1static float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2); 2static float4 a1i = {1, 0.5, 0, 1}, b1i = {2.0, 2.5, 2.1, 2.2}; 3static float a2 = 0.2, b2; 4static float a3, b3 = 0.3; 5static float a4, b4 = 0.4, c4; 6static float a5 = 0.5, b5, c5 = 1.5; 7 8struct Single1 { int f; }; 9static Single1 single1 = { 10 }; 10 11struct Single2 { uint2 v; }; 12static Single2 single2 = { { 1, 2 } }; 13 14struct Single3 { Single1 s1; }; 15static Single3 single3 = { { 3 } }; 16 17struct Single4 { Single2 s1; }; 18static Single4 single4 = { { { 4u, 5u } } }; 19 20float4 ShaderFunction(float4 input) : COLOR0 21{ 22 float4 a2 = float4(0.2, 0.3, 0.4, 0.5); 23 struct S1 { 24 float f; 25 int i; 26 }; 27 struct S2 { 28 int j; 29 float g; 30 S1 s1; 31 }; 32 S2 s2i = { 9, a5, { (a3,a4), 12} }, s2 = S2(9, a5, S1((a3,a4), 12)); 33 float a8 = (a2, b2), a9 = a5; 34 35 return input * a1; 36} 37 38cbuffer Constants 39{ 40 float a = 1.0f, b, c = 2.0f; 41}; 42