1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include <process.h> 26 #include "language/resource.h" 27 #include "NstApplicationException.hpp" 28 #include "NstSystemThread.hpp" 29 30 namespace Nestopia 31 { 32 namespace System 33 { Thread()34 Thread::Thread() 35 : hEnter(NULL), hExit(NULL), hAbort(NULL) {} 36 ~Thread()37 Thread::~Thread() 38 { 39 Stop(); 40 } 41 Terminator(HANDLE handle)42 inline Thread::Terminator::Terminator(HANDLE handle) 43 : hAbort(handle) {} 44 Start(const Callback & callback,const int priority)45 void Thread::Start(const Callback& callback,const int priority) 46 { 47 Stop(); 48 49 if 50 ( 51 NULL == (hEnter = ::CreateEvent( NULL, false, false, NULL )) || 52 NULL == (hExit = ::CreateEvent( NULL, false, false, NULL )) || 53 NULL == (hAbort = ::CreateEvent( NULL, false, false, NULL )) 54 ) 55 throw Application::Exception( IDS_ERR_FAILED, L"CreateEvent()" ); 56 57 class Entry 58 { 59 const Callback callback; 60 const int priority; 61 HANDLE const hEnter; 62 HANDLE const hExit; 63 const Terminator terminator; 64 65 public: 66 67 Entry(const Callback& c,int p,HANDLE e,HANDLE x,Terminator t) 68 : callback(c), priority(p), hEnter(e), hExit(x), terminator(t) {} 69 70 static void WINAPIV Run(void* data) 71 { 72 const Entry local( *static_cast<Entry*>(data) ); 73 74 NST_ASSERT( local.hEnter && local.hExit ); 75 76 if (local.priority) 77 ::SetThreadPriority( ::GetCurrentThread(), local.priority ); 78 79 ::SetEvent( local.hEnter ); 80 81 try 82 { 83 local.callback( local.terminator ); 84 } 85 catch (...) 86 { 87 } 88 89 ::SetEvent( local.hExit ); 90 } 91 }; 92 93 Entry entry( callback, priority, hEnter, hExit, Terminator(hAbort) ); 94 95 if (!::_beginthread( Entry::Run, 0, &entry )) 96 throw Application::Exception( IDS_ERR_FAILED, L"_beginthread()" ); 97 98 ::WaitForSingleObject( hEnter, INFINITE ); 99 } 100 Stop()101 void Thread::Stop() 102 { 103 if (hAbort) 104 ::SetEvent( hAbort ); 105 106 if (HANDLE const handle = hExit) 107 { 108 hExit = NULL; 109 ::WaitForSingleObject( handle, INFINITE ); 110 ::CloseHandle( handle ); 111 } 112 113 if (HANDLE const handle = hAbort) 114 { 115 hAbort = NULL; 116 ::CloseHandle( handle ); 117 } 118 119 if (HANDLE const handle = hEnter) 120 { 121 hEnter = NULL; 122 ::CloseHandle( handle ); 123 } 124 } 125 } 126 } 127