1 // license:BSD-3-Clause
2 // copyright-holders:Takahiro Nogi
3 /***************************************************************************
4 
5     Mr. Jong
6     (c)1983 Kiwako (This game is distributed by Sanritsu.)
7 
8     Crazy Blocks
9     (c)1983 Kiwako/ECI
10 
11     Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 2000/03/20 -
12 
13     Block Buster
14     (c)1983 Kiwako/ECI
15 
16 
17 PCB Layout
18 ----------
19 
20 
21 C2-00154C
22 |-----------------------------------------|
23 |                    93422                |
24 |                    93422                |
25 |          4H  5H           PROM7J        |
26 |                           PAL    DSW1(8)|
27 |              PROM5G                     |
28 |                           76489         |
29 |                           76489         |
30 |               Z80                       |
31 |                                PAL      |
32 |15.468MHz PAL              6116     555  |
33 |                                         |
34 |         6116          6A 7A 8A 9A  6116 |
35 |                                         |
36 |-----------------------------------------|
37 
38 Notes:
39           Z80 clock: 2.576MHz (= XTAL / 6)
40       XTAL measured: 15.459MHz
41              PROM5G: MB7052 = 82S129
42              PROM7J: MB7056 = 82S123
43      ROMs 4H and 5h: 2732
44 ROMs 6A, 7A, 8A, 9A: 2764
45 
46 ***************************************************************************/
47 
48 #include "emu.h"
49 #include "includes/mrjong.h"
50 
51 #include "cpu/z80/z80.h"
52 #include "sound/sn76496.h"
53 #include "screen.h"
54 #include "speaker.h"
55 
56 
57 /*************************************
58  *
59  *  Memory handlers
60  *
61  *************************************/
62 
io_0x03_r()63 uint8_t mrjong_state::io_0x03_r()
64 {
65 	return 0x00;
66 }
67 
68 
69 /*************************************
70  *
71  *  Address maps
72  *
73  *************************************/
74 
mrjong_map(address_map & map)75 void mrjong_state::mrjong_map(address_map &map)
76 {
77 	map(0x0000, 0x7fff).rom();
78 	map(0x8000, 0x87ff).ram();
79 	map(0xa000, 0xa7ff).ram();
80 	map(0xe000, 0xe3ff).ram().w(FUNC(mrjong_state::mrjong_videoram_w)).share("videoram");
81 	map(0xe400, 0xe7ff).ram().w(FUNC(mrjong_state::mrjong_colorram_w)).share("colorram");
82 }
83 
mrjong_io_map(address_map & map)84 void mrjong_state::mrjong_io_map(address_map &map)
85 {
86 	map.global_mask(0xff);
87 	map(0x00, 0x00).portr("P2").w(FUNC(mrjong_state::mrjong_flipscreen_w));
88 	map(0x01, 0x01).portr("P1").w("sn1", FUNC(sn76489_device::write));
89 	map(0x02, 0x02).portr("DSW").w("sn2", FUNC(sn76489_device::write));
90 	map(0x03, 0x03).r(FUNC(mrjong_state::io_0x03_r));     // Unknown
91 }
92 
93 /*************************************
94  *
95  *  Input ports
96  *
97  *************************************/
98 
99 static INPUT_PORTS_START( mrjong )
100 	PORT_START("P2")
101 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
102 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
103 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
104 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
105 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
106 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
107 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
108 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )        // ????
109 
110 	PORT_START("P1")
111 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
112 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
113 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
114 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
115 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
116 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
117 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
118 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
119 
120 	PORT_START("DSW")
121 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
122 	PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
123 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
124 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
125 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
126 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
127 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
128 	PORT_DIPSETTING(    0x00, "30k")
129 	PORT_DIPSETTING(    0x04, "50k")
130 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
131 	PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
132 	PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
133 	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
134 	PORT_DIPSETTING(    0x00, "3")
135 	PORT_DIPSETTING(    0x10, "4")
136 	PORT_DIPSETTING(    0x20, "5")
137 	PORT_DIPSETTING(    0x30, "6")
138 	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
139 	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
140 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
141 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
142 	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) )
143 INPUT_PORTS_END
144 
145 
146 /*************************************
147  *
148  *  Graphics definitions
149  *
150  *************************************/
151 
152 static const gfx_layout tilelayout =
153 {
154 	8, 8,               /* 8*8 characters */
155 	512,                /* 512 characters */
156 	2,              /* 2 bits per pixel */
157 	{ 0, 512*8*8 },         /* the two bitplanes are separated */
158 	{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
159 	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
160 	8*8             /* every char takes 8 consecutive bytes */
161 };
162 
163 static const gfx_layout spritelayout =
164 {
165 	16, 16,             /* 16*16 sprites */
166 	128,                /* 128 sprites */
167 	2,              /* 2 bits per pixel */
168 	{ 0, 128*16*16 },       /* the bitplanes are separated */
169 	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,   /* pretty straightforward layout */
170 			0, 1, 2, 3, 4, 5, 6, 7 },
171 	{ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
172 			7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
173 	32*8                /* every sprite takes 32 consecutive bytes */
174 };
175 
176 static GFXDECODE_START( gfx_mrjong )
177 	GFXDECODE_ENTRY( "gfx1", 0x0000, tilelayout,      0, 32 )
178 	GFXDECODE_ENTRY( "gfx1", 0x0000, spritelayout,    0, 32 )
179 GFXDECODE_END
180 
181 
182 /*************************************
183  *
184  *  Machine driver
185  *
186  *************************************/
187 
mrjong(machine_config & config)188 void mrjong_state::mrjong(machine_config &config)
189 {
190 	/* basic machine hardware */
191 	Z80(config, m_maincpu,15468000/6); /* 2.578 MHz?? */
192 	m_maincpu->set_addrmap(AS_PROGRAM, &mrjong_state::mrjong_map);
193 	m_maincpu->set_addrmap(AS_IO, &mrjong_state::mrjong_io_map);
194 
195 	/* video hardware */
196 	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
197 	screen.set_refresh_hz(60);
198 	screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
199 	screen.set_size(32*8, 32*8);
200 	screen.set_visarea(0*8, 30*8-1, 2*8, 30*8-1);
201 	screen.set_screen_update(FUNC(mrjong_state::screen_update_mrjong));
202 	screen.set_palette(m_palette);
203 	screen.screen_vblank().set_inputline(m_maincpu, INPUT_LINE_NMI);
204 
205 	GFXDECODE(config, m_gfxdecode, m_palette, gfx_mrjong);
206 	PALETTE(config, m_palette, FUNC(mrjong_state::mrjong_palette), 4 * 32, 16);
207 
208 	/* sound hardware */
209 	SPEAKER(config, "mono").front_center();
210 	SN76489(config, "sn1", 15468000 / 6).add_route(ALL_OUTPUTS, "mono", 1.0);
211 	SN76489(config, "sn2", 15468000 / 6).add_route(ALL_OUTPUTS, "mono", 1.0);
212 }
213 
214 
215 /*************************************
216  *
217  *  ROM definition(s)
218  *
219  *************************************/
220 
221 ROM_START( mrjong )
222 	ROM_REGION( 0x10000, "maincpu", 0 ) /* code */
223 	ROM_LOAD( "mj00", 0x0000, 0x2000, CRC(d211aed3) SHA1(01f252ca1d2399146fa3ed44cb2daa1d5925cae5) )
224 	ROM_LOAD( "mj01", 0x2000, 0x2000, CRC(49a9ca7e) SHA1(fc5279ba782da2c8288042bd17282366fcd788cc) )
225 	ROM_LOAD( "mj02", 0x4000, 0x2000, CRC(4b50ae6a) SHA1(6fa6bae926c5e4cc154f5f1a6dc7bb7ef5bb484a) )
226 	ROM_LOAD( "mj03", 0x6000, 0x2000, CRC(2c375a17) SHA1(9719485cdca535771b498a37d57734463858f2cd) )
227 
228 	ROM_REGION( 0x2000, "gfx1", 0 ) /* gfx */
229 	ROM_LOAD( "mj21", 0x0000, 0x1000, CRC(1ea99dab) SHA1(21a296d394e5cac0c7cb2ea8efaeeeee976ac4b5) )
230 	ROM_LOAD( "mj20", 0x1000, 0x1000, CRC(7eb1d381) SHA1(fa13700f132c03d2d2cee65abf24024db656aff7) )
231 
232 	ROM_REGION( 0x0120, "proms", 0 )    /* color */
233 	ROM_LOAD( "mj61", 0x0000, 0x0020, CRC(a85e9b27) SHA1(55df208b771a98fcf6c2c19ffdf973891ebcabd1) )
234 	ROM_LOAD( "mj60", 0x0020, 0x0100, CRC(dd2b304f) SHA1(d7320521e83ddf269a9fc0c91f0e0e61428b187c) )
235 ROM_END
236 
237 ROM_START( crazyblk )
238 	ROM_REGION( 0x10000, "maincpu", 0 ) /* code */
239 	ROM_LOAD( "c1.a6", 0x0000, 0x2000, CRC(e2a211a2) SHA1(5bcf5a0cb25ce5adfb6519c8a3a4ee6e55e1e7de) )
240 	ROM_LOAD( "c2.a7", 0x2000, 0x2000, CRC(75070978) SHA1(7f59460c094e596a521014f956d76e5c714022a2) )
241 	ROM_LOAD( "c3.a7", 0x4000, 0x2000, CRC(696ca502) SHA1(8ce7e31e9a7161633fee7f28b215e4358d906c4b) )
242 	ROM_LOAD( "c4.a8", 0x6000, 0x2000, CRC(c7f5a247) SHA1(de79341f9c6c7032f76cead46d614e13d4af50f9) )
243 
244 	ROM_REGION( 0x2000, "gfx1", 0 ) /* gfx */
245 	ROM_LOAD( "c6.h5", 0x0000, 0x1000, CRC(2b2af794) SHA1(d13bc8e8ea6c9bc2066ed692108151523d1f936b) )
246 	ROM_LOAD( "c5.h4", 0x1000, 0x1000, CRC(98d13915) SHA1(b51104f9f80128ff7a52ac2efa9519bf9d7b78bc) )
247 
248 	ROM_REGION( 0x0120, "proms", 0 )    /* color */
249 	ROM_LOAD( "clr.j7", 0x0000, 0x0020, CRC(ee1cf1d5) SHA1(4f4cfde1a896da92d8265889584dd0c5678de033) )
250 	ROM_LOAD( "clr.g5", 0x0020, 0x0100, CRC(bcb1e2e3) SHA1(c09731836a9d4e50316a84b86f61b599a1ef944d) )
251 ROM_END
252 
253 ROM_START( blkbustr )
254 	ROM_REGION( 0x10000, "maincpu", 0 ) /* code */
255 	ROM_LOAD( "6a.bin", 0x0000, 0x2000, CRC(9e4b426c) SHA1(831360c473ab2452f4d0da12609c96c601e21c17) )
256 	ROM_LOAD( "c2.a7",  0x2000, 0x2000, CRC(75070978) SHA1(7f59460c094e596a521014f956d76e5c714022a2) )
257 	ROM_LOAD( "8a.bin", 0x4000, 0x2000, CRC(0e803777) SHA1(bccc182ccbd7312fc6545ffcef4d54637416dae7) )
258 	ROM_LOAD( "c4.a8",  0x6000, 0x2000, CRC(c7f5a247) SHA1(de79341f9c6c7032f76cead46d614e13d4af50f9) )
259 
260 	ROM_REGION( 0x2000, "gfx1", 0 ) /* gfx */
261 	ROM_LOAD( "4h.bin", 0x0000, 0x1000, CRC(67dd6c19) SHA1(d3dc0cb9b108c2584c4844fc0eb4c9ee170986fe) )
262 	ROM_LOAD( "5h.bin", 0x1000, 0x1000, CRC(50fba1d4) SHA1(40ba480713284ae484c6687490f91bf62a7167e1) )
263 
264 	ROM_REGION( 0x0120, "proms", 0 )    /* color */
265 	ROM_LOAD( "clr.j7", 0x0000, 0x0020, CRC(ee1cf1d5) SHA1(4f4cfde1a896da92d8265889584dd0c5678de033) )
266 	ROM_LOAD( "clr.g5", 0x0020, 0x0100, CRC(bcb1e2e3) SHA1(c09731836a9d4e50316a84b86f61b599a1ef944d) )
267 ROM_END
268 
269 /*************************************
270  *
271  *  Game driver(s)
272  *
273  *************************************/
274 
275 GAME( 1983, mrjong,   0,      mrjong, mrjong, mrjong_state, empty_init, ROT90, "Kiwako",               "Mr. Jong (Japan)", MACHINE_SUPPORTS_SAVE )
276 GAME( 1983, crazyblk, mrjong, mrjong, mrjong, mrjong_state, empty_init, ROT90, "Kiwako (ECI license)", "Crazy Blocks",     MACHINE_SUPPORTS_SAVE )
277 GAME( 1983, blkbustr, mrjong, mrjong, mrjong, mrjong_state, empty_init, ROT90, "Kiwako (ECI license)", "BlockBuster",      MACHINE_SUPPORTS_SAVE )
278