1 // Copyright (c) 2012- PPSSPP Project.
2 
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, version 2.0 or later versions.
6 
7 // This program is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10 // GNU General Public License 2.0 for more details.
11 
12 // A copy of the GPL 2.0 should have been included with the program.
13 // If not, see http://www.gnu.org/licenses/
14 
15 // Official git repository and contact information can be found at
16 // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
17 
18 #include "ppsspp_config.h"
19 #include <cstdio>
20 
21 #include "headless/WindowsHeadlessHost.h"
22 
23 #include "Common/GPU/OpenGL/GLCommon.h"
24 #include "Common/GPU/OpenGL/GLFeatures.h"
25 #include "Common/File/VFS/VFS.h"
26 #include "Common/File/VFS/AssetReader.h"
27 
28 #include "Common/CommonWindows.h"
29 #include "Common/Log.h"
30 #include "Common/File/FileUtil.h"
31 #include "Common/TimeUtil.h"
32 
33 #include "Core/CoreParameter.h"
34 #include "Core/System.h"
35 #include "GPU/Common/GPUDebugInterface.h"
36 #include "GPU/GPUState.h"
37 #if PPSSPP_API(ANY_GL)
38 #include "Windows/GPU/WindowsGLContext.h"
39 #endif
40 #include "Windows/GPU/D3D9Context.h"
41 #include "Windows/GPU/D3D11Context.h"
42 #include "Windows/GPU/WindowsVulkanContext.h"
43 
44 const bool WINDOW_VISIBLE = false;
45 const int WINDOW_WIDTH = 480;
46 const int WINDOW_HEIGHT = 272;
47 
CreateHiddenWindow()48 HWND CreateHiddenWindow() {
49 	static WNDCLASSEX wndClass = {
50 		sizeof(WNDCLASSEX),
51 		CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
52 		DefWindowProc,
53 		0,
54 		0,
55 		NULL,
56 		NULL,
57 		LoadCursor(NULL, IDC_ARROW),
58 		(HBRUSH) GetStockObject(BLACK_BRUSH),
59 		NULL,
60 		L"PPSSPPHeadless",
61 		NULL,
62 	};
63 	RegisterClassEx(&wndClass);
64 
65 	DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
66 	return CreateWindowEx(0, L"PPSSPPHeadless", L"PPSSPPHeadless", style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
67 }
68 
LoadNativeAssets()69 void WindowsHeadlessHost::LoadNativeAssets()
70 {
71 	VFSRegister("", new DirectoryAssetReader(Path("assets")));
72 	VFSRegister("", new DirectoryAssetReader(Path("")));
73 	VFSRegister("", new DirectoryAssetReader(Path("..")));
74 	VFSRegister("", new DirectoryAssetReader(Path("../Windows/assets")));
75 	VFSRegister("", new DirectoryAssetReader(Path("../Windows")));
76 }
77 
SendDebugOutput(const std::string & output)78 void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
79 {
80 	fwrite(output.data(), sizeof(char), output.length(), stdout);
81 	OutputDebugStringUTF8(output.c_str());
82 }
83 
InitGraphics(std::string * error_message,GraphicsContext ** ctx)84 bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
85 	hWnd = CreateHiddenWindow();
86 
87 	if (WINDOW_VISIBLE) {
88 		ShowWindow(hWnd, TRUE);
89 		SetFocus(hWnd);
90 	}
91 
92 	WindowsGraphicsContext *graphicsContext = nullptr;
93 	bool needRenderThread = false;
94 	switch (gpuCore_) {
95 	case GPUCORE_GLES:
96 #if PPSSPP_API(ANY_GL)
97 	case GPUCORE_SOFTWARE:
98 		graphicsContext = new WindowsGLContext();
99 		needRenderThread = true;
100 		break;
101 #endif
102 	case GPUCORE_DIRECTX9:
103 		graphicsContext = new D3D9Context();
104 		break;
105 
106 	case GPUCORE_DIRECTX11:
107 		graphicsContext = new D3D11Context();
108 		break;
109 
110 	case GPUCORE_VULKAN:
111 		graphicsContext = new WindowsVulkanContext();
112 		break;
113 	}
114 
115 	if (graphicsContext->Init(NULL, hWnd, error_message)) {
116 		*ctx = graphicsContext;
117 		gfx_ = graphicsContext;
118 	} else {
119 		delete graphicsContext;
120 		*ctx = nullptr;
121 		gfx_ = nullptr;
122 		return false;
123 	}
124 
125 	if (needRenderThread) {
126 		std::thread th([&]{
127 			while (threadState_ == RenderThreadState::IDLE)
128 				sleep_ms(1);
129 			threadState_ = RenderThreadState::STARTING;
130 
131 			std::string err;
132 			if (!gfx_->InitFromRenderThread(&err)) {
133 				threadState_ = RenderThreadState::START_FAILED;
134 				return;
135 			}
136 			gfx_->ThreadStart();
137 			threadState_ = RenderThreadState::STARTED;
138 
139 			while (threadState_ != RenderThreadState::STOP_REQUESTED) {
140 				if (!gfx_->ThreadFrame()) {
141 					break;
142 				}
143 				gfx_->SwapBuffers();
144 			}
145 
146 			threadState_ = RenderThreadState::STOPPING;
147 			gfx_->ThreadEnd();
148 			gfx_->ShutdownFromRenderThread();
149 			threadState_ = RenderThreadState::STOPPED;
150 		});
151 		th.detach();
152 	}
153 
154 	LoadNativeAssets();
155 
156 	if (needRenderThread) {
157 		threadState_ = RenderThreadState::START_REQUESTED;
158 		while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
159 			sleep_ms(1);
160 
161 		return threadState_ == RenderThreadState::STARTED;
162 	}
163 
164 	return true;
165 }
166 
ShutdownGraphics()167 void WindowsHeadlessHost::ShutdownGraphics() {
168 	gfx_->StopThread();
169 	while (threadState_ != RenderThreadState::STOPPED && threadState_ != RenderThreadState::IDLE)
170 		sleep_ms(1);
171 
172 	gfx_->Shutdown();
173 	delete gfx_;
174 	gfx_ = nullptr;
175 	DestroyWindow(hWnd);
176 	hWnd = NULL;
177 }
178 
SwapBuffers()179 void WindowsHeadlessHost::SwapBuffers() {
180 	if (gpuCore_ == GPUCORE_DIRECTX9) {
181 		MSG msg;
182 		PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
183 		TranslateMessage(&msg);
184 		DispatchMessage(&msg);
185 	}
186 	gfx_->SwapBuffers();
187 }
188