1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_RESOURCE_STRING_H 26 #define NST_RESOURCE_STRING_H 27 28 #pragma once 29 30 #include "NstString.hpp" 31 32 namespace Nestopia 33 { 34 namespace Resource 35 { 36 class String : public HeapString 37 { 38 enum 39 { 40 BLOCK_SIZE = 64 41 }; 42 43 public: 44 45 explicit String(uint); 46 47 template<typename T> Invoke(const T & t)48 String& Invoke(const T& t) 49 { 50 uint offset = FindFirstOf('%'); 51 52 if (offset != Length()) 53 (*this)( offset, 1 ) = t; 54 55 return *this; 56 } 57 operator wcstring() const58 operator wcstring () const 59 { 60 return Ptr(); 61 } 62 }; 63 } 64 } 65 66 #endif 67