1 // license:BSD-3-Clause
2 // copyright-holders:R. Belmont
3 /*************************************************************************
4
5 Run and Gun / Slam Dunk
6 (c) 1993 Konami
7
8 Driver by R. Belmont.
9
10 This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit
11 per pixel layout. There is also an all-TTL front overlay tilemap and a rotating
12 scaling background done with the PSAC2 ('936).
13
14 Status: Front tilemap should be complete, sprites are mostly correct, controls
15 should be fine.
16
17 Known Issues:
18 - CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens.
19 - Current draw state could be improved optimization-wise (for example by supporting it in the core in some way).
20 - sprite palettes are not entirely right (fixed?)
21 - sound volume mixing, handtune with set_gain() with m_k054539 devices.
22 Also notice that "volume" in sound options is for k054539_1 (SFX)
23
24 Change Log:
25
26 (AT070703)
27 drivers\rungun.cpp (this file)
28 - mem maps, device settings, component communications, I/O's, sound...etc.
29
30 video\rungun.cpp
31 - general clean-up, clipping, alignment
32
33 video\konamiic.cpp
34 - missing sprites and priority
35
36
37 *************************************************************************/
38
39 #include "emu.h"
40 #include "includes/rungun.h"
41 #include "includes/konamipt.h"
42
43 #include "cpu/m68000/m68000.h"
44 #include "cpu/z80/z80.h"
45 #include "machine/eepromser.h"
46 #include "sound/k054539.h"
47 #include "speaker.h"
48
49 #include "rungun_dual.lh"
50
51
52
sysregs_r(offs_t offset,uint16_t mem_mask)53 uint16_t rungun_state::sysregs_r(offs_t offset, uint16_t mem_mask)
54 {
55 uint16_t data = 0;
56
57 switch (offset)
58 {
59 case 0x00/2:
60 return (ioport("P1")->read() | ioport("P3")->read() << 8);
61
62 case 0x02/2:
63 return (ioport("P2")->read() | ioport("P4")->read() << 8);
64
65
66 case 0x04/2:
67 /*
68 bit0-7: coin mechs and services
69 bit8 : freeze
70 bit9 : screen output select
71 */
72 {
73 uint8_t field_bit = m_screen->frame_number() & 1;
74 if(m_single_screen_mode == true)
75 field_bit = 1;
76 return (ioport("SYSTEM")->read() & 0xfdff) | (field_bit << 9);
77 }
78 case 0x06/2:
79 if (ACCESSING_BITS_0_7)
80 {
81 data = ioport("DSW")->read();
82 }
83 return ((m_sysreg[0x06 / 2] & 0xff00) | data);
84 }
85
86 return m_sysreg[offset];
87 }
88
sysregs_w(offs_t offset,uint16_t data,uint16_t mem_mask)89 void rungun_state::sysregs_w(offs_t offset, uint16_t data, uint16_t mem_mask)
90 {
91 COMBINE_DATA(m_sysreg + offset);
92
93 switch (offset)
94 {
95 case 0x08/2:
96 /*
97 bit0 : eeprom_di_write
98 bit1 : eeprom_cs_write
99 bit2 : eeprom_clk_write
100 bit3 : coin counter #1
101 bit4 : coin counter #2 (when coin slot "common" is selected)
102 bit7 : set before massive memory writes (video chip select?)
103 bit10 : IRQ5 ACK
104 bit12 : if set, forces screen output to 1 monitor.
105 bit14 : (0) sprite on top of PSAC2 layer (1) other way around (title screen)
106 */
107 if (ACCESSING_BITS_0_7)
108 {
109 membank("spriteram_bank")->set_entry((data & 0x80) >> 7);
110 m_video_mux_bank = ((data & 0x80) >> 7) ^ 1;
111 ioport("EEPROMOUT")->write(data, 0xff);
112
113 machine().bookkeeping().coin_counter_w(0, data & 0x08);
114 machine().bookkeeping().coin_counter_w(1, data & 0x10);
115 }
116 if (ACCESSING_BITS_8_15)
117 {
118 m_single_screen_mode = (data & 0x1000) == 0x1000;
119 m_video_priority_mode = (data & 0x4000) == 0x4000;
120 if (!(data & 0x400)) // actually a 0 -> 1 transition
121 m_maincpu->set_input_line(M68K_IRQ_5, CLEAR_LINE);
122 }
123 break;
124
125 case 0x0c/2:
126 /*
127 bit 0 : also enables IRQ???
128 bit 1 : disable PSAC2 input?
129 bit 2 : OBJCHA
130 bit 3 : enable IRQ 5
131 bit 7-4: base address for 53936 ROM readback.
132 */
133 m_k055673->k053246_set_objcha_line((data & 0x04) ? ASSERT_LINE : CLEAR_LINE);
134 m_roz_rombase = (data & 0xf0) >> 4;
135 break;
136 }
137 }
138
sound_irq_w(offs_t offset,uint16_t data,uint16_t mem_mask)139 void rungun_state::sound_irq_w(offs_t offset, uint16_t data, uint16_t mem_mask)
140 {
141 if (ACCESSING_BITS_8_15)
142 m_soundcpu->set_input_line(0, HOLD_LINE);
143 }
144
INTERRUPT_GEN_MEMBER(rungun_state::rng_interrupt)145 INTERRUPT_GEN_MEMBER(rungun_state::rng_interrupt)
146 {
147 // send to sprite device current state (i.e. bread & butter sprite DMA)
148 // TODO: firing this in screen update causes sprites to desync badly ...
149 sprite_dma_trigger();
150
151 if (m_sysreg[0x0c / 2] & 0x09)
152 device.execute().set_input_line(M68K_IRQ_5, ASSERT_LINE);
153 }
154
k53936_rom_r(offs_t offset)155 uint8_t rungun_state::k53936_rom_r(offs_t offset)
156 {
157 // TODO: odd addresses returns ...?
158 uint32_t rom_addr = offset;
159 rom_addr+= (m_roz_rombase)*0x20000;
160 return m_roz_rom[rom_addr];
161 }
162
palette_read(offs_t offset)163 uint16_t rungun_state::palette_read(offs_t offset)
164 {
165 return m_pal_ram[offset + m_video_mux_bank*0x800/2];
166 }
167
palette_write(offs_t offset,uint16_t data,uint16_t mem_mask)168 void rungun_state::palette_write(offs_t offset, uint16_t data, uint16_t mem_mask)
169 {
170 palette_device &cur_paldevice = m_video_mux_bank == 0 ? *m_palette : *m_palette2;
171 uint32_t addr = offset + m_video_mux_bank*0x800/2;
172 COMBINE_DATA(&m_pal_ram[addr]);
173
174 uint8_t r,g,b;
175
176 r = m_pal_ram[addr] & 0x1f;
177 g = (m_pal_ram[addr] & 0x3e0) >> 5;
178 b = (m_pal_ram[addr] & 0x7e00) >> 10;
179
180 cur_paldevice.set_pen_color(offset,pal5bit(r),pal5bit(g),pal5bit(b));
181 }
182
rungun_map(address_map & map)183 void rungun_state::rungun_map(address_map &map)
184 {
185 map(0x000000, 0x2fffff).rom(); // main program + data
186 map(0x300000, 0x3007ff).rw(FUNC(rungun_state::palette_read), FUNC(rungun_state::palette_write));
187 map(0x380000, 0x39ffff).ram(); // work RAM
188 map(0x400000, 0x43ffff).r(FUNC(rungun_state::k53936_rom_r)).umask16(0x00ff); // '936 ROM readback window
189 map(0x480000, 0x48001f).rw(FUNC(rungun_state::sysregs_r), FUNC(rungun_state::sysregs_w)).share("sysreg");
190 map(0x4c0000, 0x4c001f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write)).umask16(0x00ff); // CCU (for scanline and vblank polling)
191 map(0x540000, 0x540001).w(FUNC(rungun_state::sound_irq_w));
192 map(0x580000, 0x58001f).m(m_k054321, FUNC(k054321_device::main_map)).umask16(0xff00);
193 map(0x5c0000, 0x5c000f).r(m_k055673, FUNC(k055673_device::k055673_rom_word_r)); // 246A ROM readback window
194 map(0x5c0010, 0x5c001f).w(m_k055673, FUNC(k055673_device::k055673_reg_word_w));
195 map(0x600000, 0x601fff).bankrw("spriteram_bank"); // OBJ RAM
196 map(0x640000, 0x640007).w(m_k055673, FUNC(k055673_device::k053246_w)); // '246A registers
197 map(0x680000, 0x68001f).w(m_k053936, FUNC(k053936_device::ctrl_w)); // '936 registers
198 map(0x6c0000, 0x6cffff).rw(FUNC(rungun_state::psac2_videoram_r), FUNC(rungun_state::psac2_videoram_w)); // PSAC2 ('936) RAM (34v + 35v)
199 map(0x700000, 0x7007ff).rw(m_k053936, FUNC(k053936_device::linectrl_r), FUNC(k053936_device::linectrl_w)); // PSAC "Line RAM"
200 map(0x740000, 0x741fff).rw(FUNC(rungun_state::ttl_ram_r), FUNC(rungun_state::ttl_ram_w)); // text plane RAM
201 map(0x7c0000, 0x7c0001).nopw(); // watchdog
202 }
203
204
205 /**********************************************************************************/
206
sound_status_w(uint8_t data)207 void rungun_state::sound_status_w(uint8_t data)
208 {
209 m_sound_status = data;
210 }
211
sound_ctrl_w(uint8_t data)212 void rungun_state::sound_ctrl_w(uint8_t data)
213 {
214 /*
215 .... xxxx - Z80 ROM bank
216 ...x .... - NMI enable/acknowledge
217 xx.. .... - BLT2/1 (?)
218 */
219
220 membank("bank2")->set_entry(data & 0x07);
221
222 if (!(data & 0x10))
223 m_soundcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
224
225 m_sound_ctrl = data;
226 }
227
WRITE_LINE_MEMBER(rungun_state::k054539_nmi_gen)228 WRITE_LINE_MEMBER(rungun_state::k054539_nmi_gen)
229 {
230 if (m_sound_ctrl & 0x10)
231 {
232 // Trigger an /NMI on the rising edge
233 if (!m_sound_nmi_clk && state)
234 {
235 m_soundcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
236 }
237 }
238
239 m_sound_nmi_clk = state;
240 }
241
242 /* sound (this should be split into audio/xexex.cpp or pregx.cpp or so someday) */
243
rungun_sound_map(address_map & map)244 void rungun_state::rungun_sound_map(address_map &map)
245 {
246 map(0x0000, 0x7fff).rom();
247 map(0x8000, 0xbfff).bankr("bank2");
248 map(0xc000, 0xdfff).ram();
249 map(0xe000, 0xe22f).rw(m_k054539_1, FUNC(k054539_device::read), FUNC(k054539_device::write));
250 map(0xe230, 0xe3ff).ram();
251 map(0xe400, 0xe62f).rw(m_k054539_2, FUNC(k054539_device::read), FUNC(k054539_device::write));
252 map(0xe630, 0xe7ff).ram();
253 map(0xf000, 0xf003).m(m_k054321, FUNC(k054321_device::sound_map));
254 map(0xf800, 0xf800).w(FUNC(rungun_state::sound_ctrl_w));
255 map(0xfff0, 0xfff3).nopw();
256 }
257
258
259 static INPUT_PORTS_START( rng )
260 PORT_START("SYSTEM")
261 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
262 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
263 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
264 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
265 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
266 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 )
267 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 )
268 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 )
269 PORT_DIPNAME( 0x0100, 0x0000, "Freeze" )
270 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
271 PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
272 PORT_DIPNAME( 0x0200, 0x0200, "Field Bit (DEBUG)" )
273 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
274 PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
275 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
276 PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
277
278 PORT_START("DSW")
279 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
280 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
281 PORT_DIPNAME( 0x04, 0x04, "Bit2 (Unknown)" )
282 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
283 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
284 PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
285 PORT_DIPNAME( 0x10, 0x00, "Monitors" )
286 PORT_DIPSETTING( 0x00, "1" )
287 PORT_DIPSETTING( 0x10, "2" )
288 PORT_DIPNAME( 0x20, 0x00, "Number of players" )
289 PORT_DIPSETTING( 0x00, "2" )
290 PORT_DIPSETTING( 0x20, "4" )
291 PORT_DIPNAME( 0x40, 0x00, "Sound Output" )
292 PORT_DIPSETTING( 0x40, DEF_STR( Mono ) )
293 PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
294 PORT_DIPNAME( 0x80, 0x80, "Bit7 (Unknown)" )
295 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
296 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
297
298 PORT_START( "EEPROMOUT" )
299 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
300 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
301 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
302
303 PORT_START("P1")
304 KONAMI8_B123_START(1)
305
306 PORT_START("P2")
307 KONAMI8_B123_START(2)
308
309 PORT_START("P3")
310 KONAMI8_B123_START(3)
311
312 PORT_START("P4")
313 KONAMI8_B123_START(4)
314 INPUT_PORTS_END
315
316 static INPUT_PORTS_START( rng_dual )
317 PORT_INCLUDE(rng)
318
319 PORT_MODIFY("DSW")
320 PORT_DIPNAME( 0x10, 0x10, "Monitors" )
321 PORT_DIPSETTING( 0x00, "1" )
322 PORT_DIPSETTING( 0x10, "2" )
323 PORT_DIPNAME( 0x20, 0x20, "Number of players" )
324 PORT_DIPSETTING( 0x00, "2" )
325 PORT_DIPSETTING( 0x20, "4" )
326 INPUT_PORTS_END
327
328
329 static INPUT_PORTS_START( rng_nodip )
330 PORT_INCLUDE(rng)
331
332 PORT_MODIFY("DSW")
333 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
334 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
335 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
336 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
337 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
338 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
339 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
340 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
341 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
342 INPUT_PORTS_END
343
344 /**********************************************************************************/
345
346 static const gfx_layout bglayout =
347 {
348 16,16,
349 RGN_FRAC(1,1),
350 4,
351 { 0, 1, 2, 3 },
352 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4,
353 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
354 { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
355 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
356 128*8
357 };
358
359 static GFXDECODE_START( gfx_rungun )
360 GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0x0000, 64 )
361 GFXDECODE_END
362
363
machine_start()364 void rungun_state::machine_start()
365 {
366 uint8_t *ROM = memregion("soundcpu")->base();
367
368 m_roz_rom = memregion("gfx1")->base();
369 membank("bank2")->configure_entries(0, 8, &ROM[0x10000], 0x4000);
370
371 m_banked_ram = make_unique_clear<uint16_t[]>(0x2000);
372 m_pal_ram = make_unique_clear<uint16_t[]>(0x800*2);
373 membank("spriteram_bank")->configure_entries(0,2,&m_banked_ram[0],0x2000);
374
375 save_item(NAME(m_sound_ctrl));
376 save_item(NAME(m_sound_status));
377 save_item(NAME(m_sound_nmi_clk));
378 //save_item(NAME(m_ttl_vram));
379 }
380
machine_reset()381 void rungun_state::machine_reset()
382 {
383 memset(m_sysreg, 0, 0x20);
384 //memset(m_ttl_vram, 0, 0x1000 * sizeof(uint16_t));
385
386 m_sound_ctrl = 0;
387 m_sound_status = 0;
388 }
389
rng(machine_config & config)390 void rungun_state::rng(machine_config &config)
391 {
392 /* basic machine hardware */
393 M68000(config, m_maincpu, 16000000);
394 m_maincpu->set_addrmap(AS_PROGRAM, &rungun_state::rungun_map);
395 m_maincpu->set_vblank_int("screen", FUNC(rungun_state::rng_interrupt));
396
397 Z80(config, m_soundcpu, 8000000);
398 m_soundcpu->set_addrmap(AS_PROGRAM, &rungun_state::rungun_sound_map);
399
400 config.set_maximum_quantum(attotime::from_hz(6000)); // higher if sound stutters
401
402 GFXDECODE(config, m_gfxdecode, m_palette, gfx_rungun);
403
404 EEPROM_ER5911_8BIT(config, "eeprom");
405
406 /* video hardware */
407 SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
408 m_screen->set_video_attributes(VIDEO_UPDATE_BEFORE_VBLANK);
409 m_screen->set_refresh_hz(59.185606);
410 m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
411 m_screen->set_size(64*8, 32*8);
412 m_screen->set_visarea(88, 88+416-1, 24, 24+224-1);
413 m_screen->set_screen_update(FUNC(rungun_state::screen_update_rng));
414 m_screen->set_palette(m_palette);
415 m_screen->set_video_attributes(VIDEO_ALWAYS_UPDATE);
416
417 PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);
418 m_palette->enable_shadows();
419 m_palette->enable_hilights();
420
421 K053936(config, m_k053936, 0);
422 m_k053936->set_offsets(34, 9);
423
424 K055673(config, m_k055673, 0);
425 m_k055673->set_sprite_callback(FUNC(rungun_state::sprite_callback));
426 m_k055673->set_config(K055673_LAYOUT_RNG, -8, 15);
427 m_k055673->set_palette(m_palette);
428 m_k055673->set_screen(m_screen);
429
430 K053252(config, m_k053252, 16000000/2);
431 m_k053252->set_offsets(9*8, 24);
432 m_k053252->set_screen("screen");
433
434 PALETTE(config, m_palette2).set_format(palette_device::xBGR_555, 1024);
435 m_palette->enable_shadows();
436 m_palette->enable_hilights();
437
438 /* sound hardware */
439 SPEAKER(config, "lspeaker").front_left();
440 SPEAKER(config, "rspeaker").front_right();
441
442 K054321(config, m_k054321, "lspeaker", "rspeaker");
443
444 // SFX
445 K054539(config, m_k054539_1, 18.432_MHz_XTAL);
446 m_k054539_1->set_device_rom_tag("k054539");
447 m_k054539_1->timer_handler().set(FUNC(rungun_state::k054539_nmi_gen));
448 m_k054539_1->add_route(0, "rspeaker", 1.0);
449 m_k054539_1->add_route(1, "lspeaker", 1.0);
450
451 // BGM, volumes handtuned to make SFXs audible (still not 100% right tho)
452 K054539(config, m_k054539_2, 18.432_MHz_XTAL);
453 m_k054539_2->set_device_rom_tag("k054539");
454 m_k054539_2->add_route(0, "rspeaker", 0.6);
455 m_k054539_2->add_route(1, "lspeaker", 0.6);
456 }
457
458 // for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen.
459 // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each
460 // screen only gets an update every other frame.
rng_dual(machine_config & config)461 void rungun_state::rng_dual(machine_config &config)
462 {
463 rng(config);
464
465 m_screen->set_screen_update(FUNC(rungun_state::screen_update_rng_dual_left));
466
467 screen_device &demultiplex2(SCREEN(config, "demultiplex2", SCREEN_TYPE_RASTER));
468 demultiplex2.set_video_attributes(VIDEO_UPDATE_BEFORE_VBLANK);
469 demultiplex2.set_refresh_hz(59.185606);
470 demultiplex2.set_vblank_time(ATTOSECONDS_IN_USEC(0));
471 demultiplex2.set_size(64*8, 32*8);
472 demultiplex2.set_visarea(88, 88+416-1, 24, 24+224-1);
473 demultiplex2.set_screen_update(FUNC(rungun_state::screen_update_rng_dual_right));
474 demultiplex2.set_palette(m_palette2);
475
476 m_k053252->set_slave_screen("demultiplex2");
477 }
478
479
480 // Older non-US 53936/A13 roms were all returning bad from the mask ROM check. Using the US ROM on non-US reports good therefore I guess that data matches for that
481 // across all sets.
482
483 ROM_START( rungun )
484 /* main program Europe Version AA 1993, 10.8 */
485 ROM_REGION( 0x300000, "maincpu", 0)
486 ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
487 ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )
488
489 /* data (Guru 1 megabyte redump) */
490 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
491 ROM_CONTINUE( 0x100000, 0x80000)
492 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
493 ROM_CONTINUE( 0x100001, 0x80000)
494
495 /* sound program */
496 ROM_REGION( 0x030000, "soundcpu", 0 )
497 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
498 ROM_RELOAD( 0x010000, 0x20000 )
499
500 /* '936 tiles */
501 ROM_REGION( 0x400000, "gfx1", 0)
502 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
503 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
504
505 /* sprites */
506 ROM_REGION( 0x800000, "k055673", 0)
507 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
508 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
509 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
510 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
511
512 /* TTL text plane ("fix layer") */
513 ROM_REGION( 0x20000, "gfx3", 0)
514 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
515
516 /* sound data */
517 ROM_REGION( 0x400000, "k054539", 0)
518 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
519 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
520
521 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
522 ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
523 ROM_END
524
525 ROM_START( rungund ) // same as above set, but with demux adapter connected
526 /* main program Europe Version AA 1993, 10.8 */
527 ROM_REGION( 0x300000, "maincpu", 0)
528 ROM_LOAD16_BYTE( "247eaa03.bin", 0x000000, 0x80000, CRC(f5c91ec0) SHA1(298926ea30472fa8d2c0578dfeaf9a93509747ef) )
529 ROM_LOAD16_BYTE( "247eaa04.bin", 0x000001, 0x80000, CRC(0e62471f) SHA1(2861b7a4e78ff371358d318a1b13a6488c0ac364) )
530
531 /* data (Guru 1 megabyte redump) */
532 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
533 ROM_CONTINUE( 0x100000, 0x80000)
534 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
535 ROM_CONTINUE( 0x100001, 0x80000)
536
537 /* sound program */
538 ROM_REGION( 0x030000, "soundcpu", 0 )
539 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
540 ROM_RELOAD( 0x010000, 0x20000 )
541
542 /* '936 tiles */
543 ROM_REGION( 0x400000, "gfx1", 0)
544 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
545 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
546
547 /* sprites */
548 ROM_REGION( 0x800000, "k055673", 0)
549 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
550 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
551 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
552 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
553
554 /* TTL text plane ("fix layer") */
555 ROM_REGION( 0x20000, "gfx3", 0)
556 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
557
558 /* sound data */
559 ROM_REGION( 0x400000, "k054539", 0)
560 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
561 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
562
563 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
564 ROM_LOAD( "rungun.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
565 ROM_END
566
567 ROM_START( runguna )
568 /* main program Europe Version AA 1993, 10.4 */
569 ROM_REGION( 0x300000, "maincpu", 0)
570 ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
571 ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )
572
573 /* data (Guru 1 megabyte redump) */
574 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
575 ROM_CONTINUE( 0x100000, 0x80000)
576 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
577 ROM_CONTINUE( 0x100001, 0x80000)
578
579 /* sound program */
580 ROM_REGION( 0x030000, "soundcpu", 0 )
581 ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
582 ROM_RELOAD( 0x010000, 0x20000 )
583
584 /* '936 tiles */
585 ROM_REGION( 0x400000, "gfx1", 0)
586 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
587 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
588
589 /* sprites */
590 ROM_REGION( 0x800000, "k055673", 0)
591 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
592 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
593 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
594 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
595
596 /* TTL text plane ("fix layer") */
597 ROM_REGION( 0x20000, "gfx3", 0)
598 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
599
600 /* sound data */
601 ROM_REGION( 0x400000, "k054539", 0)
602 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
603 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
604
605 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
606 ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
607 ROM_END
608
609
610 ROM_START( rungunad ) // same as above set, but with demux adapter connected
611 /* main program Europe Version AA 1993, 10.4 */
612 ROM_REGION( 0x300000, "maincpu", 0)
613 ROM_LOAD16_BYTE( "247eaa03.rom", 0x000000, 0x80000, CRC(fec3e1d6) SHA1(cd89dc32ad06308134d277f343a7e8b5fe381f69) )
614 ROM_LOAD16_BYTE( "247eaa04.rom", 0x000001, 0x80000, CRC(1b556af9) SHA1(c8351ebd595307d561d089c66cd6ed7f6111d996) )
615
616 /* data (Guru 1 megabyte redump) */
617 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
618 ROM_CONTINUE( 0x100000, 0x80000)
619 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
620 ROM_CONTINUE( 0x100001, 0x80000)
621
622 /* sound program */
623 ROM_REGION( 0x030000, "soundcpu", 0 )
624 ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
625 ROM_RELOAD( 0x010000, 0x20000 )
626
627 /* '936 tiles */
628 ROM_REGION( 0x400000, "gfx1", 0)
629 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
630 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
631
632 /* sprites */
633 ROM_REGION( 0x800000, "k055673", 0)
634 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
635 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
636 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
637 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
638
639 /* TTL text plane ("fix layer") */
640 ROM_REGION( 0x20000, "gfx3", 0)
641 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
642
643 /* sound data */
644 ROM_REGION( 0x400000, "k054539", 0)
645 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
646 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
647
648 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
649 ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
650 ROM_END
651
652 // This set fails the rom checks on 18n,16n and 21n even on real hardware but is clearly a different code revision to the above sets.
653 // The rom at 21N is the same between all sets so it failing makes very little sense.
654 // The date code places this at month before the other EAA sets, so maybe it's a prototype and the checksums in the ROM hadn't
655 // been finalized yet.
656
657 ROM_START( rungunb )
658 /* main program Europe Version AA 1993, 9.10 */
659 ROM_REGION( 0x300000, "maincpu", 0)
660 ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
661 ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))
662
663 /* data (Guru 1 megabyte redump) */
664 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
665 ROM_CONTINUE( 0x100000, 0x80000)
666 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
667 ROM_CONTINUE( 0x100001, 0x80000)
668
669 /* sound program */
670 ROM_REGION( 0x030000, "soundcpu", 0 )
671 ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
672 ROM_RELOAD( 0x010000, 0x20000 )
673
674 /* '936 tiles */
675 ROM_REGION( 0x400000, "gfx1", 0)
676 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
677 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
678
679 /* sprites */
680 ROM_REGION( 0x800000, "k055673", 0)
681 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
682 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
683 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
684 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
685
686 /* TTL text plane ("fix layer") */
687 ROM_REGION( 0x20000, "gfx3", 0)
688 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
689
690 /* sound data */
691 ROM_REGION( 0x400000, "k054539", 0)
692 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
693 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
694
695 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
696 ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
697 ROM_END
698
699
700 ROM_START( rungunbd ) // same as above set, but with demux adapter connected
701 /* main program Europe Version AA 1993, 9.10 */
702 ROM_REGION( 0x300000, "maincpu", 0)
703 ROM_LOAD16_BYTE( "4.18n", 0x000000, 0x80000, CRC(d6515edb) SHA1(4c30c5df231945027a7d3c54e250b0a246ae3b17))
704 ROM_LOAD16_BYTE( "5.16n", 0x000001, 0x80000, CRC(f2f03eec) SHA1(081fd43b83e148694d34349b826bd02e0a1f85c9))
705
706 /* data (Guru 1 megabyte redump) */
707 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
708 ROM_CONTINUE( 0x100000, 0x80000)
709 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
710 ROM_CONTINUE( 0x100001, 0x80000)
711
712 /* sound program */
713 ROM_REGION( 0x030000, "soundcpu", 0 )
714 ROM_LOAD("1.13g", 0x000000, 0x20000, CRC(c0b35df9) SHA1(a0c73d993eb32bd0cd192351b5f86794efd91949) )
715 ROM_RELOAD( 0x010000, 0x20000 )
716
717 /* '936 tiles */
718 ROM_REGION( 0x400000, "gfx1", 0)
719 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
720 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
721
722 /* sprites */
723 ROM_REGION( 0x800000, "k055673", 0)
724 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
725 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
726 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
727 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
728
729 /* TTL text plane ("fix layer") */
730 ROM_REGION( 0x20000, "gfx3", 0)
731 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
732
733 /* sound data */
734 ROM_REGION( 0x400000, "k054539", 0)
735 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
736 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
737
738 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
739 ROM_LOAD( "runguna.nv", 0x0000, 0x080, CRC(7bbf0e3c) SHA1(0fd3c9400e9b97a06517e0c8620f773a383100fd) )
740 ROM_END
741
742 ROM_START( rungunua )
743 /* main program US Version BA 1993 10.8 */
744 ROM_REGION( 0x300000, "maincpu", 0)
745 ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
746 ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )
747
748 /* data (Guru 1 megabyte redump) */
749 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
750 ROM_CONTINUE( 0x100000, 0x80000)
751 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
752 ROM_CONTINUE( 0x100001, 0x80000)
753
754 /* sound program */
755 ROM_REGION( 0x030000, "soundcpu", 0 )
756 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
757 ROM_RELOAD( 0x010000, 0x20000 )
758
759 /* '936 tiles */
760 ROM_REGION( 0x400000, "gfx1", 0)
761 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
762
763 /* sprites */
764 ROM_REGION( 0x800000, "k055673", 0)
765 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
766 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
767 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
768 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
769
770 /* TTL text plane ("fix layer") */
771 ROM_REGION( 0x20000, "gfx3", 0)
772 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
773
774 /* sound data */
775 ROM_REGION( 0x400000, "k054539", 0)
776 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
777 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
778
779 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
780 ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
781 ROM_END
782
783
784 ROM_START( rungunuad ) // same as above set, but with demux adapter connected
785 /* main program US Version BA 1993 10.8 */
786 ROM_REGION( 0x300000, "maincpu", 0)
787 ROM_LOAD16_BYTE( "247uba03.bin", 0x000000, 0x80000, CRC(c24d7500) SHA1(38e6ae9fc00bf8f85549be4733992336c46fe1f3) )
788 ROM_LOAD16_BYTE( "247uba04.bin", 0x000001, 0x80000, CRC(3f255a4a) SHA1(3a4d50ecec8546933ad8dabe21682ba0951eaad0) )
789
790 /* data (Guru 1 megabyte redump) */
791 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
792 ROM_CONTINUE( 0x100000, 0x80000)
793 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
794 ROM_CONTINUE( 0x100001, 0x80000)
795
796 /* sound program */
797 ROM_REGION( 0x030000, "soundcpu", 0 )
798 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
799 ROM_RELOAD( 0x010000, 0x20000 )
800
801 /* '936 tiles */
802 ROM_REGION( 0x400000, "gfx1", 0)
803 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
804
805 /* sprites */
806 ROM_REGION( 0x800000, "k055673", 0)
807 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
808 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
809 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
810 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
811
812 /* TTL text plane ("fix layer") */
813 ROM_REGION( 0x20000, "gfx3", 0)
814 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
815
816 /* sound data */
817 ROM_REGION( 0x400000, "k054539", 0)
818 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
819 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
820
821 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
822 ROM_LOAD( "rungunua.nv", 0x0000, 0x080, CRC(9890d304) SHA1(c94a77d1d45e372350456cf8eaa7e7ebd3cdbb84) )
823 ROM_END
824
825 ROM_START( slmdunkj )
826 /* main program Japan Version AA 1993 10.8 */
827 ROM_REGION( 0x300000, "maincpu", 0)
828 ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
829 ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )
830
831 /* data (Guru 1 megabyte redump) */
832 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
833 ROM_CONTINUE( 0x100000, 0x80000)
834 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
835 ROM_CONTINUE( 0x100001, 0x80000)
836
837 /* sound program */
838 ROM_REGION( 0x030000, "soundcpu", 0 )
839 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
840 ROM_RELOAD( 0x010000, 0x20000 )
841
842 /* '936 tiles */
843 ROM_REGION( 0x400000, "gfx1", 0)
844 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
845 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
846
847 /* sprites */
848 ROM_REGION( 0x800000, "k055673", 0)
849 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
850 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
851 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
852 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
853
854 /* TTL text plane ("fix layer") */
855 ROM_REGION( 0x20000, "gfx3", 0)
856 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
857
858 /* sound data */
859 ROM_REGION( 0x400000, "k054539", 0)
860 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
861 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
862
863 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
864 ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
865 ROM_END
866
867 ROM_START( slmdunkjd ) // same as above set, but with demux adapter connected
868 /* main program Japan Version AA 1993 10.8 */
869 ROM_REGION( 0x300000, "maincpu", 0)
870 ROM_LOAD16_BYTE( "247jaa03.bin", 0x000000, 0x20000, CRC(87572078) SHA1(cfa784eb40ed8b3bda9d57abb6022bbe92056206) )
871 ROM_LOAD16_BYTE( "247jaa04.bin", 0x000001, 0x20000, CRC(aa105e00) SHA1(617ac14535048b6e0da43cc98c4b67c8e306bef1) )
872
873 /* data (Guru 1 megabyte redump) */
874 ROM_LOAD16_BYTE( "247b01.23n", 0x200000, 0x80000, CRC(2d774f27) SHA1(c48de9cb9daba25603b8278e672f269807aa0b20) )
875 ROM_CONTINUE( 0x100000, 0x80000)
876 ROM_LOAD16_BYTE( "247b02.21n", 0x200001, 0x80000, CRC(d088c9de) SHA1(19d7ad4120f7cfed9cae862bb0c799fdad7ab15c) )
877 ROM_CONTINUE( 0x100001, 0x80000)
878
879 /* sound program */
880 ROM_REGION( 0x030000, "soundcpu", 0 )
881 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
882 ROM_RELOAD( 0x010000, 0x20000 )
883
884 /* '936 tiles */
885 ROM_REGION( 0x400000, "gfx1", 0)
886 //ROM_LOAD( "247-a13", 0x000000, 0x200000, BAD_DUMP CRC(cc194089) SHA1(b5af94f5f583d282ac1499b371bbaac8b2fedc03) )
887 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
888
889 /* sprites */
890 ROM_REGION( 0x800000, "k055673", 0)
891 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
892 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
893 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
894 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
895
896 /* TTL text plane ("fix layer") */
897 ROM_REGION( 0x20000, "gfx3", 0)
898 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
899
900 /* sound data */
901 ROM_REGION( 0x400000, "k054539", 0)
902 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
903 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
904
905 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
906 ROM_LOAD( "slmdunkj.nv", 0x0000, 0x080, CRC(531d27bd) SHA1(42251272691c66c1f89f99e6e5e2f300c1a7d69d) )
907 ROM_END
908
909
910
911 ROM_START( rungunud ) // dual cabinet setup ONLY
912 /* main program US Version AB 1993 10.12 */
913 ROM_REGION( 0x300000, "maincpu", 0)
914 ROM_LOAD16_BYTE( "247uab03.bin", 0x000000, 0x80000, CRC(f259fd11) SHA1(60381a3fa7f78022dcb3e2f3d13ea32a10e4e36e) )
915 ROM_LOAD16_BYTE( "247uab04.bin", 0x000001, 0x80000, CRC(b918cf5a) SHA1(4314c611ef600ec081f409c78218de1639f8b463) )
916
917 /* data */
918 ROM_LOAD16_BYTE( "247a01", 0x100000, 0x80000, CRC(8341cf7d) SHA1(372c147c4a5d54aed2a16b0ed258247e65dda563) )
919 ROM_LOAD16_BYTE( "247a02", 0x100001, 0x80000, CRC(f5ef3f45) SHA1(2e1d8f672c130dbfac4365dc1301b47beee10161) )
920
921 /* sound program */
922 ROM_REGION( 0x030000, "soundcpu", 0 )
923 ROM_LOAD("247a05", 0x000000, 0x20000, CRC(64e85430) SHA1(542919c3be257c8f118fc21d3835d7b6426a22ed) )
924 ROM_RELOAD( 0x010000, 0x20000 )
925
926 /* '936 tiles */
927 ROM_REGION( 0x400000, "gfx1", 0)
928 ROM_LOAD( "247a13", 0x000000, 0x200000, CRC(c5a8ef29) SHA1(23938b8093bc0b9eef91f6d38127ca7acbdc06a6) )
929
930 /* sprites */
931 ROM_REGION( 0x800000, "k055673", 0)
932 ROM_LOAD64_WORD( "247-a11", 0x000000, 0x200000, CRC(c3f60854) SHA1(cbee7178ab9e5aa6a5aeed0511e370e29001fb01) ) // 5y
933 ROM_LOAD64_WORD( "247-a08", 0x000002, 0x200000, CRC(3e315eef) SHA1(898bc4d5ad244e5f91cbc87820b5d0be99ef6662) ) // 2u
934 ROM_LOAD64_WORD( "247-a09", 0x000004, 0x200000, CRC(5ca7bc06) SHA1(83c793c68227399f93bd1ed167dc9ed2aaac4167) ) // 2y
935 ROM_LOAD64_WORD( "247-a10", 0x000006, 0x200000, CRC(a5ccd243) SHA1(860b88ade1a69f8b6c5b8206424814b386343571) ) // 5u
936
937 /* TTL text plane ("fix layer") */
938 ROM_REGION( 0x20000, "gfx3", 0)
939 ROM_LOAD( "247-a12", 0x000000, 0x20000, CRC(57a8d26e) SHA1(0431d10b76d77c26a1f6f2b55d9dbcfa959e1cd0) )
940
941 /* sound data */
942 ROM_REGION( 0x400000, "k054539", 0)
943 ROM_LOAD( "247-a06", 0x000000, 0x200000, CRC(b8b2a67e) SHA1(a873d32f4b178c714743664fa53c0dca29cb3ce4) )
944 ROM_LOAD( "247-a07", 0x200000, 0x200000, CRC(0108142d) SHA1(4dc6a36d976dad9c0da5a5b1f01f2eb3b369c99d) )
945
946 ROM_REGION( 0x80, "eeprom", 0 ) // default eeprom to prevent game booting upside down with error
947 ROM_LOAD( "rungunu.nv", 0x0000, 0x080, CRC(d501f579) SHA1(9e01d9a6a8cdc782dd2a92fbf2295e8df732f892) )
948 ROM_END
949
950
951 // these sets operate as single screen / dual screen depending on if you have the video de-multiplexer plugged in, and the dipswitch set to 1 or 2 monitors
952
953 // the 2nd letter of the code indicates the cabinet type, this is why the selectable (single/dual) screen version of Run and Gun for the USA is 'UBA' because the first release there 'UAA' was dual screen only.
954 // it appears that all other regions were switchable from the first release, so use the 'A' code.
955
956 // these are running WITHOUT the demux adapter, on a single screen
957 GAME( 1993, rungun, 0, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
958 GAME( 1993, runguna, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
959 GAME( 1993, rungunb, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
960 GAME( 1993, rungunua, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
961 GAME( 1993, slmdunkj, rungun, rng, rng, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND )
962
963 // these sets have the demux adapter connected, and output to 2 screens (as the adapter represents a physical hardware difference, albeit a minor one, use clone sets)
964 GAMEL( 1993, rungund, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
965 GAMEL( 1993, rungunad, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
966 GAMEL( 1993, rungunbd, rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
967 GAMEL( 1993, rungunuad,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
968 GAMEL( 1993, slmdunkjd,rungun, rng_dual, rng_dual, rungun_state, empty_init, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8) (dual screen with demux adapter)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
969
970 // this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY
971 GAMEL( 1993, rungunud, rungun, rng_dual, rng_nodip, rungun_state, empty_init, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual )
972