1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btConvexPlaneCollisionAlgorithm.h"
17 
18 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
19 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
20 #include "BulletCollision/CollisionShapes/btConvexShape.h"
21 #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
22 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
23 
24 //#include <stdio.h>
25 
btConvexPlaneCollisionAlgorithm(btPersistentManifold * mf,const btCollisionAlgorithmConstructionInfo & ci,const btCollisionObjectWrapper * col0Wrap,const btCollisionObjectWrapper * col1Wrap,bool isSwapped,int numPerturbationIterations,int minimumPointsPerturbationThreshold)26 btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
27 : btCollisionAlgorithm(ci),
28 m_ownManifold(false),
29 m_manifoldPtr(mf),
30 m_isSwapped(isSwapped),
31 m_numPerturbationIterations(numPerturbationIterations),
32 m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
33 {
34 	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
35 	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
36 
37 	if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
38 	{
39 		m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
40 		m_ownManifold = true;
41 	}
42 }
43 
44 
~btConvexPlaneCollisionAlgorithm()45 btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
46 {
47 	if (m_ownManifold)
48 	{
49 		if (m_manifoldPtr)
50 			m_dispatcher->releaseManifold(m_manifoldPtr);
51 	}
52 }
53 
collideSingleContact(const btQuaternion & perturbeRot,const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap,const btDispatcherInfo & dispatchInfo,btManifoldResult * resultOut)54 void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
55 {
56     const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
57 	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
58 
59 	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
60 	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
61 
62     bool hasCollision = false;
63 	const btVector3& planeNormal = planeShape->getPlaneNormal();
64 	const btScalar& planeConstant = planeShape->getPlaneConstant();
65 
66 	btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
67 	btTransform convexInPlaneTrans;
68 	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
69 	//now perturbe the convex-world transform
70 	convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
71 	btTransform planeInConvex;
72 	planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
73 
74 	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
75 
76 	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
77 	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
78 
79 	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
80 	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
81 
82 	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
83 	resultOut->setPersistentManifold(m_manifoldPtr);
84 	if (hasCollision)
85 	{
86 		/// report a contact. internally this will be kept persistent, and contact reduction is done
87 		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
88 		btVector3 pOnB = vtxInPlaneWorld;
89 		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
90 	}
91 }
92 
93 
processCollision(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap,const btDispatcherInfo & dispatchInfo,btManifoldResult * resultOut)94 void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
95 {
96 	(void)dispatchInfo;
97 	if (!m_manifoldPtr)
98 		return;
99 
100 	const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
101 	const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
102 
103 	btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
104 	btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
105 
106 	bool hasCollision = false;
107 	const btVector3& planeNormal = planeShape->getPlaneNormal();
108 	const btScalar& planeConstant = planeShape->getPlaneConstant();
109 	btTransform planeInConvex;
110 	planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
111 	btTransform convexInPlaneTrans;
112 	convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
113 
114 	btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
115 	btVector3 vtxInPlane = convexInPlaneTrans(vtx);
116 	btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
117 
118 	btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
119 	btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
120 
121 	hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
122 	resultOut->setPersistentManifold(m_manifoldPtr);
123 	if (hasCollision)
124 	{
125 		/// report a contact. internally this will be kept persistent, and contact reduction is done
126 		btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
127 		btVector3 pOnB = vtxInPlaneWorld;
128 		resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
129 	}
130 
131 	//the perturbation algorithm doesn't work well with implicit surfaces such as spheres, cylinder and cones:
132 	//they keep on rolling forever because of the additional off-center contact points
133 	//so only enable the feature for polyhedral shapes (btBoxShape, btConvexHullShape etc)
134 	if (convexShape->isPolyhedral() && resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
135 	{
136 		btVector3 v0,v1;
137 		btPlaneSpace1(planeNormal,v0,v1);
138 		//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
139 
140 		const btScalar angleLimit = 0.125f * SIMD_PI;
141 		btScalar perturbeAngle;
142 		btScalar radius = convexShape->getAngularMotionDisc();
143 		perturbeAngle = gContactBreakingThreshold / radius;
144 		if ( perturbeAngle > angleLimit )
145 				perturbeAngle = angleLimit;
146 
147 		btQuaternion perturbeRot(v0,perturbeAngle);
148 		for (int i=0;i<m_numPerturbationIterations;i++)
149 		{
150 			btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
151 			btQuaternion rotq(planeNormal,iterationAngle);
152 			collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
153 		}
154 	}
155 
156 	if (m_ownManifold)
157 	{
158 		if (m_manifoldPtr->getNumContacts())
159 		{
160 			resultOut->refreshContactPoints();
161 		}
162 	}
163 }
164 
calculateTimeOfImpact(btCollisionObject * col0,btCollisionObject * col1,const btDispatcherInfo & dispatchInfo,btManifoldResult * resultOut)165 btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
166 {
167 	(void)resultOut;
168 	(void)dispatchInfo;
169 	(void)col0;
170 	(void)col1;
171 
172 	//not yet
173 	return btScalar(1.);
174 }
175