1$input v_texcoord0, v_color0
2
3/*
4 * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
6 */
7
8#include "common.sh"
9
10SAMPLERCUBE(s_texColor, 0);
11
12void main()
13{
14	vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod);
15	color.xyz = applyExposure(color.xyz);
16	color *= v_color0;
17
18	gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
19}
20