1 /* Copyright (C) 2018 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPPLAYER
19 #define INCLUDED_ICMPPLAYER
20 
21 #include "simulation2/system/Interface.h"
22 
23 struct CColor;
24 class CFixedVector3D;
25 
26 /**
27  * Player data.
28  * (This interface includes the functions needed by native code for loading maps,
29  * and for minimap rendering; most player interaction is handled by scripts instead.
30  * Also includes some functions needed for the non visual autostart.)
31  */
32 class ICmpPlayer : public IComponent
33 {
34 public:
35 	virtual CColor GetDisplayedColor() = 0;
36 	virtual std::wstring GetCiv() = 0;
37 	virtual CFixedVector3D GetStartingCameraPos() = 0;
38 	virtual CFixedVector3D GetStartingCameraRot() = 0;
39 
40 	virtual bool HasStartingCamera() = 0;
41 	virtual std::string GetState() = 0;
42 
43 	DECLARE_INTERFACE_TYPE(Player)
44 };
45 
46 #endif // INCLUDED_ICMPPLAYER
47