1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstResourceCursor.hpp" 26 27 namespace Nestopia 28 { 29 namespace Resource 30 { LoadHand()31 HCURSOR Cursor::LoadHand() 32 { 33 HCURSOR const hHand = ::LoadCursor( NULL, IDC_HAND ); 34 return hHand ? hHand : ::LoadCursor( NULL, IDC_UPARROW ); 35 } 36 37 HCURSOR const Cursor::hArrow = ::LoadCursor( NULL, IDC_ARROW ); 38 HCURSOR const Cursor::hWait = ::LoadCursor( NULL, IDC_WAIT ); 39 HCURSOR const Cursor::hHand = Cursor::LoadHand(); 40 Cursor(const uint id)41 Cursor::Cursor(const uint id) 42 : handle(::LoadCursor(::GetModuleHandle(NULL),MAKEINTRESOURCE(id))) {} 43 ~Cursor()44 Cursor::~Cursor() 45 { 46 if (handle) 47 ::DestroyCursor( handle ); 48 } 49 } 50 } 51