1 /* Copyright (C) 2017 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #include "precompiled.h"
19 
20 #include "ICmpPosition.h"
21 
22 #include "simulation2/system/InterfaceScripted.h"
23 
24 BEGIN_INTERFACE_WRAPPER(Position)
25 DEFINE_INTERFACE_METHOD_2("SetTurretParent", void, ICmpPosition, SetTurretParent, entity_id_t, CFixedVector3D)
26 DEFINE_INTERFACE_METHOD_CONST_0("GetTurretParent", entity_id_t, ICmpPosition, GetTurretParent)
27 DEFINE_INTERFACE_METHOD_CONST_0("IsInWorld", bool, ICmpPosition, IsInWorld)
28 DEFINE_INTERFACE_METHOD_0("MoveOutOfWorld", void, ICmpPosition, MoveOutOfWorld)
29 DEFINE_INTERFACE_METHOD_2("MoveTo", void, ICmpPosition, MoveTo, entity_pos_t, entity_pos_t)
30 DEFINE_INTERFACE_METHOD_3("MoveAndTurnTo", void, ICmpPosition, MoveAndTurnTo, entity_pos_t, entity_pos_t, entity_pos_t)
31 DEFINE_INTERFACE_METHOD_2("JumpTo", void, ICmpPosition, JumpTo, entity_pos_t, entity_pos_t)
32 DEFINE_INTERFACE_METHOD_1("SetHeightOffset", void, ICmpPosition, SetHeightOffset, entity_pos_t)
33 DEFINE_INTERFACE_METHOD_CONST_0("GetHeightOffset", entity_pos_t, ICmpPosition, GetHeightOffset)
34 DEFINE_INTERFACE_METHOD_1("SetHeightFixed", void, ICmpPosition, SetHeightFixed, entity_pos_t)
35 DEFINE_INTERFACE_METHOD_CONST_0("GetHeightFixed", entity_pos_t, ICmpPosition, GetHeightFixed)
36 DEFINE_INTERFACE_METHOD_CONST_0("IsHeightRelative", bool, ICmpPosition, IsHeightRelative)
37 DEFINE_INTERFACE_METHOD_1("SetHeightRelative", void, ICmpPosition, SetHeightRelative, bool)
38 DEFINE_INTERFACE_METHOD_CONST_0("CanFloat", bool, ICmpPosition, CanFloat)
39 DEFINE_INTERFACE_METHOD_1("SetFloating", void, ICmpPosition, SetFloating, bool)
40 DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpPosition, SetConstructionProgress, fixed)
41 DEFINE_INTERFACE_METHOD_CONST_0("GetPosition", CFixedVector3D, ICmpPosition, GetPosition)
42 DEFINE_INTERFACE_METHOD_CONST_0("GetPosition2D", CFixedVector2D, ICmpPosition, GetPosition2D)
43 DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition", CFixedVector3D, ICmpPosition, GetPreviousPosition)
44 DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition2D", CFixedVector2D, ICmpPosition, GetPreviousPosition2D)
45 DEFINE_INTERFACE_METHOD_1("TurnTo", void, ICmpPosition, TurnTo, entity_angle_t)
46 DEFINE_INTERFACE_METHOD_1("SetYRotation", void, ICmpPosition, SetYRotation, entity_angle_t)
47 DEFINE_INTERFACE_METHOD_2("SetXZRotation", void, ICmpPosition, SetXZRotation, entity_angle_t, entity_angle_t)
48 DEFINE_INTERFACE_METHOD_CONST_0("GetRotation", CFixedVector3D, ICmpPosition, GetRotation)
49 // Excluded: GetInterpolatedTransform (not safe for scripts)
50 END_INTERFACE_WRAPPER(Position)
51