1 /* Copyright (C) 2018 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "CList.h"
21 
22 #include "CGUIScrollBarVertical.h"
23 
24 #include "lib/external_libraries/libsdl.h"
25 #include "ps/CLogger.h"
26 #include "ps/Profile.h"
27 #include "soundmanager/ISoundManager.h"
28 
29 
CList()30 CList::CList()
31 	: m_Modified(false), m_PrevSelectedItem(-1), m_LastItemClickTime(0)
32 {
33 	// Add sprite_disabled! TODO
34 
35 	AddSetting(GUIST_float,					"buffer_zone");
36 	AddSetting(GUIST_CStrW,					"font");
37 	AddSetting(GUIST_bool,					"scrollbar");
38 	AddSetting(GUIST_CStr,					"scrollbar_style");
39 	AddSetting(GUIST_CStrW,					"sound_disabled");
40 	AddSetting(GUIST_CStrW,					"sound_selected");
41 	AddSetting(GUIST_CGUISpriteInstance,	"sprite");
42 	AddSetting(GUIST_CGUISpriteInstance,	"sprite_selectarea");
43 	AddSetting(GUIST_int,					"cell_id");
44 	AddSetting(GUIST_EAlign,				"text_align");
45 	AddSetting(GUIST_CColor,				"textcolor");
46 	AddSetting(GUIST_CColor,				"textcolor_selected");
47 	AddSetting(GUIST_int,					"selected");	// Index selected. -1 is none.
48 	AddSetting(GUIST_bool,					"auto_scroll");
49 	AddSetting(GUIST_int,					"hovered");
50 	AddSetting(GUIST_CStrW,					"tooltip");
51 	AddSetting(GUIST_CStr,					"tooltip_style");
52 
53 	// Each list item has both a name (in 'list') and an associated data string (in 'list_data')
54 	AddSetting(GUIST_CGUIList,				"list");
55 	AddSetting(GUIST_CGUIList,				"list_data"); // TODO: this should be a list of raw strings, not of CGUIStrings
56 
57 	GUI<bool>::SetSetting(this, "scrollbar", false);
58 	GUI<int>::SetSetting(this, "selected", -1);
59 	GUI<int>::SetSetting(this, "hovered", -1);
60 	GUI<bool>::SetSetting(this, "auto_scroll", false);
61 
62 	// Add scroll-bar
63 	CGUIScrollBarVertical* bar = new CGUIScrollBarVertical();
64 	bar->SetRightAligned(true);
65 	AddScrollBar(bar);
66 }
67 
~CList()68 CList::~CList()
69 {
70 }
71 
SetupText()72 void CList::SetupText()
73 {
74 	if (!GetGUI())
75 		return;
76 
77 	m_Modified = true;
78 	CGUIList* pList;
79 	GUI<CGUIList>::GetSettingPointer(this, "list", pList);
80 
81 	//ENSURE(m_GeneratedTexts.size()>=1);
82 
83 	m_ItemsYPositions.resize(pList->m_Items.size()+1);
84 
85 	// Delete all generated texts. Some could probably be saved,
86 	//  but this is easier, and this function will never be called
87 	//  continuously, or even often, so it'll probably be okay.
88 	for (SGUIText* const& t : m_GeneratedTexts)
89 		delete t;
90 	m_GeneratedTexts.clear();
91 
92 	CStrW font;
93 	if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
94 		// Use the default if none is specified
95 		// TODO Gee: (2004-08-14) Don't define standard like this. Do it with the default style.
96 		font = L"default";
97 
98 	bool scrollbar;
99 	GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
100 
101 	float width = GetListRect().GetWidth();
102 	// remove scrollbar if applicable
103 	if (scrollbar && GetScrollBar(0).GetStyle())
104 		width -= GetScrollBar(0).GetStyle()->m_Width;
105 
106 	float buffer_zone = 0.f;
107 	GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
108 
109 	// Generate texts
110 	float buffered_y = 0.f;
111 
112 	for (size_t i = 0; i < pList->m_Items.size(); ++i)
113 	{
114 		// Create a new SGUIText. Later on, input it using AddText()
115 		SGUIText* text = new SGUIText();
116 
117 		if (!pList->m_Items[i].GetOriginalString().empty())
118 			*text = GetGUI()->GenerateText(pList->m_Items[i], font, width, buffer_zone, this);
119 		else
120 		{
121 			// Minimum height of a space character of the current font size
122 			CGUIString align_string;
123 			align_string.SetValue(L" ");
124 			*text = GetGUI()->GenerateText(align_string, font, width, buffer_zone, this);
125 		}
126 
127 		m_ItemsYPositions[i] = buffered_y;
128 		buffered_y += text->m_Size.cy;
129 
130 		AddText(text);
131 	}
132 
133 	m_ItemsYPositions[pList->m_Items.size()] = buffered_y;
134 
135 	// Setup scrollbar
136 	if (scrollbar)
137 	{
138 		GetScrollBar(0).SetScrollRange(m_ItemsYPositions.back());
139 		GetScrollBar(0).SetScrollSpace(GetListRect().GetHeight());
140 
141 		CRect rect = GetListRect();
142 		GetScrollBar(0).SetX(rect.right);
143 		GetScrollBar(0).SetY(rect.top);
144 		GetScrollBar(0).SetZ(GetBufferedZ());
145 		GetScrollBar(0).SetLength(rect.bottom - rect.top);
146 	}
147 }
148 
HandleMessage(SGUIMessage & Message)149 void CList::HandleMessage(SGUIMessage& Message)
150 {
151 	IGUIScrollBarOwner::HandleMessage(Message);
152 	//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
153 
154 	m_Modified = false;
155 	switch (Message.type)
156 	{
157 	case GUIM_SETTINGS_UPDATED:
158 		if (Message.value == "list")
159 			SetupText();
160 
161 		// If selected is changed, call "SelectionChange"
162 		if (Message.value == "selected")
163 		{
164 			// TODO: Check range
165 
166 			bool auto_scroll;
167 
168 			GUI<bool>::GetSetting(this, "auto_scroll", auto_scroll);
169 
170 			if (auto_scroll)
171 				UpdateAutoScroll();
172 
173 			// TODO only works if lower-case, shouldn't it be made case sensitive instead?
174 			ScriptEvent("selectionchange");
175 		}
176 
177 		if (Message.value == "scrollbar")
178 			SetupText();
179 
180 		// Update scrollbar
181 		if (Message.value == "scrollbar_style")
182 		{
183 			CStr scrollbar_style;
184 			GUI<CStr>::GetSetting(this, Message.value, scrollbar_style);
185 
186 			GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
187 
188 			SetupText();
189 		}
190 
191 		break;
192 
193 	case GUIM_MOUSE_PRESS_LEFT:
194 	{
195 		bool enabled;
196 		GUI<bool>::GetSetting(this, "enabled", enabled);
197 		if (!enabled)
198 		{
199 			CStrW soundPath;
200 			if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_disabled", soundPath) == PSRETURN_OK && !soundPath.empty())
201 				g_SoundManager->PlayAsUI(soundPath.c_str(), false);
202 			break;
203 		}
204 
205 		int hovered = GetHoveredItem();
206 		if (hovered == -1)
207 			break;
208 		GUI<int>::SetSetting(this, "selected", hovered);
209 		UpdateAutoScroll();
210 
211 		CStrW soundPath;
212 		if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_selected", soundPath) == PSRETURN_OK && !soundPath.empty())
213 			g_SoundManager->PlayAsUI(soundPath.c_str(), false);
214 
215 		if (timer_Time() - m_LastItemClickTime < SELECT_DBLCLICK_RATE && hovered == m_PrevSelectedItem)
216 			this->SendEvent(GUIM_MOUSE_DBLCLICK_LEFT_ITEM, "mouseleftdoubleclickitem");
217 		else
218 			this->SendEvent(GUIM_MOUSE_PRESS_LEFT_ITEM, "mouseleftclickitem");
219 
220 		m_LastItemClickTime = timer_Time();
221 		m_PrevSelectedItem = hovered;
222 		break;
223 	}
224 
225 	case GUIM_MOUSE_LEAVE:
226 	{
227 		int hoveredSetting = -1;
228 		GUI<int>::GetSetting(this, "hovered", hoveredSetting);
229 		if (hoveredSetting == -1)
230 			break;
231 
232 		GUI<int>::SetSetting(this, "hovered", -1);
233 		ScriptEvent("hoverchange");
234 		break;
235 	}
236 
237 	case GUIM_MOUSE_OVER:
238 	{
239 		int hoveredSetting = -1;
240 		GUI<int>::GetSetting(this, "hovered", hoveredSetting);
241 
242 		int hovered = GetHoveredItem();
243 		if (hovered == hoveredSetting)
244 			break;
245 
246 		GUI<int>::SetSetting(this, "hovered", hovered);
247 		ScriptEvent("hoverchange");
248 		break;
249 	}
250 
251 	case GUIM_LOAD:
252 	{
253 		CStr scrollbar_style;
254 		GUI<CStr>::GetSetting(this, "scrollbar_style", scrollbar_style);
255 		GetScrollBar(0).SetScrollBarStyle(scrollbar_style);
256 		break;
257 	}
258 
259 	default:
260 		break;
261 	}
262 
263 	IGUITextOwner::HandleMessage(Message);
264 }
265 
ManuallyHandleEvent(const SDL_Event_ * ev)266 InReaction CList::ManuallyHandleEvent(const SDL_Event_* ev)
267 {
268 	InReaction result = IN_PASS;
269 
270 	if (ev->ev.type == SDL_KEYDOWN)
271 	{
272 		int szChar = ev->ev.key.keysym.sym;
273 
274 		switch (szChar)
275 		{
276 		case SDLK_HOME:
277 			SelectFirstElement();
278 			UpdateAutoScroll();
279 			result = IN_HANDLED;
280 			break;
281 
282 		case SDLK_END:
283 			SelectLastElement();
284 			UpdateAutoScroll();
285 			result = IN_HANDLED;
286 			break;
287 
288 		case SDLK_UP:
289 			SelectPrevElement();
290 			UpdateAutoScroll();
291 			result = IN_HANDLED;
292 			break;
293 
294 		case SDLK_DOWN:
295 			SelectNextElement();
296 			UpdateAutoScroll();
297 			result = IN_HANDLED;
298 			break;
299 
300 		case SDLK_PAGEUP:
301 			GetScrollBar(0).ScrollMinusPlenty();
302 			result = IN_HANDLED;
303 			break;
304 
305 		case SDLK_PAGEDOWN:
306 			GetScrollBar(0).ScrollPlusPlenty();
307 			result = IN_HANDLED;
308 			break;
309 
310 		default: // Do nothing
311 			result = IN_PASS;
312 		}
313 	}
314 
315 	return result;
316 }
317 
Draw()318 void CList::Draw()
319 {
320 	int selected;
321 	GUI<int>::GetSetting(this, "selected", selected);
322 
323 	DrawList(selected, "sprite", "sprite_selectarea", "textcolor");
324 }
325 
DrawList(const int & selected,const CStr & _sprite,const CStr & _sprite_selected,const CStr & _textcolor)326 void CList::DrawList(const int& selected, const CStr& _sprite, const CStr& _sprite_selected, const CStr& _textcolor)
327 {
328 	float bz = GetBufferedZ();
329 
330 	// First call draw on ScrollBarOwner
331 	bool scrollbar;
332 	GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
333 
334 	if (scrollbar)
335 		IGUIScrollBarOwner::Draw();
336 
337 	if (GetGUI())
338 	{
339 		CRect rect = GetListRect();
340 
341 		CGUISpriteInstance* sprite = NULL;
342 		CGUISpriteInstance* sprite_selectarea = NULL;
343 		int cell_id;
344 		GUI<CGUISpriteInstance>::GetSettingPointer(this, _sprite, sprite);
345 		GUI<CGUISpriteInstance>::GetSettingPointer(this, _sprite_selected, sprite_selectarea);
346 		GUI<int>::GetSetting(this, "cell_id", cell_id);
347 
348 		CGUIList* pList;
349 		GUI<CGUIList>::GetSettingPointer(this, "list", pList);
350 
351 		GetGUI()->DrawSprite(*sprite, cell_id, bz, rect);
352 
353 		float scroll = 0.f;
354 		if (scrollbar)
355 			scroll = GetScrollBar(0).GetPos();
356 
357 		if (selected >= 0 && selected+1 < (int)m_ItemsYPositions.size())
358 		{
359 			// Get rectangle of selection:
360 			CRect rect_sel(rect.left, rect.top + m_ItemsYPositions[selected] - scroll,
361 					       rect.right, rect.top + m_ItemsYPositions[selected+1] - scroll);
362 
363 			if (rect_sel.top <= rect.bottom &&
364 				rect_sel.bottom >= rect.top)
365 			{
366 				if (rect_sel.bottom > rect.bottom)
367 					rect_sel.bottom = rect.bottom;
368 				if (rect_sel.top < rect.top)
369 					rect_sel.top = rect.top;
370 
371 				if (scrollbar)
372 				{
373 					// Remove any overlapping area of the scrollbar.
374 					if (rect_sel.right > GetScrollBar(0).GetOuterRect().left &&
375 						rect_sel.right <= GetScrollBar(0).GetOuterRect().right)
376 						rect_sel.right = GetScrollBar(0).GetOuterRect().left;
377 
378 					if (rect_sel.left >= GetScrollBar(0).GetOuterRect().left &&
379 						rect_sel.left < GetScrollBar(0).GetOuterRect().right)
380 						rect_sel.left = GetScrollBar(0).GetOuterRect().right;
381 				}
382 
383 				GetGUI()->DrawSprite(*sprite_selectarea, cell_id, bz+0.05f, rect_sel);
384 			}
385 		}
386 
387 		CColor color;
388 		GUI<CColor>::GetSetting(this, _textcolor, color);
389 
390 		for (size_t i = 0; i < pList->m_Items.size(); ++i)
391 		{
392 			if (m_ItemsYPositions[i+1] - scroll < 0 ||
393 				m_ItemsYPositions[i] - scroll > rect.GetHeight())
394 				continue;
395 
396 			// Clipping area (we'll have to substract the scrollbar)
397 			CRect cliparea = GetListRect();
398 
399 			if (scrollbar)
400 			{
401 				if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
402 					cliparea.right <= GetScrollBar(0).GetOuterRect().right)
403 					cliparea.right = GetScrollBar(0).GetOuterRect().left;
404 
405 				if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
406 					cliparea.left < GetScrollBar(0).GetOuterRect().right)
407 					cliparea.left = GetScrollBar(0).GetOuterRect().right;
408 			}
409 
410 			DrawText(i, color, rect.TopLeft() - CPos(0.f, scroll - m_ItemsYPositions[i]), bz+0.1f, cliparea);
411 		}
412 	}
413 }
414 
AddItem(const CStrW & str,const CStrW & data)415 void CList::AddItem(const CStrW& str, const CStrW& data)
416 {
417 	CGUIList* pList;
418 	CGUIList* pListData;
419 	GUI<CGUIList>::GetSettingPointer(this, "list", pList);
420 	GUI<CGUIList>::GetSettingPointer(this, "list_data", pListData);
421 
422 	CGUIString gui_string;
423 	gui_string.SetValue(str);
424 	pList->m_Items.push_back(gui_string);
425 
426 	CGUIString data_string;
427 	data_string.SetValue(data);
428 	pListData->m_Items.push_back(data_string);
429 
430 	// TODO Temp
431 	SetupText();
432 }
433 
HandleAdditionalChildren(const XMBElement & child,CXeromyces * pFile)434 bool CList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
435 {
436 	int elmt_item = pFile->GetElementID("item");
437 
438 	if (child.GetNodeName() == elmt_item)
439 	{
440 		AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
441 		return true;
442 	}
443 
444 	return false;
445 }
446 
SelectNextElement()447 void CList::SelectNextElement()
448 {
449 	int selected;
450 	GUI<int>::GetSetting(this, "selected", selected);
451 
452 	CGUIList* pList;
453 	GUI<CGUIList>::GetSettingPointer(this, "list", pList);
454 
455 	if (selected != (int)pList->m_Items.size()-1)
456 	{
457 		++selected;
458 		GUI<int>::SetSetting(this, "selected", selected);
459 
460 		CStrW soundPath;
461 		if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_selected", soundPath) == PSRETURN_OK && !soundPath.empty())
462 			g_SoundManager->PlayAsUI(soundPath.c_str(), false);
463 	}
464 }
465 
SelectPrevElement()466 void CList::SelectPrevElement()
467 {
468 	int selected;
469 	GUI<int>::GetSetting(this, "selected", selected);
470 
471 	if (selected > 0)
472 	{
473 		--selected;
474 		GUI<int>::SetSetting(this, "selected", selected);
475 
476 		CStrW soundPath;
477 		if (g_SoundManager && GUI<CStrW>::GetSetting(this, "sound_selected", soundPath) == PSRETURN_OK && !soundPath.empty())
478 			g_SoundManager->PlayAsUI(soundPath.c_str(), false);
479 	}
480 }
481 
SelectFirstElement()482 void CList::SelectFirstElement()
483 {
484 	int selected;
485 	GUI<int>::GetSetting(this, "selected", selected);
486 
487 	if (selected >= 0)
488 		GUI<int>::SetSetting(this, "selected", 0);
489 }
490 
SelectLastElement()491 void CList::SelectLastElement()
492 {
493 	int selected;
494 	GUI<int>::GetSetting(this, "selected", selected);
495 
496 	CGUIList* pList;
497 	GUI<CGUIList>::GetSettingPointer(this, "list", pList);
498 
499 	if (selected != (int)pList->m_Items.size()-1)
500 		GUI<int>::SetSetting(this, "selected", (int)pList->m_Items.size()-1);
501 }
502 
UpdateAutoScroll()503 void CList::UpdateAutoScroll()
504 {
505 	int selected;
506 	bool scrollbar;
507 	float scroll;
508 	GUI<int>::GetSetting(this, "selected", selected);
509 	GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
510 
511 	// No scrollbar, no scrolling (at least it's not made to work properly).
512 	if (!scrollbar || selected < 0 || (std::size_t) selected >= m_ItemsYPositions.size())
513 		return;
514 
515 	scroll = GetScrollBar(0).GetPos();
516 
517 	// Check upper boundary
518 	if (m_ItemsYPositions[selected] < scroll)
519 	{
520 		GetScrollBar(0).SetPos(m_ItemsYPositions[selected]);
521 		return; // this means, if it wants to align both up and down at the same time
522 				//  this will have precedence.
523 	}
524 
525 	// Check lower boundary
526 	CRect rect = GetListRect();
527 	if (m_ItemsYPositions[selected+1]-rect.GetHeight() > scroll)
528 		GetScrollBar(0).SetPos(m_ItemsYPositions[selected+1]-rect.GetHeight());
529 }
530 
GetHoveredItem()531 int CList::GetHoveredItem()
532 {
533 	bool scrollbar;
534 	CGUIList* pList;
535 	GUI<bool>::GetSetting(this, "scrollbar", scrollbar);
536 	GUI<CGUIList>::GetSettingPointer(this, "list", pList);
537 	float scroll = 0.f;
538 	if (scrollbar)
539 		scroll = GetScrollBar(0).GetPos();
540 
541 	CRect rect = GetListRect();
542 	CPos mouse = GetMousePos();
543 	mouse.y += scroll;
544 
545 	// Mouse is over scrollbar
546 	if (scrollbar && GetScrollBar(0).IsVisible() &&
547 	    mouse.x >= GetScrollBar(0).GetOuterRect().left &&
548 	    mouse.x <= GetScrollBar(0).GetOuterRect().right)
549 		return -1;
550 
551 	for (size_t i = 0; i < pList->m_Items.size(); ++i)
552 		if (mouse.y >= rect.top + m_ItemsYPositions[i] &&
553 		    mouse.y < rect.top + m_ItemsYPositions[i + 1])
554 			return i;
555 
556 	return -1;
557 }
558