1 //============================================================================= 2 // 3 // Adventure Game Studio (AGS) 4 // 5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others 6 // The full list of copyright holders can be found in the Copyright.txt 7 // file, which is part of this source code distribution. 8 // 9 // The AGS source code is provided under the Artistic License 2.0. 10 // A copy of this license can be found in the file License.txt and at 11 // http://www.opensource.org/licenses/artistic-license-2.0.php 12 // 13 //============================================================================= 14 // 15 // 16 // 17 //============================================================================= 18 #ifndef __AGS_EE_AC__GLOBALOVERLAY_H 19 #define __AGS_EE_AC__GLOBALOVERLAY_H 20 21 void RemoveOverlay(int ovrid); 22 int CreateGraphicOverlay(int xx,int yy,int slott,int trans); 23 int CreateTextOverlayCore(int xx, int yy, int wii, int fontid, int clr, const char *tex, int allowShrink); 24 int CreateTextOverlay(int xx,int yy,int wii,int fontid,int clr, const char* text); 25 void SetTextOverlay(int ovrid,int xx,int yy,int wii,int fontid,int clr, const char *text); 26 void MoveOverlay(int ovrid, int newx,int newy); 27 int IsOverlayValid(int ovrid); 28 29 #endif // __AGS_EE_AC__GLOBALOVERLAY_H 30