1 #include <glm/gtc/color_space.hpp>
2 #include <glm/gtc/epsilon.hpp>
3 #include <glm/gtc/constants.hpp>
4
5 namespace srgb
6 {
test()7 int test()
8 {
9 int Error(0);
10
11 glm::vec3 const ColorSourceRGB(1.0, 0.5, 0.0);
12
13 {
14 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB);
15 glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
16 Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
17 }
18
19 {
20 glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f);
21 glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
22 Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
23 }
24
25 glm::vec4 const ColorSourceRGBA(1.0, 0.5, 0.0, 1.0);
26
27 {
28 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA);
29 glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
30 Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
31 }
32
33 {
34 glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f);
35 glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
36 Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
37 }
38
39 return Error;
40 }
41 }//namespace srgb
42
main()43 int main()
44 {
45 int Error(0);
46
47 Error += srgb::test();
48
49 return Error;
50 }
51