1 #pragma once 2 3 // Easy curve computation for fades etc. 4 5 // output range: [0.0, 1.0] 6 float linearInOut(int t, int fadeInLength, int solidLength, int fadeOutLength); 7 float linearIn(int t, int fadeInLength); 8 float linearOut(int t, int fadeInLength); 9 10 // smooth operator [0, 1] -> [0, 1] 11 float ease(float val); 12 float ease(int t, int fadeLength); 13 14 float bezierEase(float val); 15 float bezierEaseInOut(float val); 16 float bezierEaseIn(float val); 17 float bezierEaseOut(float val); 18 19 // need a bouncy ease 20 21 // waveforms [0, 1] 22 float sawtooth(int t, int period); 23 24 // output range: -1.0 to 1.0 25 float passWithPause(int t, int fadeInLength, int pauseLength, int fadeOutLength); 26