1$input v_texcoord0
2
3/*
4 * Copyright 2013-2014 Dario Manesku. All rights reserved.
5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
6 */
7
8#include "../common/common.sh"
9SAMPLER2D(s_shadowMap0, 4);
10
11uniform vec4 u_params2;
12#define u_depthValuePow u_params2.x
13
14void main()
15{
16	vec4 val = texture2D(s_shadowMap0, v_texcoord0);
17	float depth = unpackHalfFloat(val.rg);
18	vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
19	gl_FragColor = vec4(rgba, 1.0);
20}
21