1#version 430
2
3layout (std140) uniform ColorBlock
4{
5	vec4 color2;
6} uColorB;
7
8layout (std140) uniform Block
9{
10	mat4 uWorld;
11} uDefaultB;
12
13out Vertex
14{
15	vec4 v2;
16} oVert;
17
18
19in vec4 P;
20
21vec4 getColor2()
22{
23	return uColorB.color2;
24}
25
26vec4 getWorld()
27{
28	return uDefaultB.uWorld * P;
29	oVert.v2 = vec4(1);
30}
31
32