1 // license:BSD-3-Clause 2 // copyright-holders:Aaron Giles 3 /******************************************************************************* 4 5 Input port macros used by many games in multiple Sega drivers 6 7 *******************************************************************************/ 8 9 10 /**************************** Coinage Dip Switches ****************************/ 11 12 // [standard] 13 // | COIN SWITCH 1 | COIN SWITCH 2 14 // -----------------+-----------------+----------------- 15 // | 1 2 3 4 | 5 6 7 8 16 // -----------------+-----------------+----------------- 17 // 1COIN 1CREDIT | OFF OFF OFF OFF | OFF OFF OFF OFF 18 // 1COIN 2CREDITS | ON OFF OFF OFF | ON OFF OFF OFF 19 // 1COIN 3CREDITS | OFF ON OFF OFF | OFF ON OFF OFF 20 // 1COIN 4CREDITS | ON ON OFF OFF | ON ON OFF OFF 21 // 1COIN 5CREDITS | OFF OFF ON OFF | OFF OFF ON OFF 22 // 1COIN 6CREDITS | ON OFF ON OFF | ON OFF ON OFF 23 // 2COINS 1CREDIT | OFF ON ON OFF | OFF ON ON OFF 24 // 3COINS 1CREDIT | ON ON ON OFF | ON ON ON OFF 25 // 4COINS 1CREDIT | OFF OFF OFF ON | OFF OFF OFF ON 26 // 2COINS 3CREDITS | ON OFF OFF ON | ON OFF OFF ON 27 // -----------------+-----------------+----------------- 28 // 2COINS 1CREDIT | OFF ON OFF ON | OFF ON OFF ON 29 // 4COINS 2CREDITS | | 30 // 5COINS 3CREDITS | | 31 // 6COINS 4CREDITS | | 32 // -----------------+-----------------+----------------- 33 // 2COINS 1CREDIT | ON ON OFF ON | ON ON OFF ON 34 // 4COINS 3CREDITS | | 35 // -----------------+-----------------+----------------- 36 // 1COIN 1CREDIT | OFF OFF ON ON | OFF OFF ON ON 37 // 2COINS 2CREDITS | | 38 // 3COINS 3CREDITS | | 39 // 4COINS 4CREDITS | | 40 // 5COINS 6CREDITS | | 41 // -----------------+-----------------+----------------- 42 // 1COIN 1CREDIT | ON OFF ON ON | ON OFF ON ON 43 // 2COINS 2CREDITS | | 44 // 3COINS 3CREDITS | | 45 // 4COINS 5CREDITS | | 46 // -----------------+-----------------+----------------- 47 // 1COIN 1CREDIT | OFF ON ON ON | OFF ON ON ON 48 // 2COINS 3CREDITS | | 49 // -----------------+-----------------+----------------- 50 // FREE PLAY | ON ON ON ON & ON ON ON ON 51 // -----------------+-----------------+----------------- 52 // COIN SWITCH 1 | ON ON ON ON | (anywhere OFF) 53 // 1COIN 1CREDIT | | 54 // -----------------+-----------------+----------------- 55 // COIN SWITCH 2 | (anywhere OFF) | ON ON ON ON 56 // 1COIN 1CREDIT | | 57 58 // [exception 1] not have free play 59 // A few games don't have "FREE PLAY" 60 // example "Hang-On Jr." 61 // -----------------+-----------------+----------------- 62 // 1COIN 1CREDIT | ON ON ON ON | ON ON ON ON 63 64 // [exception 2] easy to free play 65 // A few games accept "FREE PLAY" with one-side 4bits ON 66 // example "Riddle of Pythagoras" 67 // -----------------+-----------------+----------------- 68 // FREE PLAY | ON ON ON ON | ON ON ON ON 69 // | ON ON ON ON | (anywhere OFF) 70 // | (anywhere OFF) | ON ON ON ON 71 72 #define SEGA_COINAGE_A_PART_H \ 73 PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) \ 74 PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) \ 75 PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) \ 76 PORT_DIPSETTING( 0x05, "2 Coins/1 Credit, 5/3, 6/4" ) \ 77 PORT_DIPSETTING( 0x04, "2 Coins/1 Credit, 4/3" ) \ 78 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) 79 80 #define SEGA_COINAGE_A_PART_L \ 81 PORT_DIPSETTING( 0x03, "1 Coin/1 Credit, 5/6" ) \ 82 PORT_DIPSETTING( 0x02, "1 Coin/1 Credit, 4/5" ) \ 83 PORT_DIPSETTING( 0x01, "1 Coin/1 Credit, 2/3" ) \ 84 PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) \ 85 PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \ 86 PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \ 87 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \ 88 PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \ 89 PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) 90 91 #define SEGA_COINAGE_B_PART_H \ 92 PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) \ 93 PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) \ 94 PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) \ 95 PORT_DIPSETTING( 0x50, "2 Coins/1 Credit, 5/3, 6/4" ) \ 96 PORT_DIPSETTING( 0x40, "2 Coins/1 Credit, 4/3" ) \ 97 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) 98 #define SEGA_COINAGE_B_PART_L \ 99 PORT_DIPSETTING( 0x30, "1 Coin/1 Credit, 5/6" ) \ 100 PORT_DIPSETTING( 0x20, "1 Coin/1 Credit, 4/5" ) \ 101 PORT_DIPSETTING( 0x10, "1 Coin/1 Credit, 2/3" ) \ 102 PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) \ 103 PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \ 104 PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \ 105 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \ 106 PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \ 107 PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) 108 109 // [standard] 110 #define SEGA_COINAGE_LOC(DIPBANK) \ 111 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ 112 SEGA_COINAGE_A_PART_H \ 113 SEGA_COINAGE_A_PART_L \ 114 PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) \ 115 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ 116 SEGA_COINAGE_B_PART_H \ 117 SEGA_COINAGE_B_PART_L \ 118 PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) 119 120 // [exception 1] not have free play (allow duplicated settings, show 0x00) 121 #define SEGA_COINAGE_NO_FREE_LOC(DIPBANK) \ 122 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ 123 SEGA_COINAGE_A_PART_H \ 124 PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ 125 SEGA_COINAGE_A_PART_L \ 126 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ 127 SEGA_COINAGE_B_PART_H \ 128 PORT_DIPSETTING( 0x00, " 1 Coin/1 Credit" ) \ 129 SEGA_COINAGE_B_PART_L 130 131 // [exception 1.1] not have free play (forbid duplicated settings, hide 0x00) 132 #define SEGA_COINAGE_NO_FREE_NO_DUP_LOC(DIPBANK) \ 133 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ 134 SEGA_COINAGE_A_PART_H \ 135 SEGA_COINAGE_A_PART_L \ 136 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ 137 SEGA_COINAGE_B_PART_H \ 138 SEGA_COINAGE_B_PART_L 139 140 // [exception 2] easy to free play 141 #define SEGA_COINAGE_EASY_FREE_LOC(DIPBANK) \ 142 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION(#DIPBANK":1,2,3,4") \ 143 SEGA_COINAGE_A_PART_H \ 144 SEGA_COINAGE_A_PART_L \ 145 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \ 146 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION(#DIPBANK":5,6,7,8") \ 147 SEGA_COINAGE_B_PART_H \ 148 SEGA_COINAGE_B_PART_L \ 149 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) 150