1#version 460 2#extension GL_EXT_ray_tracing : enable 3layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; 4layout(location = 1) rayPayloadEXT vec4 payload; 5layout(shaderRecordEXT) buffer block 6{ 7 vec3 dir; 8 vec3 origin; 9}; 10void main() 11{ 12 uint lx = gl_LaunchIDEXT.x; 13 uint ly = gl_LaunchIDEXT.y; 14 uint sx = gl_LaunchSizeEXT.x; 15 uint sy = gl_LaunchSizeEXT.y; 16 traceRayEXT(accEXT, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); 17} 18