1$input v_texcoord0, v_color0 2 3/* 4 * Copyright 2011-2019 Branimir Karadzic. All rights reserved. 5 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause 6 */ 7 8#include "common.sh" 9 10SAMPLERCUBE(s_texColor, 0); 11 12void main() 13{ 14 vec4 color = textureCubeLod(s_texColor, v_texcoord0, u_textureLod); 15 color.xyz = applyExposure(color.xyz); 16 color *= v_color0; 17 18 gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits); 19} 20