1 // license:BSD-3-Clause
2 // copyright-holders:Mike Coates
3 /***************************************************************************
4 
5   circus.c video
6 
7   Functions to emulate the video hardware of the machine.
8 
9 ***************************************************************************/
10 
11 #include "emu.h"
12 #include "sound/samples.h"
13 #include "includes/circus.h"
14 
15 
circus_videoram_w(offs_t offset,uint8_t data)16 void circus_state::circus_videoram_w(offs_t offset, uint8_t data)
17 {
18 	m_videoram[offset] = data;
19 	m_bg_tilemap->mark_tile_dirty(offset);
20 }
21 
circus_clown_x_w(uint8_t data)22 void circus_state::circus_clown_x_w(uint8_t data)
23 {
24 	m_clown_x = 240 - data;
25 }
26 
circus_clown_y_w(uint8_t data)27 void circus_state::circus_clown_y_w(uint8_t data)
28 {
29 	m_clown_y = 240 - data;
30 }
31 
TILE_GET_INFO_MEMBER(circus_state::get_bg_tile_info)32 TILE_GET_INFO_MEMBER(circus_state::get_bg_tile_info)
33 {
34 	int code = m_videoram[tile_index];
35 
36 	tileinfo.set(0, code, 0, 0);
37 }
38 
video_start()39 void circus_state::video_start()
40 {
41 	m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(circus_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
42 }
43 
draw_line(bitmap_ind16 & bitmap,const rectangle & cliprect,int x1,int y1,int x2,int y2,int dotted)44 void circus_state::draw_line( bitmap_ind16 &bitmap, const rectangle &cliprect, int x1, int y1, int x2, int y2, int dotted )
45 {
46 	/* Draws horizontal and Vertical lines only! */
47 	int count, skip;
48 
49 	/* Draw the Line */
50 	if (dotted > 0)
51 		skip = 2;
52 	else
53 		skip = 1;
54 
55 	if (x1 == x2)
56 		for (count = y2; count >= y1; count -= skip)
57 			bitmap.pix(count, x1) = 1;
58 	else
59 		for (count = x2; count >= x1; count -= skip)
60 			bitmap.pix(y1, count) = 1;
61 }
62 
draw_sprite_collision(bitmap_ind16 & bitmap,const rectangle & cliprect)63 void circus_state::draw_sprite_collision( bitmap_ind16 &bitmap, const rectangle &cliprect )
64 {
65 	gfx_element *sprite_gfx = m_gfxdecode->gfx(1);
66 	const uint8_t *sprite_data = sprite_gfx->get_data(m_clown_z);
67 	int collision = 0;
68 
69 	// draw sprite and check collision on a pixel basis
70 	for (int sy = 0; sy < 16; sy++)
71 	{
72 		int dy = m_clown_x + sy-1;
73 		if (dy>=0 && dy<bitmap.height())
74 		{
75 			for (int sx = 0; sx < 16; sx++)
76 			{
77 				int dx = m_clown_y + sx;
78 				if (dx>=0 && dx<bitmap.width())
79 				{
80 					int pixel = sprite_data[sy * sprite_gfx->rowbytes() + sx];
81 					if (pixel)
82 					{
83 						collision |= bitmap.pix(dy, dx);
84 						bitmap.pix(dy, dx) = m_palette->pen(pixel);
85 					}
86 				}
87 			}
88 		}
89 	}
90 
91 	if (collision)
92 		m_maincpu->set_input_line(0, ASSERT_LINE);
93 }
94 
circus_draw_fg(bitmap_ind16 & bitmap,const rectangle & cliprect)95 void circus_state::circus_draw_fg( bitmap_ind16 &bitmap, const rectangle &cliprect )
96 {
97 	/* The sync generator hardware is used to   */
98 	/* draw the border and diving boards        */
99 
100 	draw_line(bitmap, cliprect, 0, 18, 255, 18, 0);
101 	draw_line(bitmap, cliprect, 0, 249, 255, 249, 1);
102 	draw_line(bitmap, cliprect, 0, 18, 0, 248, 0);
103 	draw_line(bitmap, cliprect, 247, 18, 247, 248, 0);
104 
105 	draw_line(bitmap, cliprect, 0, 136, 17, 136, 0);
106 	draw_line(bitmap, cliprect, 231, 136, 248, 136, 0);
107 	draw_line(bitmap, cliprect, 0, 192, 17, 192, 0);
108 	draw_line(bitmap, cliprect, 231, 192, 248, 192, 0);
109 }
110 
screen_update_circus(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)111 uint32_t circus_state::screen_update_circus(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
112 {
113 	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
114 	circus_draw_fg(bitmap, cliprect);
115 	draw_sprite_collision(bitmap, cliprect);
116 	return 0;
117 }
118 
robotbwl_draw_box(bitmap_ind16 & bitmap,const rectangle & cliprect,int x,int y)119 void circus_state::robotbwl_draw_box( bitmap_ind16 &bitmap, const rectangle &cliprect, int x, int y )
120 {
121 	/* Box */
122 	int ex = x + 24;
123 	int ey = y + 26;
124 
125 	draw_line(bitmap, cliprect, x, y, ex, y, 0);        /* Top */
126 	draw_line(bitmap, cliprect, x, ey, ex, ey, 0);      /* Bottom */
127 	draw_line(bitmap, cliprect, x, y, x, ey, 0);        /* Left */
128 	draw_line(bitmap, cliprect, ex, y, ex, ey, 0);      /* Right */
129 
130 	/* Score Grid */
131 	ey = y + 10;
132 	draw_line(bitmap, cliprect, x + 8, ey, ex, ey, 0);  /* Horizontal Divide Line */
133 	draw_line(bitmap, cliprect, x + 8, y, x + 8, ey, 0);
134 	draw_line(bitmap, cliprect, x + 16, y, x + 16, ey, 0);
135 }
136 
robotbwl_draw_scoreboard(bitmap_ind16 & bitmap,const rectangle & cliprect)137 void circus_state::robotbwl_draw_scoreboard( bitmap_ind16 &bitmap, const rectangle &cliprect )
138 {
139 	int offs;
140 
141 	/* The sync generator hardware is used to   */
142 	/* draw the bowling alley & scorecards      */
143 
144 	for (offs = 15; offs <= 63; offs += 24)
145 	{
146 		robotbwl_draw_box(bitmap, cliprect, offs, 31);
147 		robotbwl_draw_box(bitmap, cliprect, offs, 63);
148 		robotbwl_draw_box(bitmap, cliprect, offs, 95);
149 
150 		robotbwl_draw_box(bitmap, cliprect, offs + 152, 31);
151 		robotbwl_draw_box(bitmap, cliprect, offs + 152, 63);
152 		robotbwl_draw_box(bitmap, cliprect, offs + 152, 95);
153 	}
154 
155 	robotbwl_draw_box(bitmap, cliprect, 39, 127);       /* 10th Frame */
156 	draw_line(bitmap, cliprect, 39, 137, 47, 137, 0);   /* Extra digit box */
157 
158 	robotbwl_draw_box(bitmap, cliprect, 39 + 152, 127);
159 	draw_line(bitmap, cliprect, 39 + 152, 137, 47 + 152, 137, 0);
160 }
161 
robotbwl_draw_bowling_alley(bitmap_ind16 & bitmap,const rectangle & cliprect)162 void circus_state::robotbwl_draw_bowling_alley( bitmap_ind16 &bitmap, const rectangle &cliprect )
163 {
164 	draw_line(bitmap, cliprect, 103, 17, 103, 205, 0);
165 	draw_line(bitmap, cliprect, 111, 17, 111, 203, 1);
166 	draw_line(bitmap, cliprect, 152, 17, 152, 205, 0);
167 	draw_line(bitmap, cliprect, 144, 17, 144, 203, 1);
168 }
169 
robotbwl_draw_ball(bitmap_ind16 & bitmap,const rectangle & cliprect)170 void circus_state::robotbwl_draw_ball( bitmap_ind16 &bitmap, const rectangle &cliprect )
171 {
172 	m_gfxdecode->gfx(1)->transpen(bitmap,/* Y is horizontal position */
173 			cliprect,
174 			m_clown_z,
175 			0,
176 			0,0,
177 			m_clown_y + 8, m_clown_x + 8, 0);
178 }
179 
screen_update_robotbwl(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)180 uint32_t circus_state::screen_update_robotbwl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
181 {
182 	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
183 	robotbwl_draw_scoreboard(bitmap, cliprect);
184 	robotbwl_draw_bowling_alley(bitmap, cliprect);
185 	robotbwl_draw_ball(bitmap, cliprect);
186 	return 0;
187 }
188 
crash_draw_car(bitmap_ind16 & bitmap,const rectangle & cliprect)189 void circus_state::crash_draw_car( bitmap_ind16 &bitmap, const rectangle &cliprect )
190 {
191 	m_gfxdecode->gfx(1)->transpen(bitmap,/* Y is horizontal position */
192 		cliprect,
193 		m_clown_z,
194 		0,
195 		0,0,
196 		m_clown_y, m_clown_x - 1, 0);
197 }
198 
screen_update_crash(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)199 uint32_t circus_state::screen_update_crash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
200 {
201 	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
202 	crash_draw_car(bitmap, cliprect);
203 	return 0;
204 }
205 
screen_update_ripcord(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)206 uint32_t circus_state::screen_update_ripcord(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
207 {
208 	m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
209 	draw_sprite_collision(bitmap, cliprect);
210 	return 0;
211 }
212