1 //=============================================================================
2 //
3 // Adventure Game Studio (AGS)
4 //
5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
6 // The full list of copyright holders can be found in the Copyright.txt
7 // file, which is part of this source code distribution.
8 //
9 // The AGS source code is provided under the Artistic License 2.0.
10 // A copy of this license can be found in the file License.txt and at
11 // http://www.opensource.org/licenses/artistic-license-2.0.php
12 //
13 //=============================================================================
14 //
15 //
16 //
17 //=============================================================================
18 #ifndef __AGS_EE_AC__GLOBALOVERLAY_H
19 #define __AGS_EE_AC__GLOBALOVERLAY_H
20 
21 void RemoveOverlay(int ovrid);
22 int  CreateGraphicOverlay(int xx,int yy,int slott,int trans);
23 int  CreateTextOverlayCore(int xx, int yy, int wii, int fontid, int clr, const char *tex, int allowShrink);
24 int  CreateTextOverlay(int xx,int yy,int wii,int fontid,int clr, const char* text);
25 void SetTextOverlay(int ovrid,int xx,int yy,int wii,int fontid,int clr, const char *text);
26 void MoveOverlay(int ovrid, int newx,int newy);
27 int  IsOverlayValid(int ovrid);
28 
29 #endif // __AGS_EE_AC__GLOBALOVERLAY_H
30