1$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
2
3/*
4 * Copyright 2013-2014 Dario Manesku. All rights reserved.
5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
6 */
7
8#include "common.sh"
9SAMPLER2D(s_shadowMap0, 4);
10
11void main()
12{
13	gl_FragColor = blur9(s_shadowMap0
14						, v_texcoord0
15						, v_texcoord1
16						, v_texcoord2
17						, v_texcoord3
18						, v_texcoord4
19						);
20}
21