1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_WINDOW_USER_H
26 #define NST_WINDOW_USER_H
27 
28 #pragma once
29 
30 #include "NstMain.hpp"
31 #include "NstString.hpp"
32 
33 namespace Nestopia
34 {
35 	namespace Window
36 	{
37 		namespace User
38 		{
39 			enum Type
40 			{
41 				FAIL,
42 				WARN,
43 				INFORM,
44 				CONFIRM
45 			};
46 
47 			void Fail    (uint,uint=0);
48 			void Fail    (wcstring,uint=0);
49 			void Fail    (wcstring,wcstring);
50 			void Warn    (uint,uint=0);
51 			void Warn    (wcstring,uint=0);
52 			void Warn    (wcstring,wcstring);
53 			void Inform  (uint,uint=0);
54 			void Inform  (wcstring,uint=0);
55 			void Inform  (wcstring,wcstring);
56 			bool Confirm (uint,uint=0);
57 			bool Confirm (wcstring,uint=0);
58 			bool Confirm (wcstring,wcstring);
59 			bool Input   (HeapString&,wcstring,wcstring=NULL);
60 			uint Choose  (uint,uint,wcstring*,uint,const uint* = NULL);
61 		}
62 	}
63 }
64 
65 #endif
66