1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_WINDOW_USER_H 26 #define NST_WINDOW_USER_H 27 28 #pragma once 29 30 #include "NstMain.hpp" 31 #include "NstString.hpp" 32 33 namespace Nestopia 34 { 35 namespace Window 36 { 37 namespace User 38 { 39 enum Type 40 { 41 FAIL, 42 WARN, 43 INFORM, 44 CONFIRM 45 }; 46 47 void Fail (uint,uint=0); 48 void Fail (wcstring,uint=0); 49 void Fail (wcstring,wcstring); 50 void Warn (uint,uint=0); 51 void Warn (wcstring,uint=0); 52 void Warn (wcstring,wcstring); 53 void Inform (uint,uint=0); 54 void Inform (wcstring,uint=0); 55 void Inform (wcstring,wcstring); 56 bool Confirm (uint,uint=0); 57 bool Confirm (wcstring,uint=0); 58 bool Confirm (wcstring,wcstring); 59 bool Input (HeapString&,wcstring,wcstring=NULL); 60 uint Choose (uint,uint,wcstring*,uint,const uint* = NULL); 61 } 62 } 63 } 64 65 #endif 66