1 // license:BSD-3-Clause
2 // copyright-holders:Zsolt Vasvari
3 #ifndef MAME_INCLUDES_SBASKETB_H
4 #define MAME_INCLUDES_SBASKETB_H
5 
6 #pragma once
7 
8 #include "audio/trackfld.h"
9 #include "sound/dac.h"
10 #include "sound/sn76496.h"
11 #include "sound/vlm5030.h"
12 
13 #include "emupal.h"
14 #include "screen.h"
15 #include "tilemap.h"
16 
17 class sbasketb_state : public driver_device
18 {
19 public:
sbasketb_state(const machine_config & mconfig,device_type type,const char * tag)20 	sbasketb_state(const machine_config &mconfig, device_type type, const char *tag) :
21 		driver_device(mconfig, type, tag),
22 		m_colorram(*this, "colorram"),
23 		m_videoram(*this, "videoram"),
24 		m_spriteram(*this, "spriteram"),
25 		m_palettebank(*this, "palettebank"),
26 		m_scroll(*this, "scroll"),
27 		m_maincpu(*this, "maincpu"),
28 		m_audiocpu(*this, "audiocpu"),
29 		m_soundbrd(*this, "trackfld_audio"),
30 		m_dac(*this, "dac"),
31 		m_sn(*this, "snsnd"),
32 		m_vlm(*this, "vlm"),
33 		m_screen(*this, "screen"),
34 		m_gfxdecode(*this, "gfxdecode"),
35 		m_palette(*this, "palette")
36 	{ }
37 
38 	void sbasketb(machine_config &config);
39 	void sbasketbu(machine_config &config);
40 
41 	void init_sbasketb();
42 
43 private:
44 	/* memory pointers */
45 	required_shared_ptr<uint8_t> m_colorram;
46 	required_shared_ptr<uint8_t> m_videoram;
47 	required_shared_ptr<uint8_t> m_spriteram;
48 	required_shared_ptr<uint8_t> m_palettebank;
49 	required_shared_ptr<uint8_t> m_scroll;
50 
51 	/* devices */
52 	required_device<cpu_device> m_maincpu;
53 	required_device<cpu_device> m_audiocpu;
54 	required_device<trackfld_audio_device> m_soundbrd;
55 	required_device<dac_8bit_r2r_device> m_dac;
56 	required_device<sn76489_device> m_sn;
57 	required_device<vlm5030_device> m_vlm;
58 	required_device<screen_device> m_screen;
59 	required_device<gfxdecode_device> m_gfxdecode;
60 	required_device<palette_device> m_palette;
61 
62 	/* video-related */
63 	tilemap_t  *m_bg_tilemap;
64 	bool       m_spriteram_select;
65 
66 	bool       m_irq_mask;
67 	void sbasketb_sh_irqtrigger_w(uint8_t data);
68 	DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w);
69 	DECLARE_WRITE_LINE_MEMBER(coin_counter_2_w);
70 	DECLARE_WRITE_LINE_MEMBER(irq_mask_w);
71 	void sbasketb_videoram_w(offs_t offset, uint8_t data);
72 	void sbasketb_colorram_w(offs_t offset, uint8_t data);
73 	DECLARE_WRITE_LINE_MEMBER(flipscreen_w);
74 	DECLARE_WRITE_LINE_MEMBER(spriteram_select_w);
75 
76 	uint8_t m_SN76496_latch;
konami_SN76496_latch_w(uint8_t data)77 	void  konami_SN76496_latch_w(uint8_t data) { m_SN76496_latch = data; };
konami_SN76496_w(uint8_t data)78 	void  konami_SN76496_w(uint8_t data) { m_sn->write(m_SN76496_latch); };
79 	TILE_GET_INFO_MEMBER(get_bg_tile_info);
80 	virtual void video_start() override;
81 	void sbasketb_palette(palette_device &palette) const;
82 	uint32_t screen_update_sbasketb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
83 	DECLARE_WRITE_LINE_MEMBER(vblank_irq);
84 	void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
85 
86 	void sbasketb_map(address_map &map);
87 	void sbasketb_sound_map(address_map &map);
88 };
89 
90 #endif // MAME_INCLUDES_SBASKETB_H
91