1 // Copyright 2020 yuzu Emulator Project
2 // Licensed under GPLv2 or any later version
3 // Refer to the license.txt file included.
4 
5 #include "common/assert.h"
6 #include "common/logging/log.h"
7 #include "core/frontend/applets/controller.h"
8 #include "core/hle/service/hid/controllers/npad.h"
9 #include "core/hle/service/hid/hid.h"
10 #include "core/hle/service/sm/sm.h"
11 
12 namespace Core::Frontend {
13 
14 ControllerApplet::~ControllerApplet() = default;
15 
DefaultControllerApplet(Service::SM::ServiceManager & service_manager_)16 DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
17     : service_manager{service_manager_} {}
18 
19 DefaultControllerApplet::~DefaultControllerApplet() = default;
20 
ReconfigureControllers(std::function<void ()> callback,const ControllerParameters & parameters) const21 void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback,
22                                                      const ControllerParameters& parameters) const {
23     LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
24 
25     auto& npad =
26         service_manager.GetService<Service::HID::Hid>("hid")
27             ->GetAppletResource()
28             ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
29 
30     auto& players = Settings::values.players.GetValue();
31 
32     const std::size_t min_supported_players =
33         parameters.enable_single_mode ? 1 : parameters.min_players;
34 
35     // Disconnect Handheld first.
36     npad.DisconnectNpadAtIndex(8);
37 
38     // Deduce the best configuration based on the input parameters.
39     for (std::size_t index = 0; index < players.size() - 2; ++index) {
40         // First, disconnect all controllers regardless of the value of keep_controllers_connected.
41         // This makes it easy to connect the desired controllers.
42         npad.DisconnectNpadAtIndex(index);
43 
44         // Only connect the minimum number of required players.
45         if (index >= min_supported_players) {
46             continue;
47         }
48 
49         // Connect controllers based on the following priority list from highest to lowest priority:
50         // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
51         if (parameters.allow_pro_controller) {
52             npad.AddNewControllerAt(
53                 npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
54         } else if (parameters.allow_dual_joycons) {
55             npad.AddNewControllerAt(
56                 npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
57         } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
58             // Assign left joycons to even player indices and right joycons to odd player indices.
59             // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
60             // a right Joycon for Player 2 in 2 Player Assist mode.
61             if (index % 2 == 0) {
62                 npad.AddNewControllerAt(
63                     npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
64             } else {
65                 npad.AddNewControllerAt(
66                     npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
67             }
68         } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
69                    !Settings::values.use_docked_mode.GetValue()) {
70             // We should *never* reach here under any normal circumstances.
71             npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
72                                     index);
73         } else {
74             UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
75         }
76     }
77 
78     callback();
79 }
80 
81 } // namespace Core::Frontend
82