1 #ifndef _PLAYER_NAME
2 #define _PLAYER_NAME
3 /*
4 
5 	Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc.
6 	and the "Aleph One" developers.
7 
8 	This program is free software; you can redistribute it and/or modify
9 	it under the terms of the GNU General Public License as published by
10 	the Free Software Foundation; either version 3 of the License, or
11 	(at your option) any later version.
12 
13 	This program is distributed in the hope that it will be useful,
14 	but WITHOUT ANY WARRANTY; without even the implied warranty of
15 	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 	GNU General Public License for more details.
17 
18 	This license is contained in the file "COPYING",
19 	which is included with this source code; it is available online at
20 	http://www.gnu.org/licenses/gpl.html
21 
22 	Player-name object and parser
23 	by Loren Petrich,
24 	April 30, 2000
25 
26 	This is for handling the default name in netgames
27 */
28 
29 
30 // Get that name
31 const char *GetPlayerName();
32 
33 class InfoTree;
34 void parse_mml_player_name(const InfoTree& root);
35 void reset_mml_player_name();
36 
37 #endif
38