporary vertexes
733                 ImVec2* out_vtx = &temp_points[i2*2];
734                 out_vtx[0].x = points[i2].x + dm_x;
735                 out_vtx[0].y = points[i2].y + dm_y;
736                 out_vtx[1].x = points[i2].x - dm_x;
737                 out_vtx[1].y = points[i2].y - dm_y;
738 
739                 // Add indexes
740                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
741                 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
742                 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
743                 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
744                 _IdxWritePtr += 12;
745 
746                 idx1 = idx2;
747             }
748 
749             // Add vertexes
750             for (int i = 0; i < points_count; i++)
751             {
752                 _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
753                 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
754                 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
755                 _VtxWritePtr += 3;
756             }
757         }
758         else
759         {
760             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
761             if (!closed)
762             {
763                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
764                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
765                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
766                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
767                 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
768                 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
769                 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
770                 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
771             }
772 
773             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
774             unsigned int idx1 = _VtxCurrentIdx;
775             for (int i1 = 0; i1 < count; i1++)
776             {
777                 const int i2 = (i1+1) == points_count ? 0 : i1+1;
778                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
779 
780                 // Average normals
781                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
782                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
783                 IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
784                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
785                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
786                 float dm_in_x = dm_x * half_inner_thickness;
787                 float dm_in_y = dm_y * half_inner_thickness;
788 
789                 // Add temporary vertexes
790                 ImVec2* out_vtx = &temp_points[i2*4];
791                 out_vtx[0].x = points[i2].x + dm_out_x;
792                 out_vtx[0].y = points[i2].y + dm_out_y;
793                 out_vtx[1].x = points[i2].x + dm_in_x;
794                 out_vtx[1].y = points[i2].y + dm_in_y;
795                 out_vtx[2].x = points[i2].x - dm_in_x;
796                 out_vtx[2].y = points[i2].y - dm_in_y;
797                 out_vtx[3].x = points[i2].x - dm_out_x;
798                 out_vtx[3].y = points[i2].y - dm_out_y;
799 
800                 // Add indexes
801                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
802                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
803                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
804                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
805                 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
806                 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
807                 _IdxWritePtr += 18;
808 
809                 idx1 = idx2;
810             }
811 
812             // Add vertexes
813             for (int i = 0; i < points_count; i++)
814             {
815                 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
816                 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
817                 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
818                 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
819                 _VtxWritePtr += 4;
820             }
821         }
822         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
823     }
824     else
825     {
826         // Non Anti-aliased Stroke
827         const int idx_count = count*6;
828         const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
829         PrimReserve(idx_count, vtx_count);
830 
831         for (int i1 = 0; i1 < count; i1++)
832         {
833             const int i2 = (i1+1) == points_count ? 0 : i1+1;
834             const ImVec2& p1 = points[i1];
835             const ImVec2& p2 = points[i2];
836 
837             float dx = p2.x - p1.x;
838             float dy = p2.y - p1.y;
839             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
840             dx *= (thickness * 0.5f);
841             dy *= (thickness * 0.5f);
842 
843             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
844             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
845             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
846             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
847             _VtxWritePtr += 4;
848 
849             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
850             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
851             _IdxWritePtr += 6;
852             _VtxCurrentIdx += 4;
853         }
854     }
855 }
856 
857 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)858 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
859 {
860     if (points_count < 3)
861         return;
862 
863     const ImVec2 uv = _Data->TexUvWhitePixel;
864 
865     if (Flags & ImDrawListFlags_AntiAliasedFill)
866     {
867         // Anti-aliased Fill
868         const float AA_SIZE = 1.0f;
869         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
870         const int idx_count = (points_count-2)*3 + points_count*6;
871         const int vtx_count = (points_count*2);
872         PrimReserve(idx_count, vtx_count);
873 
874         // Add indexes for fill
875         unsigned int vtx_inner_idx = _VtxCurrentIdx;
876         unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
877         for (int i = 2; i < points_count; i++)
878         {
879             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
880             _IdxWritePtr += 3;
881         }
882 
883         // Compute normals
884         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
885         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
886         {
887             const ImVec2& p0 = points[i0];
888             const ImVec2& p1 = points[i1];
889             float dx = p1.x - p0.x;
890             float dy = p1.y - p0.y;
891             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
892             temp_normals[i0].x = dy;
893             temp_normals[i0].y = -dx;
894         }
895 
896         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
897         {
898             // Average normals
899             const ImVec2& n0 = temp_normals[i0];
900             const ImVec2& n1 = temp_normals[i1];
901             float dm_x = (n0.x + n1.x) * 0.5f;
902             float dm_y = (n0.y + n1.y) * 0.5f;
903             IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
904             dm_x *= AA_SIZE * 0.5f;
905             dm_y *= AA_SIZE * 0.5f;
906 
907             // Add vertices
908             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
909             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
910             _VtxWritePtr += 2;
911 
912             // Add indexes for fringes
913             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
914             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
915             _IdxWritePtr += 6;
916         }
917         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
918     }
919     else
920     {
921         // Non Anti-aliased Fill
922         const int idx_count = (points_count-2)*3;
923         const int vtx_count = points_count;
924         PrimReserve(idx_count, vtx_count);
925         for (int i = 0; i < vtx_count; i++)
926         {
927             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
928             _VtxWritePtr++;
929         }
930         for (int i = 2; i < points_count; i++)
931         {
932             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
933             _IdxWritePtr += 3;
934         }
935         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
936     }
937 }
938 
PathArcToFast(const ImVec2 & centre,float radius,int a_min_of_12,int a_max_of_12)939 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
940 {
941     if (radius == 0.0f || a_min_of_12 > a_max_of_12)
942     {
943         _Path.push_back(centre);
944         return;
945     }
946     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
947     for (int a = a_min_of_12; a <= a_max_of_12; a++)
948     {
949         const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
950         _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
951     }
952 }
953 
PathArcTo(const ImVec2 & centre,float radius,float a_min,float a_max,int num_segments)954 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
955 {
956     if (radius == 0.0f)
957     {
958         _Path.push_back(centre);
959         return;
960     }
961 
962     // Note that we are adding a point at both a_min and a_max.
963     // If you are trying to draw a full closed circle you don't want the overlapping points!
964     _Path.reserve(_Path.Size + (num_segments + 1));
965     for (int i = 0; i <= num_segments; i++)
966     {
967         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
968         _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
969     }
970 }
971 
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)972 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
973 {
974     float dx = x4 - x1;
975     float dy = y4 - y1;
976     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
977     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
978     d2 = (d2 >= 0) ? d2 : -d2;
979     d3 = (d3 >= 0) ? d3 : -d3;
980     if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
981     {
982         path->push_back(ImVec2(x4, y4));
983     }
984     else if (level < 10)
985     {
986         float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
987         float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
988         float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
989         float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
990         float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
991         float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
992 
993         PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
994         PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
995     }
996 }
997 
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)998 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
999 {
1000     ImVec2 p1 = _Path.back();
1001     if (num_segments == 0)
1002     {
1003         // Auto-tessellated
1004         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
1005     }
1006     else
1007     {
1008         float t_step = 1.0f / (float)num_segments;
1009         for (int i_step = 1; i_step <= num_segments; i_step++)
1010         {
1011             float t = t_step * i_step;
1012             float u = 1.0f - t;
1013             float w1 = u*u*u;
1014             float w2 = 3*u*u*t;
1015             float w3 = 3*u*t*t;
1016             float w4 = t*t*t;
1017             _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
1018         }
1019     }
1020 }
1021 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,int rounding_corners)1022 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
1023 {
1024     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
1025     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1026 
1027     if (rounding <= 0.0f || rounding_corners == 0)
1028     {
1029         PathLineTo(a);
1030         PathLineTo(ImVec2(b.x, a.y));
1031         PathLineTo(b);
1032         PathLineTo(ImVec2(a.x, b.y));
1033     }
1034     else
1035     {
1036         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1037         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1038         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1039         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1040         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1041         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1042         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1043         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1044     }
1045 }
1046 
AddLine(const ImVec2 & a,const ImVec2 & b,ImU32 col,float thickness)1047 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
1048 {
1049     if ((col & IM_COL32_A_MASK) == 0)
1050         return;
1051     PathLineTo(a + ImVec2(0.5f,0.5f));
1052     PathLineTo(b + ImVec2(0.5f,0.5f));
1053     PathStroke(col, false, thickness);
1054 }
1055 
1056 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
AddRect(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags,float thickness)1057 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
1058 {
1059     if ((col & IM_COL32_A_MASK) == 0)
1060         return;
1061     if (Flags & ImDrawListFlags_AntiAliasedLines)
1062         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
1063     else
1064         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
1065     PathStroke(col, true, thickness);
1066 }
1067 
AddRectFilled(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags)1068 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
1069 {
1070     if ((col & IM_COL32_A_MASK) == 0)
1071         return;
1072     if (rounding > 0.0f)
1073     {
1074         PathRect(a, b, rounding, rounding_corners_flags);
1075         PathFillConvex(col);
1076     }
1077     else
1078     {
1079         PrimReserve(6, 4);
1080         PrimRect(a, b, col);
1081     }
1082 }
1083 
AddRectFilledMultiColor(const ImVec2 & a,const ImVec2 & c,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1084 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1085 {
1086     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1087         return;
1088 
1089     const ImVec2 uv = _Data->TexUvWhitePixel;
1090     PrimReserve(6, 4);
1091     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1092     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1093     PrimWriteVtx(a, uv, col_upr_left);
1094     PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
1095     PrimWriteVtx(c, uv, col_bot_right);
1096     PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
1097 }
1098 
AddQuad(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col,float thickness)1099 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
1100 {
1101     if ((col & IM_COL32_A_MASK) == 0)
1102         return;
1103 
1104     PathLineTo(a);
1105     PathLineTo(b);
1106     PathLineTo(c);
1107     PathLineTo(d);
1108     PathStroke(col, true, thickness);
1109 }
1110 
AddQuadFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col)1111 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
1112 {
1113     if ((col & IM_COL32_A_MASK) == 0)
1114         return;
1115 
1116     PathLineTo(a);
1117     PathLineTo(b);
1118     PathLineTo(c);
1119     PathLineTo(d);
1120     PathFillConvex(col);
1121 }
1122 
AddTriangle(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col,float thickness)1123 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
1124 {
1125     if ((col & IM_COL32_A_MASK) == 0)
1126         return;
1127 
1128     PathLineTo(a);
1129     PathLineTo(b);
1130     PathLineTo(c);
1131     PathStroke(col, true, thickness);
1132 }
1133 
AddTriangleFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col)1134 void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
1135 {
1136     if ((col & IM_COL32_A_MASK) == 0)
1137         return;
1138 
1139     PathLineTo(a);
1140     PathLineTo(b);
1141     PathLineTo(c);
1142     PathFillConvex(col);
1143 }
1144 
AddCircle(const ImVec2 & centre,float radius,ImU32 col,int num_segments,float thickness)1145 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
1146 {
1147     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1148         return;
1149 
1150     // Because we are filling a closed shape we remove 1 from the count of segments/points
1151     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1152     PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1);
1153     PathStroke(col, true, thickness);
1154 }
1155 
AddCircleFilled(const ImVec2 & centre,float radius,ImU32 col,int num_segments)1156 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
1157 {
1158     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1159         return;
1160 
1161     // Because we are filling a closed shape we remove 1 from the count of segments/points
1162     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1163     PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1);
1164     PathFillConvex(col);
1165 }
1166 
AddBezierCurve(const ImVec2 & pos0,const ImVec2 & cp0,const ImVec2 & cp1,const ImVec2 & pos1,ImU32 col,float thickness,int num_segments)1167 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1168 {
1169     if ((col & IM_COL32_A_MASK) == 0)
1170         return;
1171 
1172     PathLineTo(pos0);
1173     PathBezierCurveTo(cp0, cp1, pos1, num_segments);
1174     PathStroke(col, false, thickness);
1175 }
1176 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1177 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1178 {
1179     if ((col & IM_COL32_A_MASK) == 0)
1180         return;
1181 
1182     if (text_end == NULL)
1183         text_end = text_begin + strlen(text_begin);
1184     if (text_begin == text_end)
1185         return;
1186 
1187     // Pull default font/size from the shared ImDrawListSharedData instance
1188     if (font == NULL)
1189         font = _Data->Font;
1190     if (font_size == 0.0f)
1191         font_size = _Data->FontSize;
1192 
1193     IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1194 
1195     ImVec4 clip_rect = _ClipRectStack.back();
1196     if (cpu_fine_clip_rect)
1197     {
1198         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1199         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1200         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1201         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1202     }
1203     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1204 }
1205 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1206 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1207 {
1208     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1209 }
1210 
AddImage(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col)1211 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
1212 {
1213     if ((col & IM_COL32_A_MASK) == 0)
1214         return;
1215 
1216     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1217     if (push_texture_id)
1218         PushTextureID(user_texture_id);
1219 
1220     PrimReserve(6, 4);
1221     PrimRectUV(a, b, uv_a, uv_b, col);
1222 
1223     if (push_texture_id)
1224         PopTextureID();
1225 }
1226 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)1227 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
1228 {
1229     if ((col & IM_COL32_A_MASK) == 0)
1230         return;
1231 
1232     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1233     if (push_texture_id)
1234         PushTextureID(user_texture_id);
1235 
1236     PrimReserve(6, 4);
1237     PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
1238 
1239     if (push_texture_id)
1240         PopTextureID();
1241 }
1242 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col,float rounding,int rounding_corners)1243 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
1244 {
1245     if ((col & IM_COL32_A_MASK) == 0)
1246         return;
1247 
1248     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1249     {
1250         AddImage(user_texture_id, a, b, uv_a, uv_b, col);
1251         return;
1252     }
1253 
1254     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1255     if (push_texture_id)
1256         PushTextureID(user_texture_id);
1257 
1258     int vert_start_idx = VtxBuffer.Size;
1259     PathRect(a, b, rounding, rounding_corners);
1260     PathFillConvex(col);
1261     int vert_end_idx = VtxBuffer.Size;
1262     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
1263 
1264     if (push_texture_id)
1265         PopTextureID();
1266 }
1267 
1268 //-----------------------------------------------------------------------------
1269 // [SECTION] ImDrawData
1270 //-----------------------------------------------------------------------------
1271 
1272 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1273 void ImDrawData::DeIndexAllBuffers()
1274 {
1275     ImVector<ImDrawVert> new_vtx_buffer;
1276     TotalVtxCount = TotalIdxCount = 0;
1277     for (int i = 0; i < CmdListsCount; i++)
1278     {
1279         ImDrawList* cmd_list = CmdLists[i];
1280         if (cmd_list->IdxBuffer.empty())
1281             continue;
1282         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1283         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1284             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1285         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1286         cmd_list->IdxBuffer.resize(0);
1287         TotalVtxCount += cmd_list->VtxBuffer.Size;
1288     }
1289 }
1290 
1291 // Helper to scale the ClipRect field of each ImDrawCmd.
1292 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1293 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1294 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1295 {
1296     for (int i = 0; i < CmdListsCount; i++)
1297     {
1298         ImDrawList* cmd_list = CmdLists[i];
1299         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1300         {
1301             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1302             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1303         }
1304     }
1305 }
1306 
1307 //-----------------------------------------------------------------------------
1308 // [SECTION] Helpers ShadeVertsXXX functions
1309 //-----------------------------------------------------------------------------
1310 
1311 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1312 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1313 {
1314     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1315     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1316     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1317     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1318     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1319     {
1320         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1321         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1322         int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1323         int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1324         int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1325         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1326     }
1327 }
1328 
1329 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1330 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1331 {
1332     const ImVec2 size = b - a;
1333     const ImVec2 uv_size = uv_b - uv_a;
1334     const ImVec2 scale = ImVec2(
1335         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1336         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1337 
1338     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1339     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1340     if (clamp)
1341     {
1342         const ImVec2 min = ImMin(uv_a, uv_b);
1343         const ImVec2 max = ImMax(uv_a, uv_b);
1344         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1345             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1346     }
1347     else
1348     {
1349         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1350             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1351     }
1352 }
1353 
1354 //-----------------------------------------------------------------------------
1355 // [SECTION] ImFontConfig
1356 //-----------------------------------------------------------------------------
1357 
ImFontConfig()1358 ImFontConfig::ImFontConfig()
1359 {
1360     FontData = NULL;
1361     FontDataSize = 0;
1362     FontDataOwnedByAtlas = true;
1363     FontNo = 0;
1364     SizePixels = 0.0f;
1365     OversampleH = 3; // FIXME: 2 may be a better default?
1366     OversampleV = 1;
1367     PixelSnapH = false;
1368     GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1369     GlyphOffset = ImVec2(0.0f, 0.0f);
1370     GlyphRanges = NULL;
1371     GlyphMinAdvanceX = 0.0f;
1372     GlyphMaxAdvanceX = FLT_MAX;
1373     MergeMode = false;
1374     RasterizerFlags = 0x00;
1375     RasterizerMultiply = 1.0f;
1376     memset(Name, 0, sizeof(Name));
1377     DstFont = NULL;
1378 }
1379 
1380 //-----------------------------------------------------------------------------
1381 // [SECTION] ImFontAtlas
1382 //-----------------------------------------------------------------------------
1383 
1384 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1385 // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1386 const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1387 const int FONT_ATLAS_DEFAULT_TEX_DATA_H      = 27;
1388 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1389 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1390 {
1391     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1392     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1393     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1394     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1395     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1396     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1397     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1398     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1399     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1400     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1401     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1402     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1403     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1404     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1405     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1406     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1407     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1408     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1409     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1410     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1411     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1412     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1413     "------------        -    X    -           X           -X.....................X-           ------------------"
1414     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1415     "                                                      -  X..X           X..X  -                             "
1416     "                                                      -   X.X           X.X   -                             "
1417     "                                                      -    XX           XX    -                             "
1418 };
1419 
1420 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1421 {
1422     // Pos ........ Size ......... Offset ......
1423     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1424     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1425     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1426     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1427     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1428     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1429     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1430     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1431 };
1432 
ImFontAtlas()1433 ImFontAtlas::ImFontAtlas()
1434 {
1435     Locked = false;
1436     Flags = ImFontAtlasFlags_None;
1437     TexID = (ImTextureID)NULL;
1438     TexDesiredWidth = 0;
1439     TexGlyphPadding = 1;
1440 
1441     TexPixelsAlpha8 = NULL;
1442     TexPixelsRGBA32 = NULL;
1443     TexWidth = TexHeight = 0;
1444     TexUvScale = ImVec2(0.0f, 0.0f);
1445     TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1446     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1447         CustomRectIds[n] = -1;
1448 }
1449 
~ImFontAtlas()1450 ImFontAtlas::~ImFontAtlas()
1451 {
1452     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1453     Clear();
1454 }
1455 
ClearInputData()1456 void    ImFontAtlas::ClearInputData()
1457 {
1458     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1459     for (int i = 0; i < ConfigData.Size; i++)
1460         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1461         {
1462             IM_FREE(ConfigData[i].FontData);
1463             ConfigData[i].FontData = NULL;
1464         }
1465 
1466     // When clearing this we lose access to the font name and other information used to build the font.
1467     for (int i = 0; i < Fonts.Size; i++)
1468         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1469         {
1470             Fonts[i]->ConfigData = NULL;
1471             Fonts[i]->ConfigDataCount = 0;
1472         }
1473     ConfigData.clear();
1474     CustomRects.clear();
1475     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1476         CustomRectIds[n] = -1;
1477 }
1478 
ClearTexData()1479 void    ImFontAtlas::ClearTexData()
1480 {
1481     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1482     if (TexPixelsAlpha8)
1483         IM_FREE(TexPixelsAlpha8);
1484     if (TexPixelsRGBA32)
1485         IM_FREE(TexPixelsRGBA32);
1486     TexPixelsAlpha8 = NULL;
1487     TexPixelsRGBA32 = NULL;
1488 }
1489 
ClearFonts()1490 void    ImFontAtlas::ClearFonts()
1491 {
1492     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1493     for (int i = 0; i < Fonts.Size; i++)
1494         IM_DELETE(Fonts[i]);
1495     Fonts.clear();
1496 }
1497 
Clear()1498 void    ImFontAtlas::Clear()
1499 {
1500     ClearInputData();
1501     ClearTexData();
1502     ClearFonts();
1503 }
1504 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1505 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1506 {
1507     // Build atlas on demand
1508     if (TexPixelsAlpha8 == NULL)
1509     {
1510         if (ConfigData.empty())
1511             AddFontDefault();
1512         Build();
1513     }
1514 
1515     *out_pixels = TexPixelsAlpha8;
1516     if (out_width) *out_width = TexWidth;
1517     if (out_height) *out_height = TexHeight;
1518     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1519 }
1520 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1521 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1522 {
1523     // Convert to RGBA32 format on demand
1524     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1525     if (!TexPixelsRGBA32)
1526     {
1527         unsigned char* pixels = NULL;
1528         GetTexDataAsAlpha8(&pixels, NULL, NULL);
1529         if (pixels)
1530         {
1531             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
1532             const unsigned char* src = pixels;
1533             unsigned int* dst = TexPixelsRGBA32;
1534             for (int n = TexWidth * TexHeight; n > 0; n--)
1535                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1536         }
1537     }
1538 
1539     *out_pixels = (unsigned char*)TexPixelsRGBA32;
1540     if (out_width) *out_width = TexWidth;
1541     if (out_height) *out_height = TexHeight;
1542     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1543 }
1544 
AddFont(const ImFontConfig * font_cfg)1545 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1546 {
1547     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1548     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1549     IM_ASSERT(font_cfg->SizePixels > 0.0f);
1550 
1551     // Create new font
1552     if (!font_cfg->MergeMode)
1553         Fonts.push_back(IM_NEW(ImFont));
1554     else
1555         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1556 
1557     ConfigData.push_back(*font_cfg);
1558     ImFontConfig& new_font_cfg = ConfigData.back();
1559     if (new_font_cfg.DstFont == NULL)
1560         new_font_cfg.DstFont = Fonts.back();
1561     if (!new_font_cfg.FontDataOwnedByAtlas)
1562     {
1563         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
1564         new_font_cfg.FontDataOwnedByAtlas = true;
1565         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1566     }
1567 
1568     // Invalidate texture
1569     ClearTexData();
1570     return new_font_cfg.DstFont;
1571 }
1572 
1573 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1574 static unsigned int stb_decompress_length(const unsigned char *input);
1575 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1576 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1577 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1578 static void         Decode85(const unsigned char* src, unsigned char* dst)
1579 {
1580     while (*src)
1581     {
1582         unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1583         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1584         src += 5;
1585         dst += 4;
1586     }
1587 }
1588 
1589 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1590 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1591 {
1592     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1593     if (!font_cfg_template)
1594     {
1595         font_cfg.OversampleH = font_cfg.OversampleV = 1;
1596         font_cfg.PixelSnapH = true;
1597     }
1598     if (font_cfg.SizePixels <= 0.0f)
1599         font_cfg.SizePixels = 13.0f * 1.0f;
1600     if (font_cfg.Name[0] == '\0')
1601         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1602 
1603     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1604     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1605     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1606     font->DisplayOffset.y = 1.0f;
1607     return font;
1608 }
1609 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1610 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1611 {
1612     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1613     size_t data_size = 0;
1614     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1615     if (!data)
1616     {
1617         IM_ASSERT(0); // Could not load file.
1618         return NULL;
1619     }
1620     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1621     if (font_cfg.Name[0] == '\0')
1622     {
1623         // Store a short copy of filename into into the font name for convenience
1624         const char* p;
1625         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1626         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1627     }
1628     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1629 }
1630 
1631 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1632 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1633 {
1634     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1635     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1636     IM_ASSERT(font_cfg.FontData == NULL);
1637     font_cfg.FontData = ttf_data;
1638     font_cfg.FontDataSize = ttf_size;
1639     font_cfg.SizePixels = size_pixels;
1640     if (glyph_ranges)
1641         font_cfg.GlyphRanges = glyph_ranges;
1642     return AddFont(&font_cfg);
1643 }
1644 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1645 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1646 {
1647     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1648     unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
1649     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1650 
1651     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1652     IM_ASSERT(font_cfg.FontData == NULL);
1653     font_cfg.FontDataOwnedByAtlas = true;
1654     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1655 }
1656 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1657 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1658 {
1659     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1660     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
1661     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1662     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1663     IM_FREE(compressed_ttf);
1664     return font;
1665 }
1666 
AddCustomRectRegular(unsigned int id,int width,int height)1667 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1668 {
1669     IM_ASSERT(id >= 0x10000);
1670     IM_ASSERT(width > 0 && width <= 0xFFFF);
1671     IM_ASSERT(height > 0 && height <= 0xFFFF);
1672     CustomRect r;
1673     r.ID = id;
1674     r.Width = (unsigned short)width;
1675     r.Height = (unsigned short)height;
1676     CustomRects.push_back(r);
1677     return CustomRects.Size - 1; // Return index
1678 }
1679 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1680 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1681 {
1682     IM_ASSERT(font != NULL);
1683     IM_ASSERT(width > 0 && width <= 0xFFFF);
1684     IM_ASSERT(height > 0 && height <= 0xFFFF);
1685     CustomRect r;
1686     r.ID = id;
1687     r.Width = (unsigned short)width;
1688     r.Height = (unsigned short)height;
1689     r.GlyphAdvanceX = advance_x;
1690     r.GlyphOffset = offset;
1691     r.Font = font;
1692     CustomRects.push_back(r);
1693     return CustomRects.Size - 1; // Return index
1694 }
1695 
CalcCustomRectUV(const CustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max)1696 void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1697 {
1698     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1699     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1700     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1701     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1702 }
1703 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1704 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1705 {
1706     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1707         return false;
1708     if (Flags & ImFontAtlasFlags_NoMouseCursors)
1709         return false;
1710 
1711     IM_ASSERT(CustomRectIds[0] != -1);
1712     ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
1713     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1714     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1715     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1716     *out_size = size;
1717     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1718     out_uv_border[0] = (pos) * TexUvScale;
1719     out_uv_border[1] = (pos + size) * TexUvScale;
1720     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1721     out_uv_fill[0] = (pos) * TexUvScale;
1722     out_uv_fill[1] = (pos + size) * TexUvScale;
1723     return true;
1724 }
1725 
Build()1726 bool    ImFontAtlas::Build()
1727 {
1728     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1729     return ImFontAtlasBuildWithStbTruetype(this);
1730 }
1731 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)1732 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1733 {
1734     for (unsigned int i = 0; i < 256; i++)
1735     {
1736         unsigned int value = (unsigned int)(i * in_brighten_factor);
1737         out_table[i] = value > 255 ? 255 : (value & 0xFF);
1738     }
1739 }
1740 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)1741 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1742 {
1743     unsigned char* data = pixels + x + y * stride;
1744     for (int j = h; j > 0; j--, data += stride)
1745         for (int i = 0; i < w; i++)
1746             data[i] = table[data[i]];
1747 }
1748 
1749 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1750 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1751 struct ImFontBuildSrcData
1752 {
1753     stbtt_fontinfo      FontInfo;
1754     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1755     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
1756     stbtt_packedchar*   PackedChars;        // Output glyphs
1757     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1758     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
1759     int                 GlyphsHighest;      // Highest requested codepoint
1760     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1761     ImBoolVector        GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1762     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
1763 };
1764 
1765 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1766 struct ImFontBuildDstData
1767 {
1768     int                 SrcCount;           // Number of source fonts targeting this destination font.
1769     int                 GlyphsHighest;
1770     int                 GlyphsCount;
1771     ImBoolVector        GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
1772 };
1773 
UnpackBoolVectorToFlatIndexList(const ImBoolVector * in,ImVector<int> * out)1774 static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
1775 {
1776     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1777     const int* it_begin = in->Storage.begin();
1778     const int* it_end = in->Storage.end();
1779     for (const int* it = it_begin; it < it_end; it++)
1780         if (int entries_32 = *it)
1781             for (int bit_n = 0; bit_n < 32; bit_n++)
1782                 if (entries_32 & (1 << bit_n))
1783                     out->push_back((int)((it - it_begin) << 5) + bit_n);
1784 }
1785 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)1786 bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1787 {
1788     IM_ASSERT(atlas->ConfigData.Size > 0);
1789 
1790     ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1791 
1792     // Clear atlas
1793     atlas->TexID = (ImTextureID)NULL;
1794     atlas->TexWidth = atlas->TexHeight = 0;
1795     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1796     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1797     atlas->ClearTexData();
1798 
1799     // Temporary storage for building
1800     ImVector<ImFontBuildSrcData> src_tmp_array;
1801     ImVector<ImFontBuildDstData> dst_tmp_array;
1802     src_tmp_array.resize(atlas->ConfigData.Size);
1803     dst_tmp_array.resize(atlas->Fonts.Size);
1804     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1805     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1806 
1807     // 1. Initialize font loading structure, check font data validity
1808     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1809     {
1810         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1811         ImFontConfig& cfg = atlas->ConfigData[src_i];
1812         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1813 
1814         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1815         src_tmp.DstIndex = -1;
1816         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1817             if (cfg.DstFont == atlas->Fonts[output_i])
1818                 src_tmp.DstIndex = output_i;
1819         IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1820         if (src_tmp.DstIndex == -1)
1821             return false;
1822 
1823         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1824         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1825         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1826         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1827             return false;
1828 
1829         // Measure highest codepoints
1830         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1831         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1832         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1833             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1834         dst_tmp.SrcCount++;
1835         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1836     }
1837 
1838     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
1839     int total_glyphs_count = 0;
1840     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1841     {
1842         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1843         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1844         src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
1845         if (dst_tmp.GlyphsSet.Storage.empty())
1846             dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
1847 
1848         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1849             for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
1850             {
1851                 if (dst_tmp.GlyphsSet.GetBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
1852                     continue;
1853                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
1854                     continue;
1855 
1856                 // Add to avail set/counters
1857                 src_tmp.GlyphsCount++;
1858                 dst_tmp.GlyphsCount++;
1859                 src_tmp.GlyphsSet.SetBit(codepoint, true);
1860                 dst_tmp.GlyphsSet.SetBit(codepoint, true);
1861                 total_glyphs_count++;
1862             }
1863     }
1864 
1865     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
1866     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1867     {
1868         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1869         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
1870         UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
1871         src_tmp.GlyphsSet.Clear();
1872         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
1873     }
1874     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
1875         dst_tmp_array[dst_i].GlyphsSet.Clear();
1876     dst_tmp_array.clear();
1877 
1878     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1879     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
1880     ImVector<stbrp_rect> buf_rects;
1881     ImVector<stbtt_packedchar> buf_packedchars;
1882     buf_rects.resize(total_glyphs_count);
1883     buf_packedchars.resize(total_glyphs_count);
1884     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
1885     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
1886 
1887     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
1888     int total_surface = 0;
1889     int buf_rects_out_n = 0;
1890     int buf_packedchars_out_n = 0;
1891     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1892     {
1893         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1894         if (src_tmp.GlyphsCount == 0)
1895             continue;
1896 
1897         src_tmp.Rects = &buf_rects[buf_rects_out_n];
1898         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
1899         buf_rects_out_n += src_tmp.GlyphsCount;
1900         buf_packedchars_out_n += src_tmp.GlyphsCount;
1901 
1902         // Convert our ranges in the format stb_truetype wants
1903         ImFontConfig& cfg = atlas->ConfigData[src_i];
1904         src_tmp.PackRange.font_size = cfg.SizePixels;
1905         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
1906         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
1907         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
1908         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
1909         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
1910         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
1911 
1912         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
1913         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
1914         const int padding = atlas->TexGlyphPadding;
1915         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
1916         {
1917             int x0, y0, x1, y1;
1918             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
1919             IM_ASSERT(glyph_index_in_font != 0);
1920             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
1921             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
1922             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
1923             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
1924         }
1925     }
1926 
1927     // We need a width for the skyline algorithm, any width!
1928     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1929     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
1930     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
1931     atlas->TexHeight = 0;
1932     if (atlas->TexDesiredWidth > 0)
1933         atlas->TexWidth = atlas->TexDesiredWidth;
1934     else
1935         atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
1936 
1937     // 5. Start packing
1938     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1939     const int TEX_HEIGHT_MAX = 1024 * 32;
1940     stbtt_pack_context spc = {};
1941     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
1942     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
1943 
1944     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
1945     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1946     {
1947         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1948         if (src_tmp.GlyphsCount == 0)
1949             continue;
1950 
1951         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
1952 
1953         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
1954         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
1955         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
1956             if (src_tmp.Rects[glyph_i].was_packed)
1957                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
1958     }
1959 
1960     // 7. Allocate texture
1961     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
1962     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1963     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
1964     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
1965     spc.pixels = atlas->TexPixelsAlpha8;
1966     spc.height = atlas->TexHeight;
1967 
1968     // 8. Render/rasterize font characters into the texture
1969     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1970     {
1971         ImFontConfig& cfg = atlas->ConfigData[src_i];
1972         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1973         if (src_tmp.GlyphsCount == 0)
1974             continue;
1975 
1976         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
1977 
1978         // Apply multiply operator
1979         if (cfg.RasterizerMultiply != 1.0f)
1980         {
1981             unsigned char multiply_table[256];
1982             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
1983             stbrp_rect* r = &src_tmp.Rects[0];
1984             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
1985                 if (r->was_packed)
1986                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
1987         }
1988         src_tmp.Rects = NULL;
1989     }
1990 
1991     // End packing
1992     stbtt_PackEnd(&spc);
1993     buf_rects.clear();
1994 
1995     // 9. Setup ImFont and glyphs for runtime
1996     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1997     {
1998         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1999         if (src_tmp.GlyphsCount == 0)
2000             continue;
2001 
2002         ImFontConfig& cfg = atlas->ConfigData[src_i];
2003         ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2004 
2005         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2006         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2007         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2008 
2009         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2010         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2011         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2012         const float font_off_x = cfg.GlyphOffset.x;
2013         const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
2014 
2015         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2016         {
2017             const int codepoint = src_tmp.GlyphsList[glyph_i];
2018             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2019 
2020             const float char_advance_x_org = pc.xadvance;
2021             const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2022             float char_off_x = font_off_x;
2023             if (char_advance_x_org != char_advance_x_mod)
2024                 char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2025 
2026             // Register glyph
2027             stbtt_aligned_quad q;
2028             float dummy_x = 0.0f, dummy_y = 0.0f;
2029             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2030             dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2031         }
2032     }
2033 
2034     // Cleanup temporary (ImVector doesn't honor destructor)
2035     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2036         src_tmp_array[src_i].~ImFontBuildSrcData();
2037 
2038     ImFontAtlasBuildFinish(atlas);
2039     return true;
2040 }
2041 
ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas * atlas)2042 void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
2043 {
2044     if (atlas->CustomRectIds[0] >= 0)
2045         return;
2046     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2047         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2048     else
2049         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
2050 }
2051 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2052 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2053 {
2054     if (!font_config->MergeMode)
2055     {
2056         font->ClearOutputData();
2057         font->FontSize = font_config->SizePixels;
2058         font->ConfigData = font_config;
2059         font->ContainerAtlas = atlas;
2060         font->Ascent = ascent;
2061         font->Descent = descent;
2062     }
2063     font->ConfigDataCount++;
2064 }
2065 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2066 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2067 {
2068     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2069     IM_ASSERT(pack_context != NULL);
2070 
2071     ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
2072     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2073 
2074     ImVector<stbrp_rect> pack_rects;
2075     pack_rects.resize(user_rects.Size);
2076     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2077     for (int i = 0; i < user_rects.Size; i++)
2078     {
2079         pack_rects[i].w = user_rects[i].Width;
2080         pack_rects[i].h = user_rects[i].Height;
2081     }
2082     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2083     for (int i = 0; i < pack_rects.Size; i++)
2084         if (pack_rects[i].was_packed)
2085         {
2086             user_rects[i].X = pack_rects[i].x;
2087             user_rects[i].Y = pack_rects[i].y;
2088             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2089             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2090         }
2091 }
2092 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2093 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2094 {
2095     IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2096     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2097     ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2098     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
2099     IM_ASSERT(r.IsPacked());
2100 
2101     const int w = atlas->TexWidth;
2102     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2103     {
2104         // Render/copy pixels
2105         IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2106         for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2107             for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2108             {
2109                 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2110                 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2111                 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2112                 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2113             }
2114     }
2115     else
2116     {
2117         IM_ASSERT(r.Width == 2 && r.Height == 2);
2118         const int offset = (int)(r.X) + (int)(r.Y) * w;
2119         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2120     }
2121     atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2122 }
2123 
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2124 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2125 {
2126     // Render into our custom data block
2127     ImFontAtlasBuildRenderDefaultTexData(atlas);
2128 
2129     // Register custom rectangle glyphs
2130     for (int i = 0; i < atlas->CustomRects.Size; i++)
2131     {
2132         const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
2133         if (r.Font == NULL || r.ID > 0x10000)
2134             continue;
2135 
2136         IM_ASSERT(r.Font->ContainerAtlas == atlas);
2137         ImVec2 uv0, uv1;
2138         atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2139         r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2140     }
2141 
2142     // Build all fonts lookup tables
2143     for (int i = 0; i < atlas->Fonts.Size; i++)
2144         if (atlas->Fonts[i]->DirtyLookupTables)
2145             atlas->Fonts[i]->BuildLookupTable();
2146 }
2147 
2148 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2149 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2150 {
2151     static const ImWchar ranges[] =
2152     {
2153         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2154         0,
2155     };
2156     return &ranges[0];
2157 }
2158 
GetGlyphRangesKorean()2159 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2160 {
2161     static const ImWchar ranges[] =
2162     {
2163         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2164         0x3131, 0x3163, // Korean alphabets
2165         0xAC00, 0xD79D, // Korean characters
2166         0,
2167     };
2168     return &ranges[0];
2169 }
2170 
GetGlyphRangesChineseFull()2171 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2172 {
2173     static const ImWchar ranges[] =
2174     {
2175         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2176         0x2000, 0x206F, // General Punctuation
2177         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2178         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2179         0xFF00, 0xFFEF, // Half-width characters
2180         0x4e00, 0x9FAF, // CJK Ideograms
2181         0,
2182     };
2183     return &ranges[0];
2184 }
2185 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2186 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2187 {
2188     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2189     {
2190         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2191         base_codepoint += accumulative_offsets[n];
2192     }
2193     out_ranges[0] = 0;
2194 }
2195 
2196 //-------------------------------------------------------------------------
2197 // [SECTION] ImFontAtlas glyph ranges helpers
2198 //-------------------------------------------------------------------------
2199 
GetGlyphRangesChineseSimplifiedCommon()2200 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2201 {
2202     // Store 2500 regularly used characters for Simplified Chinese.
2203     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2204     // This table covers 97.97% of all characters used during the month in July, 1987.
2205     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2206     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2207     static const short accumulative_offsets_from_0x4E00[] =
2208     {
2209         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2210         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2211         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2212         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2213         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2214         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2215         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2216         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2217         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2218         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2219         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2220         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2221         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2222         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2223         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2224         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2225         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2226         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2227         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2228         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2229         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2230         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2231         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2232         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2233         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2234         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2235         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2236         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2237         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2238         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2239         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2240         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2241         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2242         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2243         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2244         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2245         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2246         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2247         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2248         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2249     };
2250     static ImWchar base_ranges[] = // not zero-terminated
2251     {
2252         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2253         0x2000, 0x206F, // General Punctuation
2254         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2255         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2256         0xFF00, 0xFFEF  // Half-width characters
2257     };
2258     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2259     if (!full_ranges[0])
2260     {
2261         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2262         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2263     }
2264     return &full_ranges[0];
2265 }
2266 
GetGlyphRangesJapanese()2267 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2268 {
2269     // 1946 common ideograms code points for Japanese
2270     // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2271     // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2272     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2273     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2274     static const short accumulative_offsets_from_0x4E00[] =
2275     {
2276         0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2277         5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2278         2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2279         2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2280         20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2281         4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2282         3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2283         8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2284         3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2285         15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2286         1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2287         12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2288         22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2289         5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2290         1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2291         1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2292         11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2293         15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2294         5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2295         3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2296         18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2297         27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2298         1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2299         1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2300         10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2301         179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2302         3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2303         3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2304         3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2305         4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2306         1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2307         51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2308     };
2309     static ImWchar base_ranges[] = // not zero-terminated
2310     {
2311         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2312         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2313         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2314         0xFF00, 0xFFEF  // Half-width characters
2315     };
2316     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2317     if (!full_ranges[0])
2318     {
2319         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2320         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2321     }
2322     return &full_ranges[0];
2323 }
2324 
GetGlyphRangesCyrillic()2325 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2326 {
2327     static const ImWchar ranges[] =
2328     {
2329         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2330         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2331         0x2DE0, 0x2DFF, // Cyrillic Extended-A
2332         0xA640, 0xA69F, // Cyrillic Extended-B
2333         0,
2334     };
2335     return &ranges[0];
2336 }
2337 
GetGlyphRangesThai()2338 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2339 {
2340     static const ImWchar ranges[] =
2341     {
2342         0x0020, 0x00FF, // Basic Latin
2343         0x2010, 0x205E, // Punctuations
2344         0x0E00, 0x0E7F, // Thai
2345         0,
2346     };
2347     return &ranges[0];
2348 }
2349 
GetGlyphRangesVietnamese()2350 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
2351 {
2352     static const ImWchar ranges[] =
2353     {
2354         0x0020, 0x00FF, // Basic Latin
2355         0x0102, 0x0103,
2356         0x0110, 0x0111,
2357         0x0128, 0x0129,
2358         0x0168, 0x0169,
2359         0x01A0, 0x01A1,
2360         0x01AF, 0x01B0,
2361         0x1EA0, 0x1EF9,
2362         0,
2363     };
2364     return &ranges[0];
2365 }
2366 
2367 //-----------------------------------------------------------------------------
2368 // [SECTION] ImFontGlyphRangesBuilder
2369 //-----------------------------------------------------------------------------
2370 
AddText(const char * text,const char * text_end)2371 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2372 {
2373     while (text_end ? (text < text_end) : *text)
2374     {
2375         unsigned int c = 0;
2376         int c_len = ImTextCharFromUtf8(&c, text, text_end);
2377         text += c_len;
2378         if (c_len == 0)
2379             break;
2380         if (c < 0x10000)
2381             AddChar((ImWchar)c);
2382     }
2383 }
2384 
AddRanges(const ImWchar * ranges)2385 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2386 {
2387     for (; ranges[0]; ranges += 2)
2388         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2389             AddChar(c);
2390 }
2391 
BuildRanges(ImVector<ImWchar> * out_ranges)2392 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2393 {
2394     for (int n = 0; n < 0x10000; n++)
2395         if (GetBit(n))
2396         {
2397             out_ranges->push_back((ImWchar)n);
2398             while (n < 0x10000 && GetBit(n + 1))
2399                 n++;
2400             out_ranges->push_back((ImWchar)n);
2401         }
2402     out_ranges->push_back(0);
2403 }
2404 
2405 //-----------------------------------------------------------------------------
2406 // [SECTION] ImFont
2407 //-----------------------------------------------------------------------------
2408 
ImFont()2409 ImFont::ImFont()
2410 {
2411     FontSize = 0.0f;
2412     FallbackAdvanceX = 0.0f;
2413     FallbackChar = (ImWchar)'?';
2414     DisplayOffset = ImVec2(0.0f, 0.0f);
2415     FallbackGlyph = NULL;
2416     ContainerAtlas = NULL;
2417     ConfigData = NULL;
2418     ConfigDataCount = 0;
2419     DirtyLookupTables = false;
2420     Scale = 1.0f;
2421     Ascent = Descent = 0.0f;
2422     MetricsTotalSurface = 0;
2423 }
2424 
~ImFont()2425 ImFont::~ImFont()
2426 {
2427     ClearOutputData();
2428 }
2429 
ClearOutputData()2430 void    ImFont::ClearOutputData()
2431 {
2432     FontSize = 0.0f;
2433     FallbackAdvanceX = 0.0f;
2434     Glyphs.clear();
2435     IndexAdvanceX.clear();
2436     IndexLookup.clear();
2437     FallbackGlyph = NULL;
2438     ContainerAtlas = NULL;
2439     DirtyLookupTables = true;
2440     Ascent = Descent = 0.0f;
2441     MetricsTotalSurface = 0;
2442 }
2443 
BuildLookupTable()2444 void ImFont::BuildLookupTable()
2445 {
2446     int max_codepoint = 0;
2447     for (int i = 0; i != Glyphs.Size; i++)
2448         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2449 
2450     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2451     IndexAdvanceX.clear();
2452     IndexLookup.clear();
2453     DirtyLookupTables = false;
2454     GrowIndex(max_codepoint + 1);
2455     for (int i = 0; i < Glyphs.Size; i++)
2456     {
2457         int codepoint = (int)Glyphs[i].Codepoint;
2458         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2459         IndexLookup[codepoint] = (ImWchar)i;
2460     }
2461 
2462     // Create a glyph to handle TAB
2463     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2464     if (FindGlyph((ImWchar)' '))
2465     {
2466         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
2467             Glyphs.resize(Glyphs.Size + 1);
2468         ImFontGlyph& tab_glyph = Glyphs.back();
2469         tab_glyph = *FindGlyph((ImWchar)' ');
2470         tab_glyph.Codepoint = '\t';
2471         tab_glyph.AdvanceX *= IM_TABSIZE;
2472         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2473         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2474     }
2475 
2476     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2477     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2478     for (int i = 0; i < max_codepoint + 1; i++)
2479         if (IndexAdvanceX[i] < 0.0f)
2480             IndexAdvanceX[i] = FallbackAdvanceX;
2481 }
2482 
SetFallbackChar(ImWchar c)2483 void ImFont::SetFallbackChar(ImWchar c)
2484 {
2485     FallbackChar = c;
2486     BuildLookupTable();
2487 }
2488 
GrowIndex(int new_size)2489 void ImFont::GrowIndex(int new_size)
2490 {
2491     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2492     if (new_size <= IndexLookup.Size)
2493         return;
2494     IndexAdvanceX.resize(new_size, -1.0f);
2495     IndexLookup.resize(new_size, (ImWchar)-1);
2496 }
2497 
2498 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2499 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
AddGlyph(ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2500 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2501 {
2502     Glyphs.resize(Glyphs.Size + 1);
2503     ImFontGlyph& glyph = Glyphs.back();
2504     glyph.Codepoint = (ImWchar)codepoint;
2505     glyph.X0 = x0;
2506     glyph.Y0 = y0;
2507     glyph.X1 = x1;
2508     glyph.Y1 = y1;
2509     glyph.U0 = u0;
2510     glyph.V0 = v0;
2511     glyph.U1 = u1;
2512     glyph.V1 = v1;
2513     glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
2514 
2515     if (ConfigData->PixelSnapH)
2516         glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
2517 
2518     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2519     DirtyLookupTables = true;
2520     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2521 }
2522 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2523 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2524 {
2525     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2526     int index_size = IndexLookup.Size;
2527 
2528     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2529         return;
2530     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2531         return;
2532 
2533     GrowIndex(dst + 1);
2534     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2535     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2536 }
2537 
FindGlyph(ImWchar c) const2538 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2539 {
2540     if (c >= IndexLookup.Size)
2541         return FallbackGlyph;
2542     const ImWchar i = IndexLookup.Data[c];
2543     if (i == (ImWchar)-1)
2544         return FallbackGlyph;
2545     return &Glyphs.Data[i];
2546 }
2547 
FindGlyphNoFallback(ImWchar c) const2548 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2549 {
2550     if (c >= IndexLookup.Size)
2551         return NULL;
2552     const ImWchar i = IndexLookup.Data[c];
2553     if (i == (ImWchar)-1)
2554         return NULL;
2555     return &Glyphs.Data[i];
2556 }
2557 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2558 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2559 {
2560     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2561     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2562 
2563     // For references, possible wrap point marked with ^
2564     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2565     //      ^    ^    ^   ^   ^__    ^    ^
2566 
2567     // List of hardcoded separators: .,;!?'"
2568 
2569     // Skip extra blanks after a line returns (that includes not counting them in width computation)
2570     // e.g. "Hello    world" --> "Hello" "World"
2571 
2572     // Cut words that cannot possibly fit within one line.
2573     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2574 
2575     float line_width = 0.0f;
2576     float word_width = 0.0f;
2577     float blank_width = 0.0f;
2578     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2579 
2580     const char* word_end = text;
2581     const char* prev_word_end = NULL;
2582     bool inside_word = true;
2583 
2584     const char* s = text;
2585     while (s < text_end)
2586     {
2587         unsigned int c = (unsigned int)*s;
2588         const char* next_s;
2589         if (c < 0x80)
2590             next_s = s + 1;
2591         else
2592             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2593         if (c == 0)
2594             break;
2595 
2596         if (c < 32)
2597         {
2598             if (c == '\n')
2599             {
2600                 line_width = word_width = blank_width = 0.0f;
2601                 inside_word = true;
2602                 s = next_s;
2603                 continue;
2604             }
2605             if (c == '\r')
2606             {
2607                 s = next_s;
2608                 continue;
2609             }
2610         }
2611 
2612         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2613         if (ImCharIsBlankW(c))
2614         {
2615             if (inside_word)
2616             {
2617                 line_width += blank_width;
2618                 blank_width = 0.0f;
2619                 word_end = s;
2620             }
2621             blank_width += char_width;
2622             inside_word = false;
2623         }
2624         else
2625         {
2626             word_width += char_width;
2627             if (inside_word)
2628             {
2629                 word_end = next_s;
2630             }
2631             else
2632             {
2633                 prev_word_end = word_end;
2634                 line_width += word_width + blank_width;
2635                 word_width = blank_width = 0.0f;
2636             }
2637 
2638             // Allow wrapping after punctuation.
2639             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2640         }
2641 
2642         // We ignore blank width at the end of the line (they can be skipped)
2643         if (line_width + word_width >= wrap_width)
2644         {
2645             // Words that cannot possibly fit within an entire line will be cut anywhere.
2646             if (word_width < wrap_width)
2647                 s = prev_word_end ? prev_word_end : word_end;
2648             break;
2649         }
2650 
2651         s = next_s;
2652     }
2653 
2654     return s;
2655 }
2656 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const2657 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2658 {
2659     if (!text_end)
2660         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2661 
2662     const float line_height = size;
2663     const float scale = size / FontSize;
2664 
2665     ImVec2 text_size = ImVec2(0,0);
2666     float line_width = 0.0f;
2667 
2668     const bool word_wrap_enabled = (wrap_width > 0.0f);
2669     const char* word_wrap_eol = NULL;
2670 
2671     const char* s = text_begin;
2672     while (s < text_end)
2673     {
2674         if (word_wrap_enabled)
2675         {
2676             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2677             if (!word_wrap_eol)
2678             {
2679                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2680                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2681                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2682             }
2683 
2684             if (s >= word_wrap_eol)
2685             {
2686                 if (text_size.x < line_width)
2687                     text_size.x = line_width;
2688                 text_size.y += line_height;
2689                 line_width = 0.0f;
2690                 word_wrap_eol = NULL;
2691 
2692                 // Wrapping skips upcoming blanks
2693                 while (s < text_end)
2694                 {
2695                     const char c = *s;
2696                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2697                 }
2698                 continue;
2699             }
2700         }
2701 
2702         // Decode and advance source
2703         const char* prev_s = s;
2704         unsigned int c = (unsigned int)*s;
2705         if (c < 0x80)
2706         {
2707             s += 1;
2708         }
2709         else
2710         {
2711             s += ImTextCharFromUtf8(&c, s, text_end);
2712             if (c == 0) // Malformed UTF-8?
2713                 break;
2714         }
2715 
2716         if (c < 32)
2717         {
2718             if (c == '\n')
2719             {
2720                 text_size.x = ImMax(text_size.x, line_width);
2721                 text_size.y += line_height;
2722                 line_width = 0.0f;
2723                 continue;
2724             }
2725             if (c == '\r')
2726                 continue;
2727         }
2728 
2729         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2730         if (line_width + char_width >= max_width)
2731         {
2732             s = prev_s;
2733             break;
2734         }
2735 
2736         line_width += char_width;
2737     }
2738 
2739     if (text_size.x < line_width)
2740         text_size.x = line_width;
2741 
2742     if (line_width > 0 || text_size.y == 0.0f)
2743         text_size.y += line_height;
2744 
2745     if (remaining)
2746         *remaining = s;
2747 
2748     return text_size;
2749 }
2750 
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const2751 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2752 {
2753     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2754         return;
2755     if (const ImFontGlyph* glyph = FindGlyph(c))
2756     {
2757         float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2758         pos.x = (float)(int)pos.x + DisplayOffset.x;
2759         pos.y = (float)(int)pos.y + DisplayOffset.y;
2760         draw_list->PrimReserve(6, 4);
2761         draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2762     }
2763 }
2764 
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const2765 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2766 {
2767     if (!text_end)
2768         text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2769 
2770     // Align to be pixel perfect
2771     pos.x = (float)(int)pos.x + DisplayOffset.x;
2772     pos.y = (float)(int)pos.y + DisplayOffset.y;
2773     float x = pos.x;
2774     float y = pos.y;
2775     if (y > clip_rect.w)
2776         return;
2777 
2778     const float scale = size / FontSize;
2779     const float line_height = FontSize * scale;
2780     const bool word_wrap_enabled = (wrap_width > 0.0f);
2781     const char* word_wrap_eol = NULL;
2782 
2783     // Fast-forward to first visible line
2784     const char* s = text_begin;
2785     if (y + line_height < clip_rect.y && !word_wrap_enabled)
2786         while (y + line_height < clip_rect.y && s < text_end)
2787         {
2788             s = (const char*)memchr(s, '\n', text_end - s);
2789             s = s ? s + 1 : text_end;
2790             y += line_height;
2791         }
2792 
2793     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2794     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2795     if (text_end - s > 10000 && !word_wrap_enabled)
2796     {
2797         const char* s_end = s;
2798         float y_end = y;
2799         while (y_end < clip_rect.w && s_end < text_end)
2800         {
2801             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
2802             s_end = s_end ? s_end + 1 : text_end;
2803             y_end += line_height;
2804         }
2805         text_end = s_end;
2806     }
2807     if (s == text_end)
2808         return;
2809 
2810     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2811     const int vtx_count_max = (int)(text_end - s) * 4;
2812     const int idx_count_max = (int)(text_end - s) * 6;
2813     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2814     draw_list->PrimReserve(idx_count_max, vtx_count_max);
2815 
2816     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2817     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2818     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2819 
2820     while (s < text_end)
2821     {
2822         if (word_wrap_enabled)
2823         {
2824             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2825             if (!word_wrap_eol)
2826             {
2827                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2828                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2829                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2830             }
2831 
2832             if (s >= word_wrap_eol)
2833             {
2834                 x = pos.x;
2835                 y += line_height;
2836                 word_wrap_eol = NULL;
2837 
2838                 // Wrapping skips upcoming blanks
2839                 while (s < text_end)
2840                 {
2841                     const char c = *s;
2842                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2843                 }
2844                 continue;
2845             }
2846         }
2847 
2848         // Decode and advance source
2849         unsigned int c = (unsigned int)*s;
2850         if (c < 0x80)
2851         {
2852             s += 1;
2853         }
2854         else
2855         {
2856             s += ImTextCharFromUtf8(&c, s, text_end);
2857             if (c == 0) // Malformed UTF-8?
2858                 break;
2859         }
2860 
2861         if (c < 32)
2862         {
2863             if (c == '\n')
2864             {
2865                 x = pos.x;
2866                 y += line_height;
2867                 if (y > clip_rect.w)
2868                     break; // break out of main loop
2869                 continue;
2870             }
2871             if (c == '\r')
2872                 continue;
2873         }
2874 
2875         float char_width = 0.0f;
2876         if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
2877         {
2878             char_width = glyph->AdvanceX * scale;
2879 
2880             // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2881             if (c != ' ' && c != '\t')
2882             {
2883                 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2884                 float x1 = x + glyph->X0 * scale;
2885                 float x2 = x + glyph->X1 * scale;
2886                 float y1 = y + glyph->Y0 * scale;
2887                 float y2 = y + glyph->Y1 * scale;
2888                 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2889                 {
2890                     // Render a character
2891                     float u1 = glyph->U0;
2892                     float v1 = glyph->V0;
2893                     float u2 = glyph->U1;
2894                     float v2 = glyph->V1;
2895 
2896                     // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2897                     if (cpu_fine_clip)
2898                     {
2899                         if (x1 < clip_rect.x)
2900                         {
2901                             u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2902                             x1 = clip_rect.x;
2903                         }
2904                         if (y1 < clip_rect.y)
2905                         {
2906                             v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2907                             y1 = clip_rect.y;
2908                         }
2909                         if (x2 > clip_rect.z)
2910                         {
2911                             u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2912                             x2 = clip_rect.z;
2913                         }
2914                         if (y2 > clip_rect.w)
2915                         {
2916                             v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2917                             y2 = clip_rect.w;
2918                         }
2919                         if (y1 >= y2)
2920                         {
2921                             x += char_width;
2922                             continue;
2923                         }
2924                     }
2925 
2926                     // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2927                     {
2928                         idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2929                         idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2930                         vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2931                         vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2932                         vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2933                         vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2934                         vtx_write += 4;
2935                         vtx_current_idx += 4;
2936                         idx_write += 6;
2937                     }
2938                 }
2939             }
2940         }
2941 
2942         x += char_width;
2943     }
2944 
2945     // Give back unused vertices
2946     draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2947     draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2948     draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2949     draw_list->_VtxWritePtr = vtx_write;
2950     draw_list->_IdxWritePtr = idx_write;
2951     draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2952 }
2953 
2954 //-----------------------------------------------------------------------------
2955 // [SECTION] Internal Render Helpers
2956 // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
2957 //-----------------------------------------------------------------------------
2958 // - RenderMouseCursor()
2959 // - RenderArrowPointingAt()
2960 // - RenderRectFilledRangeH()
2961 // - RenderPixelEllipsis()
2962 //-----------------------------------------------------------------------------
2963 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor)2964 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
2965 {
2966     if (mouse_cursor == ImGuiMouseCursor_None)
2967         return;
2968     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
2969 
2970     const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
2971     const ImU32 col_border = IM_COL32(0, 0, 0, 255);          // Black
2972     const ImU32 col_fill   = IM_COL32(255, 255, 255, 255);    // White
2973 
2974     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
2975     ImVec2 offset, size, uv[4];
2976     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
2977     {
2978         pos -= offset;
2979         const ImTextureID tex_id = font_atlas->TexID;
2980         draw_list->PushTextureID(tex_id);
2981         draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2982         draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2983         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[2], uv[3], col_border);
2984         draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[0], uv[1], col_fill);
2985         draw_list->PopTextureID();
2986     }
2987 }
2988 
2989 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)2990 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
2991 {
2992     switch (direction)
2993     {
2994     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
2995     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
2996     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
2997     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
2998     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
2999     }
3000 }
3001 
ImAcos01(float x)3002 static inline float ImAcos01(float x)
3003 {
3004     if (x <= 0.0f) return IM_PI * 0.5f;
3005     if (x >= 1.0f) return 0.0f;
3006     return ImAcos(x);
3007     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3008 }
3009 
3010 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3011 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3012 {
3013     if (x_end_norm == x_start_norm)
3014         return;
3015     if (x_start_norm > x_end_norm)
3016         ImSwap(x_start_norm, x_end_norm);
3017 
3018     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3019     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3020     if (rounding == 0.0f)
3021     {
3022         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3023         return;
3024     }
3025 
3026     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3027     const float inv_rounding = 1.0f / rounding;
3028     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3029     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3030     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3031     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3032     if (arc0_b == arc0_e)
3033     {
3034         draw_list->PathLineTo(ImVec2(x0, p1.y));
3035         draw_list->PathLineTo(ImVec2(x0, p0.y));
3036     }
3037     else if (arc0_b == 0.0f && arc0_e == half_pi)
3038     {
3039         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3040         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3041     }
3042     else
3043     {
3044         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3045         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3046     }
3047     if (p1.x > rect.Min.x + rounding)
3048     {
3049         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3050         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3051         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3052         if (arc1_b == arc1_e)
3053         {
3054             draw_list->PathLineTo(ImVec2(x1, p0.y));
3055             draw_list->PathLineTo(ImVec2(x1, p1.y));
3056         }
3057         else if (arc1_b == 0.0f && arc1_e == half_pi)
3058         {
3059             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3060             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3061         }
3062         else
3063         {
3064             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3065             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3066         }
3067     }
3068     draw_list->PathFillConvex(col);
3069 }
3070 
3071 // FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
3072 // and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
3073 // the boldness or positioning of what the font uses...
RenderPixelEllipsis(ImDrawList * draw_list,ImVec2 pos,int count,ImU32 col)3074 void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
3075 {
3076     ImFont* font = draw_list->_Data->Font;
3077     const float font_scale = draw_list->_Data->FontSize / font->FontSize;
3078     pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f);
3079     for (int dot_n = 0; dot_n < count; dot_n++)
3080         draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
3081 }
3082 
3083 //-----------------------------------------------------------------------------
3084 // [SECTION] Decompression code
3085 //-----------------------------------------------------------------------------
3086 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3087 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3088 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3089 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3090 //-----------------------------------------------------------------------------
3091 
stb_decompress_length(const unsigned char * input)3092 static unsigned int stb_decompress_length(const unsigned char *input)
3093 {
3094     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3095 }
3096 
3097 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3098 static const unsigned char *stb__barrier_in_b;
3099 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3100 static void stb__match(const unsigned char *data, unsigned int length)
3101 {
3102     // INVERSE of memmove... write each byte before copying the next...
3103     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3104     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3105     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3106     while (length--) *stb__dout++ = *data++;
3107 }
3108 
stb__lit(const unsigned char * data,unsigned int length)3109 static void stb__lit(const unsigned char *data, unsigned int length)
3110 {
3111     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3112     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3113     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3114     memcpy(stb__dout, data, length);
3115     stb__dout += length;
3116 }
3117 
3118 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3119 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3120 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3121 
stb_decompress_token(const unsigned char * i)3122 static const unsigned char *stb_decompress_token(const unsigned char *i)
3123 {
3124     if (*i >= 0x20) { // use fewer if's for cases that expand small
3125         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3126         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3127         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3128     } else { // more ifs for cases that expand large, since overhead is amortized
3129         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3130         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3131         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3132         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3133         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3134         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3135     }
3136     return i;
3137 }
3138 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3139 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3140 {
3141     const unsigned long ADLER_MOD = 65521;
3142     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3143     unsigned long blocklen, i;
3144 
3145     blocklen = buflen % 5552;
3146     while (buflen) {
3147         for (i=0; i + 7 < blocklen; i += 8) {
3148             s1 += buffer[0], s2 += s1;
3149             s1 += buffer[1], s2 += s1;
3150             s1 += buffer[2], s2 += s1;
3151             s1 += buffer[3], s2 += s1;
3152             s1 += buffer[4], s2 += s1;
3153             s1 += buffer[5], s2 += s1;
3154             s1 += buffer[6], s2 += s1;
3155             s1 += buffer[7], s2 += s1;
3156 
3157             buffer += 8;
3158         }
3159 
3160         for (; i < blocklen; ++i)
3161             s1 += *buffer++, s2 += s1;
3162 
3163         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3164         buflen -= blocklen;
3165         blocklen = 5552;
3166     }
3167     return (unsigned int)(s2 << 16) + (unsigned int)s1;
3168 }
3169 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3170 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3171 {
3172     unsigned int olen;
3173     if (stb__in4(0) != 0x57bC0000) return 0;
3174     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3175     olen = stb_decompress_length(i);
3176     stb__barrier_in_b = i;
3177     stb__barrier_out_e = output + olen;
3178     stb__barrier_out_b = output;
3179     i += 16;
3180 
3181     stb__dout = output;
3182     for (;;) {
3183         const unsigned char *old_i = i;
3184         i = stb_decompress_token(i);
3185         if (i == old_i) {
3186             if (*i == 0x05 && i[1] == 0xfa) {
3187                 IM_ASSERT(stb__dout == output + olen);
3188                 if (stb__dout != output + olen) return 0;
3189                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3190                     return 0;
3191                 return olen;
3192             } else {
3193                 IM_ASSERT(0); /* NOTREACHED */
3194                 return 0;
3195             }
3196         }
3197         IM_ASSERT(stb__dout <= output + olen);
3198         if (stb__dout > output + olen)
3199             return 0;
3200     }
3201 }
3202 
3203 //-----------------------------------------------------------------------------
3204 // [SECTION] Default font data (ProggyClean.ttf)
3205 //-----------------------------------------------------------------------------
3206 // ProggyClean.ttf
3207 // Copyright (c) 2004, 2005 Tristan Grimmer
3208 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3209 // Download and more information at http://upperbounds.net
3210 //-----------------------------------------------------------------------------
3211 // File: 'ProggyClean.ttf' (41208 bytes)
3212 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3213 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3214 //-----------------------------------------------------------------------------
3215 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3216     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3217     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3218     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3219     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3220     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3221     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3222     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3223     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3224     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3225     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3226     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3227     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3228     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3229     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3230     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3231     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3232     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3233     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3234     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3235     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3236     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3237     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3238     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3239     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3240     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3241     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3242     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3243     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3244     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3245     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3246     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3247     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3248     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3249     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3250     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3251     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3252     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3253     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3254     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3255     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3256     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3257     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3258     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3259     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3260     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3261     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3262     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3263     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3264     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3265     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3266     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3267     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3268     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3269     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3270     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3271     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3272     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3273     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3274     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3275     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3276     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3277     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3278     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3279     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3280     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3281     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3282     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3283     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3284     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3285     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3286     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3287     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3288     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3289     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3290     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3291     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3292     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3293     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3294     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3295     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3296     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3297     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3298     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3299     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3300     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3301     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3302 
GetDefaultCompressedFontDataTTFBase85()3303 static const char* GetDefaultCompressedFontDataTTFBase85()
3304 {
3305     return proggy_clean_ttf_compressed_data_base85;
3306 }
3307