1 #ifndef AGS_TOUCH_H
2 #define AGS_TOUCH_H
3 
4 #include "plugin/agsplugin.h"
5 
6 namespace agspalrender
7 {
8   void AGS_EngineStartup(IAGSEngine *lpEngine);
9   void AGS_EngineShutdown();
10   int AGS_EngineOnEvent(int event, int data);
11   int AGS_EngineDebugHook(const char *scriptName, int lineNum, int reserved);
12   void AGS_EngineInitGfx(const char *driverID, void *data);
13 }
14 
15 #endif