1#version 450
2#extension GL_ARB_fragment_shader_interlock : enable
3
4layout(set = 0, binding = 0) coherent buffer B1 {
5    layout(offset = 0)  int x;
6} b1;
7
8layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
9
10layout(sample_interlock_ordered) in;
11
12void main() {
13
14    beginInvocationInterlockARB();
15
16    b1.x = 1;
17    imageStore(im, ivec2(0,0), vec4(0));
18
19    endInvocationInterlockARB();
20}
21