1 #ifndef _PLAYER_NAME 2 #define _PLAYER_NAME 3 /* 4 5 Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. 6 and the "Aleph One" developers. 7 8 This program is free software; you can redistribute it and/or modify 9 it under the terms of the GNU General Public License as published by 10 the Free Software Foundation; either version 3 of the License, or 11 (at your option) any later version. 12 13 This program is distributed in the hope that it will be useful, 14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 GNU General Public License for more details. 17 18 This license is contained in the file "COPYING", 19 which is included with this source code; it is available online at 20 http://www.gnu.org/licenses/gpl.html 21 22 Player-name object and parser 23 by Loren Petrich, 24 April 30, 2000 25 26 This is for handling the default name in netgames 27 */ 28 29 30 // Get that name 31 const char *GetPlayerName(); 32 33 class InfoTree; 34 void parse_mml_player_name(const InfoTree& root); 35 void reset_mml_player_name(); 36 37 #endif 38