1 #pragma once 2 3 // This file is included by C, C++ and ASM files 4 // So do not output any token! 5 6 #define PPSSPP_ARCH(PPSSPP_FEATURE) (PPSSPP_ARCH_##PPSSPP_FEATURE) 7 #define PPSSPP_PLATFORM(PPSSPP_FEATURE) (PPSSPP_PLATFORM_##PPSSPP_FEATURE) 8 #define PPSSPP_API(PPSSPP_FEATURE) (PPSSPP_API_##PPSSPP_FEATURE) 9 10 // ARCH defines 11 #if defined(_M_IX86) || defined(__i386__) 12 #define PPSSPP_ARCH_X86 1 13 #define PPSSPP_ARCH_32BIT 1 14 //TODO: Remove this compat define 15 #ifndef _M_IX86 16 #define _M_IX86 600 17 #endif 18 #endif 19 20 #if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__) 21 #define PPSSPP_ARCH_AMD64 1 22 #define PPSSPP_ARCH_64BIT 1 23 //TODO: Remove this compat define 24 #ifndef _M_X64 25 #define _M_X64 1 26 #endif 27 #endif 28 29 #if defined(__arm__) || defined(_M_ARM) 30 #define PPSSPP_ARCH_ARM 1 31 #define PPSSPP_ARCH_32BIT 1 32 33 #if defined(__ARM_ARCH_7__) || \ 34 defined(__ARM_ARCH_7A__) || \ 35 defined(__ARM_ARCH_7S__) 36 #define PPSSPP_ARCH_ARMV7 1 37 #endif 38 39 #if defined(__ARM_ARCH_7S__) 40 #define PPSSPP_ARCH_ARMV7S 1 41 #endif 42 43 #if defined(__ARM_NEON) || defined(__ARM_NEON__) 44 #define PPSSPP_ARCH_ARM_NEON 1 45 #endif 46 47 #if defined(_M_ARM) 48 #define PPSSPP_ARCH_ARMV7 1 49 #define PPSSPP_ARCH_ARM_NEON 1 50 #endif 51 #endif 52 53 #if defined(__aarch64__) || defined(_M_ARM64) 54 #define PPSSPP_ARCH_ARM64 1 55 #define PPSSPP_ARCH_64BIT 1 56 #define PPSSPP_ARCH_ARM_NEON 1 57 #endif 58 59 #if defined(__mips64__) 60 #define PPSSPP_ARCH_MIPS64 1 61 #define PPSSPP_ARCH_64BIT 1 62 #elif defined(__mips__) 63 #define PPSSPP_ARCH_MIPS 1 64 #define PPSSPP_ARCH_32BIT 1 65 #endif 66 67 #if defined(__riscv) && defined(__riscv_xlen) && __riscv_xlen == 64 68 //https://github.com/riscv/riscv-c-api-doc/blob/master/riscv-c-api.md 69 #define PPSSPP_ARCH_RISCV64 1 70 #define PPSSPP_ARCH_64BIT 1 71 #endif 72 73 74 // PLATFORM defines 75 #if defined(_WIN32) 76 // Covers both 32 and 64bit Windows 77 #define PPSSPP_PLATFORM_WINDOWS 1 78 #ifdef _M_ARM 79 #define PPSSPP_ARCH_ARM_HARDFP 1 80 #endif 81 // UWP trickery 82 #if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION) 83 #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP 84 #define PPSSPP_PLATFORM_UWP 1 85 #endif 86 #endif 87 #elif defined(__APPLE__) 88 #include <TargetConditionals.h> 89 #if TARGET_IPHONE_SIMULATOR 90 #define PPSSPP_PLATFORM_IOS 1 91 #define PPSSPP_PLATFORM_IOS_SIMULATOR 1 92 #elif TARGET_OS_IPHONE 93 #define PPSSPP_PLATFORM_IOS 1 94 #elif TARGET_OS_MAC 95 #define PPSSPP_PLATFORM_MAC 1 96 #else 97 #error "Unknown Apple platform" 98 #endif 99 #elif defined(__SWITCH__) 100 #define PPSSPP_PLATFORM_SWITCH 1 101 #elif defined(__ANDROID__) 102 #define PPSSPP_PLATFORM_ANDROID 1 103 #define PPSSPP_PLATFORM_LINUX 1 104 #elif defined(__linux__) 105 #define PPSSPP_PLATFORM_LINUX 1 106 #endif 107 108 // Windows ARM/ARM64, and Windows UWP (all), are the only platform that don't do GL at all (until Apple finally removes it) 109 #if !PPSSPP_PLATFORM(WINDOWS) || ((!PPSSPP_ARCH(ARM) && !PPSSPP_ARCH(ARM64)) && !PPSSPP_PLATFORM(UWP)) 110 #define PPSSPP_API_ANY_GL 1 111 #endif 112 113 #if PPSSPP_PLATFORM(WINDOWS) 114 #if !PPSSPP_PLATFORM(UWP) 115 #define PPSSPP_API_D3D9 1 116 #endif 117 #define PPSSPP_API_D3D11 1 118 #endif 119 120