1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 
4 #include "machine/gen_latch.h"
5 #include "machine/input_merger.h"
6 #include "machine/taito68705interface.h"
7 #include "emupal.h"
8 
9 class lsasquad_state : public driver_device
10 {
11 public:
lsasquad_state(const machine_config & mconfig,device_type type,const char * tag)12 	lsasquad_state(const machine_config &mconfig, device_type type, const char *tag)
13 		: driver_device(mconfig, type, tag),
14 		m_videoram(*this, "videoram"),
15 		m_scrollram(*this, "scrollram"),
16 		m_spriteram(*this, "spriteram"),
17 		m_priority_prom(*this, "prio_prom"),
18 		m_maincpu(*this, "maincpu"),
19 		m_audiocpu(*this, "audiocpu"),
20 		m_soundlatch(*this, "soundlatch"),
21 		m_soundlatch2(*this, "soundlatch2"),
22 		m_soundnmi(*this, "soundnmi"),
23 		m_bmcu(*this, "bmcu"),
24 		m_gfxdecode(*this, "gfxdecode"),
25 		m_palette(*this, "palette") { }
26 
27 	void lsasquad(machine_config &config);
28 	void daikaiju(machine_config &config);
29 	void storming(machine_config &config);
30 
31 private:
32 	/* memory pointers */
33 	required_shared_ptr<uint8_t> m_videoram;
34 	required_shared_ptr<uint8_t> m_scrollram;
35 	required_shared_ptr<uint8_t> m_spriteram;
36 	required_region_ptr<uint8_t> m_priority_prom;
37 
38 	/* devices */
39 	required_device<cpu_device> m_maincpu;
40 	required_device<cpu_device> m_audiocpu;
41 	required_device<generic_latch_8_device> m_soundlatch;
42 	optional_device<generic_latch_8_device> m_soundlatch2;
43 	optional_device<input_merger_device> m_soundnmi;
44 	optional_device<taito68705_mcu_device> m_bmcu;
45 	required_device<gfxdecode_device> m_gfxdecode;
46 	required_device<palette_device> m_palette;
47 
48 	void lsasquad_bankswitch_w(uint8_t data);
49 	void lsasquad_sh_nmi_disable_w(uint8_t data);
50 	void lsasquad_sh_nmi_enable_w(uint8_t data);
51 	uint8_t lsasquad_sound_status_r();
52 	uint8_t daikaiju_sound_status_r();
53 
54 	uint8_t lsasquad_mcu_status_r();
55 	uint8_t daikaiju_mcu_status_r();
56 	void unk(uint8_t data);
57 	DECLARE_MACHINE_START(lsasquad);
58 	DECLARE_MACHINE_RESET(lsasquad);
59 	uint32_t screen_update_lsasquad(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
60 	uint32_t screen_update_daikaiju(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
61 	TIMER_CALLBACK_MEMBER(nmi_callback);
62 	void draw_layer( bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t *scrollram );
63 	int draw_layer_daikaiju( bitmap_ind16 &bitmap, const rectangle &cliprect, int offs, int  * previd, int type );
64 	void drawbg( bitmap_ind16 &bitmap, const rectangle &cliprect, int type );
65 	void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t priority );
66 	void daikaiju_map(address_map &map);
67 	void daikaiju_sound_map(address_map &map);
68 	void lsasquad_map(address_map &map);
69 	void lsasquad_sound_map(address_map &map);
70 	void storming_map(address_map &map);
71 };
72