1$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4 2 3/* 4 * Copyright 2013-2014 Dario Manesku. All rights reserved. 5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause 6 */ 7 8#include "common.sh" 9SAMPLER2D(s_shadowMap0, 4); 10 11void main() 12{ 13 gl_FragColor = blur9(s_shadowMap0 14 , v_texcoord0 15 , v_texcoord1 16 , v_texcoord2 17 , v_texcoord3 18 , v_texcoord4 19 ); 20} 21