1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_RESOURCE_STRING_H
26 #define NST_RESOURCE_STRING_H
27 
28 #pragma once
29 
30 #include "NstString.hpp"
31 
32 namespace Nestopia
33 {
34 	namespace Resource
35 	{
36 		class String : public HeapString
37 		{
38 			enum
39 			{
40 				BLOCK_SIZE = 64
41 			};
42 
43 		public:
44 
45 			explicit String(uint);
46 
47 			template<typename T>
Invoke(const T & t)48 			String& Invoke(const T& t)
49 			{
50 				uint offset = FindFirstOf('%');
51 
52 				if (offset != Length())
53 					(*this)( offset, 1 ) = t;
54 
55 				return *this;
56 			}
57 
operator wcstring() const58 			operator wcstring () const
59 			{
60 				return Ptr();
61 			}
62 		};
63 	}
64 }
65 
66 #endif
67