1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstResourceCursor.hpp"
26 
27 namespace Nestopia
28 {
29 	namespace Resource
30 	{
LoadHand()31 		HCURSOR Cursor::LoadHand()
32 		{
33 			HCURSOR const hHand = ::LoadCursor( NULL, IDC_HAND );
34 			return hHand ? hHand : ::LoadCursor( NULL, IDC_UPARROW );
35 		}
36 
37 		HCURSOR const Cursor::hArrow = ::LoadCursor( NULL, IDC_ARROW );
38 		HCURSOR const Cursor::hWait  = ::LoadCursor( NULL, IDC_WAIT  );
39 		HCURSOR const Cursor::hHand  = Cursor::LoadHand();
40 
Cursor(const uint id)41 		Cursor::Cursor(const uint id)
42 		: handle(::LoadCursor(::GetModuleHandle(NULL),MAKEINTRESOURCE(id))) {}
43 
~Cursor()44 		Cursor::~Cursor()
45 		{
46 			if (handle)
47 				::DestroyCursor( handle );
48 		}
49 	}
50 }
51